Crytek have announced a new CryENGINE in anticipated of demonstrating it to potential licensees at GDC in a couple of weeks:
“CryENGINE 3 is a revolutionary change from our previous PC-only engines – and we’re applying a similar revolution to the service we provide to developers using the software to create extraordinary games. CryENGINE 3 will set the benchmark for complete game engine solutions in performance, and services to game engine licensees and their players. We’ve been preparing a long time for CryENGINE on consoles and we’re confident that Crytek will again amaze developers at GDC.” added Carl Jones, Director of Business Development CryENGINE.
No screenshots or video available just yet but I suspect that'll come pretty soon. Some more information is available in the
press release.
Posted 11:56am 12/3/09
Posted 01:00pm 12/3/09
Posted 01:46pm 12/3/09
Posted 02:00pm 12/3/09
I imagine it's easier to aim for one quality setting and optimise for that exclusively, which is likely the reason Killzone 2 looks better than similar PC games to you. That doesn't mean consoles are more powerful than PCs though, just that they're less difficult to develop for by virtue of all having the same hardware and no incompatibilities between hardware vendors to worry about (along with less piracy reducing the need for problem-creating DRM software).
So in theory, it is more than likely going to result in an engine less powerful than Cryengine 2 because it has to run optimally on the XBOX360 and PS3 instead of optimally on quad-sli with quad core processors and such.
Posted 02:13pm 12/3/09
Posted 02:19pm 12/3/09
Posted 02:20pm 12/3/09
Posted 02:44pm 12/3/09
I never said that they were more powerful, just that they're able to pull off impressive graphics as good as a high-end PC. I doubt they'll be taking their new engine backwards. I'll give them benefit of the doubt that they know what the fuck they're doing.
Posted 03:08pm 12/3/09
Posted 04:49pm 12/3/09
Also this doesn't mean crytek are going to release future crysis's on consoles, they're just providing an engine to developers who want to licence it for their own games. Expect improved graphics for PCs, console support and greater flexibility to allow for other genres to use the cryengine.
Posted 05:03pm 12/3/09
Posted 06:26pm 12/3/09
It seems simpler and more likely that ports feel like ports becuase that is what they are? Design and playtesting on console, with gamepads in mind must result in quite different products. This logic is hard to really explain cause I cant think of any UE3 PC games :P
Posted 02:23am 13/3/09
Damn right! I've been so bored lately I started playing the original Quake again.
I actually rather liked crysis for the most part, I liked being able to sneak around or if need be run amok with rocket launchers. In fact, I might go play it right now!
edit: \/\/ Yeah it didn't run too great on my pc, 25fps I think with everything turned up high so I wandered around for a while looking at all the pretty trees & stuff, then just turned graphics settings all the way down low and went nuts. I do that with every game though, I don't care what it looks like I'd rather just enjoy the story or if it's multiplayer enjoy getting my ass handed to me.
last edited by whoop at 02:23:36 13/Mar/09
Posted 01:14am 13/3/09
Posted 04:26am 13/3/09
Second half of Crysis went down hill but i still enjoyed it.
Posted 06:57am 13/3/09
Posted 10:05am 13/3/09
Does anyone actually license the Cryengine though? Have any games come out, apart from Crytek games, that actually use it?
Posted 10:22am 13/3/09
This isn't just a GFX upgrade, it's a functionality upgrade
Don't turn the game up to max settings, it looks better than most games even when set to lower levels.
Max setting was for people with dual graphics cards or future GFX cards, not for people with 8800s. For the record I played through the game fine on a 6800GT, and now I have a 4870 which does max settings fine too.
Game licensees
* Crysis - Crytek, Finished, Release November 16, 2007 in Europe and the U.S. (2007).
* Crysis Warhead, uses an upgraded version of the engine.
* Game based on new intellectual property- Crytek, in development (2008).
* New, possibly non-fps game- Crytek, in development (TBA).
* Entropia Universe - signed a license agreement on July 25, 2007. Expected to be ready mid-2009.[4]
* Merchants of Brooklyn[5] - Paleo Entertainment, in development (TBA).
* Lightspire: Fortunes Web[6] - Lukewarm Media, in development (TBA).
* The Day by Reloaded Studios[7]
* Blue Mars - Avatar Reality, inc., in development (TBA).
* Forged by Chaos - Panzar Studio, in development (TBA).
* Vigilance (Military Training Game) - The Harrington Group, Inc. (Not for public release).[8]
* New MMORPG - XMLGames, in development (TBA).[9]
* Timesplitters 4 - A speculated title to use the technology made by Crytek UK.(TBA)
Other licensees
* IMAGTP - Architectural program to show what buildings would look like before they are built
* Ringling College of Art and Design - Educational program
* Darmstadt University of Applied Sciences - The university uses the engine in their Game Development course. [1]
* Games Academy - Games Academy will use the engine in its teaching, with students given the chance to build their projects using the studio's technology. [2]
Also the next stalker is said to be using the engine.
Posted 10:39am 13/3/09
Pretty awesome that universities are using it to teach people game development though.
Posted 11:33am 13/3/09
Posted 11:21am 15/3/09
* Crysis - Crytek, Finished, Release November 16, 2007 in Europe and the U.S. (2007).
* Crysis Warhead, uses an upgraded version of the engine.
* Game based on new intellectual property- Crytek, in development (2008).
* New, possibly non-fps game- Crytek, in development (TBA).
* Entropia Universe - signed a license agreement on July 25, 2007. Expected to be ready mid-2009.[4]
* Merchants of Brooklyn[5] - Paleo Entertainment, in development (TBA).
* Lightspire: Fortunes Web[6] - Lukewarm Media, in development (TBA).
* The Day by Reloaded Studios[7]
* Blue Mars - Avatar Reality, inc., in development (TBA).
* Forged by Chaos - Panzar Studio, in development (TBA).
* Vigilance (Military Training Game) - The Harrington Group, Inc. (Not for public release).[8]
* New MMORPG - XMLGames, in development (TBA).[9]
* Timesplitters 4 - A speculated title to use the technology made by Crytek UK.(TBA)
Other licensees
* IMAGTP - Architectural program to show what buildings would look like before they are built
* Ringling College of Art and Design - Educational program
* Darmstadt University of Applied Sciences - The university uses the engine in their Game Development course. [1]
* Games Academy - Games Academy will use the engine in its teaching, with students given the chance to build their projects using the studio's technology. [2]
Also the next stalker is said to be using the engine.
Judging by the above list I'd say the answer to the original question:
"Does anyone actually license the Cryengine though? Have any games come out, apart from Crytek games, that actually use it?"
Is "No."
Posted 12:30pm 15/3/09
I hope you die along with the thread
Posted 05:38pm 15/3/09
the translation to that is: we want more free shit.
we're gonna get it dude. Corps will always undervalue the people with the brains behind the ops. thay can, yet never will change.
moneys make it so.
that means we win =)
last edited by koopz at 17:38:15 15/Mar/09
Posted 09:20pm 15/3/09
Posted 11:25pm 01/6/09