Post by Dan @ 04:50pm 25/11/13 | 0 Comments
Post by Steve Farrelly @ 03:53pm 25/11/13 | 1 Comments
We sat down with friend of the site and Hearthstone producer Hamilton Chu, to talk about how much of their game has changed since inception, and even our last chat with him out at Gamescom, in the lead up to the game's public beta offering.
Click here for our full Hearthstone interview.
Post by Dan @ 12:07pm 25/11/13 | 14 Comments
passes the US$29 million-dollars-raised mark, the Cloud Imperium Games team has committed another chunk of that funding to its narrative-driven single-player component, Squadron 42.
Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we’re going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you’ve seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity.Cloud Imperium Games was founded by Chris Roberts just prior to launching the initial crowdfunding campaign for Star Citizen, with offices in both Los Angeles and Austin, and has since also expanded to Robert's home town of Manchester, England, with a new team led by his veteran game developer brother Erin Roberts.
A new video goes behind the scenes at the Manchester studio, with the Cloud Imperium Games team that will be primarily working on the Squadron 42 single-player game --affectionately referred to as Foundry 42, and counting several veterans of the likes of Wing Commander, Privateer 2 and Starlancer among its ranks.
Speaking on the single-player component, Chris Roberts encouragingly notes: "Squadron 42 is going to be what I would be making a next-gen Wing Commander as, so it should be --just buy itself-- as good as any $60 retail AAA console game, then you're going to have the whole Star Citizen Universe on top of it". Watch the clip below.
Post by Steve Farrelly @ 11:56am 25/11/13 | 4 Comments
But while the game itself can be said to channel elements of DICE's Mirror's Edge and Techland's own Dead Island series because of a number of base elements pulled from each respective title, Smektala isn't a fan of the comparisons, explaining that there's a lot more to the systems they've implemented in their game, and goes so far as to reign in what Mirror's Edge actually was over his forthcoming Dying Light.
"I think it’s a lazy thing to say," the producer asserts. "If you look at the game, it has zombies in it and it’s melee-based, so it is Dead Island, then you look at it again and see that the motion has that free-running aspect to it, so it is Mirror’s Edge.
"Of course, that description is ok, and covers the basics of Dying Light, but I don’t personally really like that description because it’s just a very small part of the picture that we’re trying to paint here... Mirror’s Edge really was a game that opened a lot of eyes, but even though it looked like it was set in an open-world, it was a corridor game with only a few objects that you could interact with. With the current demo of Dying Light, and how the whole game plays right now -- I’m pretty happy with how it plays -- you’re really not limited. You can think of any way to get around the environment and you can use that way, if it looks like it’s realistic for you to go there."
Our full interview covers off a lot more including co-op, their new engine, systems and much, much more. Click here for our Dying Light developer interview.
Post by Dan @ 10:49am 25/11/13 | 10 Comments
been cancelled, but the studio remains committed to developing the game.
Although our Kickstarter campaign has attracted tremendous enthusiasm, during the last couple of weeks it’s become obvious that we are not going to meet our goal. Because of this we have decided concentrate on our efforts on the pre-order campaign.Bugbear had already been taking direct pre-orders on an official website prior to the Kickstarter attempt, and has now made a sneak-peak build of the game available to anyone that buys in.
As a thank-you to our faithful fans, we have decided to release a PLAYABLE technology sneak peek, and it’s available RIGHT NOW to all our pre-order supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. The best thing about it is that you will get a chance to have fun and wreak havoc with an amazing 24 cars!Early footage of the game was released last week, watch it below.
Post by Dan @ 10:18am 25/11/13 | 0 Comments
An Associated Press article (thanks Gamespot) explains that "about two dozen" parties, that include "some well-known industry figures" are interested in bidding for both the whole lot, or piecemeal parts of the IP and assets that include the Kingdoms of Amalur franchise, as well as a "range of in-house technologies", and the rights to Big Huge Games titles Rise of Nations and Rise of Legends.
An spokesman executive at the firm organising the auction suggested that it was unlikely that whoever picks up the Copernicus assets would be interested in the high costs of finishing the game, but that bits and pieces of it could still be put to use in another game.
The Auction is scheduled for December 11 2013, so depending on who the victorious buyers end up being, we'll likely know who ends up with what before Christmas.
Post by Eorl @ 12:01pm 23/11/13 | 0 Comments
"We're still making some final tweaks to ensure the experience is butter-smooth for you ahead of the PS4 launch next Friday," said Sony. To help ease the pain Sony has also revealed a new video showing exactly what we'll be able to do come November 29th with the app.
The new app will allow you to "keep connected to your gaming friends and the games you love to play. Push games from PlayStation Store to your PS4 system and be ready to game at home." The app will also link directly to your console, allowing for second-screen functionality, and letting you use the your mobile device's keyboard to more conveniently type into text fields within the PlayStation 4's user interface. Check it out below.
Post by Eorl @ 11:50am 23/11/13 | 3 Comments
Taking place live in New York City during the early hours of the morning tomorrow, eight of the world's greatest StarCraft 2 players have been invited to compete in Red Bull's Battle Ground championship, where they will compete against each other for the top spot and for that quite nice cash prize. The contestants include: Jang "MC" Min Chul, Choi "Bomber" Ji Sung, Jens "Snute" Aasgaard, Jo "Golden" Myeong Hwan, Ko "HyuN" Seok Hyun, Sasha "Scarlett" Hostyn, Won "PartinG" Lee Sak and Kim "sOs" Yoo Jin.
You can find the livestream embedded below or through the official Twitch stream over here, and the full list of players here. The championship will begin at 4AM AEST on November 24th, and will be taking place at the Hammerstein Ballroom in New York City.
Post by Eorl @ 11:22am 23/11/13 | 0 Comments
In a new post on their Xbox Wire website, Microsoft has confirmed that not only will we be seeing the largely hyped Titanfall from Respawn Entertainment but Insomniac Games' Sunset Overdrive will also be seeing a 2014 release.
Xbox One also brings you the best exclusive games lineup that won 111 awards at E3, the top industry trade show, including “Forza Motorsport 5,” “Dead Rising 3,” “Ryse: Son of Rome,” “Killer Instinct” and “Zoo Tycoon.” In addition, popular third-party blockbusters will be available on Xbox One with early exclusivity for downloadable content in “Call of Duty: Ghosts,” “FIFA 14,” “Battlefield 4” and more. Expect more huge launches as well, with the release of next-generation experiences, such as “Titanfall,” “Project Spark” and “Sunset Overdrive” in 2014. Read more about our Xbox One launch titles here.Revealed at this year's E3, the high-octane over-the-top mutant/zombie shooter with a more cooperative focus has been kept in the shadows by Insomniac, with little information revealed as to what we can expect from the title. Check out the E3 trailer below and hopefully we'll hear more on it come next year.
Post by Eorl @ 11:02am 23/11/13 | 0 Comments
While we may have already known that such characters would be making their way to the virtual world of Disney, the developer had yet to put a solid date on the lineup, opting for a vague "holiday 2013" period. Disney has now revealed when players will be able to get their hands on the figurines and new power discs, and they've released a slew of new videos as well.
Among the exciting new character additions to the game's signature Toy Box mode are Rapunzel (from "Tangled"), Wreck-It Ralph and Vanellope (from "Wreck-It Ralph") and Anna and Elsa (from the upcoming movie "Frozen") - all available come November 29th. Those looking to nab up the Frozen Toy Box Pack will also find two hexagonal power discs included to unlock some unique Toy Box items.
Alongside the new figurines Disney has also revealed that 20 new power discs have been released into the wild, all of which are available as of today. Check out the character montage below to see them in action.
Post by Eorl @ 10:50am 23/11/13 | 1 Comments
Battle.net Shop announced Blizzard. The new fluffy virtual additions come alongside the developer's continued efforts with the Make-A-Wish Foundation, with 50% of the purchase going to the charity.
In honor of the Alterac Brew Pup’s warm spirit, for every Alterac Brew Pup adopted from now until December 31, 2013 at 11:59 p.m. PST, 50% of the $10 USD purchase price will be donated to Make-A-Wish. Your support will help Make-A-Wish grant the wishes of children throughout the world with life-threatening medical conditions.You'll find yourself cooing over both the new Alterac Brew Pup and the Enchanted Fey Dragon mount, priced at $10 USD and $25 USD respectively. To help with the giving spirit Blizzard are also doing a deal whereby if you purchase both the Pup and the Fey Dragon together you'll not only save $5 USD, but you will also still donate $5 USD to the Make-A-Wish Foundation.
"Make an exotic and stylish statement whenever and wherever you fly with the Enchanted Fey Dragon mount. This mysterious and magical creature lives for excitement and has a zeal for adventure. True to its characteristic flair, the Enchanted Fey Dragon shifts its skin color on a whim, making big gatherings of these mystic beasts an awesome sight to behold."You can see both in action below.
Post by Dan @ 08:21am 23/11/13 | 19 Comments
The news comes not long after he was announced as the new Chief Technology Officer at virtual reality startup Oculus, which became the foundation of a new Dallas, Texas, office for that company. According to a brief acknowledgementon Twitter Carmack indicates that he had "wanted to remain a technical adviser for Id, but it just didn't work out".
GI International reports on an official statement from id Software Creative Director Tim Willits, regarding Johns departure:
"John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio," Willits said. "John's work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id's tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well."Since the company's 2009 acquisition by Zenimax Media, id Software has seen almost its entire old guard having moved on; with former CEO Todd Hollenshead having also stepped out earlier this year, Willits remains one of the only remaining staff from the Doom era.
id Software is known only to be working on Doom 4, which was announced prematurely all the way back in 2008 and has reportedly undergone at least one major restart since then.
Carmack has expressed a desire to continue his popular and highly technical keynote presentations at the annual QuakeCon festival, explaining that "If they don't want me to talk on stage at Quakecon next year, we'll just have to fill up the lobby like the old days"
Post by Eorl @ 04:31pm 22/11/13 | 147 Comments
We got our very own Stephen Farrelly to check out just what was on offer with the first next-gen console to land in Australia, and to see just where this brand new console fits into your gaming lifestyle.
At this point it’s very easy to recommend Xbox One. As an “All-In-One” unit, it actually delivers, and the OS and UI work like a breeze. It is pricey, and your Day-One patch is likely to be a big one to download, but if we learnt anything from last generation, it’s that the console experience is an ever-evolving one, but right out of the gate, Xbox One is excellent to use.Find out more on what Steve thought in our Xbox One hands-on review.
Post by Eorl @ 03:23pm 22/11/13 | 2 Comments
The update has also added in a new map for the Mann vs. Machine mode, taking us back to the Medic's vaguely European hometown of Rottenburg — a sprawling village famous for its centuries-old traditions of "1) chasing the next in the resident lineage of mad doctors out of town with torches and pitchforks whenever they swapped out too many super-charged baboon hearts, and 2) never having been attacked by an army of robots." How quaint.
Thanks to the upgrades that the Medic has received, players should find themselves able to fend off the pesky murdering robots using both the revive skill and the new shield boost, which will repel projectiles, electrocute robots, and shoot Mad Milk syringes.
Also included in the update is a new rendition of the Soldier's bazooka, which will now shoot faster rockets that temporarily stun any target they don't kill. Direct hits to a target increase splash damage radius to surrounding enemies.
For more on the two new updates check out the official splash page, or browse your eyes down below for Valve's much-loved animation work in 'Mann vs Machine: The Sound of Medicine'.
Post by Eorl @ 02:46pm 22/11/13 | 0 Comments
Powered by the advanced Frostbite 3 engine, Plants vs. Zombies: Garden Warfare features stunning, three-dimensional worlds, blooming with vibrant colors and unique landscapes. The game has more than 10 maps and three distinct modes including two 12v12 competitive multiplayer modes called Garden & Graveyards and Team Vanquish, and a four-player co-operative mode called Garden Ops.For those looking to grab it on the newly released Xbox One, you'll find two extra modes including local cooperative split screen and Boss Mode. With split screen, players can team up with a friend on the couch to fight against an endless horde of zombies. In Boss Mode, gamers can utilize their Kinect or a SmartGlass device in any of the other gameplay modes to support their teams. Players have a top-down view of the battlefield and can help out their teammates with intel, health drops, revive stations and explosive artillery strikes.
“Gamers across the world have fallen in love with the Plants vs. Zombies characters and now they’ll get to see them in an entirely new light,” said Brian Lindley, Producer on Plants vs. Zombies: Garden Warfare. “Plants vs. Zombies: Garden Warfare give the series’ fans and shooter players a fun, new experience that they’ll both enjoy as they blast, chomp and laugh their way through co-op and head-to-head online action.”
Plants vs. Zombies: Garden Warfare will be available for Xbox One and Xbox 360 on February 20th, with a PC version coming sometime later.
Post by Eorl @ 12:33pm 22/11/13 | 12 Comments
Since its reveal back in May of this year, the console has struggled with a number of battles including the consumer backlash when revealed that it would require an always-on Internet connection to function, checking in every 24 hours to update the console's library. Since E3 2013 the console has shifted and changed to what it is today, not requiring the Internet connection after the initial Day One update and also ditching the anti-used games approach.
To help celebrate the Xbox One's launch in Australia, Microsoft held some rather large public showcasings in Sydney to ensure everyone knew that the console was being launched midnight this morning. A 3D water projection took place on the harbour beneath the North pylon of the Sydney Harbour Bridge while the Sydney Tower switched off the Westfield sign for the evening and was transformed into a green beacon, its top doubling as the Southern Hemisphere’s largest countdown clock as midnight approached.
If that wasn't enough Sydney's Luna Park was also transformed into the official launch party for the Xbox One, donning the green and hosting a live performance by The Presets. You can find a glimpse of the Sydney Tower and 3D water projection here and here.
For those who have picked up a console, let us know in the comments your thoughts so far and what games you've been playing as well.
Post by Eorl @ 11:52am 22/11/13 | 2 Comments
Q&A yesterday, Valve has unveiled a more detailed explanation into just how their in-home streaming service will work on the brand-new SteamOS. While we may not be able to utilise the full catalogue of games simply by installing the linux-based SteamOS, Valve's in-home streaming is here to help take the brunt of the work.
"Any two computers in a home can be used to stream a gameplay session and this can enable playing games on systems that would not traditionally be able to run those games," Valve write. "For example, a Windows only game could be streamed from a Windows PC to a Steam Machine running Linux in the living room. A graphically intensive game could be streamed from a beefy gaming rig in the office to your low powered laptop that you are using in bed. You could even start a game on one computer and move to a more comfortable location and continue playing it there." The second computer is used purely to receive audio and video signal, and send controller inputs."
A clean and easy-to-understand diagram was also provided by Valve which you can find over at the In-home Streaming Announcements page, which also includes a far more in-depth technical discussion. The streaming beta has also begun its first wave of invites to those lucky enough. If you haven't yet you can still sign-up to the Steam Community Group for your chance at being picked in the expanded selection.
Post by Eorl @ 11:28am 22/11/13 | 0 Comments
In Magicka: Wizard Wars, two teams of four wizards each can go head-to-head in intense player-versus-player (PvP) action, utilizing the celebrated spellcasting system of Magicka, combining elements to generate spellbinding results. In true Magicka fashion, friendly fire is always on, and dozens of spell combinations are possible, with victory going to the wizards who are slightly less antagonistic towards their allies. With short battles, skill-based spellcasting, and plenty of humor, Magicka: Wizard Wars presents a new way to experience the chaos of Magicka with friends and foes alike.Paradox has also revealed that their magical leaderboards that track just how many times you've set a friend on fire are also live for each new region. "These new leaderboards and servers will allow for a more global player-base for Wizard Wars, a game that speaks the truly international language of misdirected fireballs," says Paradox.
If you have no clue what exactly Magicka: Wizard Wars is, check out the latest gameplay trailer below for all the know-how.
Post by Dan @ 10:38am 22/11/13 | 0 Comments
IGN is reporting that "multiple reliable sources" that the studio is working on the popular Game of Thrones fantasy license, the IP recently popularlised by the hugely successful HBO TV series, itself based on The Song of Ice and Fire series of novels from author George R. R. Martin.
IGN's info offering ends there however, with no indication on whether the game is expected to follow already familiar characters and storylines from the franchise, or go it's own way. It also doesn't even confirm that it will be the same kind of story-driven adventure game that Telltale has become known for, although we'd be pretty surprised if it wasn't.
Post by Eorl @ 10:26am 22/11/13 | 0 Comments
The feature was first announced earlier this month, revealing a partnership between Twitch and Mojang to allow livestream broadcasting. The update has now gone live and is available to those on Windows (XP or higher required) and Mac OS X Lion (10.7).
Mojang revealed in a new update on their blog that functionality will need to be setup first, requiring you to visit your Mojang account settings and link a Twitch account to your Mojang account. Once that's done all you need to do is jump in-game, enable the broadcasting in the options menu and hit F6 while playing to record.
Alongside the Twitch integration the new patch has also brought a number of bug fixes and changes, which you can view alongside the instructions for Twitch in their new blog post.