If you're a pre-order customer for Natural Selection 2, you might be interested to note that the team have
released an "engine test", offering a first glimpse at this anticipated shooter:
Today is a big milestone for Unknown Worlds: we've just released the NS2 "Engine Test" to everyone that has pre-ordered the game!
This is the first version of the game and game engine where you can run around on a couple small maps and fire the rifle at animated dummy targets. It isn't supposed to represent gameplay for NS2 (or really, any gameplay at all!) but serves to help us test our technology to make sure we get it running smoothly on a wide variety of computers.
If you're a pre-order customer you can download the engine test
locally from AusGamers now to check it out.
Posted 04:59pm 12/4/10
Posted 05:40pm 12/4/10
they made their OWN ENGINE. its quite optimized and has all the features of modern engines with some of their own extras in there.
Posted 05:42pm 12/4/10
Posted 05:45pm 12/4/10
Posted 05:55pm 12/4/10
what was it carmack was licensing his quake1 engine and dev tools for per game? oh that's right somewhere in the later half of the six figure range.
Posted 05:58pm 12/4/10
Posted 05:59pm 12/4/10
Posted 06:08pm 12/4/10
Posted 06:11pm 12/4/10
also lest remember that id had massive investor capital, these guys don't.
Posted 06:16pm 12/4/10
Posted 06:19pm 12/4/10
Posted 06:29pm 12/4/10
Selling an engine requires a crapload of work like tooling support, customisation points, etc etc.
NS2 is being made by a bunch of blokes in a tin shed having a tough enough time creating a single game let alone selling an attractive engine to potential buyers.
Until they have something on the shelf I'm gonna go with Because they're idiots as well.
Posted 06:33pm 12/4/10
I am no programming superstar but I remember them saying that this engine wasn't totally from scratch for NS2, a guy they are working with had this shit done already... well the base of it or something. He worked on Titan Quest or some faggy dragons game no one cared about.
Posted 06:35pm 12/4/10
All of which cant be resold via a engine licencing model so your argument is moot.
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Wtf is with you guys? These guys wanted to create more then a game, they wanted to create a set of assets... the same model ID and Value used and they are doing it 'out of a tin shed' without very little support. Hell they obviosuly dont even have that support from those people meant to be giving it, gamers.
It might not work out, sure but at least they are fuking trying and making good progress at the moment. I dont understand why you goto ride them?
Posted 06:50pm 12/4/10
Who knows, we'll just have to wait until they either say yay we made a game or nay we didn't. From a guy whose learning how to do game development, I'd stick to other peoples engines until I had a name for myself.
Posted 07:09pm 12/4/10
Uh, until it's released yeah it kinda is vaporware.
Soliciting orders for something that's just got to an "Engine Test" phase is what got me offside.
If the VCs aren't interested are these guys really on solid ground?
Edit:
Interesting comparisons
- id software and John Carmack created Commander Keen, Wolfenstein, Doom, made their millions and THEN started selling 3D engines.
- valve software licensed Q2 technology, created Half-Life & monetised some 3rd party mods, created the Steam revenue stream, made their millions and THEN started selling 3D engines.
Posted 06:53pm 12/4/10
Posted 06:58pm 12/4/10
Posted 06:59pm 12/4/10
Who cares what they have done, review it after its past beta ok?
Posted 07:07pm 12/4/10
Making a game is hard enough work as it is, especially with a team that small, I just think its absolutely ridiculous of them to take on the burden of also building an engine. Not only does it exponentially increase their workload, but they'll then also be building their game on top of an untested, immature, buggy (and I don't say this as an affront to their skill, but the first release of anything is going to be buggy) engine. Talk about making things way harder for yourself than is necessary. It just seems to me to be a very arrogant decision to make, and one thats certainly not in the best interests of the game or the gamers.
Thats why I ride them, because you keep claiming they're doing this for the gamers, that they're the little indie battlers who are out there in the trenches trying to make a difference, but this whole venture to me doesn't seem like its for the fans or for the gamers at all, it seems to me like this whole thing is purely for the benefit of their own egos; they're just sitting there stroking it and proclaiming that no engine out there is good enough for their game, and they can make a better one themselves. I've worked with people like that before, and it never, EVER ends well.
You can't compare it to someone like Carmack or what iD did either. For a start its not like Carmack said "Well I have all these cutting edge engines to choose from, but fuck it, I'm going to roll my own", he was genuinely breaking new ground and doing something that hadn't been done before, plus he had the resources to do it. These guys, by their own admission, have fuck all resources, so why they would even consider going the route of making their own engine, when there is any number of high quality cheap (or even free) engines out there, I don't know.
I'm not shitting on indie developers, hell I'm working on indie games myself. But you gotta be realistic, set some achieveable goals. With a team of two guys even making a game as ambitious as NS2 is pretty insane, I wouldn't say entirely unachieveable, but it would take a while, and you'd be working your fucking guts out. But then making an engine on top of that? That just blows my mind, thats just pure fantasy. And we haven't even touched on the networking side of it, I mean shit, you add networking into the mix and you're upping the complexity of it all by another degree. I just cannot take these guys seriously while they continue on this path. This engine release thats taken them months, and months and months to do, I could probably throw together in a couple of weeks using free components like Ogre. So are they really spending their time that effectively?
Posted 07:13pm 12/4/10
Woah there Khel! You had me up until this point! :D
Posted 07:17pm 12/4/10
Posted 07:20pm 12/4/10
Posted 07:23pm 12/4/10
keep on truckin', pal.
Posted 07:24pm 12/4/10
Posted 07:34pm 12/4/10
:(
I have a friend who's managed to make a 3dFPS engine entirely using the ogre and is building map making tools to flesh it out at the moment. Considering thats all done in his spare time after work (plus he just had a kid so he's had to take a hiatus from the project), he's come a long way in not a lot of time. I've got a lot of respect for ogre after seeing his work, and seeing how good torchlight looked.
Whatever they decide to do, I would have done it differently, we all probably would have. You can't really complain that they've wanted to go the full yards, you just hope that by shooting so high they don't fall short.
Posted 07:35pm 12/4/10
Posted 07:43pm 12/4/10
Posted 07:54pm 12/4/10
The cliff notes though is that they started with the Source engine, and found it to be very hard to integrate with what they wanted to use the engine for (some dynamic elements, gameplay style, etc).
One of the lead developers 'Max' on the team had already written his own game engine partially years ago (although not finished) but they began using it to help develop their game (to preview in-game models without loading up the Source engine for example).
At one point I think they just noticed they had a pretty functional game engine already, and they were spending more time debugging Source instead of writing game code.
I trust them! :)
Posted 09:38pm 12/4/10
Posted 10:02pm 12/4/10
Posted 10:22pm 12/4/10
lol.
Posted 10:39pm 12/4/10
Posted 10:41pm 12/4/10
Posted 11:04pm 12/4/10
No shit, heh.
Posted 11:11pm 12/4/10
When you purchase a commercial engine though you get all the support, map editors (sometimes), and so on as mentioned above somewhere.
I'm with Dazhel and Khel - they are idiots. Best of luck to them though!
Posted 11:14pm 12/4/10
Amen. May fortune favour the bold/foolish!
Posted 01:46am 13/4/10
Posted 08:01am 13/4/10
Posted 08:17am 13/4/10
Posted 09:51am 13/4/10
Explain to me how exactly their engine is innovative. What does it do that other engines can't already do?
This doesn't even make sense. Do you know what 3D Studio Max is?
Posted 10:24am 13/4/10
Well I used to hang around there in 2003/4... pretty much until HL2 was released. Kind of been checking it out a little bit since UnknownWorlds announced a 'Fall 2009' released date lulz.
edit: Also clocked up a fair few hours of NS on GA#1 after that announcement then the hype died and everyone realised a fall09 release was a load of shit.
Loved that GA server even with its shitty setup. Same dudes, same trolls every night lol.
last edited by ctd at 10:24:55 13/Apr/10
Posted 10:31am 13/4/10
A big part of my job is reining in excited and enthusiastic people who want to do very big things when we can achieve sensible things by implementing solutions with robust, reliable frameworks.
Shipping the product is its most important feature. Soliciting pre-orders at the architecture stage is a massive red flag, this isn't even a pre-alpha. Stay the fuck away unless you are a venture capitalist.
Posted 10:53am 13/4/10
Posted 10:59am 13/4/10
Posted 11:21am 13/4/10
Surely though that money would be absorbed by the team to pay for the necessary hardware and overheads of bringing a game like this to the playing audience. In reality its probably not like they have the keys to piles of positive cashflow that a subscription model game like Blizzard or any one of the asian massives have established. I doubt they would be in a position to be able to offer any of it back as say options for future opinion in the creative direction of games produced after all involved have been paid their salaries for what, 4 going on 5 years in development time?
Posted 11:23am 13/4/10
Posted 12:06pm 13/4/10
I pretty much paid first up because i do want to see this game make it out i sorta knew it was a gamble at the start. Being seen as in investor instead of a pre order would have made me feel better at least. Hopefully i get my Black shiny armor one day.
Posted 03:50pm 13/4/10
Its not 3d rendering software, its a 3d rendering engine, which is pretty much the core of any game engine out there. It also deals with loading assets, loading levels, animation, lighting, shaders, particles, all that jazz. Also contains an object framework that you can use to represent game objects, and has a bunch of helper math libraries and other useful stuff. Yes its not a complete package like something along the lines of Unreal, but its not hard to build a complete package with Ogre at the core. Throw in some free physics like PhysX or Bullet, some audio using OpenAL or FMOD, a networking library (haven't looked into them much, but I think we used enet at work), and before you know it you've got a full package.
I think the word "engine" seems to mean different things at different times. When I talk about engines, i'm talking about the low level guts of the thing. I'm talking about the renderer, the sound libraries, the collision system and physics, stuff like that. Thats the stuff that doesn't need to be re-invented. A lot of the time though when people talk about "Game engines" they're including stuff that sits at the app level, game logic and game objects and stuff like that. Thats the sort of stuff I could understand needing to be written custom if their game really is doing something crazy and different. I haven't used Unity, but its more of a complete package deal, where it handles a lot of that app level stuff for you and you don't have to actually code anything to make your game, you just drop objects into the world using their visual editor and then script the objects.
Posted 04:16pm 13/4/10
Yeah too bad the ROI is just a copy of the game. If what they're promising comes to be I'll be able to plonk the same cash down at release time to get the same thing with no risk. Combined with the development risks the team is taking NS pre-orders are making Telstra shares look like a good investment...