Blizzard have revealed, by way of an interview with incgamers.com
, that the hotly anticipated StarCraft 2 won't support multiplayer over local network, only via their battle.net online service.
The reason given for this from Blizzard VP Rob Pardo was a vague "because of the planned technology to be incorporated into Battle.net". Obviously this doesn't mean people on a LAN won't be able to play against each other, just that they'll need to have internet connectivity and login to battle.net in order to do so.
Perhaps it's not such a huge deal these days, as most anywhere you'd be playing on LAN would have Internet access. Still, we can't help but feel a little stung. It's arguable that much of the original StarCraft's popularity is owed to it's strong local network component and WarCraft 3 was well supported on LAN as well, so why the sudden lack? Will Diablo 3 suffer the same fate?