CoD: Ghosts
CoD: Ghosts
promo!
We are all we’ve got. Watch the full trailer for Call of Duty: Ghosts.
Pre-order Now!
last hopes
We take Naughty Dog's latest graphical masterpiece for a gameplay spin to see if it handles as well as it looks and sounds. Click here for our full hands-on preview!
fade to black
Ahead of the Xbox One reveal, AusGamers had a chance to see Call of Duty: Ghosts up close and in person. We also spoke with CoD VP of product Daniel Suarez. Click here!
Injustice Reviewed!
We take NetherRealm's Injustice: Gods Among Us for the review spin and walk away very happy with what the MK creators have built here. Click for the review!
Post by Steve Farrelly @ 05:38pm 26/02/10 | 7 Comments
BioWare have revealed an all-new content pack for Mass effect 2, affirming their support behind the sci-fi epic, which will arrive for PC and Xbox 360 in "late March" and will be free for registered Cerberus users.

The DLC, called "Firewalker", will introduce five new missions, expanding gameplay for the title alongside the introduction of a new heavy vehicle.
The Firewalker pack includes 5 all new missions featuring the Hammerhead. Hovering over the battlefield at up to 120 kilometeres per hour, the Hammerhead also boasts a guided missile system ensuring accuracy even during aggressive manoeuvring.
BioWare are also promising another reveal closer to the DLC launch with an all-new heavy weapon. Check out some new screens for it below.






(compare all prices)






Latest Comments
Khel
Posted 08:23pm 26/2/10
I'm liking all the free Mass Effect 2 DLC!
Fuzzy
Posted 08:47pm 26/2/10
As am I, I wish more companies would follow suit with this kind of DLC.

This one looks very interesting indeed though, I'm wondering though if you're atcually confined to the Hammerhead during all the missions, or if you can exit it like you could the Mako
syzc
Posted 09:40pm 26/2/10
hope you can exit and explore a bit, if only they could concept a random terrain generator like diablo 2, anything to replace fukn planet scanning!
step
Posted 10:21pm 26/2/10
hope you can exit and explore a bit, if only they could concept a random terrain generator like diablo 2, anything to replace fukn planet scanning!
You could explore in ME1, apart from hooning around in the buggy it was pretty useless and boring.
Bah
Posted 10:44pm 26/2/10
The sense of scale it gave missions was certainly missing in me2 though, in me1 you would spot a base from miles away, perhaps snipe the guards out, use your biotics to throw them off a mountain, then run over any stragglers. In me2 every mission was spawn in a tunnel, snap to cover, pop up and shoot targets, duck to heal.
parabol
Posted 10:58pm 26/2/10
In me2 every mission was spawn in a tunnel, snap to cover, pop up and shoot targets, duck to heal.

Yeah ME2 definitely has a console-game feel to it, with the game significantly simplified (combat, leveling, exploration, etc) and boxed in with both visible and shamelessly invisible walls. I find it fun, but not as mindblowingly addictive as ME1, hence I play ME2 in 30 min bursts instead of 2-3 hours.

(maybe someone has already mentioned all this, but I'm avoiding the ME2 thread due to potential spoilers)

last edited by parabol at 22:58:30 26/Feb/10
Tim Tibbetts
Posted 11:23pm 26/2/10
ME2 was really superior in every way over ME1. Everything they removed from ME1 made the sequel more enjoyable and far far less tedious.

I loved ME1, but there is no way I could go and play it again after playing ME2.
Commenting has been locked for this item.
7 Comments
Show
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2013 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development, hosted by Mammoth VPS.