The
Unknown Worlds website is carrying word of Natural Selection 2, an upcoming commercial game (yes, that means you'll have to pay for it):
Natural Selection 2 is the next wave in the war for survival between humankind and the Kharaa. Natural Selection 2 is the next evolution in multiplayer action/strategy gameplay and will be targeted for both competitive and public play. New features include dynamically changing environments, a new resource model, flexible game scripting and modes, and new weapons, abilities and upgrades. Natural Selection 2 will be a stand-alone commercial game for release on VALVe software's digital distribution service called Steam
Posted 01:23pm 01/11/06
Posted 02:51pm 01/11/06
Posted 05:18pm 01/11/06
Posted 06:43pm 01/11/06
Hopefully this should be a step up again from the first to make it worth me buying.
Posted 10:34pm 01/11/06
but i very much regret giving up haha but i have a steam account so ill probably get this =D
Posted 12:02am 02/11/06
Posted 12:05am 02/11/06
Posted 07:58pm 02/11/06
Posted 11:53pm 02/11/06
Posted 01:57am 03/11/06
As for the 'Counter Strike community'. Lets all keep them where they should be. In Counter Strike with non linear gameplay that doesn't involving planning. Its nice to think that they (CS Players) think CS is a tactical shooter when Natural Selecton anything is just taking the cake a 1/4 at a time.
Posted 01:59am 03/11/06
Posted 03:12am 03/11/06
Posted 06:44pm 05/11/06
Posted 06:47pm 05/11/06
If they couldn't attract a large enough community when the mod was free, how can they expect to succeed by going commercial?
Posted 07:00pm 05/11/06
I played it a bit, never really got into it though.
Posted 07:38pm 05/11/06
Hopefully they address the tendancy for one side to dominate and give the other side little chance of catching up, as that too drives people away. ie, you join a server and get stuck on the inevitable losing end for 10-20 mins. Thats my thoughts anyway.
Posted 07:46pm 05/11/06
Posted 08:28pm 05/11/06
Not necessarily years.
I only found a handful players that were interested in NS at the last couple of QGL's, and right now there aren't too many servers around.
Posted 08:50pm 05/11/06
It was popular for at least a year, ns 1.0 had lots of players/servers and i remember playing ns 2.0 and it had a lot of players at that time, that was 8 months (?) after release, i'd say that kind of success would probably make it worth it for the developers.
Posted 09:57pm 08/11/06
Or someone wants to try commanding, and would be shot down because of the placement of base structures. The more anoying ones are those commanders who were vote kivked from the chair only to leave it vacant because noone else would comm.
If they want the game to take off they will need a more supporting community to WELCOME new players, not scare them off.
Posted 10:12pm 08/11/06
Mind you, it is annoying when some noob wants to try being commander without reading the readme or anything.
Inevitably place stuff in bad spots, and build siege canons out the front of the base :) And don't support parties in the field.
NS is one of the only games where I might consider joining a clan.
Posted 03:40am 11/11/06
Counter Strike / Counter Strike: Source is a no-brain no-skiller.
All you Counter Strike players should take example of Natural Selection and really see how a 'tactical shooter' where 'communication is vital' is really played. If Natural Selection had as much coverage in the CPL as Counter Strike did it would be a smash hit. Second that, easily a smash hit.
Natural Selection requires thinking, strategy and planning
Posted 02:23am 12/11/06
I think the reason NS never reached the heights of popularity is that it is much more complex to play than counterstrike, simplicity = win.
Posted 11:03am 13/11/06
I think the problem of the more expirienced players attacking new comers was more detrimental to the success of the game than it being too complex. The kind of people who find NS too complex would find defusing the bomb in CS mind boggling.
last edited by Twisted at 11:03:31 13/Nov/06