The next in our Blizzard video interviews (which we've also transcribed for you) comes in the form of a chat with Diablo III lead designer, Jay Wilson.
Inside this revealing piece there's plenty of discussion around the game's fanboy controversy, the state of cooperative play, release dates (or a lackthereof) and the departure of former art director, Brian Morrisroe.
It's an epic piece of reading, but if you're anticipating this game, well and truly worth it.
Hit this link for the transcript, and
this one for the full video.
Posted 10:16pm 02/10/08
Posted 11:50pm 02/10/08
My gut feel on this issue is that they take it really, really seriously, but at the moment they feel like that there's just not enough people complaining about it to justify any serious infrastructure changes. I suspect they think (or more likely, know - I'm sure they have pretty detailed statistics and reports on this stuff) there's enough people that are happily playing/enjoying their games with the current setup.
I don't think it will change until Australia (or at least our region) is big enough to justify a new localised community, which I suspect is aways off.
Posted 12:07am 03/10/08
Posted 03:10pm 04/10/08
Posted 03:35pm 04/10/08
If they make a fast-paced hack 'n slash like DIII Realms-only with no LAN play its going to turn it into a single player game for me pretty much (unless someone manages to hack it apart and implement unauthorised LAN / local).
Posted 01:12am 05/10/08
Posted 03:53am 06/10/08