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Post by trog @ 10:33am 20/05/08 | 97 Comments
Funcom have announced that the Collector's Edition of Age of Conan has sold out - a not-insignificant number of 110,000 copies.
More than one million unique visitors visited the Age of Conan websites last week, and as a result of the great interest in the game, Funcom's early access offer was swiftly oversubscribed. The three day early access program was a limited offer reserved for pre-order customers. While Funcom scaled the servers above anticipation, player demand surpassed expectations. As the Early Access servers launched last night, the servers and game held up exceptionally well. As the game launches properly later this week, Funcom expects additional large numbers of customers to enter the game.The press release also mentioned that they've shipped around 700,000 copies to meet the anticipated demand once the game hits shelves. Big numbers? Are you ditching World of Warcraft - even temporarily - to try this one out? Maybe some pretty screenshots will help. Tags: age of conan
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Posted 10:36am 20/5/08
Posted 10:55am 20/5/08
Posted 11:12am 20/5/08
I guess hearing that they have sold out I shouldn't be holding much hope for my copy.
Posted 12:15pm 20/5/08
Posted 12:36pm 20/5/08
10 million people seem to think so
Posted 01:06pm 20/5/08
Posted 01:28pm 20/5/08
Posted 03:15pm 20/5/08
more convo here: http://qgl.ausforums.com/index.php/439207/?agn=thread&id=2626970
Posted 07:43am 21/5/08
I played in the beta for awhile and i didn't like the combat system at all.
Posted 08:38am 21/5/08
Posted 11:43am 21/5/08
Posted 12:15pm 21/5/08
http://en.wikipedia.org/wiki/Age_of_conan#Combat
Posted 03:33pm 29/5/08
Age of Conan is better. Here are my opinions on the game so far. I'm a level 40 Dark Templar on Gwahlur.
Pros:
- Visuals
- Combat system
- Large zones
- PvP system
- Choice and variety
- Destiny quests & associated story lines
- Questing is fun
Cons:
- City zoning
- Loading screens
- Low population Oceanic PvE for the time being
- Recent maintenance at Oceanic peak times
Conclusion:
Pros > Cons
Comparison to WoW:
AoC is very similar to WoW, except that it offers more PvE and PvP variety with a more advanced combat system and visual engine.
Posted 03:50pm 29/5/08
So in other words u got sick of wiping on Muru and quit? :)
Posted 03:52pm 29/5/08
Posted 03:59pm 29/5/08
Posted 04:16pm 29/5/08
Posted 12:23am 31/5/08
Necromancers for example are so fucking underpowered its insane. I managed to grind one to 11 and it is like pulling teeth. Your pets are horribly underpowered, your spells (while you do have a nice selection of them) are mostly shit and for DoTs they only last like 3 seconds, and you are about as strong as a wet paper towel. Its really sad when you can do more DPS by spamming your dagger attacks than casting actual spells. I'm not even going to bother leveling it anymore. However on the flip side you have Priest of Mithra... Holy shit. How strong is this class. You get 2 HoTs eairly that can keep you alive pretty well, your smite spell you get at Lv 1 is just insane. Straight away you can 1 shot mobs and only gets stronger as you level. I don't get why 1 is so overpowered and 1 is so weak.
However it is a damn good game. Once you get out of Tortage the game just opens up and its almost scary how much stuff there is to do.
Posted 07:00am 31/5/08
Posted 08:03am 31/5/08
There will be, they deliberately have not handed out buddy codes yet
Posted 08:15am 31/5/08
Posted 09:31am 31/5/08
IMO the game has been released too early as it still feels to me like it's in the late beta stage in terms of bugs but overall the game is great fun, especially in a group.
Posted 10:17am 31/5/08
11 is one of the many levels that just goes by in a fast blur while running around the newbie area
Posted 10:34am 31/5/08
Posted 10:54am 31/5/08
Posted 11:08am 31/5/08
Posted 11:14am 31/5/08
Or one of you kind souls with the CE box can gimme a key!@.
Also, can someone tell me what ports it uses - I'll add it to the list of allowed ports on "ticmans awesome proxythingie used for wow!@%!@" and see if it improves the ping.
Posted 12:42pm 31/5/08
Posted 12:58pm 31/5/08
Posted 02:09pm 31/5/08
As for the dot being short - dude it's so early in the game it's not funny. Plus did you consider that the two pets you can cast right away are just like two additional dots that basically don't expire at all?
I'm not seeing the issue, especially so early in the game
Posted 02:14pm 31/5/08
Posted 03:39pm 31/5/08
Posted 03:49pm 31/5/08
Posted 04:21pm 31/5/08
Which part of my statement "they deliberately have not handed out buddy codes yet" was confusing
Posted 04:30pm 31/5/08
last edited by Phooks at 16:30:11 31/May/08
Posted 05:12pm 31/5/08
The bit about buddy codes obviously.. I was originally talking about a trial for the game available via the official web site but then asked about the collectors edition which comes with 5 trials for friends as I presumed they'd be seperate things.
But besides that - no need to be a 'tard about it.
Posted 05:27pm 31/5/08
Posted 06:29pm 31/5/08
Posted 07:18pm 31/5/08
Posted 09:52am 01/6/08
he's a stygian assassin with all these cool snake tattoos all over him. i'll sell him and the name for 1k cash deal right now gogo
Posted 11:00am 01/6/08
I'm feeling pretty lost though, I walk into the first city and run around a bit and some pirate comes out of nowhere and nearly kills me. I'm feeling like a noob at the moment, which is a good thing because once all the mystery of the game falls away it might end up like a theorycrafting fest like WoW where your spec, class and race are all determined by what gives the best numbers.
Posted 11:07am 01/6/08
Posted 12:56pm 01/6/08
Posted 01:16pm 01/6/08
The game is pretty good so far, got a lvl 17 Herald of Xotli on Bloodspire. Name is Kharak, hit me up.
Posted 01:28pm 01/6/08
cos buddy doesn't have a meaning anything like friend...
Posted 01:40pm 01/6/08
Posted 03:41pm 01/6/08
Posted 05:05pm 01/6/08
Posted 05:39pm 01/6/08
Posted 06:35pm 01/6/08
Posted 06:37pm 01/6/08
Jimmles - I have and installing/patching it now :(
Posted 06:51pm 01/6/08
Cant find the monthly fee either.
last edited by Le Infidel at 18:51:14 01/Jun/08
Posted 07:47pm 01/6/08
Posted 09:31pm 01/6/08
Thanks for the tip. Is there a way to log out without having to exit game? I've started a few other chars and the only way I can see to swap between them is to exit the game.
Posted 02:19am 02/6/08
deadlyf, wait out the logout timer instead of clicking the exit now button and it'll go back to the login screen
Posted 08:02am 02/6/08
Around the $60 mark.
Posted 08:54am 02/6/08
Posted 10:00am 02/6/08
1.) apparantly there is a bug that slows down your fps even if you select the low or medium graphics settings. If you set it to high, go into advanced options and disable shadows + tweak the settings a bit you get a better framerate. Mine went from around 15 - 20 up to 25 - 45.
2.) Also changing to shader 2.x or 2.0 will be a huge boost but you lose some effects like blood and spell effects. I was getting 5fps at 1 point in a heavy populated area and changed it from 3.0 to 2.0 and went up to 50 fps
Just thought i'd share if anyone cared. Also Dark Templars rock
Posted 05:42pm 02/6/08
Posted 09:24pm 02/6/08
Posted 09:34am 03/6/08
The first 20 levels are excellent. After that is still fun but you start to see untested content and quite a few bugs.
Posted 09:46am 03/6/08
I just hope it goes well because it's better for all gamers when there is some competition for our hard earned buck.
Posted 10:08am 03/6/08
A Funneh
Posted 10:13am 03/6/08
Posted 10:21am 03/6/08
Posted 10:25am 03/6/08
I haven't encountered any glitches or bugs so far and the learning curve isn't a challenge at all. The day/night switches are a bit innovative and kind of nice while the combat system is just complicated enough to be playable but not overly complicated that you give up on it.
My only complaint so far is no DX10 yet, the option is still greyed out in my settings. There is the donwtime problem but at least FunCom seem to be recognising this and are at least thinking of ways to work around it for the Oceanic players.
Posted 10:32am 03/6/08
Posted 10:33am 03/6/08
I havent heard of that either in-game or on the US forums which is definitely where you'd see bitching about it if it was true. All I've seen is a clueless GM lecturing someone about spawn camping, which isn't against the pvp rules: http://support.ageofconan.com/article.php?id=170
Basically those rules say anything goes as long as you're not using some exploit or other mechanic which prevents the victim from using the various intended means they have at their disposal for getting away.
Most of the time people are too dopey to remove themselves from the situation and prefer to cry and bitch about being killed. They repeatedly spawn and run right back and try to continue doing whatever they were doing instead of changing their behaviour in order to deprive the ganker of more kills. Clearly, they only want to pvp by choice so why even roll a toon on a pvp server?
Posted 10:52am 03/6/08
theres also a pic of a gm protecting a lowbie from gankers with the gm saying he would ban anyone that attacked him or the lowbie. some dude called him a bitch then got banned.
but yer if you complain about being ganked on a free for all server then you shouldnt be on that server. the ones that complain should be banned.
last edited by ravn0s at 10:39:20 03/Jun/08
last edited by ravn0s at 10:52:54 03/Jun/08
Posted 10:46am 03/6/08
Around 280-300ms..
Interesting that the proxy thingie I use improves it by about 150ms from directly connecting. If someone works out the IP/Ports AoC uses then I can add it to the allowed list otherwise I'll suss it out when I get home tonight.
Posted 10:48am 03/6/08
Posted 10:48am 03/6/08
The GM asked them to cease and they continued even while the GM asked them to stop.
Now you spawn with a buff that prevents that.
It was obviously a bug and it was being exploited purely to cause disruption. They didn't follow a CS rep's request.
Lucky to only get a suspension imo.
Posted 10:51am 03/6/08
What are you doing - tunneling through the US directly ?
Posted 10:53am 03/6/08
It's a Socks5 proxy on my US box that just disables Nagles algorithim. Using that I get about 220-240ms in WoW (when its 400ms direct) and as above for AoC.
Posted 11:13am 03/6/08
hopefully it stops some of the whinging too
Posted 11:47am 03/6/08
One thing I'm really liking so far is the speed of which you can move around due to being able to increase your run speed and having a sprint function. My biggest pet hate about RPGs is the fact that you spend most of your play time running back and forth between one point and another and AoC have really minimalised that through instancing and travel speed. The other thing it has over WoW is little to no downtime between kills, there is no sitting on your arse for every 30 seconds out of 4 minutes to regen health and mana. I also like the fact that there is quest dialogue so I don't have to strain my bleary eyes late at night trying to read what the quest is about. The solo night time stuff is also pretty neat although a lack of story options seems pretty linear for replayability while leveling other chars.
The jumping animations are retarded and the fact that you can physically block other players will end up being exploited. There is no ingame explanation of your class, you pretty much have to work it out for yourself, like finding the renewal spell for my bear shaman at level 10 all the while wondering when the hell I'd actually get a healing spell.
So far the pros definitely out way the cons and hopefully the major con, the retarded jumping animation, will be fixed eventually.
Posted 04:58pm 03/6/08
1) While things like collision detection are nice (though bound to be exploited) and can add elements to combat like casters being able to hide behind tanks etc, on the whole the entire spell system at least seems pretty trivial and with requiring little skill. There's skill sure in positioning, but that's about it.
Look at healing for example. Each of the 3 healer classes from what I understand gets 2 HoTs and 1 fast casting big heal.
1 of the HoTs doesn't stack with the same rank spell of another of the same class, the other does stack but is weaker and has a cooldown, and the "big heal" leaves a debuff on the target which means none of the 3 healer classes can use their big heal on that target again for about a minute.
Also all of the HoTs are AoE (though somewhat coneshaped in front of the caster).
So in a raid situation, you bring along 1 of each type of healer, they keep up their HoTs (so they recast them like every 10 or 15 seconds) and can then basically go afk unless they need to cast that single big heal.
I dunno, it just feels *simple*.
2) Not even close to finished.
When WoW was released, yes the servers kept on dying for a while (something AoC seems to handle better) but there was still a hell of a lot of content available and it didn't seem unfinished.
It's pretty noticeable in AoC. Once you leave the starter zone suddenly the npcs no longer have audio for their speech dialog whereas they all did in the starter zone. The interface is lacking some things that you'd sort of expect like the ability to bind controls to the mouse and changing the mouse sensitivity and the like.
3) Loading screens.
Everything is instanced. Sometimes you feel you're spending half your time on loading screens (you're not of course, but it can feel like if you're running to and from places questing).
It lacks the feel of one big world that you get with WoW (true, WoW uses instances too but they're pretty much reserved for dungeons and the continents, not for each zone).
4) You had better love humanoids that all look pretty much the same because that's all I've really seen so far. While the graphics engine is pretty nice (still see some missing textures etc at times mind you) and definitely superior to WoW's, it still does make me appreciate the wisdom of Blizzard's approach of keeping things cartoony and colourful.
That all said, it's been a fun enough diversion recently and I might continue to level up my ToS a bit more yet. But I imagine if I can get my hands on a WotLK alpha or beta key I'd be over there playing on it in between my current WoW raiding etc.
Posted 12:57am 04/6/08
- get used to seeing the same armor graphics until late 20s
- not being able to ask a guard where something is, is a bit annoying and sends you on a city wide hunt
- not explaining professions is annoying too. How am I supposed to get wood or copper?
- my biggest gripe is that you dont have a lot of skills to use. i've been using the same fucking bleeding wound skill since like Lv 15. i want another one already god damnit
Posted 06:50am 04/6/08
is it similiar to wow played time?
edit : and how would my amd 64 3000+, 8600GT with 1 gig of ram handle the game? is it upgrade oclock?
Posted 08:31am 04/6/08
But the put a x on your map and mini map for all quest bits.
Online manual ?
But logn story short. Right click on an appropriate tree (harvestable trees are targetable and have particle effect leaves falling off them) or copper nodes. ps. they are static spawns.
20 is about 12 hours and thats going slow. 20 - 30 is probably another 12 hours just cruising along.
They said they'd expect most people to get 80 in around 10 or 11 days played.
Thats not dual core is it ? ... really needs atleast 2gig ram (chews about 1.4G on my machine). I'd think the GT would struggle on all but the lower rezzes.
As for rukh's comments... I don't think he has actually grouped with other healers. There are 3 heals. 2 hots, both aoe (not cone). The big heal is cone and does block it for 1 min from being recast.
The debuff only seems to block the heal from that class. ie. Saint a PoM and me a ToS were both able to use our big heals at once, it put 2 big red debuffs on the group. And no way should a healer go afk on a raid. As a tos I can basically chain heal and do crazy aoe dps and not run out of mana.
Funcom actively decided to prevent afk playing, no passive heal bots. No /follow, a combat system that requires constant mashing.
Wow npcs have none ...
Posted 08:47am 04/6/08
As for the healer stuff, was talking more about a PoM in a raid than a ToS. From what I understand they lack our rather ummm....."nice" AoE DPS abilities instead being more of a CC/Heal class and from reports from people that have tried the first raid zone CC is pretty much irrelevant. They just zerg through it all with DPS which leaves the PoM with little much to add. Same with some of the other CC/DPS classes.
Posted 08:49am 04/6/08
Posted 09:09am 04/6/08
PoM's have 2 hots. One is aoe and one is 120deg cone in front of the caster. The big heal is also AoE.
As for PoM for aoe dps, I manage fine with lance. It's not strictly AoE but if you're smart enough and line mobs up properly you can do some tasty dps (and heals from it to boot). Last night we had a group of 5 which included my PoM and Obes's ToS .. our DPS, Heals, and Mana/Stam regen were tasty.
Posted 10:05am 04/6/08
Posted 10:09am 04/6/08
There was the ganking, revenge killing and obligatory shit slinging between each other.. great stuff!
Posted 10:53am 04/6/08
was playing a 23 hox yesterday and a conq was camping me asking me if I wanted to live or die so I decided to attack the cunt
ended up 2 shotting him =)
Posted 11:32am 04/6/08
Posted 11:47am 04/6/08
i was smart enough to work out that, that is how it was intended
the only quests outside of the starting zone to have voice acting is the destiny quests.
the starting area has voice acting to help your immerse yourself into the story and kick you off into your destiny quests.
the characters when you get quests out of tort dont move there lips like the "talk" characters in tortage, they make gestures and grunt, but no actual talking.
also the install is already like 25gig's
how much bigger would it be if every quest had voice acting.
or how big would the patches be if every time they added new quests you needed to grab voice acting.
Posted 12:03pm 04/6/08
Posted 12:07pm 04/6/08
Posted 12:52pm 04/6/08
Posted 01:56pm 04/6/08
Not how big your e-penis is.
ps. No wow raid takes skill. DBM etc trivialised it all. All the bosses emote before doing stuff.
EQ1 now it took skill. Heck organising 72 people to all do their job pre-vent even took skill.
Posted 04:37pm 04/6/08
Posted 05:09pm 04/6/08
Posted 05:10pm 04/6/08
- seriously dont think my machine is gunna run it
Amd x2 64 3800+, 1 gig of corsair and 7600gt.
Time to upgrade ram and vidcard?
Posted 05:13pm 04/6/08
4 days after release so probably close enough but it wasn't exactly finished at that stage.
Posted 05:20pm 04/6/08