AusGamers will be sitting down with BioWare's Chris Priestly tomorrow for a chat about the game and to also see some new features and other hidden goodies. This is one of the more anticipated
hardcore games arriving on the Xbox 360 this year, and in the wake of being purchased by EA, Microsoft are giving us an excellent chance to grill BioWare about all things Mass Effect. To this end, we invite you to post potential questions for us to ask tomorrow ahead of an interview and preview to be posted here later in the week. We have an earlier preview for you
here. You can also view our Mass Effect media by
clicking here and
here.
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In response to the keyboard and mouse vs controller thing, my stance is that most console games - across all genres - are now designed with that interface in mind, especially in the fps department. Yes it's a bit slower, and yes it's not nearly as responsive, but every other player you're fighting with is in the same boat - it's not like there's a disadvantage to it. In my mind, it's no different than complaining about not using a joystick for flying games, or a steering wheel for racing games. Moreover, I find it pretty easy to jump between a PC set-up and a console set-up because the games are designed in that way.
With the Mass Effect dealie, I had a great time running through the game with Chris Priestly and asked him a bunch of questions. Unfortunately we can't talk about what went on until Monday now, so stay tuned and keep adding your questions because I have another chance to talk to Chris this afternoon.