Post by Steve Farrelly @ 04:35pm 14/08/14 | 0 Comments
While we're certainly used to the game's yearly media beats, this one is a little different in that it's Sledgehammer Studios' first solo foray into the series after helping IW with Modern Warfare 3 and also happens to offer up a few unique components that actually heavily separate their game to others in the series, while also building more off Treyarch's work than Infinity Ward's (a goo thing in our book).
Click here for our full hands-on preview of the game's multiplayer.
Post by Eorl @ 03:14pm 14/08/14 | 3 Comments
The beta will take place from December 29th through January 18th, with three game modes in place, along with seven maps and eleven weapons. All players will have the same number of unlocks, ensuring an even playing field. 343 also hints that beta participants may be able to unlock content for the final version of Halo 5 when it arrives in 2015.
Beta access will be granted to those who purchase the upcoming Halo: The Master Chief Collection, due for release on November 11th for Xbox One.
Post by Eorl @ 02:43pm 14/08/14 | 0 Comments
The Dragon's Reach: Part 2 takes place during a summit in which the world's leaders are called together in response to the threat of a Mordremoth, one of the Elder Dragons advancing on the civilizations in Guild Wars 2. The update gives players more land in the Dry Step to explore, as well as PvP rewards from the Arid Region Reward Track.
As mentioned above, this new Living World update marks the mid-season break, in which ArenaNet will resume Living World content come North American Fall. While the Living World content is on hold, ArenaNet aren't stopping Guild Wars 2 development, with a new September 2014 Feature Pack making its way into the game come September 9th.
This new Feature Pack, like the April one earlier this year, aims to improve upon a number of gaming features including introducing the Guild Wars 2 World Tournament Series. The next three weeks will include changes to the competitive scene of Guild Wars 2, plus what sounds like a revamping of how you experience the game and how you collect and trade items. Find out more over at the official blog.
Post by Eorl @ 02:26pm 14/08/14 | 0 Comments
The trailer below shows off a character from the game and presumably the graphical quality level and art style it will be going for. However, Ninja Theory's Twitter account provides even more details.
According to the Twitter account, Hellblade "feels and looks AAA, but will be smaller, lower priced and delivered independently." Ninja Theory says it is continuing to work on games with publishers but wanted to try something new with this project. The developer has previously worked on projects such as DMC with Capcom, Enslaved with Namco Bandai and Heavenly Sword with Sony.
Hellblade was revealed to not be an exclusive, but will appear first on PlayStation 4. Check out the trailer below.
Post by Eorl @ 02:15pm 14/08/14 | 0 Comments
According to a post on the PlayStation Blog today by Scott McCarthy, director of product planning and software innovation at Sony Computer Entertainment America, Share Play works like a "virtual couch."
"With this first-of-its-kind feature, you'll be able to play games with a friend just as if you were together in the same room," McCarthy wrote. "Let's say that with games ... you'll be able to invite your friend online to play against the Miami Heat for the championship as the San Antonio Spurs in NBA 2K, tackle the challenging Towerfall Ascension Quest Mode together, or aide, heal and protect you as Igniculus in Child of Light's local co-op mode."
The 2.0 update will also introduce a dedicated YouTube app and the ability to upload captured game footage to the video service. The What's New section of the PS4's interface will be updated to include new links to friends' broadcasts. A real name search will also make its way into the interface.
Post by Eorl @ 02:12pm 14/08/14 | 0 Comments
“Committment to the PlayStation 4 version has given us cause to expand the parameters of the overall project,” Hall explained, “providing benefit to the existing PC early access.”
“This has already resulted in the provision of 64-bit servers, and we’re now committed to developing an entirely new cross-platform renderer to bring amazing new visuals to the game.”
DayZ is currently available as an early access title on Steam for PC. Since its announcement on PlayStation 4, Hall has taken to various social networks to better explain the current situation between developing two platforms, noting that PC support will still be ongoing. You can find a full wrap-up of his Q&A over at Reddit.
Post by Eorl @ 01:23pm 14/08/14 | 0 Comments
Developer 4J Studios — which has ported the Mojang title to consoles — gave the update on Twitter, letting fans know that the PlayStation 4 edition of Minecraft still seems slated to release this month. "We've handed Minecraft: PlayStation 4 Edition over to Sony for final test!" the developer wrote.
Those worrying about the also in-development Xbox One and PlayStation Vita versions need not worry. 4J Studios has stated that it's still fixing bugs for those two, and will have more news on release dates in the future.
Post by Eorl @ 01:11pm 14/08/14 | 0 Comments
Fable Legends is the first four-player co-op game in the Fable series to come from Lionhead Studios. The game was first announced during Gamescom last year, and is slated to launch on Xbox One systems.
Xbox One players can expect to find traditional character types in the game, including the tank-like Hero of Strength heroine, the mage-like Hero of Will, the ranged shooter or Hero of Skill and a general damage dealer.
Villain characters can also be played in the game, and will have Tower Defense-like control of the environment and are able to control the spawn points of enemies for the heroes to battle. Users can take on the villain role this via SmartGlass or console, it was previously confirmed. Check out the recent Gamescom 2014 gameplay trailer below for all the action.
Post by Eorl @ 11:45am 14/08/14 | 2 Comments
The trailer shows untamed landscapes, animal life and tribal people living off the land. In the trailer, cartoonish people run around, ride animals, hunt game and fish in rich, colorful environments, almost like a DayZ but without the zombies.
There's a hint of fantasy as well, as the trailer showed a massive rideable bird, a giant skeleton and a giant woman. Lots of giants. The creator noted that the game world is also huge, "the size of Europe," with "dynamic weather and seasons."
Wild is scheduled for release sometime in the future as a PlayStation 4 exclusive. Check out the trailer below and find out more on Wild through the new PlayStation blog post.
Post by Eorl @ 11:34am 14/08/14 | 0 Comments
The revived Sierra — teased last week by Activision — will re-release old studio classics as well as collaborate with indie studios to create new "innovative, edgy and graphically unique" projects. According to a statement from the company, Sierra will focus on publishing downloadable games through PlayStation Network, Steam for PC and Xbox Live.
Kicking off the revival will be Geometry Wars 3: Dimensions from Lucid Games, a studio founded by former Geometry Wars developers Bizarre Creations. Dimensions will include a single-player mode with 50 challenges and 10 battle modes. The game is due out this holiday on "on more platforms than ever before," according to studio head Pete Wallace.
A new King's Quest is also on the way from developer The Odd Gentlemen, a "reimagined" take on the franchise that will include the same classic puzzle challenges and narrative focus as the original games. The story will follow the adventures of King Graham and his granddaughter Gwendolyn on their travels, as the young Gwendolyn "discovers the true greatness" of her relative. This new King's Quest will launch in 2015.
Post by Eorl @ 11:06am 14/08/14 | 0 Comments
Ryan specified that that number represented "10 million PS4s sold through to consumers," putting it far ahead Microsoft's Xbox One sales which are somewhere near the 5 million mark.
Sony announced in April it had sold through 7 million PS4 consoles. The company has been providing regular sales updates on the system since its launch in North America last November, when the PlayStation 4 sold more than 1 million units on release day.
Post by Eorl @ 10:46am 14/08/14 | 0 Comments
The publisher also revealed some new info about Bloodborne's combat system on the PlayStation Blog. We already knew that it would be faster and more aggressive than that in Demon's and Dark Souls, and now Sony has spilled the beans on its risk vs reward Regain System.
This new system allows players to regain health if they strike an enemy right after taking damage. The amount of health you can recover will be shown in yellow in your health gauge and will quickly drain over time. So if you want that health back you'd best strike fast. As such, the motivation to mash will be stronger than ever, but you'll have to think carefully about when it's actually a good time to give in to that urge. After all, spamming attacks will leave you exposed, so you can't just flail around indiscriminately.
Post by Eorl @ 10:35am 14/08/14 | 1 Comments
Revealed during Gamescom this week, the eight minute gameplay clip gives you an idea of what its like to hit the high seas in the Morrigan. Sharing some similarities to last year's Assassin's Creed IV: Black Flag, players will be able to sing shanties with their crew, track down important goods to upgrade their ship, and also take on heated high-sea ship battles that will certainly be more fun than the real thing.
You can check out the extended gameplay clip below, and expect more news on Assassin's Creed: Rogue as we get closer to its November release on Xbox 360 and PlayStation 3. Yo ho ho and a bottle of rum!
Post by Dan @ 09:59am 14/08/14 | 1 Comments
A new 12 minute video gives us an in-depth look at a section of the game's single-player campaign, showing off a very calculated cinematic experience with a touch of developer narration by Visceral Games creative director Ian Milham.
This 12 minute demo is shot entirely in-game and is the first look at Hardline’s new style of storytelling, inspired by the most popular crime dramas seen on television today.Next up, there's a brief video revealing the game's competitive multiplayer "rescue mode", where players are invited to "live the true cop and criminal fantasy by being a member of a SWAT team, and rescue hostages using any means necessary".
Battlefield: Hardline was recently delayed and is now due in March 2015 for PC, Xbox One, Xbox 360, PlayStation 4 and PlayStation 3.
Post by Dan @ 09:50am 14/08/14 | 2 Comments
This is Robert Kirkman from Skybound and I am the creator of The Walking Dead.You can watch a rather low budget "reveal" trailer below, but there's no hints of gameplay footage at this time.
Post by Dan @ 09:41am 14/08/14 | 4 Comments
Microsoft's GamesCom press conference had revealed the game as a "holiday exclusive" for the Xbox, prompting speculation that it would come to other competing platforms a little later, and in an interview with Xbox head Phil Spender, Eurogamer appears to have confirmed as much:
Is there a time limit on the exclusivity period?Rise of the Tomb Raider is due on Xbox One and Xbox 360 in the 2015 holiday season.
Post by Eorl @ 09:35am 14/08/14 | 3 Comments
Originally leaked a bit early through Konami Europe's website, Kojima revealed the news during a Metal Gear Solid-themed livestream earlier this morning. The news was revealed in the only way Kojima felt it could: a box labelled 'Steam' that protagonist Solid Snake was conveniently hiding under. You can check out the box action over at NeoGAF where users have captured the specific livestream moment.
According to Kojima, Ground Zeroes will be released first, with the open-world Phantom Pain following "soon" after. You can find Steam pages for both Metal Gear Solid V: The Phantom Pain and Metal Gear Solid: Ground Zeroes for all the juicy game info.
Post by Eorl @ 09:13am 14/08/14 | 0 Comments
The news was revealed during Sony's Gamescom press conference, where it was revealed that the former PlayStation 3-exclusive game had been shifted over to the new hardware. It also seems that the previously touted PlayStation Move has been dropped, with UK developer Supermassive Games giving no mention of it during their bit or in the trailer.
Supermassive Games are known for a studio that has largely worked on PlayStation Move titles like Walking With Dinosaurs, Start the Party, and Tumble, as well as core games like Killzone HD and Doctor Who: The Eternity Clock, and portions of LittleBigPlanet PS Vita and LittleBigPlanet 2.
Originally revealed way back in 2012 for the PlayStation 3, Until Dawn has had a rough development cycle. After being revealed it was promptly pulled into the shadows, where it wasn't until 2013 that the studio confirmed development was still ongoing. It wasn't until 2014 that Sony Worldwide Studios boss Shuhei Yoshida noted that it would fit on PS4's VR headset, Project Morpheus, all but confirming its move to PlayStation 4.
Post by Eorl @ 07:28pm 13/08/14 | 6 Comments
Four heroes adventure against another player-controlled enemy, a malevolent force called The Shadowlord, in dynamic 4v1 co-op missions, ensuring that no two battles are ever the same. Players will have the choice to play either as – or against – The Shadowlord, building experience and progression whether they have chosen good or evil. The over-arching narrative will be released episodically, playing out over time like a great TV series, providing players the ability to experience story-driven adventures as a community.The reveal follows several teasers released over the month, all hinting at being "chosen" for a destiny. BioWare has promised that Shadow Realms will be a continuously updated story with "an ever changing world," though we aren't sure exactly how dynamic that will be.
Shadow Realms has at this time only been confirmed for PC.
Post by Eorl @ 07:24pm 13/08/14 | 1 Comments
The PlayStation 4 "interactive teaser" was apparently a typically stealthy and creative way to announce the new Silent Hill game that Kojima has been teasing for months. At the end of the P.T. demo, a character is shown walking through a quiet, foggy city street. The names Hideo Kojima and Guillermo del Toro appear on screen just before the main character turns around, revealing that he is played by The Walking Dead's Norman Reedus.
The game is apparently called Silent Hills, according to a title card backed by Akira Yamaoka's Silent Hill theme.
Sony announced P.T. as a playable interactive teaser for PlayStation 4 earlier today. The game was credited to 7780s Studio, a heretofore unknown game developer. Kojima employed a similar ruse when announcing The Phantom Pain by the fictitious Moby Dick Studios, a game later revealed to be Metal Gear Solid 5.