CoD: Ghosts
CoD: Ghosts
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We are all we’ve got. Watch the full trailer for Call of Duty: Ghosts.
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We take Naughty Dog's latest graphical masterpiece for a gameplay spin to see if it handles as well as it looks and sounds. Click here for our full hands-on preview!
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Ahead of the Xbox One reveal, AusGamers had a chance to see Call of Duty: Ghosts up close and in person. We also spoke with CoD VP of product Daniel Suarez. Click here!
Injustice Reviewed!
We take NetherRealm's Injustice: Gods Among Us for the review spin and walk away very happy with what the MK creators have built here. Click for the review!
Monday, 6 May 2013
Post by Dan @ 11:35am 06/05/13 | 2 Comments
Project Awakened, the ambitious free-form action adventure title being held together by the group of dedicated former Midway developers at Phosphor games, has stalled again, with a notice on the official website calling off its latest crowdfunding venture.

After the project fell short of a US$500K goal on Kickstarter in early March, the team opted to try again, with a "founders club" initiative launching on their own website a few weeks later. We can only presume that the new plan also failed to attract the necessary support, and Phosphor has pulled the plug before spending the goodwill of its fans.
Phosphor Games would like to thank you for your continued support of Project Awakened, but at this time we need to put our funding endeavor on hold effective immediately. Everyone who pledged money will be receiving a full refund. Rest assured, our goal is to one day complete this game that we are all very passionate about
The notice also mentions that "there have been some alternative funding options that have recently been presented to us", so perhaps a publisher or an otherwise wealthy investor is interested. Fans of the concept are encouraged to look to Phosphor Game's Facebook page for future updates.
Post by Steve Farrelly @ 10:35am 06/05/13 | 4 Comments
AusGamers and many others were tickled pink neon by the out-of-left-field release of Far Cry 3: Blood Dragon. Starring 80s action and sci-fi icon, Michael Biehn, the game pokes fun at the VHS-era ideals of what we thought the future would hold while also ribbing the modern games industry, to great effect.

Now it looks as though the success of the offshoot could spawn something with some serious gaming legs, as an interview with Biehn by Microsoft's Major Nelson on Major Nelson Radio reveals that creative director, Dean Evans, has ideas for a sequel and (hopefully) beyond (thanks VG247 via Blues News).

"Dean was with me on the phone last night," Biehn said. "He was pretty jacked up. He was going into a meeting today, to you know... I think he wants to turn it into some sort of franchise. He’s got a sequel in mind."

Sounds good to us. The best thing that could stem from this would be a dedicated team working on a sequel not tied to Far Cry. For anyone else who's already played it, where do you think a sequel could go?
Post by Dan @ 10:19am 06/05/13 | 3 Comments
Details on a new project being promoted as a spiritual successor to the acclaimed 2002 Gamecube horror game Eternal Darkness have emerged by way of a report on IGN, describing "Shadow of the Eternals" as being in the works at a new Canadian studio called Precursor Games.

Internet sleuthing courtesy of NeoGAF uncovered a google cache version of the studio's official website, that has since expired, but included the following synopsis of the game:
In Shadow of the Ancients, we follow the investigations of Detective Paul Becker, who is called to one of the bloodiest massacres in Louisiana state history. Only two survivors remain from a brutal conflict between two rival cults at the abandoned Pleasant View Sanitarium: one a suave, clean-cut business man – and the other a hardened, rogue-like biker.

Both men have seemingly lost all memory of who they are – and yet they are compelled to kill each other. As Becker begins his interrogations of the suspects, their combined recollections create the world of Shadow of the Ancients.

You play Paul Becker, a Louisiana police detective. You also play Clara Rusznyák, a handmaiden to the noblewoman, Erzébet Bathory.
The cached page also described the game as a series of 12 episodes with 2-4 hours of gameplay each, and features "sanity effects" in the vein of Eternal Darkenss.

The slip up appeared to prompt IGN to further reveal that Shadow of the Eternals is targeting PC and Wii U in late 2014, and that Silicon Knights', and Eternal Darkness lead, Dennis Dyack is serving as Chief Creative Officer on the game, and it is widely presumed that the Precursor Games team is largely comprised of former Silicon Knights staff.

A crowdfunding pledge drive is expected to kick off tomorrow, where we'll likely learn much more about the game and the people involved. Watch the trailer below.

Post by Steve Farrelly @ 10:01am 06/05/13 | 0 Comments
Batman: Arkham Origins is already facing an uphill with punters. Not only is the game not being handled by the proven lads at Rocksteady, it's allegedly overlooking Kevin Conroy as the voice of Batman and will include a multiplayer mode. All factors that are cause for alarm. That doesn't mean, however, that we're not anticipating what's already looking pretty schmick, as this new batch of screens attests to.

Not much new here: we still no that Black Mask is the game's main villain and that the tale takes place early in Batman's crime-fighting career and on a snowy Gotham Christmas Eve, no less.

Click the thumbnails below for a closer look. Batman: Arkham Origins is due for current-gen platforms this October. Stay tuned for more as it becomes available.

Post by Dan @ 09:55am 06/05/13 | 0 Comments
Ubisoft's Watch Dogs is expected to be among the first games on Sony's upcoming PlayStation 4 console, but it's uncertain whether the "next gen" version of the multiplatform game will feature anything more than higher resolution assets or better performance.

According to the PlayStation blog, Sony are kicking off a new trailer series titled "Conversations with Creators" that will feature an assortment of developers detailing the games they are working on from a PlayStation 4 perspective, and the first instalment stars two members of the Watch Dogs dev team doing just that.
By working in close collaboration with PlayStation, the team is working to harness the full power of the PS4. This gives them the opportunity to create a truly uncompromised experience with high-resolution environment textures and advanced special effects. The game experience, much like the city you’ll get to play in, will be rich, deep and detailed.

As Jonathan and Dominic explain, connectivity is truly at the heart of the Watch_Dogs experience. We already know Aiden is connected to his own environment, but we also want to give the players new and different ways to connect with each other, and working with PlayStation makes this possible.
Watch the clip below.

Watch Dogs is due on November 21 2013 on PC, Xbox 360, PlayStation 3 and Wii U, with the PlayStation 4 version expected to launch with the new console (which has yet to be dated for Australia).

Saturday, 4 May 2013
Post by Eorl @ 11:32am 04/05/13 | 1 Comments
Marking the second downloadable character for DC Comic fighting game Injustice: Gods Among Us will be the famous Batgirl, according to the game's official Twitter account. This isn't the first knowledge of Batgirl in the fighting title, with recent leaks from the Xbox Live Marketplace suggesting she would be the second playable download character.

According to the post, the first gameplay footage of Batgirl in action can be expected next week, complete with her bat-shaped wrist blades which you can check out below.
Looks like the bat's out of the bag. Batgirl is a playable DLC character in Injustice. Catch her gameplay next week!
The first downloadable character for Injustice: Gods Among Us was Lobo, who will be playable come May 7 for Wii U, Xbox 360 and PlayStation 3.

Post by Eorl @ 10:38am 04/05/13 | 0 Comments
Bethesda has announced that those looking to own the "complete" version of first-person stealth title Dishonored will be able to do so come May 14 when the four pre-order DLC packs are bundled together for sale. Included in the bundle is the Acrobatic Killer Pack, Arcane Assassin Pack, Backstreet Butcher Pack and Shadow Rat Pack, all bundled into the Void Walker Arsenal.
With the Void Walker’s Arsenal add-on pack, gain immediate access to four content bundles previously available only through pre-ordering Dishonored. The Acrobatic Killer Pack, Arcane Assassin Pack, Backstreet Butcher Pack and Shadow Rat Pack offer unique character bonuses, additional bone charm slots, unhidden books and bonus coins that will aid you in your pursuit of revenge. Found in the Hound Pits Pub, use these items to enhance your playthrough of Corvo’s main campaign in the original game.
The bundle will be available on all platforms for $3.99 (320 Microsoft Points). You can check out the official Bethesda Blog for the full details on what each pack includes.
Post by Eorl @ 10:21am 04/05/13 | 1 Comments
For those who have yet to experience the nausea-inducing puzzles of Portal, Valve has now released the 2007 title onto the Linux Steam Store. While many users of Steam have probably already played the title multiple times thanks to a free offering when it became available for Mac, and its successor Portal 2 as well, the title is now running for $6.99 for those who have to help Chell escape.

For those on Linux eagerly awaiting for the availablility of Portal 2, PCgamesN has spotted the title in the 'all games tab' but notes that it is currently greyed out, presumbably waiting for the official flick of the switch.
Post by Eorl @ 10:09am 04/05/13 | 0 Comments
EA and Insomniac Games have revealed that their upcoming co-op shooter Fuse, previously known as Overstrike, will be opening up a demo for PlayStation 3 and Xbox 360 players to experience the fast-paced action. The demo will be available on May 7 and will allow players to play online cooperatively with up to four players, or in a 2-player split-screen.
In the demo, players will take on the role of four elite operatives – Dalton Brooks, Izzy Sinclair, Jacob Kimble and Naya Deveraux. These special agents are out to protect mankind from Fuse, a deadly alien energy source which has been stolen by the rogue paramilitary organisation, Raven. Each of the characters delivers a unique gameplay experience, as they have their own individual and unique “Xenotech” weapon and specialised skills. Players will use these abilities as they track down the Fuse source in a snowy secret weapon depot.

“When it comes to Fuse, the biggest thing we’ve noticed when sharing it with others for the first time is that playing is believing,” said Ted Price, CEO and founder of Insomniac Games. “Fuse takes four player co-op in a new direction with features you won’t find in other third person shooters: from LEAP where you can jump between each of the four unique agents at will to the experimental Xenotech weapons to the deep RPG-like character progression system. And by the way, all of these features rock for solo players as well. Join us in this brand new universe for a quintessential Insomniac Games experience.”
For more on what to expect from the co-op shooter you can swing by their official website which includes a run down of each member available for play.

Fuse will be available for PlayStation 3 and Xbox 360 on May 31.
Post by Eorl @ 10:06am 04/05/13 | 0 Comments
While the Wii U continues to struggle under low sales and a slight drought of games, CVG are reporting that a 3D Mario may see a release by October on Nintendo's latest console.

Earlier this year we were treated to a Nintendo Direct that confirmed both a new 3D Mario and new Mario Kart title would be seeing an announcement at E3. The CVG report has now rumoured that the release for the new 3D Mario could be as soon as October after Nintendo president Satoru Iwata met with large retail chains around the world to restore faith in the system after many were having doubts due to low console sales.

While it isn't clear when exactly in October the release will be, Nintendo has previously stated that the company plans to have a heavy banner release slate after E3, which it intends to promote through various channels including social networking. Some of the titles that were previously mentioned by Iwata include Pikmin 3, Wonderful 101 and The Legend of Zelda: The Wind Waker HD Wii U.

Shelly Pearce, the PR director at Nintendo UK, has told CVG: "From July onwards we will launch a succession of Wii U titles and we will promote these extensively until the end of the year. Marketing activity will include TV, print, online and PR as well as comprehensive experiential and social media campaigns". Here is hoping for more Wii U titles to help showcase the true potential of the console.
Friday, 3 May 2013
Post by Eorl @ 02:43pm 03/05/13 | 1 Comments
Polygon are reporting that TimeGate Studios, developer behind Section 8 and co-developer of the controversial Aliens: Colonial Marines, has filed for Chapter 11 bankruptcy according to court documents.

Creditors listed on the petition filed by TimeGate are owed money totaling between $10 million to $50 million, with less than 50 creditors named. Of the those on the documents, the top creditors include "Unreal Engine developer Epic Games, online game service Agora Games and transmedia developer DJ2 Entertainment." The documents also list a local pizzeria who is owed $34.80, and video game agency Birthplace Management Group who is owed $20,539.20.
Also listed among TimeGate's chief creditors is Southpeak Interactive, publisher of the original Section 8, which is owed an "unknown" amount in a claim, but it is likely its most substantial liability. TimeGate Studios faces $7.35 million in damages and the loss of the Section 8 license as part of a fraud suit between itself and SouthPeak.

TimeGate sued Southpeak in 2009, claiming it had withheld royalties and failed to follow through with its responsibilities for localizing Section 8. SouthPeak countersued, claiming TimeGate hadn't invested enough of its own capital into the game's development, among other complaints. The two entered into arbitration with a third party, who ruled in favor of SouthPeak, awarding them $7.35 million in compensatory damages and full control of the Section 8 license — a decision which was overturned last March in a federal court.
Previous to these filings TimeGate Studios had announced their latest video game prject, a minimalist shooter titled Minimum for PC, however news on the game has since been lacking. Previous to that announcement was the involvement in Gearbox Software's Aliens: Colonial Marines, a game which was the butt of many poor reviews (AusGamers 5.5/10) and questions of development.
Post by Eorl @ 01:55pm 03/05/13 | 16 Comments
The zombie craze has yet to slow down in the videogame world, with the launch of Techland's next title in the Dead Island franchise, Riptide. Taking place after the events of the first game, Riptide places you in the shoes of the four original survivors plus a fifth new character as you set about destroying the limbs of each and every zombie you encounter.

We enlisted our zombie fan Gameboffin to check out what Techland has to offer in their latest venture to the undead genre and also see whether zombies sink or swim in water.
Riptide brings absolutely nothing new to the experience of the first game. If anything, it just piles on new frustrations. It may look deadly beautiful but it is not worth your time. This is practically the exact same experience as the first game.
Read on for his full thoughts.
Post by Eorl @ 11:10am 03/05/13 | 0 Comments
Sid Meier’s Civilization and XCOM: Enemy Unknown developer Firaxis has today launched their first mobile app for iOS, Haunted Hollow. The title features a spooky theme, including turn-based combat that will leave shivers down your spine as you try to hide behind the curtains.
From Firaxis, the studio that brought you Sid Meier’s Civilization and XCOM: Enemy Unknown comes, Haunted Hollow, a competitive, spooky strategy game where you build and rule a mysterious mansion to spawn freaky monsters. Unleash these powerful minions and send them into town to go head-to-head with your rivals to capture townhouses, battle enemies, avoid angry mobs and seize control! Challenge your friends through Game Center and Pass & Play, or play single player in the Haunted Hollow that has everyone quivering. We dare you.
You can grab the app directly from the iTunes app store or through your iOS device, completely free of charge. The title is supported by microtransaction but you can also grab a season pass for $8.
Post by Dan @ 10:27am 03/05/13 | 4 Comments
The big bad Daedric prince in The Elder Scrolls Online is trying to bring his corrupted otherworldly realm and its armies into Tamriel with giant anchors or something.

The developers at Zenimax Online explain it best in the latest trailer for the upcoming fantasy MMO.
We’re taking you straight to Molag Bal’s realm in this new video. Watch it to get a glimpse of Coldharbour and some of its inhabitants and to learn more about this malevolent Daedric Prince’s plans for Tamriel—and your soul.
Watch the video embedded below.

The Elder Scrolls Online is due on PC sometime before the end of 2013.

Post by Eorl @ 10:14am 03/05/13 | 0 Comments
Avalanche Studios has unveiled their latest creation, the Toy Box for their upcoming sandbox style videogame filled with characters from across the Disney/Pixar Universe. Pioneered in the Toy Story 3 video game, the Toy Box mode will allow players to formulate their own methods of interaction with the virtual world through the use of in-game assets, with the only limitation being your imagination.
Inspired by Disney Pixar's TOY STORY movies, Disney's Avalanche Software set out to create the Disney Infinity Toy Box, where players are free to let their imaginations go wild with virtual toys based on characters and worlds from throughout Disney and Pixar's rich history of storytelling.
The trailer shows a current prototype of the ideas behind the creation, including an example where a player jumps into a plane while another uses a sticky rubber hand to attach themselves for the flight.

Disney Infinity will be out in August for Wii U, Wii, Xbox 360, PlayStation 3 and 3DS.

Post by Dan @ 10:12am 03/05/13 | 21 Comments
The embargo has lifted on a round of previews across international publications that were treated to a hands-off demo of the hugely anticipated Grand Theft Auto V, bringing with them a raft of new details on Rockstar's return to Los Santos, and an assortment of new screenshots and character art.

New articles can be found on Game Informer, Edge, Polygon, Destructoid, and VideoGamer, among others.

Fan site GTAV.net has done a great job of collating the many features revealed from the multitude of articles with a large bulleted list. Here's a few choice points of note:
General
  • The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character
  • Some boats will include gear such as wetsuit, flippers and tanks for diving
  • GTAV rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way
  • There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.
  • Rockstar says there will be five times as many pedestrians in GTAV as there were in Grand Theft Auto IV
  • There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.
  • You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you
  • Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you
  • If you die the game reloads to the last checkpoint, even if two other characters are alive
  • Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help.
Skill Categories:
  • Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.
  • Each character has a 'Special': Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he does double damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time
  • Specials are governed by a meter, it drains after use and recharges slowly
  • Other skill categories are shared and can be improved by completing missions, side missions, activities and more
  • Trevor will always be the best pilot, Franklin will always be the best driver but each can improve their proficiency a little
  • One of the skill categories is stealth, suggesting players will be able to take different approaches to missions
Head over to GTAV.net for their complete list of extracted factoids, and hit up our game page gallery for all of the new screenshots and character art.

Grand Theft Auto V is due on PlayStation 3 and Xbox 360 on September 17th 2013.

Post by Eorl @ 09:47am 03/05/13 | 2 Comments
After being teased late last month through a quite comical trailer and earlier this morning accidentally being leaked through an employee Twitter photo, developer Gearbox Software has officially confirmed the fourth and final campaign DLC for their loot-dropping Borderlands 2. Titled Tiny Tina's Assault on Dragon Keep, one can already assume the DLC will be themed with high explosions, sugar-induced energy levels and a game of Bunkers & Badasses.

Revolving around the quite erratic Tiny Tina character, Assault on Dragon Keep will take place in an almost comical Dungoens & Dragons rip-off - Bunkers & Badasses. You will take the role of a character in the game, with Tiny Tina lending her voice talents to narrate the pen and paper adventure with original Vault Hunters Brick, Mordecai and Lilith surrounding the table. The DLC will offer the attributes that make Dungeon & Dragons so unique, with on the fly changes to bosses, attributes, locations, character names and more.

The quirky DLC will be making its way to PlayStation 3, PC and Xbox 360 on June 25 for free to Season Pass holders, however will run at $9.99 (800 Microsoft Points) for everyone else. If you missed out on the PAX East teaser you can check it out below courtesy of IGN.

Post by Dan @ 09:29am 03/05/13 | 8 Comments
Epic Games has once again expanded the ubiquity of their Unreal Engine 3, with a new HTML5 version of their Epic Citadel demo that brings the technology directly to the web-browser, no plugins required.

It's not quite ready for primetime yet, as it currently only runs well on nightly beta builds of Firefox (Chrome crashes, and Safari and Opera are not yet compatible), but running on the latest Firefox nightly, the performance is rather impressive.

You can now check it out yourself over at unrealengine.com/html5.
“Epic Citadel” is built using standards-based technologies like HTML5, WebGL and JavaScript, and should work in any standards-based browser implementing those features. For optimal performance, Epic recommends loading “Epic Citadel” at http://www.unrealengine.com/html5 using Firefox Nightly version 23 or above, which includes optimizations for asm.js, a highly-optimizable subset of JavaScript pioneered by Mozilla, whose performance can rival native code.

According to Mozilla’s recent blog post, “With Mozilla’s latest innovations in JavaScript, game developers and publishers can now take advantage of fast performance that rivals native while leveraging scale of the Web, without the additional costs associated with third-party plugins. This allows them to distribute visually stunning and performance intensive games to billions of people more easily and cost effectively than before.”

Engineering teams at Mozilla and Epic ported the award-winning Unreal Engine 3 (UE3) to the Web in just four days using the powerful combination of asm.js and Emscripten, which enables developers to compile C++ code into JavaScript.
Native browser support is particularly likely to be a boon for free-to-play games, getting people playing rapidly with no install required.
Post by Eorl @ 09:24am 03/05/13 | 0 Comments
A new trailer has surfaced from Capcom's upcoming mind-bending title Remember Me, featuring creative director Jean-Maxime Moris explaining the backstory including a look at the sci-fi abilities protagonist Nilin is able to utilise.
Neo-Paris, 2084. Take on the role of Nilin, a former elite memory hunter with the ability to break into people's minds and steal or even alter their memories. Arrested, and with her memory wiped clean Nilin must now set out on a mission to rediscover her identity.
With just over six-and-a-half minutes of gameplay showcasing just how easy it is to mix up a batch of memories to clear your way through guards, the new trailer will definitely prepare you for what is to come in the action title.

Remember Me is scheduled for release on June 7 for PlayStation 3, Xbox 360 and PC.

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