beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Wednesday, 16 July 2014
Post by Eorl @ 09:39am 16/07/14 | 3 Comments
Klei Entertainment's sandbox top-down survival title Don't Starve will be getting its first big expansion on the PlayStation 4 come next week, the developer announced today.

Titled the Reign of Giants, the new expansion will not only add the rather obvious giant creatures to the game, but also include new characters, seasons, and biomes to explore plus an extra save slot. PC fans have already been enjoying the new content for the last few months, however PlayStation 4 fans will soon be seeing the action come July 23rd. PlayStation Vita followers can look forward to the expansion in the game's upcoming port.

The single-player DLC will be available at a price point of $5, though PlayStation Plus members get to chomp at a delicious 10 percent discount. AS for the multiplayer side of things, Klei also released some brand-new prototype footage of their co-op in action, which you can check out below. Be warned though, this is very early footage and Klei stresses that things will most certainly change.

Post by Eorl @ 09:18am 16/07/14 | 10 Comments
Mass Effect developer BioWare has issued a new survey for fans of the series, which asks for your input on what elements the next Mass Effect game should highlight.

The questionnaire, posted on Twitter by Mass Effect producer Michael Gamble, asks a variety of questions gauging just how much you know of the universe, and what you would like to see improved. Questions also include topics like story, exploration, combat or customisation possibilities, all of which BioWare eagerly want user input on.

If you feel like being the guinea pig, you can find the survey available over here. Hopefully we'll be hearing more about the fourth title in the series sometime soon.

In the meantime, why not look at the work we already did for BioWare in our very own feature looking at Mass Effect's future possibilities.
Post by Dan @ 08:53am 16/07/14 | 0 Comments
A week after 2K Games got in on the pay-what-you-want Humble Bundle action, offering the likes of The Darkness 2, The Bureau: XCOM Declassified, and the original BioShock for as little as a dollar, they've now sweetened the deal with a bunch of old XCOM games.

Customers that had already bought in above the average can now download DRM free, or redeem Steam keys for XCOM Apocalypse, Enforcer, Interceptor, Terror From the Deep and UFO Defense, and anyone else still has a chance to pick them up for cheap.

Head over to humblebundle.com for the goods.
Post by Dan @ 08:47am 16/07/14 | 0 Comments
Midna is probably still the most unsuspecting character from the Legend of Zelda cast to be included in Koei Tecmo's upcoming franchise mash-up, but Fi must be a close second.

Last seen as Link's assistant 2011's The Legend of Zelda: Skyward Sword, Fi is some manner of spirit or goddess that lives inside, or is the sword... or something like that. Apparently she has been woken up again for Hyrule Warriors, and by the looks of this trailer has a much more hands-on role in this game.

Hyrule Warriors is due exclusively on Wii U in Australia on September 20th, about a month after the game's local Japanese launch.

Post by Dan @ 08:20am 16/07/14 | 0 Comments
The hugely ambitious Star Citizen project has reportedly now passed the $48 million dollar milestone on its seemingly endless crowdfunding campaign. Impressively, it was less than a month ago that it hit $47 million, with the latest surge supposedly being driven by a surge of sales of the in-game Gladius ship and dogtags.

With eyes now toward the significant $50 million dollar mark, lead developer Cloud Imperium Games founder Chris Roberts has outlined the next stretch goal as alien languages:
As we promised last time, we’re going to return to our tradition of stretch goals that improve the core game. The ongoing funding keeps the project running on the scale it is today… but we’re also eager to find ways to improve what we’ve already planned. We’ve come up with one for the $50 million goal that we think will truly improve the immersion, and help make Star Citizen a living, breathing world:

Alien Languages – Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu. No universal translators, no garbled animal noises: Star Citizen’s aliens will be speaking their own authentic languages!
Star Citizen is currently playable in a pre-alpha state on PC, with the Arena Commander multiplayer offering having only been recently made available.
Post by Dan @ 07:58am 16/07/14 | 0 Comments
Destiny, the forthcoming persistent multiplayer shooter from Halo creators at Bungie, is gearing up to one of the year's biggest releases, so we're going to continue hearing a lot about it between now and September.

With the open beta test soon kicking off, the developers have released another new trailer discussing what players can expect in the new build.

Destiny's beta is scheduled to kick off on PlayStation 3 and 4 on July 18th, followed by Xbox One and 360 on July 24th, ahead of the game's full launch on September 9th 2014.

Tuesday, 15 July 2014
Post by Eorl @ 04:37pm 15/07/14 | 0 Comments
Sci-fi massively multiplayer ship simulator Elite: Dangerous may eventually be released on PlayStation 4 and Xbox One, studio head David Braben has revealed in a recent interview with Eurogamer.

Frontier raised more than £1.57 million ($2.69 million) on Kickstarter at the start of 2013 to fund the development of Mac and Windows PC versions of Elite: Dangerous. Currently, the studio is "very focused on delivering a great PC game," said Braben, adding, "We will then do the game on Mac and during that time we will be looking at other platforms as well."

Braben pointed out that Frontier has experience making games on Sony and Microsoft consoles — Elite: Dangerous is being made in the same engine that the studio used for the Xbox 360 and Xbox One title Zoo Tycoon — and then said, "We'd be stupid not to think about [console versions of Elite: Dangerous]." However, don't get your hopes up as Braben has given no official word on bringing the title to console platforms.

Elite: Dangerous is scheduled for release later this year, with Beta Phase 1 beginning on July 29th. Those interested can purchase the Standard Beta package at the reduced price of $75, which also includes future beta phases and the eventual release of the game.
Post by Eorl @ 03:59pm 15/07/14 | 0 Comments
Bohemia Interactive has today announced a new update for their realistic military sim ArmA 3 that will be adding in a variety of single-player and multiplayer training tactics, all aimed at helping new and old players adjust to the extreme needs of Arma 3.

Conveniently dubbed the "Bootcamp Update," the latest addition to the game delivers four new game modes: Single-player Bootcamp, Multiplayer Bootcamp, VR Training and Virtual Arsenal. The single-player bootcamp will function as the name suggests, inviting players to compete in computer-led tutorials of ArmA 3's various features, while its Multiplayer analogue allows experienced players to guide raw recruits through the rigors of virtual battle.

VR Training closely mimics actual gameplay, allowing players to practice their skills in a battlefield environment where they will not be penalized for mistakes. By contrast, the Virtual Arsenal is less a gameplay mode, and more an equipment viewer that allows players to outfit their in-game avatars and export the results to ArmA 3's scenarios.

To round off the Bootcamp update, Bohemia has also announced enhanced Steam Workshop support for ArmA 3. While players are currently able to download community-created scenarios, the update will allow fans to share "custom weapons, vehicles, gear and much more." For more on the patch, check out the trailer below or the official website.

Post by Eorl @ 01:29pm 15/07/14 | 4 Comments
World of Warcraft expansion Warlords of Draenor is set to introduce a number of changes to Blizzard's popular MMO, however one of the bigger changes will be the visual updates coming to each of the game's races, including the Male Draenei revealed today.

While not as large of a increase in visual fidelity that we've seen with past reveals thanks to coming in at a later stage to the game's traditional races, changes to Blizzard's Draenei will definitely be much appreciated by fans. In a new Artcraft post on Battle.net, art director Chris Robinson said the team added higher resolution textures and more polygons to “bump up his fidelity quite a bit, as well as improve how we convey emotion through a new animation rig."

World of Warcraft: Warlords of Draenor will be launching sometime before the end of the year on Windows and Mac.

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Post by Eorl @ 12:06pm 15/07/14 | 0 Comments
Local Australian developer Halfbrick has today announced that its previously iOS-only title Fish out of Water has swum out to the Android oceans.

Fish Out of Water gives players three throws in an attempt to skip, skim and swim their way across waves in search of higher scores and better performances. The one-touch game features a diverse cast of fish and other sea life, each with their own skills in navigating the dynamic waves and weather.

The game is currently available on both Google Play and the Amazon App Store, as well as the App Store for iPhone, iPad and iPod Touch.
Post by Steve Farrelly @ 11:12am 15/07/14 | 0 Comments
In an interview with AusGamers, legendary Platinum Games co-creator Atsushi Inaba spoke about developing Bayonetta 2 exclusively for Wii U.

In the interview he talks about challenges developing for Wii U, suggests Platinum may continue to make exclusive content for specific platforms, how working with Nintendo on a mature title fared and agreed that Bayonetta should be a playable character in Super Smash Bros.

"Honestly, my personal opinion, I would love to have Bayonetta in Super Smash Bros," Inaba enthused. "I’m waiting; and with Amiibo."

Click here for the full interview with Inaba-san of Platinum Games.
Post by Eorl @ 10:16am 15/07/14 | 0 Comments
After officially being confirmed for a current-gen and PC release way back at E3 2014, Rockstar's open-world sandbox title Grand Theft Auto V is still missing one key bit of information: the release date. Currently expected to launch sometime in America's "Autumn," we may be seeing it sooner thanks to a leaked release date.

PCGamer reports (via VG247) that an accidental listing by Danish retailer Coolshop has pointed to a November 14th release date for the PC version of Grand Theft Auto V. The date was quickly reverted when it was discovered, with the retailer pushing it back to the typical December 31st place-holder date.

VG247 has pointed out that the accidental leak may actually have some plausibility, with the November 14th date falling on the typical Friday launch of video games in Europe. Hopefully we won't have to wait too long though for the more official announcement from Rockstar.

Grand Theft Auto V will be coming to PC, PlayStation 4 and Xbox One. Miss the E3 2014 trailer? Catch it below to see just how improved the new-gen versions are.

Post by Dan @ 09:24am 15/07/14 | 2 Comments
According to a BBC report (thanks VG247), tech manufacturer Nvidia is readying a new device with in-home streaming capabilities similar to its portable Nvidia Shield device (and Steam's in-home Streaming functionality), that can connect to a desktop PC located elsewhere in your house to enable remote play on a TV screen.
The BBC understands the device will run PC titles via Nvidia's GeForce Experience system, which does require the PC to be fitted with one of Nvidia's more powerful graphics cards.

It will, however, be able to run Android games natively via Nvidia's new Tegra K1 chip.

The company recently showed off the mobile chip - which includes both an ARM-based central processing unit (CPU) and a 192-core GPU - at Google's I/O developers conference where it powered the graphics-intensive Unreal Engine 4 games software.
It's unclear whether this is the same device as the recently rumoured Nvidia Shield Tablet, but nothing we heard about that would rule that possibility out.
Post by Dan @ 09:15am 15/07/14 | 0 Comments
The Halo creators at Bungie are continuing and evolving their penchant for in-game stat tracking and account management for their upcoming new game Destiny, and the game will be launching with a mobile companion app on iOS and Android to help players interact with it all.

IGN sat down with Bungie's Chris Gossett for a walkthrough on the features of the app, and it actually looks pretty damn useful.
One of the focuses of the companion app is to highlight your character and progression throughout the game, and really celebrate the growth of your Guardian. The app features fully-realized 3D models of each one of your characters, which will change in real time as you equip them with new weapons and armor. What’s even more interesting is that the changes you make to your character in the app are instantly reflected on your character in the actual game itself.

Given the RPG nature of Destiny, the app is there to help you keep track of all of the statistics, progression, missions, and bounties of your characters. You can thumb through your inventory, check out which vendors are currently occupying the Tower, and explore Destiny’s lore through the Grimoire. Throughout Destiny, you’ll unlock cards that delve a bit deeper into characters, locations, and events from Bungie’s universe. The Grimoire is your gateway into fully unraveling Destiny’s world and story.
The free companion app is expected to be available on the iOS app store, Google Play (in addition to the same features being accessibly by web browser) when the open beta kicks off on PlayStation 3 and 4 on July 18th, followed by Xbox One and 360 on July 24th, ahead of the game's full launch on September 9th.

Post by Eorl @ 09:07am 15/07/14 | 0 Comments
Super Smash Bros. creator Masahiro Sakurai has today revealed three new playable characters from Nintendo's vast treasure trove of IPs, including the return of the classic Captain Falcon plus Fire Emblem: Awakening heroes Lucina and Robin.

The new Fire Emblem additions are the 10th and 11th new characters confirmed for the games and the 34th and 35th playable characters announced overall. Fire Emblem character Chrom is also in the new character trailer below, but it looks like he will just be an Assist Trophy. We're waiting for Nintendo to confirm.

Players can also choose between male and female variants of Robin, Fire Emblem: Awakening's player character, in a similar way to the game featuring versions of Wii Fit Trainer and the Animal Crossing Villager for both genders.

Smash Bros. series boss Masahiro Sakurai has also revealed through a Miiverse post that iconic Ubisoft character Rayman will be included as a trophy. It's the first time the series' trophy list has included a third-party character whose franchise isn't represented with a playable character.
"In order to make Rayman's trophy, we asked Ubisoft to share their references," he wrote. "We were expecting to receive 2D drawing references for Rayman, but to our surprise, they sent us data of a brand new 3D model that they rendered for this game!! And that was how this trophy was created. It takes a lot of work creating each model, so it's wonderful that the creators contributed their own efforts!!"
Super Smash Bros. for Wii U and 3DS will be out October this year. Nintendo are also planning to release new GameCube controllers themed specifically to the fighter, complete with an adapter for the Wii U.

Post by Dan @ 09:05am 15/07/14 | 0 Comments
Yesterday we had a brief tease, and as promised, today here is the full trailer for Battlefield 4's next downloadable content expansion, Dragon's Teeth.
Dragon’s Teeth drops players into four all-new maps that introduce unique environments and gameplay ranging from the bustling alleyways of Pearl Market to the floating restaurant in the middle of a lake in Sunken Dragon.

Dragon’s Teeth sees five new weapons making their Battlefield debut in addition to a new unlockable gadget, the Ballistic shield. Dragon’s Teeth also introduces a new game mode, Chain Link, a twist on the fan-favorite Conquest mode that sees squads battle to link capture points in order to achieve victory. Fans will also get ten new assignments with unique unlocks and a new Battle pickup in the R.A.W.R., a remote controlled ground vehicle armed to the teeth.
If you want to see more, then you're in luck as the developers at DICE LA also just live-streamed a bunch of gameplay on the official Battlefield Twitch channel and you can catch the recap right here which includes commentary on several maps and gameplay modes over the one hour streaming session.

Battlefield 4: Dragon's Teeth is due on July 15th for Battlefield 4 Premium owners on all platforms.

Post by Dan @ 08:53am 15/07/14 | 0 Comments
Ubisoft has sent along another new gameplay trailer for Assassin's Creed Unity, offering another taste of what to expect from the next addition to the popular open world series that takes the fight into the middle of the French Revolution.
Set amidst the chaos of 18th Century Paris, Arno, a young Master Assassin, will embark on an extraordinary journey to expose the true powers behind the French Revolution. His pursuit will throw him into the middle of a ruthless struggle for the fate of a nation and ultimately carve a new destiny for the people of France

Experience completely redesigned gameplay in Assassin's Creed Unity including a reinvented combat system, enhanced stealth techniques, and brand new parkour mechanics. Make History and leave your mark on the French Revolution.
Assassin's Creed: Unity is due on PC, Xbox One and PlayStaion 4 on October 28th 2014.

Monday, 14 July 2014
Post by Dan @ 03:37pm 14/07/14 | 5 Comments
Bandai Namco has officially announced Tekken 7, the next addition to its popular and long running fighting series. Tekken producer Katsuhiro Harada reportedly made the reveal live at the EVO 2014 fighting game tournament event. Via Polygon:
"The Tekken franchise is beloved and we couldn't be more excited to be working with the talented team at Bandai Namco," Taka Kawasaki, studio head at Epic Games Japan, said in a prepared statement. "This marriage is perfect — the most powerful engine in gaming along with one of the most enduring brands in fighting games. We have no doubt that these forces coming together will yield fantastic results."

"The power and flexibility means that we can focus our efforts on making Tekken 7 the best possible game without worrying about spending time creating a stand-alone graphic engine," said Katsuhiro Harada, Tekken series executive producer/game director at Bandai Namco, in a prepared statement. "With Unreal Engine 4, we could rapidly achieve visual quality expected on next-gen platform and go beyond it. Not only is Unreal Engine 4 powerful and easy to use, but it allows us to immediately bring Tekken 7 to any platform we desire."
Peculiarly, it seems that Tekken 7 wasn't the game that Harada-san had intended to reveal today, but moved the announcement forward after a leaked image appeared a few hours earlier.

VG247 notes that Harada has previously said he is working on multiple new projects, with another of those was intended to revealed instead, and explains that Harada-san supposedly hastily prepared the Tekken 7 trailer in his hotel room. Watch that one below.

Further details on Tekken 7 have been promised on July 25th at San Diego Comic Con.

Post by Dan @ 09:14am 14/07/14 | 4 Comments
Ahead of the upcoming beta test, Bungie has offered up a look at one of the maps that will be on show, with Lead Designer Lars Bakken taking IGN on a walking tour of "Blind Watch", an abandoned human civilization on Mars.

Blind Watch is reportedly a player versus player environment that will make up part of Destiny's Crucible mode, and as you'd expect from a Mars base, it's very orange. Check it out below.

The Destiny Beta is due to kick off on PlayStation 3 and 4 on July 18th, followed by Xbox One and 360 on July 24th, ahead of the game's full launch on September 9th.

Post by Dan @ 09:04am 14/07/14 | 2 Comments
As expected from the 'part one' references to the previous video, BioWare has now released a second extended gameplay trailer for Dragon Age: Origin.

As with the first part, the latest video also covers content shown to press behind closed doors at last months' E3 expo, but it's a different section of the game -- moving from the open outdoor forest environments into the interiors of Redcliffe Castle, narrated by BioWare Creative Director Mike Laidlaw.

Dragon Age: Inquisition is scheduled for launch on PC, PlayStation 3, PlayStation 4, Xbox One and Xbox 360 come October 9th.

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