It's patching time again as the now five year old World of Warcraft continues to bring new content to its loyal citizens. Chief among today's additions is the Icecrown Citadel raid:
Three separate 5-player dungeons – The Forge of Souls, Pit of Saron, and Halls of Reflection – containing all new challenges and missions of discovery, await players in normal and Heroic modes.
Of course there's also a massive list of other changes and bugfixes, some that will affect you and many that might not.
The US/Australian version of the patch can now be found
right here in the AusGamers files library (500MB).
There's also a
new trailer to go along with this patch and you can get the complete low-down over at
worldofwarcraft.com.
Posted 11:05am 09/12/09
the new 5 mans sound awesome
Posted 11:08am 09/12/09
Posted 11:14am 09/12/09
Are you serious? That's fucking awesome.
8-)
Posted 11:14am 09/12/09
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Posted 02:14pm 09/12/09
Ahh well, I guess Trial of the Grand Crusader is going to get a lot more attempts in there.
Posted 02:18pm 09/12/09
Still a fair few people on? PVP still strong?
Posted 02:24pm 09/12/09
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Posted 03:05pm 09/12/09
I hoped on my level 15 warrior and queued for a cross realm instance... it proced literally 1 second later and i was in some instance i had never been into before with lava and snakes... here i was thinking i had done every instance lol...
got on my 30 priest... queued ... instantly binged 'you are role [healer] for instance Scarlet Monistery. WICKED system.
Shame ive had it freeze two of my chars already :( all of a sudden half way through instance everyone froze/lagged... and now i cant log onto them. sigh.
Once they tweek it though its going to be one of the most amazing things added to wow. Has anyone tried the questhelper replacment?
Posted 03:08pm 09/12/09
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last edited by Khel at 17:24:47 09/Dec/09
Posted 05:45pm 09/12/09
Posted 06:32pm 09/12/09
Oh wait your horde, never mind :( (im alliance)
Posted 07:17pm 09/12/09
I don't think the cross-realm instancing lets you chose people, it just picks from a pool like the cross-realm battlegrounds.
Posted 07:30pm 09/12/09
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Posted 10:10pm 09/12/09
/end
Posted 10:34pm 09/12/09
Posted 10:37pm 09/12/09
Eh? For a content patch? Surely you jest.
Posted 10:37pm 09/12/09
They still do the CG stuff, but its usually for the intros to expansions, not just for patches (in WoW's case anyway).
Posted 10:43pm 09/12/09
Edit: Haha, didn't even know they made a cinematic for lk, guess that's what happens when you don't care.
last edited by eXemplar at 22:43:21 09/Dec/09
Posted 09:15am 10/12/09
It basicially shows Thrall with his horde and the alliance head Paladin and all the alliance all grouping up and storming the frnt gates of Arthus (the lich king) and what resulted. Was absolutly awsome.
last edited by gamer at 09:15:03 10/Dec/09
Posted 09:19am 10/12/09
It was OK... Seen better in other games, for WoW it was a step up I guess.
Posted 09:19am 10/12/09
Posted 09:23am 10/12/09
Posted 09:32am 10/12/09
Not to be even more pedantic, but it wasn't Saurfang (WoW's equivalent to Chuck Norris), it was Saurfang The Lesser :P
The same Saurfang the Lesser who's now a raid encounter in Icecrown (Deathbringer Saurfang - the giant Orc boss you see in the Icecrown trailer).
Posted 10:45am 10/12/09
Posted 11:13am 10/12/09
Well Lord Marrowgar is pretty easy, unfortunately haven't seen beyond that due to getting rotated out for someone else last night.
At least I got the raid weekly done!
Posted 11:27am 10/12/09
youtube link?
Posted 11:55am 10/12/09
It's rather awesome. Word has it they're preparing another one for later in 3.3's life cycle (likely when they finally unlock the Lich King encounter).
Posted 11:57am 10/12/09
Can anyone else with a widescreen setup verify that?
Posted 12:12pm 10/12/09
Also that gunship fight is pretty damn cool. One of the cooler fights in this expansion. The rest were pretty boring/same old.
Posted 12:18pm 10/12/09
so do the forsaken actually split up into their own faction?
Posted 12:27pm 10/12/09
Posted 01:22pm 10/12/09
No. These guys were a splinter faction of the Forsaken dedicated to wiping out the Lich King and all life on Azeroth. Once the above happens, there's some followup quests that culminate in you storming the Undercity with your Faction's Leaders to kill the renegades. It's also why the Undercity is under martial law in patch 3.3 (which means no more Abomination guards walking around.. Hooray!).
The entire quest chain is freaking epic and a tonne of fun to play through.
Posted 05:14pm 10/12/09
I've got my first piece of tier-10 already too. heh. (Though I doubt that'll last)
Posted 06:42pm 10/12/09
Posted 06:46pm 10/12/09
Ahhh... those were the days.
Posted 09:56pm 10/12/09
what a waste.
at least after it for a short period i could use my pvp gear to raid in.. then they gave a bonus damage component to each int in talents and i was kicked again :P
also i had no threat reduction
still i at least visited naxx for the first few bosses while it was still new the first time. better then the scrubs who hadn't seen it till wotlk
Posted 10:19pm 10/12/09
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Posted 01:14am 11/12/09
Also, got Death's Demise tonight which was nice.
Posted 01:20am 11/12/09
http://itankstuff.com/wp-content/uploads/2009/12/1024x7681.jpg
Posted 07:16am 11/12/09
It actually really surprised me that blizzard have brought out the new LFG tool. It finally allows players to level solely in dungeons and choose how they want to play the game. No more being disadvantaged because you are a casual player.
The only gripe I have had thus far is people queing for the new heroic dungeons who clearly shouldn't be their in the first place but I guess it will come in handy if I ever need to get some nice gear for an alt.
Posted 10:05am 11/12/09
Posted 10:18am 11/12/09
Posted 10:21am 11/12/09
I think it's a big shame that most of the content from vanilla is skipped over by a lot of people on the rush to get to 80. The earlier instances were a good bit of fun back in the day. Having 800g to get an epic mount was seen as being unbelievably wealthy or you were lucky enough to get one of those Orbs drop from UBRS that sold for 500g to help you get there. The path for gear progression before you could enter into Onyxia or MC, watching things like mana or rage, not having DBM/BigWigs to tell you when to run away from Geddon, etc.
Good times!
Posted 10:38am 11/12/09
I don't think I could start another toon from scratch, especially knowing Outlands would be waiting when you hit 58. Still think vanilla Azeroth is the best and it'll be awesome when Cata gets released being able to quest again in the old world but still be something totally new.
last edited by Reverend Evil™ at 10:38:58 11/Dec/09
Posted 10:46am 11/12/09
fuck those were incredibly fun when they went right... and incredibly frustrating when they didn't!
i only ever did MC 3 or 4 times and Ony once. never did BWL. got my t2 head first time!
Posted 11:09am 11/12/09
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last edited by darkjedi at 13:02:36 11/Dec/09
Posted 12:24pm 11/12/09
Yeah, but I think as WoW has gotten bigger, the average intelligence of your average WoW player has plummetted. I raided all the stuff in BC, and I often thought back and wondered how the fuck people ever got through the raids in Vanilla WoW without all the boss mod and threat meter crutches, and I think its just because wow players are now dumber and more retarded than they were back then. Even with boss mods, and big flashing alarms that are telling you "MOVE BACK NOW" or "CLICK CUBE NOW" or "STOP STANDING IN THE FIRE YOU SPASTIC", people still can't do some of the fights.
I mean, the astromancer in tempest keep (solarion?) was kind of like geddon rehashed with the bomb thing, and we had retarded spastic people in our guild who killed us more with that bomb and had more problems with that bomb than I ever remember having with geddon. Archimonde is another fight that springs to mind that made it very, very obvious who were the retards in your guild. The people who can't quite understand simple things like "Click this button before you hit the ground" or "Don't stand in the fire". Seriously, if you can understand simple concepts like "Don't stand in fire" you're capable of doing 75% of the raid encounters in WoW.
Posted 03:07pm 11/12/09
I think that on the whole the intelligence/skill/experience with raiders has risen over the years as more and more people have raided before.
Sure, it's possible that fresh raiders might be more likely to breath through the mouth, but the non-heroic mode content has been made casual enough that this is less of an issue.
But in actual raiding guilds I think the average skill etc. has risen a LOT. Yes, there are more boss mods now, but there were boss mods back in classic too.
The fights are also FAR more complex in general now than they used to be. Molten Core for example was extremely simple mechanics wise. BWL wasn't exactly much harder. There's a lot of new mechanics to look out for in raids these days (esp. on Heroic mode bosses).
Things like Firefighter, Yogg+0 (or even Yogg+1), Anub25 Heroic, maybe Algalon, Freya+3 (pre-3.2) are not trivial fights. Especially before the big round of "let's have more people see it" nerfs that a number of them received. Harder than anything in MC, BWL and AQ40 (except maybe C'thun) and the early bosses of the original Naxx. Harder than anything in SSC or TK or most of Hyjal (hell, Archimonde wasn't exactly difficult per. se. It was just unforgiving of morons). I'd say those fights I listed were probably harder than anything in BT too.
As for Sunwell....apart from Kalecgos I only did Sunwell after 3.0 at which point while it was no pushover it was obviously a fair bit easier. But Sunwell is the exception. I wouldn't be too surprised if the ICC 25man hardmodes are roughly the same level of difficulty as Sunwell was pre-3.0.
Posted 03:14pm 11/12/09
It seems to be a race now who will clear the latest stuff first and having those mods helps.
Posted 03:30pm 11/12/09
I think you mean "hard", not "epic". Unless the original Stratholme zigguart event (Where the crystals respawned) or Scholo was your idea of fun (It was mine might I add!). Suspect you'll find the difference is the gear, not how the encounters are designed.
Posted 03:43pm 11/12/09
Starting in TBC and continued into WotLK the 5mans were all made a lot shorter and linear.
There's been no 5man to compare to the epicness of Blackrock Depths or to a lesser extent Scholomance. They were long dungeons and at least partly non-linear.
As for difficulty however, I wouldn't say that's changed much. Magister's Terrace when released was somewhat difficult for a pug. HoR (one of the new 5mans) isn't trivial in a pug either on Heroic. For a while near the start of TBC all of the Heroic dungeons were rather difficult but they toned that down pretty fast.
Initially 5mans like Stratholme and Scholomance were very difficult and buggy but they also got fixed and nerfed.
Raid wise however....None of the classic raids were as epic as Mount Hyjal, Black Temple, Sunwell, Ulduar, or Icecrown.
Posted 03:46pm 11/12/09
5-man scholo back in 1.0-whatever when everyone 10-manned it was fucking awesome.
Posted 04:07pm 11/12/09
i hear you brother.
tbc fucked it, mc, bwl and aq were the best ever.
i ran scholo 51 times (yes i had instance counter) for devout cap
saw the epic staff he drops 3 times, never won it though. it was shit anyways.
best moment of my wow life = getting benediction, think i was like 1 of only 5 to have it on server, we had to grind fucking eye of shadow with like 10 ppl for like 20 fucking hours
man that was fun
most intense fight= cthun or twin emp or 4hm
funnest fight...twin emp for healing!
last edited by existence at 16:07:37 11/Dec/09
Posted 04:07pm 11/12/09
Good times.
Posted 04:17pm 11/12/09
This one time we raided Fear and wiped on zone in after someone's invis dropped and they ran the wrong way. We were up until 3am recovering our corpses with fucking summoned weapons and armor!
Posted 04:19pm 11/12/09
BRD? Epic? Ugh. More like "confusing" "long" "painful" or "avoid like the fucking plague". I suspect you're looking through some of this with rose tinted glasses (which I'm guilty of just as much when it comes to old content might I add) - MGT was pretty epic when it was added, ditto for all 3 CoT 5-mans or even the new ICC dungeons..
Posted 04:26pm 11/12/09
Dire Maul is also cool as well. Lots of different stuff to do there too.
Posted 04:35pm 11/12/09
Posted 04:52pm 11/12/09
8-)
Posted 05:08pm 11/12/09
Posted 05:22pm 11/12/09
I'm not saying I necessarily thought it was heaps of fun to run or whatever. Nor am I making a comment about its difficulty. But in terms of the scale of it and the lore etc. it was definitely the most epic original instance I can think of.
Posted 06:47pm 11/12/09
It was a pity it was a sub 60 dungeon, otherwise it would have been much more popular.
Posted 07:28pm 11/12/09
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Posted 10:00am 13/12/09
Posted 10:19am 13/12/09
Woot!
Posted 10:54am 13/12/09
It's not a file, it's a directory of about ~30Mb in size.
Lucky I'm feeling hungover and nice today so you can download it from here. You'll need to extract it into your /Applications/World of Warcraft/ directory. It's also patched up to the latest.
Posted 11:11am 13/12/09
you sound like a bunch of sad spaz's