As part of our continued coverage of all the cool stuff coming out of GDC 2009, Trog managed to sneak his way into a lecture from Valve's Michael Booth about the challenges faced with creating games with longevity and replayability, and the tools they used when designing Left 4 Dead that have made that game a massive critical and commercial success.
You can read the full insight of the lecture from our man on the ground
right here, and for those of you still not fully up to Left 4 Dead speed, you can check out our full review
here, and AusGamers game page
here.
Posted 07:13pm 27/3/09
I found I was nodding my head as I read most of this.
Posted 05:49am 28/3/09
Posted 07:00am 28/3/09
Posted 12:48am 29/3/09
Posted 01:55am 29/3/09
commercial success = game has zombies and coop - everybody loves zombies and coop - game must be good , i'll buy it
failure success = the majority of people stop playing the game after a month because they realise how limited the gameplay is
Posted 02:53am 29/3/09
Valve sure know how to make a damn good game. Other places could learn from them
Posted 10:29am 29/3/09
Posted 02:42pm 29/3/09
Posted 01:57pm 30/3/09
Posted 02:01pm 30/3/09
They should make a special zombie that uses normal infected as weapons. That would be cool.
Posted 02:36pm 30/3/09
I also wish they would make normal infected playable while you are waiting to spawn as a special infected.
Posted 04:33pm 30/3/09