The hotly anticipated Resident Evil 5 has been spinning in our AusGamers Xbox 360 and PS3 disk trays since it's release last Friday (March 13), and we can tell you there's an awesomely fun game here.
It did have a lot to live up to with the legacy and benchmark left by the awesome Resident Evil 4, and for those of you waiting to find out whether or not it hit that mark, jump right on into our
massively in-depth review.
If you're still new to the game, be sure to hit up our hosted
Resident Evil 5 game page, right here on AusGamers for info and related media.
Posted 06:41pm 17/3/09
Its you Steve... its all you.
Posted 09:29pm 17/3/09
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Posted 12:19am 18/3/09
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Posted 12:48pm 18/3/09
Im really thinking of getting this game because of all the good things i've heard about it, but with the crappy experience i had with the demo its kinda holding me back.
Posted 12:58pm 18/3/09
The second level in the demo isn't very far into the game either, its a bit more of a traditional kill-fest, with the chainsaw wielding boss guy at the end you have to kill, while avoiding getting insta-killed by his chainsaw. Helps to do things like lure him near exploding barrels and then shoot them, or shoot electrical transformers so they fall down on his head and electrocute him, etc.
I didn't really like the demo at all tbh, I thought it was a poor representation of the game as a whole, and I'm enjoying the full game far, far, far more than the demo. Even when I got to those levels that were used in the demo, I enjoyed them more, maybe because I knew what I was doing or because there was some context to what was going on rather than just being dropped into it.
Posted 01:17pm 18/3/09
Posted 01:31pm 18/3/09
Well yeah, I still like being able to know the necessary information at a glance, it was just cool how games like Dead Space integrated it into the game itself, rather than a HUD.
I don't have a problem with the game having a HUD, but I certainly like it when games find creative ways to give you information minus a distracting HUD.
Posted 01:32pm 18/3/09
Posted 01:42am 20/3/09
Items lying around are hard to spot and you had to squint to read anything on screen. Guess it's just a matter of getting used to, or playing on xbox live, but it's not the same as both players being in the same room.
last edited by MatchFixer at 01:42:08 20/Mar/09
Posted 01:51am 20/3/09
Posted 10:29am 20/3/09