BBC News has an article about something we've all heard about - Gold-Farming. According to the report, "nearly half a million people are employed in developing countries earning virtual goods in online games".
While this isn't necessarily new news, it is alarming that little seems to be being done about it with an estimated 400,000 people in China alone, logged on and farming for precious in-game gold.
Manchester University says the young people, described in the study as "playbourers", sell gold or other virtual goods, despite the practice being against the rules of many online games.
Have you ever bought farmed gold for your respective MMORPG? What are your thoughts on the topic?
Posted 02:16pm 22/8/08
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(actually i never came for the news)
Posted 02:43pm 22/8/08
Posted 03:17pm 22/8/08
I bought gold....it was like $10, and saved me hours of in game time.
Also my Dad played WoW and i bought him gold to buy a mount for christmas, was able to log on at like midnight Dec 24th, buy the gold and have it in his mail box by christmas morning!
He was stoked and spent a lot of the morning riding around on his new mount, ha ha!
All of that aside, WoW is a evil life sucking game and I am glad to be rid of it! (Although I still keep up to date with WoW threads etc....is that an addiction?)
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Posted 03:49pm 22/8/08
Put simply, the items only have "value" because they take time to acquire, remove that and they have no value (to most people they already have no value). No ingame economy leads to things in game having no value, improving your "e-value" is all these games are. wowjitsu and be.imba.hu are examples of ways to measure that.
If we wanted to play games for fun we'd all still be playing Doom and or Quake (and not the poofter pansy 'so-called' sequels).
Posted 04:01pm 22/8/08
It is also good to see that Blizzard have also tried to help the in game gold farming with making gold more readily available to everyone. 30 minutes of "daily" quests gives you more than enough gold to raid for a week and they also ensure the raid bosses now drop sufficient amount of gold to cover the repair bills etc in game.
I am not sure what other mmo's are like but I do think Blizzard have done a good job to reduce the need to buy gold.
People will still buy gold, i have mates that do it regularly simply because they don't have the 1 hour of play time each week to top off their collection.
I still think though that the biggest problem is levellin services more so than gold farming. It is a pain and boring now day to level your x character through the same content when you can pay like $100 for that 48 hours of play time.
Still all this aside just employ your brothers wife to play by day and be your personal gold farmer like i do :P I pay the subscription, she plays by day i play by night, perfect arrangement
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I know 2 people (one that lives and one that was there for work) that got caught up in the ban and Se basically said, Tough Shit that area is mostly RMT so you're all blocked.
Really you have to stop the people buying it. From some of the posters here (that are much more open about buying gold for WOW then anyone i've met in FFXI) that doesn't seem like it going to happen any time soon.
Posted 04:42pm 22/8/08
I don't think it's that black and white, but it is indeed sad.
Posted 04:48pm 22/8/08
I guess the reason game companies don't sell gold themselves is similar to Zimbabwe. If they priced the Chinese farmers out by selling themselves they'd only end up with massive inflation as they print their virtual gold.
On the other hand they'd make a ton of real money out of it.
Posted 04:56pm 22/8/08
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So it sounds to me like they should be banning the people who buy gold, not the ones who sell it. In which case, how hard can it be for them to code in something that watches for transfers of large amounts of gold with no reasonably equivalent value item returned?
Posted 04:59pm 22/8/08
Okay look, the whole 'Duel core' vs 'Dual core' was just stupid, but can I make a point of saying that no, you don't have redundancy in your parties and groups, nor will striping help here?
Posted 05:18pm 22/8/08
Posted 05:18pm 22/8/08
This is actually a pretty good idea. Though I wonder how much backlash would be generated through banning the buyers? (I just have this image of an angry WoW player having a bitch that it's not fair) Though it makes sense because they're just as culpable for it.
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Incidentally, if you want to see the original report, it's: http://www.sed.manchester.ac.uk/idpm/research/publications/wp/di/di_wp32.htm
Posted 10:02am 23/8/08
Asumedly they're paying so they can play a different part of the game, a part they are more interested in. While the article is about gold, not power levelling, I can completely understand why someone who's reached the endgame as one character and would now like to try it with another class, would pay to skip all the levelling.
Posted 10:12am 23/8/08
Posted 06:54pm 23/8/08
The economy only works that way if people pay for it, it shouldn't be up to blizzard but the players to set the prices; lest WoW go the way runescape has recently.
I tell you what though; 10g for a stack of mageweave is robbery.
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last edited by CSIRAC at 20:16:00 23/Aug/08
Posted 04:05pm 24/8/08
easy momey
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Posted 03:02am 26/8/08
I've done two so called tests. I've played one MMORPG (asian-F2P not listed here) and I never bought anything that was 'outside' of the game environment. That economy was screwed over by botting for virtual currency.
I played another game where they had currency in a cash shop that could be traded for ingame currency and was basically like an ingame stockmarket. The game was/is also very well molded on the casual gamer in mind being that you can do a daily quest and get a substantial amount of 'experience'.
They would also only allow ONE LEGITIMATE company to hold all the gold and all the cards and ban said other companies with great vigilance.
The other one I played is opening shortly to an American market. See www.perfectworld.com -- Oh the irony.
I found that the second model tends to work a bit better. Where an economy is controlled and nurtured with semi timely updates happening on occasion.
No I haven't played World of Warcraft yet. Do I intend to? Maybe.
What I've been meaning to say in response to the BBC article is that maybe. Gold farming is achieving what the World Trade Organisation has been trying to achieve for years. Maybe virtual currency farming will be the salvation for many poorer countries of the world. Either that or we go back to Plan B which is we design MMORPGs that cannot be farmed.
In any case. With cheap optic fibre being put in countries like Russia, South Africa, Vietnam, North Korea (and not just China might I add.) 'Gold farming' might just be a e-revolution in it self. In a world, where we (gross major economic sociopolitical countries) cheat on prices for food, fuel and we hire in workers at cheaper rates. We put demand on poorer countries for our essentials of living.
Could virtual gold be the way to virtual salvation?
Posted 10:21am 26/8/08
At the end of the day it's free trade at it's best. It's supply and demand working all the way through to virtual worlds and as long as people will convert real money to gold then those 500,000 people will have rice on the table for dinner.
With a bit of smarts and investing some time you can clear a few thousand g a week so that you don't need to buy it, but then there are players with lots of commitments who don't have the time but have the disposable income to get the gold to help them play the way they want.
Posted 11:43pm 26/8/08
Maybe their business model wasn't working correctly.
Free-2-Play gets people in. I know it because Silk Road Online got people in. See: http://www.rev6.com/stats/servercapacity.asp you don't think those are 3000 bots now do you? A fair few of them are actual people.
If MMORPG is the 'new gambling' then damn straight, there is your 'self employment model' right there and all you have to do is hire a ton of people and a bank of computers to do it.
Better yet setup shares in the virtual company. Game company and or Gold Farming Company.
If Tab Corp can do it: http://www.tabcorp.com.au/investor.aspx
Then so can say for example: http://online.wsj.com/public/quotes/main.html?symbol=PWRD
If you don't think gaming is 'serious business' then:
http://www.cnbc.com/id/22083631
Think again...
Because soon they're going to open an American server. Will it get World Of Warcraft players? Probably not. But then again. You know what the human condition is like when it comes to taking risk.