We have a scoop. Actually we have quite a few tidbits of information thanks to our
candid video interview with Prince of Persia animation lead and fellow Aussie, David Wlkinson, from this year's Tokyo Game Show.
This video (roughly 15 minutes long), looks at the challenges animating the new Prince; shifting from hyper realism to hyper fantasy. It focuses on the difficulties stylising the animations, actions and overall art-direction while maintaining a game that is fun to play, challenging and never overbearingly easy. Above all else, Wilkinson reveals some back room secrets about portions of the Elika character (and just why she can't move on vines), and finally finishes by revealing some awesome potential gameplay shifts for Assassin's Creed 2.
Posted 09:18pm 12/10/08
Posted 10:53pm 12/10/08
Posted 12:39am 13/10/08
I remember watching an interview about that game Wet, and they were asked if you could pick up different weapons, and they said no, the main character keeps the same guns for the whole game because she has a phobia of using other people's guns. I mean come on, thats just ridiculous, I'm sure the developers themselves groaned when they hear shit like that.
Posted 01:34am 13/10/08
Posted 10:41pm 13/10/08
I love it, Such a chill interview.
Posted 07:06am 14/10/08