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Post by Steve Farrelly @ 06:21pm 17/03/09 | 19 Comments
The hotly anticipated Resident Evil 5 has been spinning in our AusGamers Xbox 360 and PS3 disk trays since it's release last Friday (March 13), and we can tell you there's an awesomely fun game here.

It did have a lot to live up to with the legacy and benchmark left by the awesome Resident Evil 4, and for those of you waiting to find out whether or not it hit that mark, jump right on into our massively in-depth review.

If you're still new to the game, be sure to hit up our hosted Resident Evil 5 game page, right here on AusGamers for info and related media.


Latest Comments
Strange Rash
Posted 06:41pm 17/3/09
You know what is going to make this game rock harder than hard rock?

Its you Steve... its all you.
BatShit
Posted 09:29pm 17/3/09
Just from reading your likes and don't likes I think the game should have gotten less than 8.9.
Tim Tibbetts
Posted 09:39pm 17/3/09
The downsides are rather minor, and the screen tearing is an issue but can be fixed by lowering the resolution to 720p in most instances...I have no video tearing in mine.
thebigdog
Posted 10:04pm 17/3/09
i have no tearing anyway. intrusive hud? funny how it feels like a videogame seeing as it is one. lame review
IncrEdible_vEgetable
Posted 10:06pm 17/3/09
Hey has anyone played the RE5 co-op? Is it the same story/game but with each player controlling one of the two characters, or is there other modes of play such as co-op capture the flag or similar?


thebigdog
Posted 10:07pm 17/3/09
its the same mate
Mantorok
Posted 10:18pm 17/3/09
intrusive hud? funny how it feels like a videogame seeing as it is one
The Resident Evil series didn't have HUD until RE4. And since RE4 we've had Dead Space which did the no HUD thing too.
Midda
Posted 12:19am 18/3/09
Yeah, I'd have liked the HUD to be a little less intrusive too, but it's not too bad.
Khel
Posted 09:49am 18/3/09
I still much prefer having a real life bar thats easy to see at a glance, vs the old Resident Evil games where you had to go into your inventory to check your health and your health was represented by a heartbeat monitor which only had 3 states.
trog
Posted 10:46am 18/3/09
No HUD is the new black though
Steve Farrelly
Posted 12:02pm 18/3/09
funny how it feels like a videogame seeing as it is one
Not saying it isn't a videogame, but so many games are contextually taking away old-school reminders such as health bars, stats, info etc as part of your HUD and making them part of the game-world in which you're playing that there's a next level of design happening - I'm just saying, working out a system similar to Dead Space would have helped a lot here.
Crash
Posted 12:48pm 18/3/09
Can someone tell me, the levels in the demo they released, How far into the game were they? Because with the demo it felt as if i was thrown right into the deep end and i had no idea wtf to do. Basically i was just unloading clips of ammo at zombies for 45 minutes till i got sick of dying. Obviously unloading clips is not the correct way to go about playing because i was running out like a minute into the level.
Im really thinking of getting this game because of all the good things i've heard about it, but with the crappy experience i had with the demo its kinda holding me back.
Khel
Posted 12:58pm 18/3/09
The first "level" in the demo is right at the start of the game, but you're right, the solution is not to stand there unloading into zombies and trying to kill the big axe wielding dude, its just to survive. So it involves lots of running away, getting yourself to a safe place, shooting a few zombie guys when the need arises but mostly just waiting till your chopper arrives.

The second level in the demo isn't very far into the game either, its a bit more of a traditional kill-fest, with the chainsaw wielding boss guy at the end you have to kill, while avoiding getting insta-killed by his chainsaw. Helps to do things like lure him near exploding barrels and then shoot them, or shoot electrical transformers so they fall down on his head and electrocute him, etc.

I didn't really like the demo at all tbh, I thought it was a poor representation of the game as a whole, and I'm enjoying the full game far, far, far more than the demo. Even when I got to those levels that were used in the demo, I enjoyed them more, maybe because I knew what I was doing or because there was some context to what was going on rather than just being dropped into it.
Crash
Posted 01:17pm 18/3/09
cool thanks, ill probably give it a try when the price drops a bit, not really in any hurry to play it.
Midda
Posted 01:31pm 18/3/09
I still much prefer having a real life bar thats easy to see at a glance, vs the old Resident Evil games where you had to go into your inventory to check your health and your health was represented by a heartbeat monitor which only had 3 states.

Well yeah, I still like being able to know the necessary information at a glance, it was just cool how games like Dead Space integrated it into the game itself, rather than a HUD.

I don't have a problem with the game having a HUD, but I certainly like it when games find creative ways to give you information minus a distracting HUD.
Steve Farrelly
Posted 01:32pm 18/3/09
^^ Agree
MatchFixer
Posted 01:42am 20/3/09
Ok so greazy picked this up and we finished stage 2 in coop mode but man with the small split screens it looked like shit :( Could someone enlighten me as to why they've done that? to reduce the number of polygons on screen or something? GOW 1 & 2 didnt have that problem...



Items lying around are hard to spot and you had to squint to read anything on screen. Guess it's just a matter of getting used to, or playing on xbox live, but it's not the same as both players being in the same room.


last edited by MatchFixer at 01:42:08 20/Mar/09
Mantorok
Posted 01:51am 20/3/09
I'd say it's an aspect ratio thing. Smaller viewports keeps things 16:9 for each player.
Khel
Posted 10:29am 20/3/09
Yeah, probably an aspect ratio thing, but I agree, it does look shit. They could have, at the very least, done something with all the wasted space, like maybe put your hud there instead of on the screen, or put the map there or something.
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