promo!
We are all we’ve got. Watch the full trailer for Call of Duty: Ghosts.
Pre-order Now!
last hopes
We take Naughty Dog's latest graphical masterpiece for a gameplay spin to see if it handles as well as it looks and sounds. Click here for our full hands-on preview!
fade to black
Ahead of the Xbox One reveal, AusGamers had a chance to see Call of Duty: Ghosts up close and in person. We also spoke with CoD VP of product Daniel Suarez. Click here!
Injustice Reviewed!
We take NetherRealm's Injustice: Gods Among Us for the review spin and walk away very happy with what the MK creators have built here. Click for the review!
Post by Steve Farrelly @ 04:50am 14/04/10 | 15 Comments
Following information of the forming of Respawn Entertainment over at EA, built from ex-Infinity Ward heads, Vincent Zampella and Jason West, two other IW veterans, Jon Shiring and Mackey McCandlish - programmer and designer, respectively - have walked away from the company, who incidentally also follow two other walk-outs just over a week ago, in the resignations of Todd Alderman and Francesco Gigliotti - lead designer and engineer, also respectively.

Whether these guys will wind up at the new EA studio remains to be seen, but Activision's damage control department, most likely the highest paid department of the mega huge publisher, have quelled the resignations and maintained that "a deep bunch of proven talent" remains in the IW camp.

Activision also took a bit of a stab at the newly formed Respawn Studios saying "this agreement comes as no surprise to Activision given the myriad of improper activities detailed in the cross-complaint filed on Friday against Jason West and Vince Zampella", as noted over at Gamasutra.












Latest Comments
Eorl
Posted 08:11am 14/4/10
Fuck me, theres gonna be no one left in IW by the end of the month :S R.I.P IW
trog
Posted 09:05am 14/4/10
Have they lost the guy that decided to not include dedicated servers in MW2? If not wake me when that happens
konstie
Posted 09:20am 14/4/10
Have they lost the guy that decided to not include dedicated servers in MW2? If not wake me when that happens


I hear that
E.T.
Posted 11:45am 14/4/10
Have they lost the guy that decided to not include dedicated servers in MW2? If not wake me when that happens


hehe, good one.

Funny thing is, the system works really well. In months of playing the game, I hardley ever had any lag issues what so ever.
re so
Posted 11:50am 14/4/10
Funny thing is, the system works really well. In months of playing the game, I hardley ever had any lag issues what so ever.


Now try playing a clan match, with some lame weapons disabled and everyone playing on a fair server. Try it with no ready up wait, no screen shots for score confirmation, or recording for disputes. Best system ever!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I AGREE!!!!!!!!!!!!!!!!!!!!!!! No lag woot.

For pub play I do mostly agree though, something like IWnet is fine. They could have supported both pretty easily though.
ctd
Posted 11:55am 14/4/10
My favourite tactic was when I hosted a game I would start some uploads and downloads and have a good lol when the abuse flew my way.

As if you can't notice the massive drag you get if you are anything below the max bars.

Edit: sure it is decent for some default pub but you will never get any customisation at all. Shit you would expect in god damn CS is impossible with cod6 like automated pugs and server side mods.

last edited by ctd at 11:55:59 14/Apr/10
E.T.
Posted 11:58am 14/4/10
For pub play I do mostly agree though, something like IWnet is fine. They could have supported both pretty easily though.


Agreed.
re so
Posted 12:03pm 14/4/10
If they did support both I reckon I'd still had played off dedicated servers, even if it took longer to get in to a game. I just fucking hate playing on 150ms, especially after years and years of playing at 50ms MAX. I believe even with 4 green bars your ping can still be anywhere between 0-120ms.
ravn0s
Posted 12:17pm 14/4/10
4 more have quit:

The reported Infinity Ward departures are:

* Steve Fukuda - Lead Designer
* Zied Reike - Lead Designer
* Rayme Vinson - Programmer
* Chris Cherubini - Lead Artist

This brings the total number of departures from Infinity Ward, including West and Zameplla, up to ten. No one has officially accepted positions with West and Zampella's Respawn Entertainment, but you can bet that you'll be reading that soon.
Bah
Posted 01:54pm 14/4/10
I hardley ever had any lag issues what so ever.
Bullshit.
Youve never fired 5 bullets into someones face, then seen on killcam you die without a shot being fired? Thats lag.
On a dedicated server, you could hit tab, see your high ping and find a better server.. on mw2 you just have to suck it up.
trog
Posted 02:11pm 14/4/10
My favourite tactic was when I hosted a game I would start some uploads and downloads and have a good lol when the abuse flew my way.
Haha! That sounds hilarious. Ruining people's online gaming experience sure can be a larf!

or

Why we need dedicated servers for online games, volume #129839143
Eorl
Posted 09:48pm 14/4/10
I do have lag issues with other users hosting, of course. But that only happens every now and then. Most of the time I have full bars, and its pretty smooth. I would rather dedicated though. But I have had fun with the system in place atm. It works to an extent, for public play. And it's nice I can play custom game with someone online.
deeper
Posted 07:12am 15/4/10
totally with trog on this one - back on topic though it sounds like iW is getting pretty gutted - those are some key positions departing
d^
Posted 12:02pm 16/4/10
Well it was expected considering what happened to the first two guys.
Commenting has been locked for this item.
15 Comments
Show
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2013 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development, hosted by Mammoth VPS.