A very brief set of quotes taken from recent
interview with PC Gamer (UK)and the code monkey John Carmack. Some interesting bits of info in there:
"The Xbox 360 will probably will be id's primary development platform. As it is right now, we would get the game up on the 360. When I would do major hack-and-slash architectural changes it was back on the PC, but it’s looking like the Xbox 360 will be our target.
I just hope their next big thing doesn't suffer the ovbious 'made for Xbox' fate that Deus Ex 2 did; please make the PC your primary platfrom John.
promoted forum item
Posted 09:26am 01/2/06
on the other hand I havent enjoyed an ID game since Q2
Posted 10:02am 01/2/06
Posted 10:45am 01/2/06
Fight & Car games are all they're good for
Posted 11:01am 01/2/06
Posted 11:09am 01/2/06
last edited by demon at 11:09:21 01/Feb/06
Posted 01:53pm 01/2/06
Posted 02:01pm 01/2/06
no they dont, pc FPS games ported to consoles suck balls. FPS games made SPECIFICALLY for consoles rock and this is shown by product sales and reviews. stop shooting your mouth off you do not speak for the general population.
Posted 03:00pm 01/2/06
When they do evolve, hopefully it'll be into a keyboard and mouse :)
Posted 03:09pm 01/2/06
Posted 04:58pm 01/2/06
Posted 05:05pm 01/2/06
meh that kind of controller has been around for years. nothing revolutionary about it.
Posted 05:09pm 01/2/06
Posted 08:43pm 01/2/06
The real problem is that many designers base their design from FPS/RTS traditional designs. Traditional designs of both of these games uses a mouse as a player control point. Which makes sense to do so, since both FPS and RTS games come from desktop computers where both keyboard and mouse is the standard.
However, consoles don't come standard with keyboard and mouse, yet game designers often design for them as if they do. That is a great example of how user interaction breakdowns occure. Maybe game designers need to start designing their games for players, and not for pretties.
I agree, I don't understand what's so bad about a keypad + mouse as a gaming interface. You woudn't even need a normal keyboard, you could use something along the lines of a specalised keypad that allows for a couple of dozen keys to be pressed. Maybe even something along the lines of Doug Engelbart's chordal keyboard ...
Posted 09:25pm 01/2/06
watch someone use them for the first time and they are complete muppets
Posted 09:40pm 01/2/06
The bottom line, it doesn't matter what system you're using, like typo said, it's in the designers the fault lies.
Posted 01:45pm 02/2/06
what are id working on at the moment anyway? I'd like to see a proper Quake sequel, ie. with monsters and cool quasi-medieval settings instead of humanoid robots and space ships
unrealistic sure, but a man can dream
Posted 01:47pm 02/2/06
Posted 01:49pm 02/2/06
im sorry, but i think you have no idea what the revolution controller does. come back after e3.
Posted 01:50pm 02/2/06
Posted 02:02pm 02/2/06
Posted 02:14pm 02/2/06
Posted 03:07pm 02/2/06
Quake: A story that (at the time), when asked, id Software people would say things like "Plot? ahahahahahah" (Can't find the quote; I thought it was American but the old QuakeFAQ reckons it was Romero.)
Quake 2: Now all of a sudden we're invading an alien race called the Stroggos.
Quake 3: Really a multiplayer only game, but with a tournament-style single player mode.
Quake 4: Return of the Stroggos.
Why would you WANT another one?
Posted 03:48pm 02/2/06
Posted 04:05pm 02/2/06
Posted 04:08pm 02/2/06
the doom posse is a little outnumbered on QGL :P
Posted 04:25pm 02/2/06
fps games just don't work as well as they do on PC's. fps games that do well in sales only do well because they are made for console and not for computer. don't get me wrong. they still absolutly suck nuts. just it has a greater "suckage" on pc.
if you want proof. look at pc sales of half life 2 compaired to xboxes halo.
fucking console fanboy needs to learn that consoles have greater limitations that pc. the only reason why lots of games come out for console is because its easier to develop than pc.
EDIT : FUCKING POST LIMITER!
Posted 04:38pm 02/2/06
You're certinaly not wrong, mouse and keyboard are not intuitive. However, your comment is amazingly broad and born in simplicity of the problem space. In fact, your comment fits for almost any technical user interface that currently exists …
Driving a car is only intuitive cause you've done it for years
watch someone drive for the first time and they are complete muppets
You can’t deny that (for many reasons) mouse and keyboards do simplify many complex interactions at the cost of intuitiveness. Specifically in the case of FPS and RTS games, mouse and keyboard adds depth and levels of control that isn’t available on a control pad.
last edited by typo at 16:38:35 02/Feb/06
Posted 05:07pm 02/2/06
True, but the so called sequels to Quake were never really sequels; Quakes 2 and 4 followed the same kind of Strogg storyline, whereas Quake 3 was almost an entirely different game save for some commonality in the weapons, powerups, and the like.
I haven't shat myself (not literally) as much as the first time a shambler came at me, I couldn't give two shits about some robot charging at me with a rotating blade arm and fourteen different guns, even if it is controlled by a brain in a jar.
Of course as Obes pointed out id would never make a proper sequel to Quake, I don't think they have the balls anymore to make a game that different, but I am keen to find out what the next id project is going to be.
Posted 05:36pm 02/2/06
so id's games should read like this :-
doom
doom2
quake
doom3(quake2)
puffpuff princess's in bounce-bounce beepbeep anime land (quake3arena)
doom4(doom3)
doom5(quake4)
not that i want a sequel to quake... quake still works fine :D
Posted 06:46pm 02/2/06
Posted 08:17pm 02/2/06
Posted 08:27pm 02/2/06
hahah
Posted 08:42pm 02/2/06
Posted 09:39pm 02/2/06
Posted 11:46pm 02/2/06
there were a couple of people who were pretty decent at playing Quake with the Space Orb
Posted 11:50pm 02/2/06
Posted 11:55pm 02/2/06
:P
Posted 07:52am 03/2/06
whos actually got our Space Orb
I get a turn now ;)
Posted 09:13am 03/2/06
Posted 09:41am 03/2/06
Posted 10:17am 03/2/06
Posted 12:19pm 03/2/06
BUT: the controllers really do suck more dick than your average rentboy - the controller completely breaks the game. It isn’t the consoles that need another number after their name, its the controller needs a re-look to give more functionality and control to the user.
In terms of FPS games, the use of the word 'controller' to describe current technology is somewhat contradictory at best
Posted 12:34pm 03/2/06
I generally find them to have a particular console "look" to them. As in, much of the geometry and textures have been simplified to fit the game data into the limited, fixed amount of available memory .. as you'd perfectly-well expect!
But yeah, despite the controllers sucking in general, and despite my disliking consoles for years, I -did- have lots of fun playing Cooperative Halo from start to finish. Though given the choice between spending cash on a new console or upgrading my PC, I'd go the latter .. but we'll see. Maybe that will change one day.
And regarding 'id', I think they have lost direction. Their licensees are pumping out games an order of magnitude more interesting than their own 100% id titles. I was severely disappointed with Quake3. I have no idea what they were thinking! Then again, I think the same thing everytime a new bunnyhopping-fest version of Unreal Tournament 200x comes out to dazzle me for 15 minutes with its new shiny graphics and identical gameplay and weapons.
last edited by parabol at 12:34:45 03/Feb/06
Posted 01:02pm 03/2/06
Posted 11:49pm 04/2/06
Is it like, woahh or meh?
Posted 12:50am 05/2/06
Posted 01:07am 05/2/06
its ok. its like playing a game on a crt without AA though. perfect dark was so jaggy :( not woooah but not really mehhh, still looks nice.
Posted 01:19am 05/2/06
Posted 11:00am 05/2/06
I have a ps2, an xbox, the consoles were mainly purchased for my boys to play on and I do notice that the boys more often that not seem to hire titles for the Ps2 more than the xbox. Their preferences probably run at 3 to one at the moment.
I am very keen on either console because of the HDTV widescreen aspect as I would love one to run thru my home theatre setup, but I reckon I am going to hold off for a while now. I almost preordered an xbox360 at EB the other day. They are offering the full HDD version for $499 with a trade-in of an xbox and 7 titles (i think from memory). Bu for now I am going to wait and see what the Sony product has to offer at E3.
last edited by Psycho! at 11:00:13 05/Feb/06
Posted 01:17pm 05/2/06
Posted 01:34pm 05/2/06
id: We're making Doom. It'll be more 3D than Wolfenstein.
Industry: Yeah, uh, we're working on 3D games too. (/gets busy)
id: We're making Quake. (/glances at Duke Nukem 3D) It'll be truly 3D.
Industry: Yeah, uh, we're pushing the 3D envelope too. (/gets busy)
id: We're making Quake 3. It'll be MULTIPLAYER ONLY!!!!11
Industry: No!
Industry: Surely not!
Industry: Acutally, uh, we're focussing on multiplayer only now too. (/gets busy)
id: We're making Doom 3. It's be SINGLE PLAYER ONLY!!!!11
Industry: That's revolutionary!
Industry: Wow, we were headed back in that direction too! (/gets busy)
id: We're making Quake 4. It'll be a new experience in immersion and cinematography!
Industry: Uhh, oh sorry, were you talking to me? I was busing playing Half Life 2.
id: We're developing on the XBOX!!!11
Industry: (/cricket chirp)
Microsoft: I'm sorry, I can't let you in without gameplay.
Posted 03:12pm 05/2/06
Posted 03:30pm 05/2/06
er what?
Posted 05:08pm 05/2/06
Posted 05:23pm 05/2/06
Posted 05:47pm 05/2/06
And no i didnt make any reference to other companies bullshitting tactics.
Posted 05:48pm 05/2/06