shark week, all week
Depth is one of the best games you may have never heard of, and we've gone hands-on with it and had a chance to chat to the team behind it. Check out both features!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Tuesday, 22 July 2014
Post by Dan @ 09:02am 22/07/14 | 5 Comments
If you haven't gotten on the beta action for Ubisoft's open world mulitplayer racing game The Crew, then you can now watch this video to see what you'll be missing out on.

In the 7 minute walkthough video, Ubisoft Reflections Lead Mission Designer Serkan Hassan describes the various modes and interfaces in the current beta build of the game, showing more menus that actual racing, but offering a good idea on the customisation options and gameplay choices available.

The Crew PC closed beta kicks off today and is expected to run until July 25. Sign-ups are still open over at thecrewgame.com/beta.

November 11th 2014 is the scheduled release date for the retail game on PC, PlayStation 4 and Xbox One.

Post by trog @ 02:37am 22/07/14 | 15 Comments
The International - the epic Dota 2 competition where professional gamers flock around the world to compete for a $10 million prize pool - is just about to go into the Grand Finals:
Today we play the Grand Finals to decide who will win the Aegis and be crowned Champions.

It is ViCi Gaming vs Newbee.

At the end of Phase 2 (group stage) there could not have been two teams further apart. VG had dominated the entire set of round robin matches ending on top of the standings with a 12-3 record. Newbee on the other hand, squeaked in with a 7-8 record that forced a three way TieBreaker.

ViCi’s record gave them an instant trip to the Main Event. Newbee’s record gave them the longest road to the main event but that trip forged the team into something new. They no longer struggled, but dominated matches and now enter today from the Upper Bracket and VG comes from the Lower Bracket.
If you have Dota 2 you can watch the finals in-game (highly recommended) or you can watch all the games live on the Dota website. The pre-game is happening right now with some analysis and commentary.

The KeyArena - 17,000 capacity - is full of screaming Dota fans. It has been fascinating watching this competition and knowing the next few games are going to lead to one team taking home several million dollars is pretty incredible.
Monday, 21 July 2014
Post by Dan @ 10:07am 21/07/14 | 0 Comments
Zenimax Online Studios hosted a two hour panel at the annual Quakecon event in Dallas Texas over the weekeend, where several developers of the recently launched MMORPG The Elder Scrolls Online took the stage to discuss their future plans for the game.

Not just a pie-in-the-sky wishlist, the almost two hour presentation was actually filled with in-game footage and stills of work-in-progress implmentations from a wide assortment of new content and features that are in active development.

Those with a keen interest in the game will want to watch the full presentation which was recorded from Bethesda's live stream of the event on Twitch. The publisher recorded the full day's feed in a single dump, so you can find The Future of the Elder Scrolls Online presentation here by skipping to the 5 hours 15 minute mark.

For anyone with more of a passing interest, MMO-centric blog and online resource dulfy.net has done a stellar job at breaking it all down, with a detailed summary of all of the key points and cut video clips of most of the new content and features shown, including:There's a whole lore more info in the full presentation, including the incredibly promising Spellcrafting system, so be sure to check it all out.

No real timeframes were offered for any of the new additions and some are certainly looking much further away than others, but the developer has been reasonably timely with the game's first few post-launch content updates, so some of these might not be too distant.
Post by Dan @ 09:26am 21/07/14 | 3 Comments
Reaching out to rhythm game fans by way of its official newsletter, Rock Band and Dance Central developer Harmonix looks to be feeling out interest in a wider return to the Rock Band franchise with an online survey full of suggestive questions.

The survey quizzes users on their rhythm game habits, asking how many "functional" plastic instruments they still have left, and what platforms they did most of their virtual rocking out on, before bluntly asking whether they would prefer more DLC or ports of previous games from newer consoles, or a new game entirely.
Post by Dan @ 09:11am 21/07/14 | 0 Comments
Nvidia hasn't actually confirmed its existence yet, but if rumours are true, the graphics manufacturer will be launching the Nvidia Shield Tablet -- a gaming-focused tablet device with a wireless controller -- in North America on July 29th 2014.

Nvidia is currently teasing a big reveal with a countdown timer that expires in a little over a day and a surprisingly in-depth text-base adventure game called Ultimate Quest, but its big surprise looks to have been preempted by some leaked promotional materials that appears to confirm a lot of what we have previously heard about a Shield Tablet.

Tech blog Videocardz.com (thanks Forbes) has 10 promotional images that include photos of the alleged device from many angles and full hardware specifications that describe a Tegra K1 powered Android tablet with a 8" 1920x1200 display, front and rear facing cameras, an accompanying stylus and a 16GB storage Wi-fi only variant, or a 32GB model that includes LTE mobile connectivity.

Unlike Nvidia's original Shield Portable, which had a built in controller attached to it, the Shield Tablet's controller is sold separately, with the promo material touting its latency and bandwidth advantages over traditional bluetooth controllers. Previous rumours suggested that the device would play native Android games, but like the original Shield, be able to wirelessly stream PC games from a desktop computer with a Nvidia graphics card.

Check out the full gallery of images over at videocardz.com.

Post by Dan @ 08:33am 21/07/14 | 0 Comments
EA has published a new promotional video for The Sims 4, the upcoming new addition to the popular society sandbox series.

If you're in any way interested in a new Sims game, this is the kind of video you want to watch as it offers an extended walkthrough of actual gameplay, driven and narrated by two of the game's producers, Ryan Vaughan and Graham Nardone.

Ryan and Graham demonstrate the game's character creation, a wide assortment of interactions and the new building and environment constructions mechanics, and wind up with a new way your sims can die in this outing: of laughter.

The Sims 4 is due on PC and Mac on September 4th 2014.

Saturday, 19 July 2014
Post by Eorl @ 12:25pm 19/07/14 | 13 Comments
Continuing on from The Elder Scrolls Online's subscriber count, BioWare's own Star Wars-themed MMO The Old Republic is continuing to push for even more revenue thanks to its free-to-play move last year, having generated a whopping $165 million in 2013 according to research group SuperData.

The new report on all things MMO also points to Blizzard's World of Warcraft as a continued success, topping the market with a crazy total of $1 billion in revenue last year and a market percentage of 36 overall. Second place was offered to NCSoft's first game in the Lineage series at a reasonable $235 million in revenue. From there it moves down to TERA: Online ($236M) as third place, Star Wars as fourth and Lord of the Rings Online ($104M) as fifth.

Looking at the top 10 chart, one thing that pops to mind is the continued success of the free-to-play market, with only two MMOs utilising the age-old subscription model - World of Warcraft and space sim EVE Online.

Overall, revenue from subscriptions has dropped every year since 2010 - from 30.6 million subscribers to 23.4 million subscribers this year, according to SuperData. According to SuperData, the amount of revenue generated from in-game transactions has almost doubled in the last five years, from 14 percent to 27 percent.
Post by Eorl @ 12:16pm 19/07/14 | 0 Comments
Marked for Death, the latest multiplayer mode for Titanfall that was shown off by developer Respawn Entertainment at E3 this year, will be arriving on the Xbox 360 come July 21st, according to a tweet from the game's official Twitter account.

Released last month for PC and Xbox One, the game's fourth update will bring the much-requested Featured Game Modes playlist to the competitive mech shooter. Each multiplayer mode will be available only for a short time, beginning with Marked for Death - a mode where a player on each team gets a death mark - and then followed by Wingman and Last Titan Standing.

The update will also add 14 new burn cards, all focused on amping up your Titan weapons and abilities, plus new Titan OS voices and Titan insignias. For more on the update, you can check out the game's official site.
Post by Eorl @ 11:38am 19/07/14 | 0 Comments
Korea's Game Rating Board (via Joystiq) has issued two new rating for a PlayStation 4 and PlayStation Vita version of the once PlayStation 3 exclusive title The Unfinished Swan, suggesting it could be aiming for a cross-platform release.

Currently available exclusively for the PlayStation 3, The Unfinished Swan is a (mostly) monochromatic adventure game in which players splatter their solid-white surroundings with black paint in order to reveal environmental clues and hidden passages.

AusGamers awarded the game a solid 8 out of 10 in our review, noting that "The Unfinished Swan is entirely satisfied with being extremely interesting and lovely, rather than being the sort of larger, more crucial experience it occasionally seems like it might turn into."

Publisher Sony nor developer Giant Sparrow has yet commented on the new ratings, though we can probably expect the news at this year's GamesCom starting early August.
Post by Eorl @ 10:39am 19/07/14 | 1 Comments
Zenimax Online has been rather quiet when it comes to the topic of subscriptions numbers for their online Elder Scrolls, having so far given no indication on the level since its launch earlier this year. According to a new report from SuperData Research (via GamesIndustry International), that number is sitting on the rough line of 772,374 since June.

The data doesn't explicitly state where the figures have come from, however SuperData's MMO earnings are compiled from "the monthly spending of 36.9 million digital gamers, worldwide, collected from developers, publishers, and payment service providers." We presume the numbers have come from the same source.

As stated above, both developer Zenimax Online and publisher Bethesda have declined to release sales since its April launch. Due to ZeniMax Media being a privately held company, the data isn't required to be released which has made things far more difficult in figuring out player numbers. In today's gaming age though, especially on the MMO front, if your numbers are high you usually want to shout them from the rooftops.

So far only the PC version of The Elder Scrolls Online is available to subscribers, with the PlayStation 4 and Xbox One version to follow at some point in the future. The console games were originally delayed in May for six months, putting it at a rough ballpark release on November.

We recently took a look at The Elder Scrolls Online post-launch, and just what it has to offer in terms of end-game content and its possible future. What are your thoughts on The Elder Scrolls Online? Could it become a free-to-play title soon? Let us know in the comments!
Friday, 18 July 2014
Post by Eorl @ 04:43pm 18/07/14 | 5 Comments
It may come as a surprise to many, but Australia - in particular the sunny state Queensland - has come into the news lately thanks to the recent story of young cybercriminal Shane Duffy. A homeschooled 21-year-old with Asperger Syndrome, Duffy was suspected of a long series of hacks on Riot's multiplayer battle arena online game League of Legends, before he was arrested in March of 2013 by Australia's cybercrime unit.

Daily Dot recounts the story of just how Duffy was able to pull off such a feat, which all began back in 2012. Hackers gained access to more than 120,000 transaction records, which included encrypted credit and debit cards. Almost a year later, the company's North American servers were accessed by an unknown party. At the time, Riot said no billing information had been stolen.

Going by the online name of "Jason," Duffy was able to hack into several high profile League of Legends players in 2013, who found themselves kicked out of their account. According to Duffy, this was achieved thanks in part to a bruteforce attack on a senior staff member at Riot. The employee did not change their password, and Duffy was able to drop in backdoor software that provided ongoing access to Riot's servers.

Thanks to his new-found access of more than 24.5 million accounts, "Jason" set up a new website called LoLip-op.com that would knock players out of their game, if paid for. Daily Dot reports that Duffy was making more than $1,000 a day thanks to his new found techniques, which would use denial-of-service attacks to help paying players win games for them.

For more on Duffy's case, check out the full story over at Daily Dot. His trial is expected to begin on July 24th, where he will be charged with hacking and five counts of fraud.
Post by Eorl @ 04:30pm 18/07/14 | 3 Comments
A new three-part campaign is headed to the x-ray filled long-range shooter Sniper Elite 3, tasking players with the mission to save Britain's legendary wartime prime minister Winston Churchill.

Part One: In Shadows is available to download from Steam right now priced $6.99. A console release for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One will follow shortly according to developer Rebellion.

The DLC campaign will take place initially in the dusty outcrops of Egypt, upon moving into various North African environments to ensure Churchill's survival. Initially available as a single-player campaign, co-op support will be added at a later date Rebellion confirmed. The second and third parts will launch later in the year.

Post by Dan @ 02:42pm 18/07/14 | 19 Comments
Following up on the details we gleamed from Twitter accounts of those present at today's DOOM reveal at Quakecon 2014, we now have a first hand report on the event from our own man on the ground.

One of AusGamers resident PC shooter aficionados, Nathan "nachosjustice" Lawrence is currently kicking on at QuakeCon 2014, and was suitably impressed by the fifteen minutes of DOOM that the crowd at the Hilton Anatole in Dallas, Texas were treated to earlier today.
While the live demo didn’t offer anything particularly novel to the FPS genre, it was refreshing to see Doom steer away from the faux-survival-horror gameplay of Doom 3 and back towards what made it feel awesome to play shooters back in the ’90s. If you’re a fan of the original games or old-school shooter mechanics, the first-look at Doom absolutely ticks the right boxes.
Find out all his thoughts in this in-depth hands-off preview writeup.
Post by Eorl @ 11:06am 18/07/14 | 1 Comments
Publisher Bethesda Softworks has today announced at the annual QuakeCon that survival horror fans won't have to wait as long as expected when it comes to The Evil Within, with the publisher announcing the game's launch will be pushed forward a week to October 14th.

Earlier this year, Bethesda pushed The Evil Within back from its original August launch date and announced a release date of October 21st. Today, Bethesda's Pete Hines said the game will be ready ahead of previous expectations.

"Shinji [Mikami] asked us for a little extra time with the game, but we're really happy with it," Hines said. "It's ready a week early, so we're releasing it a week early."

The Evil Within will be available for PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360. For more on The Evil Within, check out our recent interview with survival-horror grandaddy Shini Mikami himself.
Post by Dan @ 10:50am 18/07/14 | 6 Comments
Bethesda and id Software publicy revealed the first look at the new DOOM game today, however the first glimpse of the game was as expected, only shown to attendees present at the Quakecon 2014 event in Dallas, Texas.

The publisher has informed us that no media assets for DOOM will be publicly released during Quakecon, so we can't show you anything new yet ourselves, but as Quakecon is a public event, there were obviously plenty of people in attendance to tell us what they saw.

Between the Twitter accounts of PCGamer, and well known industry figures Dave Oshry and Geoff Keighley we can paint a pretty good picture of the reveal demonstration.

Here's some of the key points derived from these various reports of the Quakecon live demo, which was hosted by executive producer Marty Stratton who started off by explaining that "The game is called Doom, not Doom 4. It's an origin game, reimagining everything about the originals":
  • PC, Xbox One and PlayStation 4 confirmed, with 1080p 60FPS targetted on all platforms.
  • It is built on the id Tech 6 engine, a new iteration of id Software's impressive tech.
  • Levels demonstrated were set in a research facility on Mars, true to Doom's heritage.
  • Shotgun, Plasma Rifle, Rocket Launcher and Chainsaw were present, with procedural/dynamic damage on enemies.
  • A wheel interface was used to switch between the multitude of weapons.
  • "Its not about taking cover and letting your health regenerate", armour and health pickups were shown dropping from vanquished enemies.
  • Focus was very much on combat with a fast movement pace.
  • Coloured keys and doors were mentioned, and a dead character's arm was ripped off to use a palm scanner.
  • Enemies noticed include undead marines, imps, revenants, two barons of hell, a Mancubus and pinky demons, Oshry described "whole rooms of demons".
  • Double jumping was noted, with a "light parkour" element", and some gory finishing moves.
  • Oshry, who was instrumental in the recent remake of Rise of the Triad described the Doom demo as "slower for sure" than the original games, but noted that "Our ROTT was a straight 90s remake. This is definitely more evolved but still faithful".
  • Only single-player content was shown, with mention that they will "talk about the fast paced competitive multiplayer later".
Bethesda has said that it will "have plenty more to show everyone next year", but hopefully we don't have to wait that long to get our own look at the footage shown today. For the time being, we only have this old teaser trailer.

Post by Eorl @ 10:36am 18/07/14 | 0 Comments
Hardware for the US NPD results has revealed a large 106 percent increases year-over-year thanks in part to the continued success of Sony's PlayStation 4 plus both Watch Dogs and Mario Kart 8 topping software charts.

According the NPD Group (via Games Industry), total industry sales for the month of June are up 24 percent to $736.4 million, while hardware climbed the incredible 106 percent marker to $292.7 million. “The 106 percent increase in hardware sales (vs. June 2013) was lifted entirely by console hardware sales, which were up by over 200 percent. The strong sales performance of console hardware helped to offset the declines seen in portable hardware,” said NPD analyst Liam Callahan.

Callahan continued, stating that the combined sales of both the PlayStation 4 and Xbox One are over 80 percent higher than the combined sales of last-gens PlayStation 3 and Xbox 360. The high sales continue to prove the strength of the start of this new console generation, with more consumers jumping on board each and every day.

Software meanwhile dipped three percent to $286.8 million, with accessories falling flat at $156.9 million. The PlayStation 4 also continues to thrive as America's number one console, topping the hardware charts while Mario Kart 8 has done exceptionally well for a game only available to one console, taking number two spot.
Post by Eorl @ 10:11am 18/07/14 | 0 Comments
Sold Out Sales & Marketing Ltd. announced today a collector’s edition for indie turn-based strategy game The Banner Saga.

This is the game’s first physical release and will include its official soundtrack, as well as an add-on called the “Insane Viking Pack” – something previously offered as a preorder bonus, but now exclusively available through this collector’s edition.

“This is the definitive version of the game,” says James Cato, Sales Director of Sold Out Sales. “We’ve worked really closely with Stoic to create a pack which does their stunning game justice – we know it’ll go down well with fans new and old alike.”

The Banner Saga: The Collector’s Edition will release on PC on July 25th for £19.99 British Pounds – roughly $36 AUD.
Post by Eorl @ 09:54am 18/07/14 | 0 Comments
Blizzard has today announced that its first major expansion for popular free-to-play digital card game Hearthstone: Heroes of Warcraft will be arriving next week.

The single-player orientated expansion Curse of Naxxramas will be opening its first "wing" come July 22nd. The wing will be available completely free to those who log in during the game's month-long launch event. Each of the next four wings will open on a weekly basis, going at a cost of $6.99 per wing or 700 in-game gold.

Curse of Naxxramas will pit players against AI-controlled bosses as they overcome the challenging nature of the original World of Warcraft raid. Overcoming these enemies will unlock 30 new cards that players can then use in the more traditional multiplayer scenario. For more on the Naxxramas pricing, check out our previous post detailing all the various way to gain access.
Post by Dan @ 09:32am 18/07/14 | 0 Comments
According to a report on tech blog Recode (by way of The Verge), Xbox Entertainment Studios -- the department that had been developing TV content for online streaming on Xbox platforms -- is due to shutdown only a little over a year after it was first introduced to the world at E3 2013.
Xbox Entertainment Studios fit with Microsoft’s plan to dominate the living room through its game console. But the unit has struggled to deliver on its promise.

Sources paint a picture of a disorganized studio that struggled to close deals and lacked a fully fleshed-out business model. This inability to execute has turned off potential studio partners, they say, complicating the process of securing premium content.
The Verge follows up the article with an internal memo allegedly from Microsoft Studios head Phil Spencer, that explains that the department will be gradually wound down, but that projects such as the Stephen Speilberg produced Halo TV series will still be completed.
I am pleased that Nancy, Jordan and members of the XES team remain committed to new, original programming already in production like the upcoming documentary series ‘Signal to Noise’ whose first installment takes on the rise and fall of gaming icon Atari and of course, the upcoming game franchise series ‘Halo: Nightfall,’ and the ‘Halo’ Television series which will continue as planned with 343 Industries. Xbox will continue to support and deliver interactive sports content like ‘NFL on Xbox,’ and we will continue to enhance our entertainment offering on console by innovating the TV experience through the monthly console updates.
The development goes some way to explain why almost all mention of TV content had been completely absent from Microsoft's E3 2014 media briefing.
Post by Eorl @ 09:29am 18/07/14 | 10 Comments
Microsoft has announced that it will be cutting 18,000 jobs from across a number of its various divisions, with CEO Satya Nadella confirming in an email to employees just where these cuts will be seen.

According to the email (via Polygon), a majority of the 18,000 cuts will be seen in the Nokia Devices and Services division, a company that Microsoft only recently acquired late last year in September. "The first step to building the right organization for our ambitions is to realign our workforce," Nadella wrote.
"With this in mind, we will begin to reduce the size of our overall workforce by up to 18,000 jobs in the next year. Of that total, our work toward synergies and strategic alignment on Nokia Devices and Services is expected to account for about 12,500 jobs, comprising both professional and factory workers. We are moving now to start reducing the first 13,000 positions, and the vast majority of employees whose jobs will be eliminated will be notified over the next six months."
While it's obvious that a number of employees are going to be losing their jobs over the next year, Nadella notes that the restructure will create other jobs. Microsoft will offer severance packages to those affected, and will also help with job transitions where needed.

Nadella, who was named CEO of Microsoft only in February of this year, noted that the changes are designed to "simplify the way we work to drive greater accountability" and allow Microsoft to be more agile. The changes will include some organisational flattening, will eliminate the layers that Microsoft has grown over the years, and foster greater teamwork, according to the CEO.
1 2 ... 4 5 6 7 8 ... 49 50
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks