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Post by trog @ 12:41pm 13/03/09 | 15 Comments
![]() In short, servers that have lots of players joining & leaving rapidly will score badly. Servers that consistently have players join and stay on for long periods of time will score well.Not sure if I am a huge fan of this scenario - I've always liked the complete democracy of servers available in games like this, and I'd be concerned about how people could abuse the system (eg, if I wanted to de-list someone's server, could my douchebag friends and I just join it and leave it over and over?). At the very least it'll be an interesting experiment. Stay tuned!
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Posted 12:53pm 13/3/09
Posted 12:58pm 13/3/09
This already exists with the number of players connected. MANUALLY! if I see a server with no people I wont connect if i see a server with lots of people I will. If I see a server with lots of people with a high ping I won't Simple. This just opens the server to a ddos type situation which would result in it being de-listed. I like the idea of just listing every server and then letting the player decide.
/Signed not a fan of this system.
Posted 01:02pm 13/3/09
I think people in his position lose touch with the real community and what people actually want out of a game. (and he probably listens to too many of the noobs on the steam forum)
Posted 01:18pm 13/3/09
Posted 01:25pm 13/3/09
Posted 01:48pm 13/3/09
Posted 01:50pm 13/3/09
As everyone knows Valve collects server stats like kids collected basketball cards in the 90's. They would have solid statistics to make these decisions. If they have made the decision on statistics they should state the reasons.
If they have made the decision just based on some manager who is looking for some 'ground-breaking' decision to make then that's a mistake, but I believe the former.
*EDIT*
I wanted to add: it's hardly high-priority considering the lack-lustre server browser support. Particularly in L4D which makes me want to punch myself in the face (even with 'openserverbrowser', but especially without).
Posted 02:46pm 13/3/09
Posted 03:12pm 13/3/09
It's a neat idea for TF2, if they implement it in a way that doesn't reward abuse, and I hope they include it in their other games (like Left4Dead) if it works out to be successful. Servers that are modifying the experience then still showing up as normal servers should be de-listed really, they're deceiving players.
Posted 03:17pm 13/3/09
Posted 09:33am 14/3/09
Posted 10:10am 14/3/09
Posted 10:21am 14/3/09
Posted 01:57pm 27/6/09
Jerks me off to see Joe Bloggs at home running up a local server full of bots and at like 700ms ping, while Honest Jake; paying a wad of cash each month, doesn't even see his own server in the list.
The server I'm referring to has a ping in the top 3 servers in this country (no. 3 from Brisbane and no. 1 from Melbourne).
When the servers full, most people have a ping between 10 and 70... But it rarely is...
Looks like it'll be pulled down sooner, rather than later.
Sad story is... How many other people are in the same position as myself?
Posted 02:00pm 27/6/09