Post by Dan @ 02:56pm 31/03/14 | 6 Comments
The sensor closely resembles the Kinect for Xbox One, except that it says “Kinect” on the top panel, and the Xbox Nexus—the stylized green “x”—has been changed to a simple, more understated power indicator.A launch date for the Windows hardware has still not been confirmed, only that we're "getting closer and closer" to launch. Comments made shortly after the Xbox One was unveiled last year flagged the device for a 2014 launch.
Post by Dan @ 10:35am 31/03/14 | 3 Comments
“We couldn’t be happier to finally announce a date for Alien: Isolation,” said Alistair Hope, Creative Lead at Creative Assembly. “The reaction we have seen so far has been simply incredible, from the screams and shrieks to the cold sweats and racing hearts. It’s the Alien game that we’ve always wanted to play and we can’t wait to let everyone get their hands on it this fall.”The October 7th date includes all five planned platforms: PC, Xbox One, Xbox 360, PlayStation 3 and PlayStation 4
Post by Eorl @ 01:52pm 29/03/14 | 7 Comments
In an interview with Edge (thanks VG247), Raynaud believes that as long as fans want an Assassin's Creed game, Ubisoft will continue to provide one.
“We are able to offer people a new Assassin’s Creed every year because they want Assassin’s Creed every year,” Raynaud said. “As long as this is true we would be very stupid to not satisfy this need, but it puts a lot of pressure on us to create something that will never disappoint."
Of course, Raynaud does believe that if the company is to continue yearly releases, it needs to "keep the series core values and we need to really make sure that we have a good, high level understanding of what it is to be an Assassin." We've seen time and time again that pumping out yearly releases for franchises can indeed burn the audience, so it is welcoming to know that Ubisoft at least recognise the damage they could do.
"We have to make sure we always deliver a better feel and overall experience every time while still bringing something that they haven’t seen before that’s consistent with being an Assassin in the world we’ve created.”
Ubisoft's recently teased Assassin's Creed: Unity seems to be doing just that, by aiming directly at the new-gen consoles and PC in hopes of bringing about new mechanics and rather updated graphical changes. Raynaud kept quiet on the subject of the rumoured Assassin's Creed: Comet for past-gen consoles, though it seems the developer is still keen on the PlayStation 3 and Xbox 360, with Raynaud confirming that Ubisoft plans to continue support "this year and probably the years after."
“We want to be able to provide games to people who are playing on these consoles,” he said.
Assassin's Creed: Unity is expected sometime later this year for PC, PlayStation 4 and Xbox One. What are your thoughts on annual game titles? Do you like where the Assassin's Creed franchise is going so far? Let us know in the comments!
Post by Eorl @ 01:19pm 29/03/14 | 6 Comments
The DLC's called Company of Heroes 2: The Western Front Armies and players will be able to buy either of the factions separately or together as a bundle. According to Relic Entertainment's executive producer Greg Wilson, each army offers "distinct units, new abilities, new upgrades and new tactical and strategic elements".
Of course most importantly is that The Western Front Armies is a standalone release - you won't need Company of Heroes 2 itself in order to play it. "This is a new entry point for the series," says Wilson. "You can play with and against the AI, you can play in comp stomp skirmish modes with your friends and you can also go into our automatch pool against other Company of Heroes players."
Company of Heroes 2: The Western Front Armies will be releasing sometime during June. A North American announcement set US digital pricing at $19.99 for the complete Western Front Armies multiplayer game, or $12.99 for standalone purchase of the individual armies, with no Australian price yet to be announced.
Post by Eorl @ 12:17pm 29/03/14 | 12 Comments
Of the major points discussed, Hall revealed that crossbows, bows and of course arrows will be due in the immediate future, who described them as a "labour of love" by the team. In regards to the next update, Hall said that players can expect the update to roll out in two weeks as a “best-case scenario“, or the end of April as a “worst case scenario“.
With the bow and arrow update, players will be able to track their own arrows and bolts, Hall stating that this will allow you to reclaim any that aren't stuck in human (or zombie) flesh. Hall also noted that The Elder Scrolls V: Skyrim was a big influence in terms of hunting and skinning animals, so hopefully we'll see an interesting take on those mechanics.
Other more imminent changes include the addition of fireplaces, with the team consulting with developers of Project Zomboid for further expertise, and plans to allow fireplaces to upgrade into ovens. Ragdoll physics, neutral animals, persistent loot and objects are also due around the second quarter of the year, with Hall also briefly showing an AK-47 image for the third quarter update.
The long-awaited zombie behaviour overhaul will also be established in the second quarter says Hall, and become more advanced in the third quarter. Loot as well will be controller centrally - Hall stated that his team have been taking notes from games like EVE Online to ensure balance is kept. Advanced animals will also make an appearance in the third quarter of 2014, including animals such as bears and wolves for players to worry about plus companions like dogs from the mod and horses.
Barricading was also mentioned during the presentation, with the ability to place wood onto doors to protect buildings that will "dramatically changed the game,” said Hall, particularly combined with better and more aggressive zombie behaviour. Vehicles also gained a mention, though don't expect any advanced vehicular motion until next year, with more simple two or four-wheeled vehicles planned for fourth quarter.
You can read up on more on the slideshow presentation through these slides thanks to Reddit user jsroberts08. What are you currently looking forward to in the DayZ roadmap? Are you still playing and enjoying the game? Let us know in the comments below on your thoughts.
Post by Eorl @ 11:11am 29/03/14 | 0 Comments
Headlining the launch patch is a new, fairer matchmaking system that will take skill and equipment performance into account when putting you up against enemies and allies. A new ModMaster weapon customisation system will also be added into the game, which sees players given new scopes to tailor their guns and camouflage. Ten of these designs will be available at launch, with more set to rollout after release.
Lead designer Simon Davis said of the system, “We wanted to find a way for players to differentiate themselves on the battlefield and create weapons that fit their style, so we created ModMaster to put that power in the hands of our players. This new system is also more cost savvy for players and creates more than half a million weapon configuration possibilities including fire rate, handling, scope and ready-time decisions.”
Plenty of other additions to the game can be found outlined in the trailer below or on the official website. Ghost Recon Phantoms will be available on PC come April 10th.
Post by Eorl @ 10:16am 29/03/14 | 0 Comments
"We have delayed the PC version of Naval Strike because we are concerned that the combination of the pack and planned PC updates would increase performance issues on mid-range to high-end PCs," reads a new update on the Battlefield Blog. "We are working hard to resolve that issue now."
Naval Strike brings four new maps with some watery themes, ten assignments, five new weapons, two gadgets and of course a hovercraft to manoeuvre around on. The expansion also features a new Carrier Assault mode, a remake of the classic Titan mode from Battlefield 2142 in which players will fight to sink the opposing sides ship while keeping their own afloat.
Post by trog @ 05:52am 29/03/14 | 45 Comments
announced that he has joined Oculus as their Chief Scientist to continue work on the Rift.
Abrash has been at Valve for the last few years, but anyone that has read any of his extensive blogging on the subject of virtual reality and the Oculus will know he's had a pretty keen interest in this area, so this is almost completely unsurprising news, especially to hardcore id Software junkies who remember his passion for VR when discussing things like the Metaverse from Neal Stephenson's sci-fi classic novel, Snow Crash. (If you have even a passing interest in VR, you should go and read that book.)
His passion for VR is evident in the article (which I strongly encourage you to read) and it is clear that this move for him - once again working with Carmack on a potentially world-changing technology - is a Big Deal.
We're on the cusp of what I think is not The Next Big Platform, but rather simply The Final Platform – the platform to end all platforms – and the path here has been so improbable that I can only shake my head.He also comments on the Facebook acquisition, noting that it's the "final piece of the puzzle":
That worry is now gone. Facebook's acquisition of Oculus means that VR is going to happen in all its glory. The resources and long-term commitment that Facebook brings gives Oculus the runway it needs to solve the hard problems of VR – and some of them are hard indeed. I now fully expect to spend the rest of my career pushing VR as far ahead as I can.For the many amongst us that have been waiting for years for this sort of technology to finally be ready, this is great news - a programming, technology and gaming legend rolled into one and joining what is looking like a genuine dream team of people.
While many gamers have expressed concerns about Facebook's acquisition of Oculus, I can still only see it as a good thing - and the addition of Abrash to the team simply bolsters my confidence that they're still on the right track. I look forward to seeing what they can do.
Check out Abrash's recent talk at the Steam Dev Days below for a first-hand look at his enthusiasm and commitment for a true virtual reality to emerge.
Post by Eorl @ 06:03pm 28/03/14 | 7 Comments
To help review the PlayStation 4 exclusive title is our own Nathan Lawrence, who is well adept with the powers of a conduit.
It took me around 10 hours to knock over the main quest on a mostly undistracted play-through (with quite a few deaths), and I fully intend on sinking more hours into the beautifully rendered semi-futuristic world of Seattle. Despite the neat ending afforded by the epilogue, here’s to hoping Sucker Punch will give Delsin a sequel that addresses some of the detractors of Second Son and builds on the awesome foundation it’s laid down for the future of the series.Find out all the intricate details in the full inFamous: Second Son review.
Post by Dan @ 05:35pm 28/03/14 | 4 Comments
Most of you have probably spent countless hours playing online multiplayer games, but how much do you know about how it all works?
In this series of articles we'll explore the nuances and merits of the different techniques game developers use to bring us together in their online worlds, and consider which methods and aspects are ultimately in the best interest of videogame consumers. Read on for Part 1 - What is a dedicated server?
Post by Eorl @ 05:20pm 28/03/14 | 8 Comments
In a post on the game's blog, creative director Paul Sage outlined the typical content you'll encounter as you venture across the lands of Tamriel once you've completed the standard MMO levelling grind. On offer for high-level adventurers is the chance to participate in solo and duo PvE content, titled Veteran Rank zones, as well as four player Veteran dungeons, the Craiglorn Adventure Zone, 12 player Trials and boatload of PvP.
With the Elder Scrolls background being quite faction versus faction heavy, its no surprise to see that Zenimax Online has released a list of campaigns available on both the North American and European megaservers for when the game goes live. These campaigns are smaller battles in the ongoing Alliance War, so if you want to fight alongside your friends, you should consult this list and make sure you all choose the same one when you hit level ten and gain access.
The Elder Scrolls Online launches on Windows and Mac come April 4th, with console ports coming sometime later. Early access will be available starting March 29th in Australia, and previous beta testers won't need to download a new client to play.
Post by Eorl @ 04:14pm 28/03/14 | 37 Comments
Reaper of Souls adds a whole slew of content to the original Diablo 3 title, including a number of free additions that don't necessarily require an expansion purchase to experience - a notion that Blizzard has brought over from the World of Wacraft fence line.
Our very own Kosta "Toadovsky" Andreadis has braved the depths of hell once more to face Death himself, and his tales of success are nothing short of bravery with the hellish creatures that still await.
Everything has been changed for the better, and when you factor in all the new content and the fantastic new Crusader class, you have what is arguably the best entry in the series. Or at the very least a worthy sequel to Diablo II, which after all, is what a lot fans wanted the first time around.Read on for his full review of Diablo 3: Reaper of Souls.
Post by Eorl @ 03:21pm 28/03/14 | 0 Comments
According to a new post on the PlayStation Blog by associate producer Kim Allom, the card game is planning on releasing for both the PlayStation 4 and PlayStation Vita in addition to its previously announced Mac and PC platforms. Its core development team is a crew of board game, RPG and rogue-like enthuiasts, and has bolstered its ranks with some high-profile guest talent including David Goldfarb, Rob Cunningham and Ian Livingstone.
eing a roguelike, Hand of Fate’s strength is its nearly endless combination of cards and ways to play. The deck builder lets you determine a mix of combat, chance and equipment cards for your deck before you set out on your quest. Equipment selection ramps up replayability as the player is introduced to a slew of artefacts, weapons and armours that modify gameplay. The player has the freedom to choose their cards, but how and when they are dealt out is purely up to The Dealer.More on the roguelike card game RPG can be found at the official website. The local talent showed off their card trading game at last year's first Australia PAX event in Melbourne, with a number of positive impressions walking away from the hands-on demonstration. No release date beyond “soon” is available at present for all platforms.
Post by Eorl @ 02:38pm 28/03/14 | 0 Comments
n the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.Strike Suit Zero: Director's Cut is a next-gen version of Born Ready Games' space combat game. It features a restructured campaign, new ship models, enhanced textures and lighting, two additional Strike Suits and the Heroes of the Fleet add-on campaign.
Strike Suit Zero: Director's Cut will be available for $19.99 on both console versions. Check out the latest developer diary below for a good look at what to expect in this enhanced version.
Post by Eorl @ 12:39pm 28/03/14 | 0 Comments
Titled the Legend of Zelda Zone, the free DLC will offer up a new quest for Sonic to take on, including a new outfit for the blue hedgehog to wear and the ability to explore a world "inspired by one of Nintendo's greatest characters."
Sonic will speed across the land wearing Link’s iconic green tunic while the hero himself flies on his Loftwing from Skyward Sword. Classic Zelda locations, such as Hyrule Field and Dodongo’s Cavern, were the inspiration for this downloadable content. Players are able to use Black Bomb Color Powers to uncover secret rooms, find hidden chests, and gain exciting rewards.The free DLC is now available through on the Wii U, and you can check out the reveal trailer below alongside a handful of screenshots.
Post by Dan @ 12:22pm 28/03/14 | 17 Comments
A promotional page on Origin promises that there's no ulterior motives (unless you count harvesting new Origin registrations and email address), just a free game available for a limited time:
Free?! What's the catch?Dead Space has previously been offered for as little as a dollar back when EA participated in the popular Humble Bundle promotion, but hey, free is free. Head over to Origin and pick it up with the offer lasts.
Post by Dan @ 12:01pm 28/03/14 | 0 Comments
The announcement by way of a Facebook post by Itagaki-san also featured an updated logo for the game:
You can see that we've upgraded our title logo. I wanted to go for the metallic feeling of the Breitling that I love so much. But I don't really wanna tell you exactly why, sorry ;DThe reference to Breitling is presumably about the using the range of Swiss designer watches as inspiration for the brushed metal texture in the logo, which doens't seem terribly interesting in the context of the videogame.
The last we saw of the actual game was in this debut trailer from E3 2011, so we expect things might have changed more a little since then.
Post by Eorl @ 11:42am 28/03/14 | 0 Comments
PlayStation Blog to unveil some new footage from their upcoming web-slinging title The Amazing Spider-Man 2, the video game adaptation of the soon-to-be-released Hollywood movie of the same name.
Alongside the five minute PlayStation 4 footage, creative director Thomas Wilson has also offered up an in-depth analysis at what you can expect in the new Spider-Man adventures, including the ability to take off the mask and become Peter Parker for the day.
Your cell phone is more than just a glorified menu and map — it’s also how you gauge your progress as New York’s guardian arachnid. The new “Hero or Menace” system is a way for us to personalize the act of safeguarding everyday citizens’ lives, by adding real consequences for Spider-Man and the city as a whole based on your actions (and inactions). We really want you to feel like you’re the hero behind the mask, and that means giving you all the challenges and choices that ol’ Webhead has to deal with moment-to-moment.Check it out in action below, and hit up the full blog post for more details about what to expect from the web-slinging hero.
The Amazing Spider-Man 2 is due out on April 29th for PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Wii U.
Post by Dan @ 11:00am 28/03/14 | 3 Comments
Accompanying the trailer is a detailed Q&A explaining several aspects of the game, including particulars of the day/night cycle and weather systems, and the quantity of unique non-player character citizens that inhabit the virtual world.
Watch Dogs will be available on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One come May 27th. A Wii U version is slated to launch at a later date and has been delayed to give the team additional development time
Post by Eorl @ 10:27am 28/03/14 | 0 Comments
Specifically looking at combat, the new trailer offers 3 unedited combat gameplay sequences: two-handed sword versus Skeletons, dual-wielded daggers versus Swamp Beast, and finally dual-wielded daggers versus Bone Golem. Each one is packed with a lot of oomph, and it also includes a very small glance at pyromancy powers.
Bound by Flame is scheduled for launch on May 6th for PC, PlayStation 3, PlayStation 4 and Xbox 360. An Xbox One version has yet to be confirmed.