Post by Dan @ 11:32am 19/02/14 | 0 Comments
An open letter published by Irrational Games founder and BioShock Creative Director Ken Levine appears to be personally taking most of the responsibility for the closure, expressing the celebrated game developer's desire to make "a different kind of game than we've done before" that he claims requires "a smaller team with a flatter structure and a more direct relationship with gamers".
Levine notes that his original intention had been to form a new independent start-up studio with his own capital, before being convinced by Take-two to remain in-house with a more agile relationship.
Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I've ever had. While I'm deeply proud of what we've accomplished together, my passion has turned to making a different kind of game than we've done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.It is unclear why the talent-filled Boston-based studio was deemed unable to continue without Levine and the chosen 15, but at least it sounds like the newly unemployed will have better opportunities than most developers affected by studio closures. Our thoughts go out to them and their families all the same.
As for the BioShock franchise, publisher 2K games will now have complete control over the license, so it's very likely that we haven't seem the last of that wonderful world.
Post by Eorl @ 11:18am 19/02/14 | 3 Comments
The company announced the figure this morning ahead of their launch in Japan come February 22nd. Sony had previously announced it wanted to sell 5 million PlayStation 4 consoles by the end of the financial year on March 31st, and it seems like that won't be too hard of a milestone to hit.
Expectations are high for the launch in Japan, with almost all stock having been snapped up the moment pre-orders were available in the country. The company expects the console to be sold out within minutes of launching, putting Japan on the ever-growing waiting list of new shipments.
Sony's milestones for the PlayStation 4 have been quite welcoming for the growing industry, with 2.1 million consoles sold by early December, one million having been sold within 24 hours of its November 15th and November 29th launch days. The last update given by Sony was in January, with 4.2 million consoles sold.
For comparison sake, Microsoft's latest reports indicate 3 million Xbox One units have been sold to customers, with 3.9 million units shipped to stores.
In related PlayStation 4 news, the latest firmware update has hit the console, bringing general stability updates and fixes. Update 1.61 is currently rolling out now, and should only be a small sized update, but nonetheless an update.
Post by Dan @ 11:10am 19/02/14 | 1 Comments
Embedded below, you can watch a variation of the gameplay footage provided to international press, as produced by Eurogamer with its own commentary over the top. The clip features around four minutes of actual gameplay which demonstrates the game's cover mechanics, QTEs and interactive cut-scenes which Eurogamer feels borrow heavily from an assortment of fellow PlayStation exclusives such as Uncharted, Heavy Rain and God of War.
The Order: 1886 is due in late 2014, exclusively on PlayStation 4.
Post by Eorl @ 10:47am 19/02/14 | 0 Comments
onto Steam, with Final Fantasy XIV: A Realm Reborn now available directly through the store for your library storing convenience.
FINAL FANTASY XIV: A Realm Reborn is a massively multiplayer online role-playing game (MMORPG) for Windows PC and PlayStation 3 that invites you to explore the realm of Eorzea with friends from around the world. Form a party and adventure with a multitude of players from across the globe. Forge friendships, mount chocobos, and board airships as you and your companions create your own unique stories in Eorzea. Set out alone or enlist the aid of friends as you undertake epic quests, battle familiar FINAL FANTASY monsters, and acquire unique abilities and equipment. All the classic elements from the series that you have come to know and love are waiting! Embark on the adventure of a lifetime to help reforge the fate of Eorzea on PC or PS3.To help celebrate the new purchasing choice Square Enix are also offering a 50% sale, putting the standard edition at $14.99 which also includes 30-days of free membership. The sale also extends to the Collector's Edition, which offers a handful of in-game items and is priced at $24.99.
In related Final Fantasy news, the MMO has now been made available in beta form on the PlayStation 4, free to all users of the console. Revealed last week, the first phase will begin February 22nd, offering players the chance to test the game and see just what improvements have been made from the PlayStation 3 version. The game is available for download through the PlayStation Store and does not require an active subscription or account. Find out more over here.
Post by Eorl @ 10:05am 19/02/14 | 94 Comments
The new title will offer players the chance to get comfy and try their hardest at ensuring their village lasts throughout the harsh seasons, battling not just the environment but also the conditions of life itself.
The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.The game is available through Steam, though for the DRM-free crowd GOG.com, the Humble Bundle Store and the developer's website are also offering the sim up for sale. The game weighs in at a whopping 89mb, reinstating the fact that this one-man dev team is clearly a wizard. Check out the trailer below.
Post by Eorl @ 04:16pm 18/02/14 | 5 Comments
Described as a "third-person action adventure video game," Rise of the Dark Spark will serve as a follow-up to both the upcoming Transformers movie, and previous titles War For Cybertron and Fall of Cybertron. Players will be able to switch between the heroes of the noble Autobots and the nefarious Decepticons throughout the single-player campaign. Similar to High Moon Studios’ Cybertron entries in the highly regarded series, gameplay features nimble, fast-paced running-and-gunning combat paired with traversal and vehicle action across open battlefields for large-scale, dynamic conflicts.
Players will also see the return of the fan-favorite multiplayer mode, Escalation, which delivers wave-based, survival-style gameplay for up to four players online cooperatively. It features new, upgradeable defense systems, recognizable adversaries from the lore, and an expanded roster of playable characters from past and present. Additionally, an exciting new leveling system transforms single-player and multiplayer into one unified, persistent character development path. Experience earned in any part of the game unlocks potent awards and tactical loadout choices – including new characters, stronger weapons, special abilities and consumable bonuses – for use throughout the entire game.Transformers: Rise of the Spark will be available across PC, PlayStation 4, PlayStation 3, Wii U, 3DS, Xbox One and Xbox 360 sometime later this year. Check out the announcement trailer below for all your robot transforming action.
Post by Eorl @ 03:26pm 18/02/14 | 1 Comments
"In Survival mode, there is only one objective: battle alongside a fellow gladiator against endless waves of barbarians as your health gradually drains. The only way to regain health and keep death at bay is with quick kills and brutal executions, but the longer you survive, earning more gold and experience with each wave successfully cleared, the faster your health depletes."
The pack will also include five maps for the Coliseum, four of which are completely new, plus a new character skin alongside the aforementioned co-op mode. Two of the maps – Firestorm and Dockyard – are specifically created for Survival Mode, and the most popular map, Courtyard, has been optimized for Survival Mode. The other two – Pyramid and Obelisk – will transport you to the distant and exotic shores of ancient Egypt in Arena Mode.
To celebrate the new DLC, Microsoft will be running 10 days of sales for Ryse content, starting February 18th and running until February 24th.
Post by Dan @ 02:34pm 18/02/14 | 3 Comments
The blog post goes into detail on systems and subsystems in the works for FTL: Advanced Edition, which including a clone bay, hacking, mind control, and a backup battery function. For the truly masochistic, there's also details on a new "hard mode' difficulty level:
For our more masochistic fans, we’ve also added an additional Hard difficulty to the game. More challenging enemy generation, lower scrap rewards, and other small tweaks should help keep the game interesting for anyone who might be bored of Normal.Hit up the official blog for all of the finer points.
FTL: AE also promises new ships and ship layouts, a new sector and new events and encounters in all sectors, several new weapons, drones and ship augments. A specific release date has still yet to be announced, only that it's due in 2014.
Post by Dan @ 02:20pm 18/02/14 | 0 Comments
More interesting however, is the 'Humble Pricing' system they've implemented to make daily adjustments to regional pricing based on foreign exchange conversion rates.
Along with the currencies, we’ve introduced what we call Humble Pricing. Humble Pricing is an automated price that is updated every night based on the US dollar price of the game. Humble Pricing doesn’t scale up for VAT or other charges. It simply translates a single worldwide price to each currency.So as not to scare off any developers and publishers that prefer the way things are done elsewhere on Xbox Live, Steam, iOS Appstore etc, the Humble Store will also offer the usual fixed regional RRPs as an option:
While we love the simplicity of Humble Pricing, we recognize that it doesn’t make sense for every developer or publisher. We also give them the option to provide an MSRP for each currency or region. The flexibility of offering either Humble Pricing or industry standard pricing means that we can bring you more awesome games at awesome discounts worldwide.The announcement notes that Humble Bundles, Weekly Sales and Widgets will remain US only transactions, but the new currency options are now available across general Humble Store purchases.
Post by Eorl @ 01:03pm 18/02/14 | 0 Comments
• New difficulty mode called Nightmare Mode. In this mode, enemies can only be defeated using the following attacks: Adrenaline Burst, Dodge Burst, Headshots, so the gameplay requires far more skill and tactics. Players will not be able to use the Final Judgement finisher (QTE mode) to defeat enemies.Killer Is Dead is set in a not-so-distant future similar to (but not the same as) the world we know now. The player takes control of an executioner named Mondo Zappa who wields a Japanese sword in his right hand and brandishes interchangeable weapons in his left artificial arm. His ultimate goal is to execute various heinous criminals scattered around the world and beyond.
Killer Is Dead will be available for both digital and physical purchase at a price tag of $19.99USD. Check out the trailer and screens below for a look at the new mode in action.
Post by Eorl @ 12:17pm 18/02/14 | 0 Comments
Available through Steam Early Access, players explore the game's world and work to build a personalized civilization by crafting furnishings and artifacts. The Early Access version includes a number of features post-alpha, such as new quests, an infinite number of islands to explore and also recipes to unlock for crafting needs.
Windborne brings social sandbox creation games to the next level. Explore a vibrant world filled with secrets to unlock and treasures to find, craft personalized furnishings and innovative artifacts, and befriend intriguing Jin to help build a new civilization. Will you seek out the clues and artifacts of the ancients, or just loot passing islands for minerals and rare plants? Bring along your friends while you play, and share your creations with the world. Where will the wind take you?The title is currently available for $29.99 through Steam, though those who purchase it before February 24th can grab it at a discounted price of $23.99.
Post by Eorl @ 11:19am 18/02/14 | 0 Comments
"Chroma has been a dream project of mine for some time," said Harmonix co-founder and CEO Alex Rigopulos. "Watching the teams at Harmonix and Hidden Path begin to bring this vision to life has been tremendously exciting. We're also thrilled to release an alpha version of this game and to evolve it in collaboration with our players. We can't wait to hear what people think of this new approach to both first-person shooters and music games."Features include shifting terrain on major musical moments, unleashing torrents of deadly music at your enemies and banding together for unique music gameplay mechanics and perks. Harmonix also believes that while the game will be free-to-play, it won't be offering any "pay-to-win" options, "smartly designed to preserve a fun and fair experience for all players."
"Truly new experiences in video games are very rare," says Mark Terrano, Chief Creative Officer/Founder of Hidden Path Entertainment. "At Hidden Path Entertainment we were delighted to help Harmonix realize their dream of a musical shooter, and are looking forward to the next step – seeing it continue to evolve with the energy, input and creativity from the game community!"
The game is currently taking applications for Closed Alpha, and is expected to launch sometime in 2014. Check out the reveal trailer below.
Post by Dan @ 11:07am 18/02/14 | 1 Comments
A Story About My Uncle is a non-violent First-Person platform adventure game built in the Unreal Engine. It is a story about a boy who searches for his lost uncle and ends up in a world he couldn’t imagine existed.Watch the teaser below.
Post by Dan @ 10:59am 18/02/14 | 1 Comments
In the eight minute clip, developers Francois Antoine and Zak Parrish walk through the process step by step, describing the workflow of creating the virtual pyrotechnics. Check it out below.
Post by Eorl @ 10:22am 18/02/14 | 0 Comments
Nukem Dukem) showing off the puzzle-induced title on PlayStation 4, complete with commentary from Blow himself.
Starting off with an introduction to the world of The Witness through a small tutorial area, Blow quickly demonstrates just some of the puzzle panels players will find around the world, varying in difficulty. Interestingly, Blow also points out that some puzzles will require multiple inputs from around the vast, open-world area, encouraging players to explore every nook and cranny. Check it out below.
The Witness is currently in development for PC and PlayStation 4, with an expected release sometime in 2014.
Diablo 3: Reaper of Souls Closed Beta Diary 4 - The Little Things: The Spectacular List-tacular Wrap-Up
Post by Steve Farrelly @ 02:58pm 17/02/14 | 3 Comments
Map traversal, other class upgrades, transmogrification, companions, audio, co-op and much, much more round out his gameplay diary experience.
Click here for our Diablo III: Reaper of Souls gameplay diary #4.
Post by Dan @ 11:55am 17/02/14 | 1 Comments
Improvisation is the ultimate key to success in Arma 3 Zeus. Inspired by popular tabletop games such as 'Dungeons & Dragons', a limited number of players can assume the role of Game Master, and influence the multiplayer experience of those with boots on the ground. Watching the battlefield from a bird's-eye view, wielding an intuitive real-time editor, Zeus can create, manipulate or expand mission content to generate new stories and a flow of challenges. The result is incredibly dynamic, unscripted combat gameplay - and multiplayer sessions which are filled with unexpected, challenging, and creative events.The Zeus DLC is due launch as a free content update for Arma 3 in early Q2 2014.
Post by Dan @ 11:49am 17/02/14 | 0 Comments
revealed over the weekend that it had been struck by cyberattack last wednesday, and confirmed that while "no credit card data of any kind was accessed by hackers", intruders did gain access to user account information including "usernames, email addresses, mailing addresses, phone numbers, and encrypted passwords"
Actual passwords were not revealed, however it is possible for a malicious person with enough computing power to guess and crack an encrypted password, particularly a weak or obvious one.Complete details and an additional security FAQ can be found on this blog post by Kickstarter CEO Yancey Strickler.
Subnautica 'Terrain Test' Offers First Look at Unknown Worlds Procedural Underwater Game Environment
Post by Dan @ 11:38am 17/02/14 | 0 Comments
free download on Steam (via unknownworlds.com):
The Subnautica Terrain Test is a tool that allows users to create procedural, underwater, semi-realistic terrain. A programmer can write a terrain generation algorithm, edit it, and see the terrain change in real time. It is available for free.When Unknown Worlds announced Subnautica last December, it described the ambitious game as a combination of sandbox, exploration, cinematic and role playing games, and not a genre that "has yet been invented".
Post by Dan @ 11:05am 17/02/14 | 3 Comments
NeoGAF and Reddit communities appear to have discovered quite a few tidbits, including the apparent names of fourteen maps that the game is expected to launch with.
Angel City and Fracture, which we've already seen in the beta, will seemingly be joined by Colony, Relic, Airbase, Boneyard, Corporate, Outpost 207, Lagoon, Rise, Smugglers Cove, Overlook, Nexus, O2, and Training Ground. Adding to the authenticity, the reddit post even has splash images for all of them.
Among other notable points of interest in the game data, as noted by Reddit user no1dead, are several developer commands referencing to a Splitscreen mode:
It's possible that these is all just leftover code from a deprecated feature or testing utility, but it seems to suggest the developers had at least been experimenting with some manner of local multiplayer, if not offline play. Official word is still only that Titanfall is an online-only multiplayer game.
Titanfall arrives on Xbox One, PC and Xbox 360 on March 14th 2013.