Post by Eorl @ 04:36pm 11/10/13 | 2 Comments
Gorilla Press Games has revealed their new Kickstarter campaign for 2D Action Adventure title Legend of the Lancer, aiming to offer up a title filled with non-linear gameplay, multiple storylines, and modernized game design.
In the land of Umber, the King, wielding a mighty Lance, defended his Kingdom against the Dragon, Osmos. The Kingdom was saved, but the King was lost. You play as Sam Drexel, a young knight in a land where ten-thousand knights are competing in a tournament for the King’s Crown. A new era is coming! As Sam, you journey through towns, dungeons, and ancient lands. You challenge powerful knights and battle dangerous monsters. As you build your weapons and skills you begin to uncover the mystery of the Lost King, and the Legend of the Lancer.Hoping to hit their goal of $35,000, Legend of the Lancer will offer up a variety of interesting gameplay including jousting, horse companions that take inspiration from Mega Man X's ride armour and its promise of a non-linear design that will allow you to complete the game in any fashion.
Currently Gorilla Press are working at a pre-alpha stage for PC, Mac and Linux with Legend of the Lancer, developing the game on the wonderful Unity3D Engine. Stretch goals include support for PlayStation 3, PlayStation 4 and the Wii U.
For more on Legend of the Lancer make sure you check out the Kickstarter page, which includes a look at the colourful sprite artstyle and of course more information on the story of Umber.
Post by Eorl @ 04:12pm 11/10/13 | 6 Comments
With the crazy moments that happen only in Battlefield, the impressive skills of top players, and the amazing Frostbite 3 visuals, we really wanted to give everyone a chance to view Battlefield 4 matches – not just those participating in the battles themselves. That is why Spectator Mode was created, to give everyone front row seats to the all-out war of Battlefield 4′s multiplayer.The main focus of Spectator mode is to allow anyone and everyone to see exactly what is happening on the battlefield with a plethora of information at their fingertips from leaderboard stats through to ticket numbers and player names. Spectator mode, if enabled on a server, can host up to four slots, and will allow the ability to toggle between four different views: First Person, Third Person, Tabletop and Freecam View.
DICE has also ensured that Spectator mode has the ability to be customised to the player, allowing toggling of various information presented.
"We want to give you as much information as possible in the Spectator Mode interface, like squad bars, ticket count, objectives and team names. But you should also be to toggle the different layers on and off, because let’s face it: Battlefield 4 is a beautiful game, and sometimes you want to view it without distractions."
Each view mode is meticulously detailed so make sure you check out the blog post which also includes a brief interview with two of its creators: Daniel Matros (Assistant Producer) and Dennis Brännvall (Junior Gameplay Designer).
Battlefield 4 will be available come October 29th for PC, PlayStation 3 and Xbox 360. The game will also be made available on November 22nd for Xbox One and November 29th for PlayStation 4.
Post by Dan @ 03:53pm 11/10/13 | 0 Comments
“Session Mode” is a break through feature in Rocksmith 2014 Edition which allows players to lead their own virtual band! Budding or experienced guitarists can play along with a customised band of up to four instruments, from selection of over 75 in the game. The band reacts to the players’ lead dynamically, increasing and decreasing tempo on their cue. The feature is also available in multiplayer mode, so two players can jam side-by-side and create their own band experience.THe trailer below demonstrates the session mode feature, showing how the AI band mates can dynamically speed up, slow down, play louder, or softer to more naturally accommodate the jam of a player on guitar or bass, or two players on both.
Rocksmith 2014 Edition is due on October 24 2013 for PC, Mac, PlayStation 3 and Xbox 360.
Post by Eorl @ 03:52pm 11/10/13 | 0 Comments
Originally planned to be included on the launch of their newest title in the long running series, Bohemia were forced to cut out the campaign for ArmA 3 in order to ship on time for eager players.
"Our first campaign episode, 'Survive,' introduces players to Ben Kerry, a regular soldier who's part of a NATO peacekeeping mission in the Mediterranean," said creative director Jay Crowe in today's announcement. "Following a couple of years of uneasy cease-fire, this US-led deployment is now in the process of a staged drawdown. The vacuum left by withdrawing forces is being rapidly filled by the opposing CSAT faction, creating the conditions for, one might say, a flashpoint."
Not only will the campaign DLC be bringing the first part of the story, but will also be updating the game with a variety of new weapons, vehicles, modules, animations and more. Check out the official announcement for more info or poke your head out of cover to see the new screenshots below.
Post by Eorl @ 03:26pm 11/10/13 | 0 Comments
Taking place at Public Works in San Francisco, the indie duo have teamed up to hold a one day event that will allow fans hands-on time with Broken Age but also check out a as yet currently unannounced project. Day of the Devs will also feature items from other various studios including: iam8bit, Supergiant Games, Capy Games, Gaijin Games, SpyParty, Honeyslug, Tribute Games, and more.
For the full details on the new event head over to the official website.
Post by Eorl @ 03:08pm 11/10/13 | 14 Comments
Eurogamer, that wishful thinking could soon pay off.
While nothing has been officially confirmed by developer Rockstar, Eurogamer's multiple industry sources "have indicated the open world game [...] will come out on PC in the first quarter of 2014." Eurogamer notes that this rumour mirrors that of the Grand Theft Auto 4 release, which saw a release on PlayStation 3 and Xbox 360 on 29th April 2008 before launching on PC in December 2008.
Whether this information will turn out to be true or not, there isn't any harm in hoping for more platforms to experience the crazy acts of the three main protagonists plus the online shenanigans that many are already experiencing.
Post by Eorl @ 02:18pm 11/10/13 | 3 Comments
Titled "Dark Souls 2: Into the Light", the graphic novel takes place in the very gritty and thrilling universe of the game with story penned by Rob Williams and Andi Ewington with art provided by Simon Coleby.
Rob Williams is an acclaimed British-based comic book writer whose credits include Ghost Rider, Daken, Amazing Spider-Man, The Dark X-Men, Cla$$war, Star Wars Tales and the 2013 British Comic Award nominated Judge Dredd: Trifecta.When asked about their collaboration around the graphic novel, the authors teased that "Gothic environments, unworldly monsters, eldritch atmosphere, adventure and terror are the best arguments that an artist could wish for!"
"Before you venture into the darkness, pay heed to those who know what awaits within."
Those looking to nab a copy of the comic tie-in will find it available sometime during January 2014, ahead of the game's launch on March 14, 2014 for PlayStation 3 and Xbox 360 with a PC release sometime after. Check out a timelapse video of Simon Coleby at work below.
Post by Steve Farrelly @ 01:27pm 11/10/13 | 1 Comments
Among a lot of topics covered, we talk to him about their new engine and how it was built to scale to platforms rather than as a specific next-gen engine, but that how this means they can target high-end assets and work backwards, without having to run multiple, different projects with different engines and pipelines.
"What Infinity Ward went and did was they got these... basically movie artists and they make CG quality, higher-than-higher PC spec assets," Racca told AusGamers. "So they make them super, super high, and then the engine knows that I can scale it so it looks great on next-gen and PC and then it’s scalable to look its best on current-gen instead of being flat across all platforms.
"I mean for us we just wanted to make sure that everything looked as good as possible on each machine, but from a pipeline standpoint we would just go out and create these crazy high-end assets and then focus on the technology scaling."
The full interview also covers off single-player, dynamic maps, and more. Click here for our Derek Racca Call of Duty: Ghosts interview.
Adventure Time: Explore the Dungeon Because I DON'T KNOW! Shows its Mathematical Side in Gameplay Trailer
Post by Eorl @ 12:56pm 11/10/13 | 0 Comments
Those eager for more Adventure Time mathematics, the new title will see players striving to save the Candy Kingdom by exploring the mysterious Secret Royal Dungeon deep below the Land of Ooo. You'll also be able to play as not only Finn and Jake, but also Marceline, Cinnamon Bun, and more in some four player co-op fun.
Check it out below for a mathematical time with the quirky characters of the popular TV show. Adventure Time: Explore the Dungeon Because I DON'T KNOW! will be making its way to 3DS, Wii U, Xbox 360 and PlayStation 3 on November 15th.
Post by Dan @ 11:46am 11/10/13 | 2 Comments
Yes, Internet, making his debut in Forza Motorsport 5 is the virtual version of our tame racing driver -- though this one's slightly different. He -- or it -- is allegedly beatable. But only if you're really good. That means you lucky folks who plan on snapping up the shiny new Xbox One and Forza 5 next month will be among the planet's first to take him on.A promotional video shows off The Stig doing his driving thing behind the wheel of the Xbox One Racing Team's pimped out Super V8 Holden VF Commodore, which will be competing as a wildcard entrant in this weekend's Bathurst 1000 race.
Forza Motorsport 5 is due exclusively on Xbox One on November 22nd 2013.
Post by Eorl @ 11:34am 11/10/13 | 0 Comments
Galactic Cafe has revealed a October 17th release date for their first person exploration game The Stanley Parable, a new rendition of the award-winning 2011 Source mod of the same name.
The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.To help answer your questions on exactly who Stanley is and why he is having so much trouble getting out of an office Galactic Cafe has also offered up a spoiler-free demo on Steam for you to peruse and try your best to understand. Grab it now and while you wait check out the very witty trailer below.
The Stanley Parable is available on Steam for PC come October 17th.
Post by Eorl @ 10:56am 11/10/13 | 0 Comments
GameInformer reporting that the Sony console will not support Bluetooth headsets, and those wanting to use their existing USB headsets will have to wait until post-launch for an update to enable said headsets.
The news comes with Astro Gaming revealing that their headsets will work for chat on PlayStation 4, just not until a post-launch update. This caused GameInformer to investigate, revealing a complicated answer that is sure to upset a few people.
The answer we received from Sony is complicated. If you have a Sony-branded PULSE gaming headset (or the elite edition of that product), you will need to wait for a system update coming in the future. It seems that those will not work at all at launch.Luckily any headset that is reliant on digital optical for their game audio will still be functional on launch, though you won't be able to use the headset for chat yet.
Hopefully we'll hear more on the situation but for now take solace in the fact that both next-gen consoles will be bundling in free headsets for every purchase, though they obviously won't be as high quality compared to some of the more expensive headsets out there.
Post by Dan @ 10:49am 11/10/13 | 10 Comments
PIck up the Samuel L. Jackson BAMF announcer pack today and GET THOSE M@$%#%^&$ING NEWS OUT OF YOUR M$%#@%^&$ING LANE!The official HoN website has some previews of Jackon's in-game dialogue, and a blog post describing the team's recording session:
What's amazing is that even before we saw Sam, we knew that he had arrived from his voiceNo I can't stop shouting, that's how I speak!
Post by Eorl @ 10:26am 11/10/13 | 0 Comments
Featuring some questionable attire and even more questionable weapons to outfit your character and their friends, the new DLC will be made available free to those with the Season Pass but also be purchasable for $6.99.
The canceled Saints Row the Third expansion sees new life as the first DLC mission pack for Saints Row IV. In this alternate take on the Zin invasion storyline, Zinyak and the legions of his alien empire trap the Saints in a virtual world run by a mad AI program known as the Dominatrix. In order to thwart her nefarious schemes and escape to the real world, the Saints will have to counter her army of gimps and sex-workers, shut down her demented simulation, and make unlikely allies along the way. Includes behind-the-scenes commentary and the return of some fan-favorite characters.Developer Volition has also revealed that the second half of the Saints Row IV season pass and final mission pack, How the Saints Saved Christmas, will be released later this year. Check out the screenshots below.
Post by Dan @ 10:13am 11/10/13 | 0 Comments
Check out how Clans is an integral part of the Call of Duty: Ghosts' multiplayer experience. This year introduces new breakthroughs, including the Call of Duty Clan Wars game experience, and cross-platform Clans -- where players can now join a Clan with friends regardless of whether they play on Xbox, PlayStation or Windows PC, and level-up their Clan to earn exclusive unlocks and multiplayer XP bonuses.Clan names in Call of Duty Elite won't be transferring over from the previous games, as it's supposedly a whole new system, so if you're attached to your title, you best make tracks.
You can watch the trailer below, and there's an absurdly long FAQ detailing the ins and outs of early clan registration over on the official Call of Duty blog.
Call of Duty: Ghosts is out November 5th on PC, Wii U, PlayStation 3 and Xbox 360 with Xbox One on November 22nd and PlayStation 4 on November 29th.
Post by Eorl @ 03:32pm 10/10/13 | 2 Comments
Kickstarter campaign for science-fiction action RPG title Reborn, which is said to be re-capturing the feel of classic RPGs.
Originally revealed during this year's Tokyo Game Show, Elemental Labs has now teamed up with publisher Acttil to help bring alive the third-person multiplayer cyberpunk action RPG through the help of Kickstarter. With a goal of $200,000 and $4,594 of that already pledged, the team are initially planning on releasing Reborn for PlayStation 3 and PlayStation 4, but a number of stretch goals lineup other platform possibilities.
Acttil and Elemental-Labs expressed their gratitude for the innumerable supportive and encouraging messages and feedback received from fans the world over after the initial announcement during Tokyo Game Show in September. Both entities have collectively decided to ramp up their efforts in order to make a bigger, better game, and this new funding goal will help them to achieve that. For the past 10 months, the small but talented team at Elemental-Labs have been working on Reborn from the CEO’s garage, driven by their dedication to make a videogame that is fun and exciting to play for gamers worldwide.Fusing Japanese lore with a futuristic cyberpunk western themed Japan, Reborn is expected to be released sometime during 2014 if all goes well, with approximately 20 hours of gameplay available for players to enjoy.
Their newly launched Kickstarter has all the concept art and in-game screenshots you'll ever need to give you an idea of where the team will be heading with this new project, however you can also check out the pitch video below.
Post by Dan @ 03:02pm 10/10/13 | 0 Comments
Off the record unfortunately means that press types aren't welcome, presumably so fellow developers can mingle and share ideas without fear of media scrutiny of their current projects, however the event will be host to a schedule of lectures by industry veterans that will be recorded for posterity, so perhaps there's potential for some of those to be made public available after the fact.
Topics already on the agenda are virtual reality, Linux and OpenGL, and user-generated content, and attendees will "have direct access" to the Steam Team, and have the chance to "test-drive and provide feedback on" Steam OS, Steam Machines and the Steam Controller.
If you're a game developer, you can find out everything else you might need to know over at steamdevdays.com.
Post by Eorl @ 02:12pm 10/10/13 | 0 Comments
"This title update will resolve the cause of players losing their gameplay progress except for some specific instances where players purchase a vehicle and the save does not occur due to a cloud save failure. A fix for that particular issue is being worked on and we will provide an update as soon as we know when this will be resolved."
Rockstar also recommend that players "save your game before leaving GTA Online, otherwise you may lose any progress since your last save – this can be done by exiting back to Single Player through the pause menu." Hopefully the issue sorts itself out after this patch, but if at any point you receive the message “Rockstar Cloud Servers are unavailable”, avoid hitting the "Retry" option or create a temporary Character to play GTA Online, as this can cause your previous characters to be deleted. It is instead recommended to go back to Grand Theft Auto 5's single-player and try again through the start menu.
For the full patch notes check out the Rockstar Newswire update.
Post by Steve Farrelly @ 01:06pm 10/10/13 | 4 Comments
"We’re not looking to get bought any time soon," asserted Respawn community manager Abbie Heppe to AusGamers.
"It’s so a part of who we are. I think, if anything, with the history of the studio and what we’re doing, I don’t foresee us being bought any time in the near future.
"I’m sure there’s a bunch of indie developers out there cringing right now, going “they’re not really indie”, but we’re not owned, which is not the same; I get it. I always feel weird about saying "indie" too, because we have a publisher -- although indie games also often have publishers -- but because we’re higher budget, it seems weird to say that we’re indie. But we are."
The full interview also covers working with Source, shaking up the current multiplayer foundation, new titans, conflict on other planets, indie versus Triple-A and much more.
Click here for our full Titanfall developer interview.
Post by Dan @ 11:40am 10/10/13 | 0 Comments
As per usual, copyright infringing scans of the publication are probably only a rudimentary web search away, but both CVG and the NeoGAF community have us covered anyway, both with detailed summaries of the points of note. Here's a taste:
If this is the first you're hearing about The Order 1886, but the notion of supernatural abilities in a steampunk Victorian England piques your interest, check out the E3 2013 trailer from back in June, below.