Post by Steve Farrelly @ 11:52am 29/01/10 | 9 Comments
BioShock 2 would not ship with a dedicated server model - a trend beginning to plague most games to the clear chagrin of core mp players, and those of us with shitty net connections (such is our case here in Australia).
Digital Extremes have been handling multiplayer duties on the game, which is a first as the original was a stand-alone single-player product. It's also a particular area of the game we're not worried to tell you hasn't done much for us up until this point; here furthering our dislike of its addition.
According to an interview (or rough Q&A) up over at fan site The Cult of Rapture, 2K Marin decided there simply wasn't enough time to implement dedicated servers or LAN support stating "There is always a finite amount of time for the development of a game. Bringing Multiplayer to BioShock was a daunting task between the tech (there was no multiplayer support in the codebase from the first game) and the expectations of the community. Either you try to do everything and so nothing feels finished or you focus your efforts to do a smaller number of things really well like an accessible online experience. We chose to spend the time we had creating a solid game foundation and unfortunately that did not include LAN play or dedicated servers."
This situation really is becoming worse and worse; and a mp mode not too many people are excited for is looking to push even more people away.
We recently posted a preview for the single-player portion which can be found here.
Buy now from Green Man Gaming for only GBP£13.99 (USD$19.99 on Steam)!