Post by Eorl @ 05:14pm 08/05/14 | 0 Comments
To help us figure out that question is local indie developer Dylan Browne, who we had the chance to chat about his upcoming sci-fi horror title Caffeine. Poised as the first sci-fi horror Unreal Engine 4 game, Caffeine takes you on a chilling journey through the eyes of a young child exploring an abandoned caffeine mining platform in space.
Check out the full interview over here for all the juicy content on his plans for consoles, what its like to work with the Unreal Engine 4 and how hard it is to scare people.
Post by Eorl @ 03:06pm 08/05/14 | 13 Comments
Powered by Unreal Engine, the multiplayer survival sim sees players roaming a sandbox while hunting smaller dinosaurs with their bow, fishing in lakes and gathering food to outlast each day. It’s been Greenlit on Steam, with an early access trial coming on May 23 for Kickstarter backers, while non-backers can buy in from May 30 at $24.99.
The initial dinosaurs waiting to kill you or serve as your food will be the Styracosaurus, Carnotaurus, Gallimimus, Puertasaurus, Helicoprion, Ankylosaurus and Stygimoloch, with more species set to roll out over time. The Stomping Ground will launch with one environment called Capa Island, which is smaller than the game’s previously-shown Wayneth Island setting.
Players be wary though, there is no magical inventory system in this one so don't expect to place that freshly cut wood into a void of nothing, you'll have to use your arms. Items that you'll be able to craft include pole vaults, torches, traps and more, with caves littered around the map for players to take shelter in.
For more on the title, check it out in action below or through the official website which includes a run down of the first island players will be able to explore. Jurassic Park meets DayZ is truly happening.
Post by Eorl @ 02:23pm 08/05/14 | 0 Comments
publisher's schedule for the 2015 fiscal year.
The Sims 4, which EA previously delayed to 2014 last October, is scheduled to be released on PC during the second quarter of EA's 2015 fiscal year. That would put the game's launch somewhere within the three-month period from July through September 2014. The other main EA titles set to be released during that quarter are Madden NFL 15, NHL 15 and FIFA 15. EA's third fiscal quarter, which runs from October through December, will include NBA Live 15, Dragon Age: Inquisition and an unannounced console title running on the Frostbite 3 engine that EA will reveal at E3 2014.
Last October, EA announced the end of its relationship with Tiger Woods for the publisher's Tiger Woods PGA Tour series of golf games, and indicated that the franchise would continue without him on the PlayStation 4 and Xbox One. EA is skipping this year, but the company's next golf game — the new name of which has yet to be revealed — is scheduled to be released during the fourth quarter of fiscal 2015. That means the publisher is aiming to launch the title from January through March 2015; the last few Tiger Woods titles were released at the end of March, just before the Masters Tournament.
Post by Eorl @ 12:05pm 08/05/14 | 0 Comments
Details are still light on exactly what the product will entail, though company president Satoru Iwata stated that more will be shown at E3 2014 in June. According to analyst David Gibson, the NFC figurines will work with both platforms, with the 3DS getting an external infrared device. The product lineup is being called "NFP", which presumably stands for Nintendo Field Platform but more will hopefully be known soon. As GameInformer points out, there has only been one title that utilises the NFC capabilities of the Wii U GamePad: Pokemon Rumble U.
Gibson notes that a Mario figurine was shown at the briefing, with reports that the product has been in development since 2013, and Nintendo is planning to show multiple titles off at E3. One thing is for sure, this could be a really smart move by Nintendo considering how profitable both Disney Infinity and Skylanders are for Disney and Activision respectively. My wallet is ready.
Post by Eorl @ 11:14am 08/05/14 | 2 Comments
Tex Murphy is the last of the hard-boiled private detectives living in dystopian post-World War III San Francisco in the year 2050. Tex is an honest and good-natured private investigator with a penchant for bourbon, cigarettes, and getting himself into trouble.The game is available Windows and OS X, and can be purchased at a price tag of $19.99 through GoG.com or Steam. Check out the launch trailer below to witness the corny old school acting at its best.
Post by Dan @ 10:43am 08/05/14 | 2 Comments
In Watch Dogs, players will be immersed in a living, breathing and fully connected recreation of Chicago. Players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago’s central operating system (CTOS) and control almost every element of the city.Hit the thumbs below for the full gallery.
Watch_Dogs is coming to PC, Xbox One, PlayStation 4, Xbox 360, and PlayStation 3 on May 27th 2014, with Wii U still planned for later in the year.
Post by Eorl @ 10:37am 08/05/14 | 0 Comments
This is the story of 5 crossed destinies and a broken love in a world torn apart.In development by Ubisoft's Montpellier studio, who had previously brought us Rayman Origins and Legends along with ZombiU, the title will also be utilising Ubisoft's proprietary UbiArt Framework engine seen in the recent Rayman and Child of Light titles. It makes for a rather good looking game, which you can get a glimpse of below in the newest trailer, "Comeback."
Post by Dan @ 10:21am 08/05/14 | 0 Comments
A specific release date has also now been set, flagging the game for launch on August 12 in North America and August 15 in Europe, for PC, PlayStation 3 and Xbox 360. Watch the new clip below.
Post by Dan @ 10:09am 08/05/14 | 5 Comments
careers website suggests that the publisher is staffing up in house development for a new Age of Empires game. (thanks CVG).
"Microsoft Studios is looking for a highly experienced senior games developer to help build and lead the team for a new AAA title within an established and well-loved strategy game franchise."While the listing bears no specific mention of AoE, unless they've sneakily acquired the rights to something else, it really is the only title in the publishers portfolio that could be remotely described as a "well-loved strategy franchise".
Since 2005's Age of Empires 3, the series has only seen brief life in Age of Empires Online, which launched as a free-to-play game in 2011 and was effectively shut down to new players last September.
Post by Eorl @ 10:01am 08/05/14 | 0 Comments
outlined its release plans for the PlayStation Plus edition of Evolution Studios' sim-styled racer Driveclub, revealing that the upcoming free version will feature around one-fifth of the total content found in the full retail release.
While it may be one fifth of the full release, the PlayStation Plus version will feature all game modes, 11 tracks and 10 playable cars. Additional vehicles and tracks can be unlocked either individually via in-game purchases or all at once with a full upgrade option priced at $49.99. The retail and upgraded versions of Driveclub boast a total of five locations, 55 tracks, 50 cars, and 50 tour events.
Sadly, DriveClub players who wish to upgrade from the free PlayStation Plus edition of the game to the full version will only be able to access it while their PS Plus subscription is active, Evolution Studios community development manager Jamie Brayshaw announced via the PlayStation Blog.
"It's about accessibility for all and building a community of gamers who love online play," Brayshaw wrote. "DriveClub PlayStation Plus Edition is designed to be a quick and easy way for gamers all over the world to join the DriveClub community. You can take part in all the game modes, set, send and compete in challenges, and race online against others in the DriveClub community."
Post by Eorl @ 09:42am 08/05/14 | 3 Comments
Reimaginings of the original Pokemon Ruby and Sapphire, each game will be a "new adventure" that takes place in a "spectacular new world" according to a press release from Nintendo and The Pokémon Co. International. The original two titles launched way back in 2003 for the Game Boy Advance system, and were as always a resounding hit for the franchise.
A release date of November 2014 has been promised, though no further details have been revealed. A trailer can be seen below.
Post by Eorl @ 09:29am 08/05/14 | 0 Comments
Steam Early Access for Windows PC, Mac and Linux.
The title is $19.99 and players can pick up the game and soundtrack for $24.99. Remaining development on Hack 'n' Slash's mechanics, features and puzzle design include the addition of the final dungeon, extra puzzles and Steam Workshop integration.
Players take on the role of an elf named Alice who uses her "computer hacking skills to cheat her way through a classic action/adventure game." Armed with a USB connector-tipped sword, Alice can hack in-game objects — such as blocks, barrels, moving platforms and enemies — to manipulate the action-adventure title.
Hack 'n' Slash was announced last December and is slated for a full launch later this year.
Post by Steve Farrelly @ 08:58am 08/05/14 | 2 Comments
DayZ survivor. With this in mind, we asked him what he thought of SOE's forthcoming H1Z1 which clearly takes its inspiration from the successful mod-turned-standalone title, expecting a loyalty-driven fanboy reaction, but instead we got a measured level of excitement and adoration for what is pretty much going to become its own genre.
So naturally we asked him to articulate this for you, the swarming masses, so you might better understand why another game in similar coagulated vein is not only worth your interest, but eventually your investment.
Click here for our H1Z1 and the Zombie Game Epidemic feature
Post by Eorl @ 07:56pm 07/05/14 | 6 Comments
posted its fiscal earnings for the year ending March 31, 2014, with a 46.4 billion yen operating loss ($456 million) marking the third consecutive annual operating loss for the company.
The financial report details a net loss of 23.2 billion yen ($22.8 million), down from last year's net income of 7 billion yen ($71 million). Net sales for the year were 571.7 billion yen ($5.63 billion), a 10 percent decrease from the year before, with 394.7 billion yen ($3.89) of that figure from overseas sales.
While the losses may be rather high, Nintendo remains positive that it will hit profit for the 2014 fiscal year ending March 31, 2015, as it ramps up its release slate, merchandising and digital sales. It has projected revenue of ¥590 billion ($5.81 billion), and an estimated ¥20 billion ($196.9 million) profit. In a response to the financial report Nintendo has pledged to continue playing its gaming strengths, and also re-iterate commitments to its Quality of Life program.
“In the belief that the true value of entertainment lies in individuality, Nintendo continues to provide unique products and services by positioning as its core management strategy the dedicated video game platform business of hardware and software integration, in which Nintendo can best leverage its strengths.On the Wii U front, the newest console addition continues to struggle with only 6.17 million Wii U sales since its launch in November 2012. The company's report noted that only 2.72 had been sold for the financial year, slightly down from its projection of 2.8 million, and 310,000 for the quarter. Software wise the Wii U titles Super Mario 3D World, New Super Mario Bros. U and New Super Luigi U all sold more than a million units.
Nintendo 3DS sales on the other hand continue to be moving along nicely, with hardware and software reached 12.24 million and 67.89 million units, respectively. During the fiscal year, Pokémon X and Y moved 12.26 million units, Animal Crossing: New Leaf shipped 3.80 million units (7.66 million units in its lifetime). Luigi's Mansion: Dark Moon, The Legend of Zelda: A Link Between Worlds and Mario & Luigi: Dream Team each sold more than two million units. Nintendo 2DS sales reached 2.2 million worldwide during the company's fiscal year.
Post by Steve Farrelly @ 05:13pm 07/05/14 | 2 Comments
Ghost is his favourite movie, and he cries over the loss of the late, great Patrick Swayze every night, we decided to send Nathan Lawrence in to check out Murdered: Soul Suspect from Airtight Games, assuming it was on the same ethereal, romantic plane.
Imagine our surprise when he not only walked out exorcised of his Ghost affection demon, but also more than intrigued by what is more akin, allegedly, to Die Hard. One thing's for sure, in a videogaming world where varying types of warfare and shooting reign supreme, it's tantalising to see a new IP like this come out of left-field.
Click here for our Murdered: Soul Suspect hands-on preview.
Post by Eorl @ 03:37pm 07/05/14 | 2 Comments
a new guide by developer Rockstar Games.
Released through a recent update, the Capture Creator allows players to create their own missions in Grand Theft Auto Online, the multiplayer portion of Grand Theft Auto 5. Players can choose weaponry, define locations, place pickups and modify many other variables to create Capture Jobs, all of which are intricately explained in the "how to" guide.
Players have the chance to create four types of jobs: Contend Jobs, with players battling over capture objects to bring back to their capture point; GTA Capture Jobs, which are focused on vehicles and which Rockstar says should be build around the size of the vehicles to be captured; Hold Jobs, where you capture objects from around the map and take them back to base to score; and Raid Jobs, where you can only grab Capture Objects from other teams' bases.
For full details on what you can do to help make the best Capture Jobs possible, hit up the Rockstar blog. Still playing Grand Theft Auto V? Let us know in the comments how your experiences are so far with the online portion.
Post by Eorl @ 01:00pm 07/05/14 | 1 Comments
Hosted by Chief Executive Officer Andrew Wilson at the Shine Expo Hall in Los Angeles, the live event will feature "never-before-seen content" from EA’s upcoming games as well as sneak peeks at new projects and intellectual properties currently in development.
During EA's quarterly earnings call today, Chief Executive Officer Andrew Wilson noted that of the six new projects to be unveiled, one will be powered by the Frostbite engine and is slated for a Q3 release. This could be any number of IP's under the publisher's wings, though the most obvious answer is a new Battlefield, especially with recent rumours suggesting it may be Visceral Games' police-themed title.
Wilson also revealed that Electronic Arts will not be releasing a new Need for Speed title in 2014, with the company CEO citing the need to "ensure we're delivering high-quality experience for Need for Speed players next year."
Wanting to catch all the action as it plays out? EA will be hosting the live presentation on Spike TV, streamed online at ea.com/e3, e3.spike.com and twitch.tv. AusGamers will also be on hand delivering all the latest news to you as it becomes available, so make sure you stay tuned for further details.
Post by Eorl @ 11:58am 07/05/14 | 6 Comments
During today's Activision Blizzard earnings call, developer Blizzard revealed that the upcoming expansion Warlords of Draenor has already pre-sold 1 million copies. The expansion is set to introduce the new Draenor zone alongside increasing the level cap to 100 and adding a fair chunk of new content in the way of new character models, Garrisons, raids and dungeons.
Along with the pre-order number update, Blizzard also noted that they will be expanding their World of Warcraft development team in order to accelerate content creation. Hopefully with this development expansion Blizzard will be able to keep up with content demand among players, unlike the current drought of content that players are experiencing now.
World of Warcraft: Warlords of Draenor is scheduled to release sometime by December 20th this year.
Post by Eorl @ 11:29am 07/05/14 | 16 Comments
Launching on both Windows PC and Xbox One March 11th, the sales revealed today are taken from the last weeks of the month. Moore cited sales numbers from the NPD Group, so the 925,000 figure only includes sales of retail disc copies of Titanfall in the U.S. — not any copies sold outside the U.S., or digital copies sold through Xbox Live and Origin. According to the NPD Group, Titanfall was the best-selling game during March 2014.
With regards to Xbox 360 sales, Moore stated that the last-gen console sales were "off to a great start as well." EA CEO Andrew Wilson also revealed that the publishing giant will be continuing its partnership with developer Respawn Entertainment, stating that ""we'll be able to bring new Titanfall experiences to players worldwide." Wilson didn't specify whether this meant a sequel is in the works, or any other details for that matter.
Post by Eorl @ 11:23am 07/05/14 | 0 Comments
While net revenue for the quarter ending March 31st came in at more than $1.12 billion, which was down 7.1 percent year over year, it was nearly 5 percent better than EA's guidance of $1.07 billion. For the full year ending March 31st, EA tallied net revenue of $3.58 billion — 5.85 percent below the 2013 fiscal year, but 1.56 percent ahead of the company's expectations.
"While navigating through a year of tremendous change in the industry, which included a challenging console transition, we were able to exceed revenue guidance, lower our operating expenses, double operating cash flows and invest in new products and services for the future," said Blake Jorgensen, EA's chief financial officer, in an investor release today.
The publisher attributed the high performance to three games; Respawn Entertainment's Titanfall, EA DICE's Battlefield 4 and EA Canada's FIFA 14. Each of the three titles were among the five best-selling titles in the West across all platforms in 2014. Digital net revenue came in at $491 million for the fourth quarter and $1.83 billion for the full year. Those figures include revenue from Madden Ultimate Team, which jumped 90 percent year over year.
EA is expecting a major recovery in 2015, with net revenue jumping to $1.2 billion. More details to arrive as the conference call begins for the company.