Post by Dan @ 03:04pm 25/02/14 | 10 Comments
Prior to his role as Nokia CEO leading up to the Finnish phone manufacturer's sale, Elop had been the head of Microsoft's Office division leading up to the launch of the 2010 Microsoft Office suite. The executive had been considered a contender to replace outgoing Steve Balmer as Microsoft CEO, but was passed over by fellow Microsoft veteran Satya Nadella.
The move will see former Devices and Studios head Julie Larson-Green transition to a new role as Chief Experience Officer My Life & Work team in the Applications and Services division, with the transition expected to occur once Microsoft's purchase of Nokia is finalised and Elop becomes a Microsoft employee once again.
Notably, In the lead up to Microsoft's CEO decision, It was widely reported that Elop had been pitching the idea of selling off non-critical elements such as the Xbox business to improve the company's focus, which as Games Industry International points out is rather ironic now that he's being awarded the responsibility of the division.
Post by Eorl @ 03:03pm 25/02/14 | 0 Comments
Capcom hasn't revealed any information on what or who exactly the Chaos Rising DLC will revolve around, though going by the motorcycle with chainsaw blades for wheels posted on the Tumblr page it may involve Hunter Thibodeaux, the leader of a biker gang. Dead Rising 3's two previous expansions, Operation Broken Eagle and Fallen Angel, each introduced a new playable character — Adam Kane and Angel Quijano, respectively.
As with the past two DLC's this one will be available for free to season pass holders, though comes with a price tag of $9.99 for everyone else.
Post by Eorl @ 12:34pm 25/02/14 | 0 Comments
has revealed two new bonus items for those who pre-purchases the Reaper of Souls expansion for Diablo 3 before March 31st, offering up an aesthetic item as well as an unlockable character in Blizzard's upcoming Heroes of the Storm MOBA.
Pictured below, the two bonus items that players receive are the Wings of Valor aesthetic item, which summons radiant wings of the Archangel of Valor for your Diablo 3 character, and Valla the Demon Hunter for the free-to-play MOBA. Blizzard has yet to reveal how exactly their MOBA will operate character-unlocking wise, though we presume it will either be following the League of Legend's roster unlock or the DOTA 2 full roster unlock.
Diablo III fans who have already pre-purchased either the standard edition or the deluxe edition of Reaper of Souls will receive the items as long as you redeem your Reaper of Souls game key on your Battle.net account before March 31.
You can find out more on what Diablo 3: Reaper of Souls has to offer in our four part closed beta diary - part one, two, three and four.
Post by Dan @ 12:08pm 25/02/14 | 9 Comments
Watch Eurogamer's clip below for what is probably the best look at the new footage as they don't talk over it quite as much as others, but you'll also find similar coverage at other outlets such as Adam Sessler's commentary for Rev3, Game Front and GameTrailers.
Wolfenstein: The New Order is due on May 23 for PC, Xbox 360, Xbox One, PlayStation 3 and PlayStation 4.
Post by Eorl @ 11:48am 25/02/14 | 0 Comments
"Divinity: Original Sin features a huge and reactive RPG world with unparalleled 2-player co-op, and Larian is taking the time necessary to make it right and polished. As the game approaches launch, the Steam Early Access version will continue to see frequent improvements, including bug fixes and some sizable content updates."
To help ease the waiting time, the studio has also revealed a new teaser trailer showing off what you can expect come Autumn. Taking a look at the at some of Rivellon's previously unseen fairytale landscapes and creatures, the new teaser wants you to pay close attention, as you'll find that it's not only your elemental powers, but also tempestuous weather that can shift the winds in combat. Check it out below.
Post by Eorl @ 11:08am 25/02/14 | 21 Comments
Eurogamer revealed the news, with Hall stating that he will leave DayZ development in the hands of its current team, and will leave Bohemia to start his own studio at the end of the year. The developer who rose to fame thanks to his hit DayZ mod for ArmA 2 already has a few ideas up his sleeve, in a search for the ultimate multiplayer experience. “I want to chase that,” he told the site, and adding that he feels DayZ's concept is still a flawed experience.
Speaking with Eurogamer, he revealed that “I am a grenade. I have a specific use. I’m really good at risk-taking and making other people take risks, I’ve always been good at that in my life. Like you say, maybe I’ve got the gift of the gab, so I can talk, I can explain something, I can talk people up to the ledge and get them to jump off it."
"That's what I did with DayZ; I've done it twice now [once with the mod, again with the standalone] - two new code teams have separately done it. But eventually, that's the bad person to have. Eventually, you don't want the guy telling you to go over the top and get through. So at some point I'll be a disaster for the project, at least in a leadership role."Interestingly Hall revealed that he never actually intended to be where he was, but thanks to the huge success and popularity of DayZ - both the mod and its standalone project - he became entangled in the development. "I never intended to be here. And it’s kind of like cooking in someone else’s kitchen: I don’t want to be constantly telling Bohemia that this is how I do it and this is the way we do it.”
Currently Hall plans to remain at Bohemia's disposal for as long as is needed, though does intend to leave by the end of the year. "Originally I wasn't going to do this year, but it would be stupid not to, and it would be unfair to the community. I have to be on the project as long as it's important to. Whether that role is as the leader, whether that role is in a more creative sense... But at a certain point there will be diminishing returns."
What do you think of Dean Hall's departure? Let us know in the comments below.
Post by Dan @ 11:01am 25/02/14 | 1 Comments
Showcasing footage of massive armies assembling in preparation for battle, the teaser marks the official start of the technical test phase, codenamed Tech Assault. During Tech Assault players will be able to access to the game for a three day test period before the game’s Closed Beta. Choose between the European Federation Enforcer Corps or Russia’s Spetsnaz Guard and lead their troops into battle.The trailer below is mostly just wartime imagery, but there is a brief glimpse of gameplay you might catch if you don't blink.
Post by Eorl @ 10:52am 25/02/14 | 0 Comments
IT’S MANIA! Race the clock to build colourful toys bigger, faster and better. Connect them and collect them. A completely new color-matching game that you simply must play. Slide rows and columns to rearrange the colors - match three or more to build quirky animal toys. Build giant toys faster and crush your friends on Facebook Leaderboards. Collect coins to trigger powerful boosts and go into a toy-building frenzy.Previously available on Facebook, the team are showing their pride in being local with the game now available exclusively at first to the Australian Android market. You can find out more over on the Google Play store, however check out the screenshots below to see the colourful title in action.
Post by Eorl @ 10:11am 25/02/14 | 12 Comments
Heralded as the “next generation of gaming” and a “killer app” for Xbox One, the excitement and anticipation for “Titanfall” has been building not just amongst gamers, but also among the Xbox team. We bet big on “Titanfall” from the beginning and Respawn Entertainment and Electronic Arts were tremendous partners to our team as we developed Xbox One.Included in the bundle alongside a digital copy of Titanfall is one month of Xbox Live, the console itself, a standard controller and a wired headset. Sadly the console itself isn't the branded Titanfall one that has previously been rumoured, but hopefully we'll hear more on that bundle shortly.
In related Xbox One news, Microsoft has also announced the first price cut for the console, with the UK's standard bundle price now dropping from £429.99 to £399.99 come February 28th. Hopefully we'll hear about some more local price dropping in the future, but for now the Titanfall bundle definitely offers a nice price point.
Post by Steve Farrelly @ 01:00am 25/02/14 | 81 Comments
MGS is one of his favourite series of all-time, and so we thought he was a fitting candidate to steal away with our Thief reboot review. The series, as now designed and imagined by Eidos Montreal certainly looks the goods -- it's dark and gothic, atmospheric and seemingly open: all the things a Thief game could need. But does it actually deliver on the series' legacy?
Read our Thief review to find out.
Post by Steve Farrelly @ 12:27am 25/02/14 | 1 Comments
While the demo was something we'd already witnessed out at Gamescom last year, it didn't dampen the need to play the damn game already. From monster-hunting to side-questing with game-world changing results, The Witcher 3: Wild Hunt is shaping up to be one of the absolute must-haves of 2014. During their Aussie visit, we took aside CD Projekt RED's Michal Platkow-Gilewski to grill him about what the team has learnt during their Witcher tenure and what going open-world means for the series and the studio.
Click here for our full video interview feature, complete with written transcript.
Post by Dan @ 12:28pm 24/02/14 | 0 Comments
PC Games.de revealing Risen 3: Titan Lords as an open world game with a medieval setting, with more extensive details expected to be included the magazine's next print issue.
Some leaked images from the game have also found their way online by way of All Games Beta offering an assortment of concept art and in-game stills.
A release date or other platforms have not been confirmed, but Risen 3 is widely expected in 2014 on PC, with PlayStation 3 and Xbox 360 offerings seeming likely.
Post by Dan @ 11:38am 24/02/14 | 11 Comments
A statement published on the GOG news blog stopped short of naming the upcoming games, only to say that they were "3 big titles", "two RPGs and a strategy game", that they "think will be hits with all of our gamers" (thanks VG247).
If you've been a member of the site for a long time, you may recall that when we launched sales of The Witcher 2 on GOG.com, we had to add in regional pricing. The game cost different amounts in in the US, the UK, the European Union, and Australia. We're doing something like that once again in order to bring you new titles from fantastic bigger studios. Since we don't accept currencies other than USD on GOG.com right now, we'll be charging the equivalent of the local price in USD for these titles. We wish that we could offer these games at flat prices everywhere in the world, but the decision on pricing is always in our partners' hands, and regional pricing is becoming the standard around the globe. We're doing this because we believe that there's no better way to accomplish our overall goals for DRM-Free gaming and GOG.com. We need more games, devs, and publishers on board to make DRM-Free gaming something that's standard for all of the gaming world!Publisher Ubisoft has previously made several titles available on GOG, including Assassin's Creed, Heroes and Might and Magic and the original Assassin's Creed, but those were all at least serveral years old when they made their way onto the DRM-free service. Regionalised pricing notwithstanding, a major publisher launching a new release game DRM-free is still a reasonably big deal.
Post by Steve Farrelly @ 11:08am 24/02/14 | 3 Comments
Polygon the recent Titanfall beta managed to host some two-million users (and then some), and gave the team a pretty decent amount of data to help the game ease its way out of the gate come launch day, March 11.
"You never want to say that everything is going to be perfect,” Heppe told the site. "Obviously there are things that can change. But you don’t want to say, "oh no, there will still be problems", because you don’t want to give people a lack of confidence in what you’re doing. I think that this beta was really about giving people confidence that not only will we be communicative with them, but we’re actively trying to work out any bugs now."
On the technical front, there was also a lot to be learnt where Microsoft's Xbox Live service is concerned, especially with Xbox One, and while Australia and New Zealand are still suffering some serious ping issues, Respawn came out of the beta confident they were getting their heads around Microsoft's systems.
"People are expecting the game to have problems, and I want to make sure that it doesn't," asserted Jon Shiring, Titanfall's launch engineer. "I want to do everything I can to make sure that it launches well. The Xbox Live compute platform is all brand new. [Forza 5] used it a little bit, but they weren't as reliant on it as we are. The game is completely reliant on it. If it's down, nobody can play.
"That's what we went in expecting," Shiring added. "Let's see what breaks, fix it, and then once we get to the concurrency we're looking for, let's push it as far as it'll go and see what breaks on the high end too."
So, good news for those with a decent connection, and passable news for us? We'll see when the game is out in the wild proper.
Post by Dan @ 11:03am 24/02/14 | 18 Comments
No new Duke Nukem game has even been announced at this point, but a teaser website alloutofgum.com has been counting down to a February 25 reveal of a game that a previous slip up indicated was an action RPG titled Duke Nukem Mass Destruction, from Interceptor Entertainment, the Danish indie studio behind the recent Rise of the Triad remake.
Details from the suit, filed by Gearbox in a Northern District of Texas Court describe Gearbox's perceived ownership of the franchise rights, acquired when it purchased troubled Duke Nukem Forever in 2010.
Recently — and without consulting the Duke IP's actual owner, Gearbox — Interceptor announced its intent to develop a Duke Nukem game based upon the various characters, content and intellectual property owned by Gearbox; the proposed game is entitled "Duke Nukem: Mass Destruction." Apparently, after selling its Duke Nukem IP rights to Gearbox in 2010, 3DR sought to privately convince others that the sale never happened. The result is the unauthorized development effort that reportedly exists between 3DR and Interceptor.The complaint also describes a cease and desist letter sent by Gearbox to 3DR on February 13, which was allegedly signed and acknowledged, and yet puzzlingly the teaser site remains. At the time of posting, the alloutofgum site is showing an "Emergency Broadcast System" image obscuring the countdown, with the sounds of sirens and gunfire playing on loop.
This latest development comes after 3D Realms had attempted to sue Gearbox for alleged unpaid Duke Nukem Forever Royalties, which it later withdrew and explained as a misunderstanding of the agreement.
Post by Eorl @ 12:45pm 22/02/14 | 0 Comments
Kickstarter in hopes of getting their action-shooter murder mystery title 7FRAMED funded by the public.
Blending the first-person physicality of Mirror’s Edge and the multi-perspective murder mystery drama, Vie Games President and founder Dave Massicotte is hoping to garner $300,000 CAD in order to create the game, and has a promising looking pitch video to boot.
7FRAMED puts you in the role of not one but seven citizens targeted by the groups that would control them. Set up for crimes you did not commit, 7FRAMED allows you to play from not only the perspective of all of the victims but other characters in the world. Every shift in point of view brings new insights into the agenda of the enemy and brings you steps closer to solving the mysteries of why you? Why were you targeted? And every character you play brings you closer to the realization that your characters must be pivotal players on the global stage even if they do not know it yet.The game is being planned as a seven-part series, and will be utilising Vie Workshop's "revolutionary motion capture, facial animation, and character creation technologies to deliver a AAA game experience that feels like both a contemporary survival shooter and a parkour platformer." Whether the final product will deliver on that is up to those backing the product, which Massicotte reveals in full where and how the money will be used.
Check out the pitch video below, and swing by their Kickstarter page for the full details including backing tier breakdown.
Post by Eorl @ 12:02pm 22/02/14 | 1 Comments
pre-order the game.
To help make things a bit more clear on the situation, a developer from DigitalMindsoft has taken to their Steam community forums, outlining new details on the Open Beta process including talks on just how different this new title is.
Men of War: Assault Squad 2 runs on a different engine compared to the first part or any other Men of War game. This was a huge step for us as an indie developer and it was taking a lot of time to fix many of the issues we were encountering along the way. It's easier to build a game from scratch on a new engine, than porting it. The engine AS2 uses is identical to the engine Call to Arms will run on and you will get all the benefits of the modernized engine, such as multi-core threading and many new shaders including parallax mapping.Interestingly, the team has also dropped their support for GameSpy in favour of Steamworks integration, a large step for any developer. As with many games in open beta and early access, DigitalMindSoft warns that you should be prepared for technical issues, especially in multiplayer. You should read about them in this FAQ page before deciding whether or not to jump in.
DigitalMindsoft also responded to fans who raised concerns that Assault Squad 2 was created solely to fund the development of their other title, Call to Arms. "This is incorrect," it said. "AS2 has been discussed and agreed on before we went public with our plans for Call to Arms. In fact, the development of Call to Arms allowed us to invest way more into the engine which benefits all of us. Undoubtedly, Assault Squad 2 contains the most changes out of any Men of War games and we will continue to support the game post release."
Those jumping into the Open Beta will find 15 new singleplayer skirmishes, 25 reworked skirmishes from the original Assault Squad, and its multiplayer and cooperative modes. Find out more through the official Steam page.
Post by Eorl @ 11:41am 22/02/14 | 5 Comments
official Twitter account that episode two, A House Divided, will arrive in early March.
Telltale are known for their slow release periods, with their other episodic series, The Wolf Among Us, only just getting its second episode after four months of waiting. While we don't have a set date for The Walking Dead's season 2 episode 2, it is at least looking on track for a quicker release.
Season 2 of The Walking Dead picks up after the somewhat heart wrenching Season 1, with players taking control of 11-year old Clementine as she battles the apocalypse by herself. If you happen to of forgotten what exactly the first episode was about (and we don't blame you), check out our review for what we thought of it.
Post by Eorl @ 11:04am 22/02/14 | 4 Comments
revealed on Twitter. The game has been available at a $10 margin since making its way on Steam back in 2006, a sure feat for the creator.
It seems however that Newman's latest title, the exploration sandbox survival Rust, has actually become the bigger "cash cow" compared to Garry's Mod. Newman revealed that Rust has surpassed Garry's Mod in revenue, beating it by 0.34% more according to a follow-up tweet.
Rust became available to the public through Steam in early December, with one million plus sales already garnered since its Early Access launch. At $20 a purchase, its definitely made some serious cash for the developer, and will hopefully see the game improve even more over its development time.
Post by Eorl @ 04:31pm 21/02/14 | 8 Comments
today announced a new addition to the Xbox family, this time a media remote for their newly launched Xbox One console that should hopefully help anyone trying to watch Blu-ray movies and getting somewhat frustrated at the Kinect visual and voice commands.
Releasing across Xbox One markets worldwide in early March, the Xbox One Media Remote lets you control video playback for Blu-ray movies and streaming video on Xbox One*. Additionally, there are dedicated Back and OneGuide buttons. The OneGuide button provides one-touch, quick access to your favorite TV shows and movies through the Xbox program guide**. This simple, yet powerful remote is designed to help you listen, watch and switch among experiences instantly.The remote is also able to control TV and receiver volumes/channels thanks to the Kinect's IR blaster, which (in layman terms) uses IR blasting to send signals to your TV and/or receiver. The remote control features a familiar design with a soft, silicone finish, and will illuminate on motion, making seeing in the dark all the more easier.
Microsoft expects the remote to be shipping sometime during March to Xbox One markets, which includes Australia and New Zealand. A handy .gif has also been posted showing off its lighting action.