to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Welcome to Planet Nexus
We take a brief dip in the MMO pool with Carbine Studios' WildStar, and find out just what Planet Nexus has in store for us. Check it out in our preview for more!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Trial By Dirt Bike
We take a look at the fourth title in the Trials series, and the first to hit next-gen platforms. Does it live up to the name? Find out in our review!
Post by Dan @ 11:46am 26/03/09 | 6 Comments
Far Cry and Crysis developer Crytek are showing off their new wares at GDC 2009 and have now released a swag of new media and details on their upcoming CryENGINE 3 technology.
CryENGINE®3 is the first Xbox 360™, PlayStation®3, MMO, DX9 and DX10 all-in-one game development solution that is next-gen ready – with scalable computation and graphics technologies. With CryENGINE®3 you can start the development of your next generation games today. CryENGINE®3 is the only solution that provides multi-award winning graphics, physics and AI out of the box. The complete game engine suite includes the famous CryENGINE®3 Sandbox™ editor, a production-proven, 3rd generation tool suite designed and built by AAA developers. CryENGINE®3
delivers everything you need to create your AAA games.
You can see some of the new features in motion, purportedly running realtime on both Xbox 360 and PlayStation 3 in this tech demo trailer.

Hi-res screenshots and the exhausting feature list can be found in our online gallery for CryENGINE 3.












Latest Comments
Creepy
Posted 11:55am 26/3/09
"CryENGINE®3: What? You just upgraded? Haha, better luck next time."
Raider
Posted 01:15pm 26/3/09
jealous at the skills :|
HyperJ
Posted 02:55pm 26/3/09
I noticed the shadows of dynamic objects lagging quite a few times
Reverend Evil™
Posted 03:04pm 26/3/09
Nice. You don't often see convincing water falls in games.
Crakaveli
Posted 03:09pm 26/3/09
Here's hoping dx10 is used properly this time.
samedizombie
Posted 09:47pm 26/3/09
Crakaveli: With you on that one.
Commenting has been locked for this item.
6 Comments
Show
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks