beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 04:42pm 05/05/09 | 2 Comments
If you ever played Banjo-Kazooie on the Nintendo 64, you likely came across some weird eggs that you were then supposedly going to be able to use on the game's sequel, Banjo-Tooie.

For years there was a host of debate as to how this would work: Would a new piece of hardware be packaged with the game? Was it a memory card swap (which was anti-Nintendo stylez at the time)? Cheat codes? How? How? How?

Thankfully implementing the tie-in feature through Xbox Live Arcade, the new home of the Banjo series, it's easy as all hell. If you remember any of the above though, check out today's video showcasing the feature right here on AusGamers.












Latest Comments
Chucky
Posted 09:45pm 05/5/09
well that's clever :P
Creepy
Posted 12:07am 07/5/09
Bah. Completely annoying that such a feature existed, yet was never fully realised. (due to Nintendo pulling the rug under Rare's feet)

One day I'll buy an Xbox... (just to play BK3)

Still, they've left the Ice Key out completely.
Commenting has been locked for this item.
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks