beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 02:55pm 03/04/08 | 2 Comments
Nintendo's mid-year releases have started, and we started our reviews of them with one of the strongest. Fire Emblem: Radiant Dawn is a super involved game that follows on from the GameCube Fire Emblem outing, Path of Radiance.
From our review:
The absolute same can be said of that game’s sequel, the subject of this review: Radiant Dawn. The sheer concept of the game’s narrative start-point should be proof enough of that. But the way in which this game manages to set itself up as something of a stand-alone title alongside a processor is a thing of brilliance and beauty – something that goes beyond eye-candy (though there’s plenty in the game’s myriad of pre-rendered cut-scenes). But enough gushing. The story is amazing and immersive – ‘nuff said.
It might not be the sort of game every Wii owner is looking for, but it did float our boat. Hit the pic or this link for our in-depth review.












Latest Comments
Steve Farrelly
Posted 08:47am 04/4/08
You couldn't be further away. This is nothing like that bubblegum anime stuff. It definitely has a manga art style, but that's about it...
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