beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by trillion @ 10:36pm 28/06/09 | 0 Comments
With the release of Starcraft 2 approaching, AMD have published a paper (which safe to assume was presented at the '08 SigGraph conf on all things graphically magic) on the technical aspects of the effects and lighting techniques that have gone into making their next bread winner looking crisp and shiny.

It's like one of those phat Nvidia yearbooks, only easier to digest. PDF via reddit. promoted forum item












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