Post by Dan @ 10:59am 08/07/14 | 1 Comments
In addition to the giant hand from the head move and various other shadowy tentacle appendages, Midna can also rock around on Link's wolf form while laying waste to the game's obligatory hordes of opponents.
Hyrule Warriors is due exclusively on Wii U in Australia on September 20th, about a month after the game's local Japanese launch.
Post by Dan @ 10:30am 08/07/14 | 0 Comments
The latest clip is actually 14 minutes of narrated gameplay action, walking through the same section of game that press were being shown at the E3 expo last month. As the game is being co-developed by Gearbox Software in Dallas and 2K Australia in Canberra, producers from both studios, Gearbox's James Lopez, and fellow Aussie Joel Eschler are on hand to explain everything you're seeing.
Borderlands: The Pre-Sequel is due on PC, PlayStation 3 and Xbox 360 on October 14th.
Post by Eorl @ 10:26am 08/07/14 | 2 Comments
Best described as a mix of Counter-Strike's gunplay and influences from sci-fi titles like Neuromancer and Ghost In The Shell, NeoTokyo has had the chance to build a rather reputable community. That community should only increase, as the standalone Steam release bears a $0 price tag, and does not require players own Half-Life 2 or any other game containing the Source engine.
For more on the game, head over to the official Steam page which includes a rundown of technical specs plus developer comments and more. Those enjoying the OST and want to hear it on a more official level can find purchase options through the game's official website.
Post by Dan @ 09:46am 08/07/14 | 1 Comments
"The bug is still in the browser, but when they added the quick boot menu in 5.0.0, it moved a bunch of code around and broke our ROP (Return Oriented Programming) chain that allows us to gain code execution," a post from the hacking group on the GBAtemp forum reads. "So it IS possible to get it working, we just need to find where the addresses are, which is difficult if you don't have any way to see (with the earlier versions we had binaries and so we could see where the code was), so it may take some time.Although accessing the Wii U filesystem does not allow running unsigned code on the device, it can help pave the way for the kind of kernal exploits that do.
That said, that limitation hasn't stopped tinkering modders from playing around with game assets to alter the experience of Wii U games, as the below video of Mario Kart 8 demonstrates a couple of crude hacks including altering race music and changing course names.
Post by Eorl @ 09:19am 08/07/14 | 1 Comments
Following the launch on PlayStation, a brief two-day downtime is expected on July 22nd to July 23rd, and once finished Xbox One and Xbox 360 players will be able to gain access to the beta. Sadly that means that Xbox players will only get access to the beta servers for maximum four days, compared to PlayStation's nearly week-long access.
Alongside the beta dates, Bungie and Activision also revealed three "epic" collector's edition versions of the game. The Destiny Ghost Edition and the Destiny Limited Edition both include a copy of the game in a limited edition SteelBook, an assortment of physical collections in the Guardian Folio (Arms & Armament Field Guide, Postcards from the Golden Age and Antique Star Chart), plus the usual assortment of Collector's Edition DLC that will no doubt be sold separately at a later date. A season pass is also included, which is detailed below on what to expect:
Destiny Expansion Pass – expands the Destiny adventure post-launch with the following two expansions, which will include brand new story missions, cooperative activities and competitive multiplayer arenas, and a wealth of all new weapons, armour and gear to earn:A Destiny Ghost Edition will also be available for purchase, though scouring the web it looks like most retailers have sold out on this edition so far. The edition includes a replica of the Ghost companion that lights up and makes sounds, plus a Letter of Introduction and Golden Age Relics, which include a Photo, Patch, Sticker and two Chrome slides of the Traveler.
Destiny will be launching come September 9th for PlayStation 4, PlayStation 3, Xbox One and Xbox 360
Blizzard on Diablo 3: Reaper of Souls Ultimate Evil Edition - What Separates Console from PC; PS4 from Xbox One
Post by Steve Farrelly @ 04:54pm 07/07/14 | 1 Comments
In tandem the two went into great detail about what separates this latest console offering from its desktop counterpart while also giving us the skinny on how the game will differ cross-generationally and also between PS4 and Xbox One.
Click here for our full interview and hands-on feature with Diablo III: Reaper of Souls Ultimate Evil Edition.
Post by Dan @ 02:31pm 07/07/14 | 1 Comments
has spotted that the official Microsoft Store now has a July 15 2014 release date listed for purchases for the Kinect for Windows v2 sensor -- the forthcoming PC supported version of the upgraded motion controller sensor that's currently only available for Xbox One.
The Kinect for Windows v2 sensor gives developers more of the precision, responsiveness, and intuitive capabilities they need to develop interactive voice- and gesture-based applications for the Windows desktop and Windows Store. The v2 sensor is intended for use with the Kinect for Windows software development kit (SDK) 2.0.The product summary notes that the device is intended for developers and that it doesn't ship with any software, however that hasn't stopped purchasers of the original (Xbox 360 equivalent) version of Kinect for Windows from doing some pretty impressive stuff.
Unlike on Xbox One, the purpose of Kinect for Windows V2 isn't neccessarily videogames, but other innovative uses of environment scanning and user motion control. With experimental "near-field firmware" Microsoft is said to have the useable distance down to between 10cm to 1m, which along with higher resolution, faster processing and lower latency mean big improvements from the previous version.
Post by Dan @ 10:41am 07/07/14 | 1 Comments
The latest vid features what is presumably in-engine footage from that remastered second adventure, focusing on Arbiter Thel 'Vadam, the former Covenant Elite turned Master Chief ally voiced by Keith David.
Halo: The Master Chief Collection is due to precede the Spring 2015 (Northern Autumn) launch of Halo 5: Guardians on the Xbox One. And in case you missed it, be sure to check out our in-depth developer-lead preview session of the Collection here.
Post by Dan @ 10:22am 07/07/14 | 0 Comments
is now reporting that employees of Crytek UK -- the Nottingham-based studio currently tasked with the development of Homefront: The Revolution -- have walked out due to unpaid salaries, reportedly handing in formal grievance letters and going home.
Citing two anonymous sources "connected to the studio", Kotaku claims that "around 100 people have left", but notes that its unclear whether they are permanent resignations or temporary work strikers.
As the licensed publisher of Homefront: The Revolution, Deep Silver is said to be negotiating a potential purchase of Crytek UK for continued development, but neither Deep Silver or Crytek have officially mentioned anything regarding the whole ordeal.
It's been a rocky ride for the Homefront series and everyone involved. The first Homefront game was developed by New York-based Kaos Studios, which was shuttered shortly after the game's completion by embattled publisher THQ, which didn't last much longer itself. Crytek UK was established when Crytek purchased Free Radical, the defunct developer of the acclaimed Timesplitters series, and tasked with Homefront: The Revolution, which Crytek had acquired during THQ's bankruptcy proceedings.
Post by Dan @ 09:53am 07/07/14 | 0 Comments
Although Bleszinski is best known for his design work on Unreal Tournament and Gears of War, he's also credited as the creator of 90's platformers Jazz Jackrabbit and Jazz Jackrabbit 2, on which Brussee was the Lead Programmer.
There's currently no details about Boss Key's first project, but a couple of links on the studio's currently-sparse new official website suggests that it will be titled or codenamed "bluestreak".
In addition to suggesting that Boss Key should "totally hire Phil Fish as community manager", Bleszinski has promised "more news this coming week".
Post by Eorl @ 11:01am 05/07/14 | 6 Comments
To help us understand just how awesome X-Ray vision still is in the series is our own Joab "Joaby" Gilroy, who contemplates that the X-Ray vision may be the only real winner here.
If it wasn't for that one brilliant thing it does -- Slow-Mo X-Ray Bullet-Cam -- it'd be the sort of game only your dad might pick up in a bargain bin sale, years after it released. Instead it's the KFC's popcorn chicken of videogames, literal trash you cannot stop cramming in your face.Check out the full review of Sniper Elite 3 for Joaby's complete thoughts.
Post by Eorl @ 10:15am 05/07/14 | 1 Comments
Revealed early last month, The Witcher Adventure Game is a digital version of CD Projekt Red's tabletop board game headed to Mac, Windows PC, Android and iOS. The first wave of beta invites went out to those who pre-ordered The Witcher 3: Wild Hunt through GOG. Those interested in catching future waves can sign up at the GOG.com website.
"We're really eager to hear your feedback, as the closed beta of The Witcher Adventure Game also serves as the first test of the infrastructure and services of the upcoming GOG Galaxy — GOG.com's DRM-free online gaming platform," said Piotr Karwowski, VP of Online Technologies at GOG.
You can see a trailer for The Witcher Adventure Game below. Learn more about Geralt's upcoming adventures in our latest interview with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz.
Post by Eorl @ 10:09am 05/07/14 | 3 Comments
Transformers Universe has changed a bit since it was first announced in the summer of 2011. It was originally billed as an MMO but in February of this year Jagex declared it a "massively online tactical action game"—a MOTA. Now it seems to have done away with all pretense of differentiation entirely, describing the game in today's announcement as a "free, third-person MOBA."
Jagex CEO Mark Gerhard said in a statement that players racked up nearly two million victories during the closed beta. "Our beta community have been having enormous fun playing, as have we, often being schooled by them," he said. "Everyone has been absolutely fantastic throughout the closed beta and provided us with great feedback which we continue to implement into the game service through our weekly updates."
Cash prizes and "goody bags" will be awarded to players with the best "skill score" over the first weekend of the open beta, while those who refer the most "friends" to the game will be eligible to win separate prizes of up to $5000. To get in on the action, head over to the official website for more info.
Post by Eorl @ 04:27pm 04/07/14 | 0 Comments
“At its heart, Interstellar Marines is a Co-Op and Single-Player game, and we have been waiting a long time to be able to reveal our very first Co-Op experience to our players”, says Kim Haar Jørgensen, Creative Director of Interstellar Marines. “Our entire team is committed to delivering the most intense gameplay experience possible, so we can make this first Co-Op reveal something that immerses and impacts players. Immersion is something that many games strive for, but most fail to deliver, and as one of the central pillars of Interstellar Marines, we are going all-out to achieve that”, Kim continues.Players will be able to play the forthcoming update in up to 4-player Co-Op mode, or individually as a Single-Player mission. The developer has also released a handful of videos demonstrating the co-op gameplay in action, which you can view on their official YouTube page. The new major update is expected to arrive on Steam sometime during August.
“We want to ensure that when a player first tries the Co-Op experience, they do not know what to expect, or what’s going to come at them. It’s to keep this surprise that we’re holding back information on the actual gameplay - immersion is even greater if surprise is thrown in there as well!”
The Witcher 3 Game Director Konrad Tomaszkiewicz Talks Zones, Potions, Monsters, Horse Combat and More
Post by Steve Farrelly @ 04:24pm 04/07/14 | 0 Comments
"The monsters are there for that purpose, that you can always barter and try to defeat them," he explains about zone and monster replayabilty. "Because probably, toward the end of the game it will be hard to defeat them. Also, you’ve got many, many small encounters in the world, each based on small stories, and every story is quite interesting.
"We’ve really got a lot of them, and we wanted to make the world living; we want to give you the faith that these characters are really in the world and they have their goals to do, and you can hunt for them or not. It’s more story-driven, not generic quests like in other games."
The full interview talks more about combat, horseback combat, how the progression system works, dynamic outcomes based on small decisions, crafting story in an open-world and much more.
Click here for our full The Witcher 3: Wild Hunt Konrad Tomaszkiewicz interview.
Post by Eorl @ 03:42pm 04/07/14 | 0 Comments
A new profile page on the Dragon Age: Inquisition website reveals that while she was perhaps more keen on bard abilities in the past, stealthier skills may come to the fore in the next entry in the series. She has many names," it reads.
"Most know her as Sister Nightingale or the Left Hand of the Divine. To the rare friend, she is Leliana. They say she found faith amid darkness, and that her devotion to the Maker is matched only by her devotion to Divine Justinia V, a woman who is both mentor and savior. Those who have earned her loyalty know her as a steadfast ally. But enemies of the Divine know to fear her, for she is the shadow behind the Sunburst Throne—the one who watches and waits, who strikes when her mark is most vulnerable and least suspecting.”Leliana made her debut in BioWare's first Dragon Age title, Origins, however also took centre stage in Leliana's Song DLC. She later returned in Dragon Age 2, though wasn't available as a playable character.
Dragon Age: Inquisition is scheduled for launch on PC, PlayStation 3, PlayStation 4, Xbox One and Xbox 360 come October 9th.
Post by Eorl @ 03:14pm 04/07/14 | 2 Comments
The video takes a look at a number of new features the in-between title has to offer, including the game's handy anti-gravity double jumping that can be coupled with a powerful slam attack for massive damage. Jack also offers some pointers on upgrading the game's new characters and utilising their nifty new skills for various encounters. Oh yeah, and lasers.
Borderlands: The Pre-Sequel will be launching onto PC, PlayStation 3 and Xbox 360 come October 14th.
Post by Dan @ 11:49am 04/07/14 | 5 Comments
recent forum post, the Elder Scrolls Online developer Zenimax Online studios has signaled plans to adjust the pacing of the game's veteran level content, an area of the game that we found to be one of its most problematic aspects in our recent exploration of the MMO's end-game.
ZOS Community Manager Jessica Folsom hints at plans to make the veteran zones more solo-friendly, which can only really mean making enemies easier to kill or thinning out their numbers, but refrains from outlining exact measures:
One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.Responding to some followup questions from forum users, Folsom further hinted that experience gain changes are also planned, but that more will be explained in detail at the upcoming The Future of The Elder Scrolls Online panel at QuakeCon 2014 in a couple of weeks.
Post by Eorl @ 11:46am 04/07/14 | 0 Comments
The two best qualifying teams from North America, Europe, China, and Latin America (one from Brazil and one from Spanish-speaking South America), will battle for a base prize pool of $600,000 USD.
However, Hi-Rez Studios expects that number to drastically inflate, as the Smite community will be able to contribute to the World Championship prize pool by purchasing exclusive, to-be-announced in-game content. “As SMITE continues to grow, it is quickly becoming a leader in professional competitive gaming,” said Hi-Rez COO Todd Harris.
“With teams from North America, Asia, Europe and South America, this will be a truly global championship. We can’t wait to host the world’s best here in our hometown of Atlanta for this landmark event,” he said.
Regional qualifying matches will run throughout the year in the lead up to the World Championship, alongside Smite's various weekly tournaments.
Post by Eorl @ 11:27am 04/07/14 | 1 Comments
Riders of the Rustlands features five new achievements/trophies, 18 new Track Challenges, where each classic Trials track contains three Track Challenges. The 10 new tracks consist of six classic Trials tracks, two new Supercross tracks (local multiplayer), a new skill game called Laws of Motion and FMX track The Gauntlet. Dozens of new Editor Objects are also introduced with a steel pipe set, wooden ramp set and computer mainframes.
Riders of the Rustlands is the first part of the game's $20 six-part season pass, which will be released over the following year up to May 2015. The second content pack was also revealed, titled Empire of the Sky and slated for release this winter. It is set above the world where players can explore floating islands and take on some crazy jumps as per usual of the series.