Cam Lee Inquisition
Dragon Age: Inquisition producer Cameron Lee has become a fixture here at AusGamers. The Aussie ex-pat took tie out of his Gamescom duties to chat with us again. Check it out!
Wrestling Time
We take a look at 2K Games' latest WWE contender and find out just what the game has in store for fans of the wrestling series. Click here for our full preview!
Resident Evil Within
The Evil Within is creeping up just around the release corner, so we decided to take a look back at Shinji Mikami's incredible Resident Evil 4. Click here for more!
fella!
Wrapping up a tour in Australia and with Summerslam dominating August, we had a chance to chat with the Great White himself, Sheamus! Check it out right here!
Wednesday, 7 May 2014
Post by Eorl @ 03:37pm 07/05/14 | 2 Comments
Grand Theft Auto 5 players looking to learn a bit more about designing successful Capture Jobs in the open-world sim should keep several things in mind, according to a new guide by developer Rockstar Games.

Released through a recent update, the Capture Creator allows players to create their own missions in Grand Theft Auto Online, the multiplayer portion of Grand Theft Auto 5. Players can choose weaponry, define locations, place pickups and modify many other variables to create Capture Jobs, all of which are intricately explained in the "how to" guide.

Players have the chance to create four types of jobs: Contend Jobs, with players battling over capture objects to bring back to their capture point; GTA Capture Jobs, which are focused on vehicles and which Rockstar says should be build around the size of the vehicles to be captured; Hold Jobs, where you capture objects from around the map and take them back to base to score; and Raid Jobs, where you can only grab Capture Objects from other teams' bases.

For full details on what you can do to help make the best Capture Jobs possible, hit up the Rockstar blog. Still playing Grand Theft Auto V? Let us know in the comments how your experiences are so far with the online portion.
Post by Eorl @ 01:00pm 07/05/14 | 1 Comments
After posting up their fourth quarter annual financial report, Electronic Arts has today revealed that the publisher will be airing their E3 2014 live broadcast on Tuesday, June 10th at 5:00AM AEST.

Hosted by Chief Executive Officer Andrew Wilson at the Shine Expo Hall in Los Angeles, the live event will feature "never-before-seen content" from EA’s upcoming games as well as sneak peeks at new projects and intellectual properties currently in development.

During EA's quarterly earnings call today, Chief Executive Officer Andrew Wilson noted that of the six new projects to be unveiled, one will be powered by the Frostbite engine and is slated for a Q3 release. This could be any number of IP's under the publisher's wings, though the most obvious answer is a new Battlefield, especially with recent rumours suggesting it may be Visceral Games' police-themed title.

Wilson also revealed that Electronic Arts will not be releasing a new Need for Speed title in 2014, with the company CEO citing the need to "ensure we're delivering high-quality experience for Need for Speed players next year."

Wanting to catch all the action as it plays out? EA will be hosting the live presentation on Spike TV, streamed online at ea.com/e3, e3.spike.com and twitch.tv. AusGamers will also be on hand delivering all the latest news to you as it becomes available, so make sure you stay tuned for further details.
Post by Eorl @ 11:58am 07/05/14 | 6 Comments
While World of Warcraft's current subscription count may have dropped to a new low of 7.6 million active subscribers, the count is still high when it comes to pre-order numbers for the MMO's next expansion.

During today's Activision Blizzard earnings call, developer Blizzard revealed that the upcoming expansion Warlords of Draenor has already pre-sold 1 million copies. The expansion is set to introduce the new Draenor zone alongside increasing the level cap to 100 and adding a fair chunk of new content in the way of new character models, Garrisons, raids and dungeons.

Along with the pre-order number update, Blizzard also noted that they will be expanding their World of Warcraft development team in order to accelerate content creation. Hopefully with this development expansion Blizzard will be able to keep up with content demand among players, unlike the current drought of content that players are experiencing now.

World of Warcraft: Warlords of Draenor is scheduled to release sometime by December 20th this year.
Post by Eorl @ 11:29am 07/05/14 | 16 Comments
Titanfall publisher Electronic Arts has revealed that the mech sci-fi FPS sold 925,000 copies during the month of March, Peter Moore, EA's chief operating officer, announced during an investor call today.

Launching on both Windows PC and Xbox One March 11th, the sales revealed today are taken from the last weeks of the month. Moore cited sales numbers from the NPD Group, so the 925,000 figure only includes sales of retail disc copies of Titanfall in the U.S. — not any copies sold outside the U.S., or digital copies sold through Xbox Live and Origin. According to the NPD Group, Titanfall was the best-selling game during March 2014.

With regards to Xbox 360 sales, Moore stated that the last-gen console sales were "off to a great start as well." EA CEO Andrew Wilson also revealed that the publishing giant will be continuing its partnership with developer Respawn Entertainment, stating that ""we'll be able to bring new Titanfall experiences to players worldwide." Wilson didn't specify whether this meant a sequel is in the works, or any other details for that matter.
Post by Eorl @ 11:23am 07/05/14 | 0 Comments
Publisher Electronic Arts has today revealed that the company has performed slightly better than what was previously expected for both the fourth quarter of its 2014 fiscal year and the full year.

While net revenue for the quarter ending March 31st came in at more than $1.12 billion, which was down 7.1 percent year over year, it was nearly 5 percent better than EA's guidance of $1.07 billion. For the full year ending March 31st, EA tallied net revenue of $3.58 billion — 5.85 percent below the 2013 fiscal year, but 1.56 percent ahead of the company's expectations.

"While navigating through a year of tremendous change in the industry, which included a challenging console transition, we were able to exceed revenue guidance, lower our operating expenses, double operating cash flows and invest in new products and services for the future," said Blake Jorgensen, EA's chief financial officer, in an investor release today.

The publisher attributed the high performance to three games; Respawn Entertainment's Titanfall, EA DICE's Battlefield 4 and EA Canada's FIFA 14. Each of the three titles were among the five best-selling titles in the West across all platforms in 2014. Digital net revenue came in at $491 million for the fourth quarter and $1.83 billion for the full year. Those figures include revenue from Madden Ultimate Team, which jumped 90 percent year over year.

EA is expecting a major recovery in 2015, with net revenue jumping to $1.2 billion. More details to arrive as the conference call begins for the company.
Post by Eorl @ 10:36am 07/05/14 | 8 Comments
Activision Blizzard has reported a net revenue of $1.11 billion for the first quarter of its 2014 fiscal year, largely driven by the success of two of its mainline franchises - World of Warcraft and Diablo 3: Reaper of Souls - however the recently-released free-to-play card battler Hearthstone: Heroes of Warcraft has also pushed the revenue further.

The reported financials are far higher than February's earnings report, which was projecting a $885 million, though it is a slight drop from its $1.32 billion earnings during the same period of 2013. Net revenue from digital platforms has accounted for 34 percent of the Q1 financials, a staggering increase to the already falling physical sales the industry is experiencing.

Diablo 3's Reaper of Souls expansion claimed the number one PC title in terms of dollars, with Skylands: Swap Force and Call of Duty: Ghosts gaining number one and two respectively across the North America and Europe markets. Swap Force was also noted as the number one-selling children's game for the quarter, in terms of dollars.

In World of Warcraft news, Blizzard did note that while WoW is still number one on the subscription-based MMORPG market, it has dropped in player subscriptions. Approximately 7.6 million players are still subscribed to the game, down 200,000 since the last financial report and 700,000 down from the year-over-year.

In the report, CEO Bobby Kotick cited the above titles for the first quarter's successing, noting that continued sales of Skylanders and Call of Duty titles also contributed to the better-than-expected results. Additionally, based on its first quarter results, Activision is raising its financial outlook for the fiscal year to $4.22 billion in net revenue.

"We have a strong product pipeline for the balance of the year, beginning with the Sept. 9 planned launch of Destiny, which we believe could become our next billion dollar franchise and the largest new videogame IP launch in history," Kotick said in a statement.
Post by Eorl @ 10:20am 07/05/14 | 0 Comments
Transistor, the sci-fi themed action RPG from Supergiant Games, is now available for pre-order on both Steam for PC and the PlayStation Store.

Creators of Bastion, Supergiant unveiled Transistor last year, inviting "players to wield an extraordinary weapon of unknown origin as they explore a stunning futuristic city” in an action RPG. Red, the heroine of the game, controls the titular Transistor, and she is on a mission to figure out the weapon's mysteries as well as find the people who tried to kill her with it.

Additionally, Supergiant revealed that for the PS4 version of Transistor, the DualShock 4 light bar will flash in sync when the Transistor speaks. The game also features 30 Trophies, including a Platinum Trophy, and supports Vita Remote Play and content sharing via the Share button. The Windows PC version will feature full controller support, remappable controls, and Steamworks integration including cloud saving, achievements and Steam Trading Cards.

Transistor will be launching on PlayStation 4 and PC come May 21st, and is available at a price tag of $19.99.
Post by Eorl @ 09:47am 07/05/14 | 1 Comments
Microsoft has today announced their plans for E3 2014, dating the press conference for June 10th at 2:30AM AEST for Australian viewers. The event will take place at the Galen Center in Los Angeles.

Titled "Xbox: Game On," the show will offer various details on both previously announced titles as well as trailer for unannounced titles set to be released during 2014 and beyond. Those tuning in can expect to see both Xbox One and flittering Xbox 360 support, with the ability to livestream the event on the Xbox website, Xbox Live and anyone left using Windows Phone's. Pre-show coverage will begin at 2:00AM AEST.

In addition to the annual press briefing, Microsoft will also be hosting events for Xbox fans before and after the show, both for those in Los Angeles and watching at home. Details on those events will be coming shortly according to Microsoft spokesperson Larry Hryb.

AusGamers will be on the floor at E3 this year to bring you all the live coverage possible so stay tuned!
Post by Dan @ 09:43am 07/05/14 | 0 Comments
The Indiegogo crowdfunding campaign for Shaq-Fu: A Legend Reborn has wrapped up its funding campaign with US$473,884 in pledges, surpassing its required $450K on its final day, securing the continued development of a peculiar reboot of the terrible 1994 fighting game staring Basketball celebrity Shaquille O'Neal.
SHAQ FU IS HAPPENING! This is just the beginning. Now that the game is funded and will be seeing PC and console release it's time to start production. We'll soon be putting together a platform where our team (that's you!) will be able to contribute ideas and suggestions, as well as help us reflect on our own choices.
If you missed the details on this the first time around, here's the general concept:
There are two, and only two, similarities between our Shaq Fu, and the abomination that was born in the nineties: The name, and the starring character.

We are gamers, not executives. We know what’s good and we know what stinks. This isn’t about trying to make a quick buck, it’s about creating something that both we and Shaq can be proud of. We want to make a slick, fun, rock-solid game.

Most celebrity games take a well known face and build a crappy game around it, knowing it will sell. We want to build a game that would kick ass even without Shaq. As the main character, however, Shaq, really wants to be a part of this and we love that he’s onboard. He's going to have a huge involvement in this and he is not about to let the same mistake happen twice, and neither are we.
Head over to the indiegogo page for more details.
Post by Eorl @ 09:29am 07/05/14 | 20 Comments
WildStar developer Carbine Studios has today announced that those eager to get their hands on the sci-fi MMO ahead of its June launch will be able to do just that starting tomorrow with the launch of Open Beta, without the need for a beta code to gain entry.

Players jumping into the open beta will find the level cap has increased to level 30 now, offering even more content to wet your MMO appetite. The level 30 increase will offer two new zones for players to wander around and kill things, plus two new abilities, a new ability slot and extra tier points to test until your heart is content. If you have already participated in any other WildStar beta event, including beta weekends and stress tests, you don’t need a new key. Just patch up, and you’re good to go.

For more on the details head to the official page, which also includes a brief breakdown of the two new zones level 30 players will gain access to. WildStar will be launching June 3rd for PC. For more on WildStar why not check out our recent preview on the "Road to WildStar" which covers all things PvE of Carbine's upcoming MMO.
Post by Dan @ 09:27am 07/05/14 | 1 Comments
Delayed from the original Autumn 2014 (Northern Spring) plans, the promised open beta period for Bungie's hugely anticipated Destiny has now been scheduled for July.

Word of the new timeframe came by way of publisher Activision's latest financial report, and follows the recent revelation from CEO Bobby Kotick that the game's combined development and marketing budget will be in the vicinity of US$500 million.

We don't have much more info as to what the open beta test will entail, only that it is expected to be made available to PlayStation 3 and 4 owners ahead of those on Xbox 360 and Xbox One. The game itself is due on September 9th, and sadly, still no word on a PC version.
Post by Eorl @ 09:09am 07/05/14 | 0 Comments
Flockers, the newest IP from Worms developer Team 17, has now been made available for purchase through Steam Early Access, though be warned this is a pre-releases build so expect bugs.

“The Early Access game is already in a very playable state with twenty-five levels ready to play plus the powerful ‘Meat Maker’ editor with which you’ll be able to create your own fiendish levels and share them via Steam Workshop. We decided to release Flockers via Early Access to ensure the community gets a chance to help us shape it.”

Flockers is a modern day take on the classic A to B puzzle genre with a generous helping of sinister foreboding and dark humour for good measure. Levels have been designed to challenge the player’s skill and strategic planning as they attempt to guide their flock past heinous traps, sadistic devices and diabolical puzzles; rewarding those that can save the most sheep while still allowing progression for anyone who falls foul of the factory’s deadly machinery.

You can find out more over at the official Steam page. Early access is currently priced at $14.99.
Tuesday, 6 May 2014
Post by Eorl @ 11:29pm 06/05/14 | 1 Comments
Local Australian indie developer Incandescent Imaging, which is run by solo man Dylan Browne, has released a new demo for sci-fi horror title Caffeine.

Offering up a small taste of what to expect on the graphical front from the currently in-development Unreal Engine 4 title, Caffeine's Browne stated that players can expect numerous updates to appear in the coming weeks. These will include "a larger play area, more story elements and sounds."

Those interested in getting their hands on the spookalicious demo can find it over at IndieDB. Caffeiene is also looking for crowd funding through IndieGoGo, with a goal of $80,000 needed to make the dream come to reality and only nine days left on the countdown.

Post by Eorl @ 04:32pm 06/05/14 | 4 Comments
Microsoft founder Bill Gates would support CEO Satya Nadella if he wanted to spinoff the company's Xbox gaming division, with the comments coming from a recent interview with Fox Business Network.

In response to questions about separating Bing and the Xbox division, and acknowledging that Microsoft has spun off products like Expedia and Slate, Gates said that separating Microsoft's Xbox gaming division from gaming as a whole at Microsoft isn't necessarily an "obvious" move.

"Well, we're taking PC gaming — Windows gaming — and Xbox gaming and bringing those a lot closer together," Gates said. "The power of the PC graphics chips means you can do great games there. So I'm sure Satya and the team will look at that, and, you know, it's up to them. But we're going to have an overall gaming strategy, so it's not as obvious as you might think."

When asked by interviewer Liz Claman on whether Gates would support Nadella if he wanted to spin off the Xbox division, Gates responded with a rather definite "absolutely." Whether that does eventuate is to be seen, but at least we know the founder of Microsoft's stance on such business.
Post by Steve Farrelly @ 04:20pm 06/05/14 | 13 Comments
Last week we gave Nathan "NachosJustice" Lawrence and Joab "Joaby" Gilroy a chance to discuss the latest DLC for Battlefield 4 -- Naval Strike.

We did this because Nate and Joab don't often see eye to eye, but their discussions and 'debates' are always well-articulated (to a certain drinking level) and most of all, are always entertaining.

They both play a lot of Battlefield and have a fair amount to say on the subject of Naval Strike. This is also the first in a series of discussions, so please feel free to chime in with feedback and ideas for the next one.

Click here for their Battlefield 4: Naval Strike Conversational.
Post by Eorl @ 02:06pm 06/05/14 | 1 Comments
Hi-Rez Studios has announced the next update to hit its third-person multiplayer online battle arena, SMITE, which will introduce the much-anticipated Siege mode, the Egyptian God of the afterlife, Osiris, and a new league ranking system among a number of more traditional bug fixes and changes.

Scheduled to go live later tonight, the Siege patch will feature the new game mode that pits opposing teams against one another in a two-lane Mesoamerican themed map. In Siege mode, each team earns points for player and minion kills that contribute toward the spawning of siege towers which help push lanes and destroy opposing objectives.

Of course it wouldn't be a SMITE update without a new God, this time introducing Osiris, a melee-centric God in the Egyptian pantheon. Osiris everages his incorporeal form to move through obstacles, binding and slowing enemy Gods in the process. Check out his reveal trailer below for a great overview of his abilities and ultimate.

It won't be just new content getting the spotlight in the Siege patch, with changes also coming to the League System, the ranking leaderboard system for SMITE's growing competitive playerbase. The new system will add six leagues from your traditional MOBA stylings: Bronze, Silver, Gold, Platinum, Diamond, and Master. Each of the leagues will also be subdivided into five individual divisions, making climbing the virtual ladder even more challenging and rewarding.

For more on the patch head to the official splash page.

Post by Eorl @ 12:14pm 06/05/14 | 0 Comments
Naughty Dog has released a new trailer detailing what you can expect in the the next batch of downloadable content for The Last of Us — Reclaimed Territories — with a look the new multiplayer maps it will deliver.

Reclaimed Territories, at $9.99 deploys along with a new single-player difficulty level called Grounded Mode ($4.99), the Survivalist Weapon Bundle ($5.99) and two Survival Skills bundles ($3.99). All of it is free to those who subscribed to the game's season pass. Sony will stop selling the season pass after the week of May 13.

The new DLC will be available this week. A patch tomorrow will prepare the game for the new content.

Post by Eorl @ 11:36am 06/05/14 | 2 Comments
Horror games are one of the more difficult genres to get right in the gaming world, and one that is still struggling to hit that perfect cord. Developers have found time and time again that horror games require a fair amount of balance in how they scare people, from overuse of jump scares to not enough scares or even how voice acting is handled. Many of these complicated structures to the genre can be both a curse and a gift, and using them well can really tell how dedicated the developer is.

Daylight, the procedurally generated first-person horror that relies on your cellphone as a means of light source, is now out and about in the world of light, trying to convince you that it is just as scary. To help us see whether it truly is a scary title is our own Nathan "NachosJustice" Lawrence, who finds that Daylight has the smart ideas, but the execution is rather poor.
If you scare easily, the low asking price may entice you into a purchase but, for everyone else, Daylight represents a dull and missed opportunity for effective horror.
Check out whether his screams of horror were real or not in the Daylight review.
Post by Dan @ 11:03am 06/05/14 | 8 Comments
Oculus has issued a formal public response to the recent legal notice filed by Zenimax that stated the virtual reality start-up owed it compensation for intellectual property it alleged was contributed by programming luminary John Carmack while he was a Zenimax employee at id Software.

Oculus' statement tells its side of the story:
OCULUS RESPONSE

We are disappointed but not surprised by Zenimax’s actions and we will prove that all of its claims are false. In the meantime, we would like to clarify a few key points:
  • There is not a line of Zenimax code or any of its technology in any Oculus products.
  • John Carmack did not take any intellectual property from Zenimax.
  • Zenimax has misstated the purposes and language of the Zenimax non-disclosure agreement that Palmer Luckey signed.
  • A key reason that John permanently left Zenimax in August of 2013 was that Zenimax prevented John from working on VR, and stopped investing in VR games across the company.
  • Zenimax canceled VR support for Doom 3 BFG when Oculus refused Zenimax’s demands for a non-dilutable equity stake in Oculus.
  • Zenimax did not pursue claims against Oculus for IP or technology, Zenimax has never contributed any IP or technology to Oculus, and only after the Facebook deal was announced has Zenimax now made these claims through its lawyers.
  • Despite the fact that the full source code for the Oculus SDK is available online (developer.oculusvr.com), Zenimax has never identified any ‘stolen’ code or technology.
As a heavy promoter of the Oculus Rift headset during its early days, John Carmack undoubtedly contributed to the start-up's success and net worth (which Facebook recent purchased for $2billion) while he was still working for Zenimax. But whether any of those efforts amount to Zenimax intellectual property will be up to the US legal system to decide.
Post by Eorl @ 10:52am 06/05/14 | 0 Comments
Telltale Games has shared the first batch of screenshots for their newest episodic series, Tales from the Borderlands, which is set in the world of Gearbox Software's Borderlands universe.

Tales takes place after the events of 2012 role-playing shooter Borderlands 2 and stars two new characters: the con-artist Fiona, born on Pandora and out to make the "grift of a lifetime," and data-miner Rhys, who works for weapons manufacturer Hyperion and is out on a mission to serve his own greedy needs.

The game will follow these two characters across Pandora as they seek to fulfill their own ambitions and encounter some familiar and new Borderlands faces along the way — including Zero the assassin, a playable character from Borderlands 2. The story will be told from both Fiona and Rhys' perspectives, which will change as the story unfolds.

Producer on the new series, Adam Sarasohn, has revealed some new details about the title as well through the PlayStation Blog, including the fact that players will be able to use loot found in the episodes inside other Borderlands games. According to Sarasohn, the loot players collect in the epsodic downloadable series will be "available to use in other areas of the Borderlands franchise." Additional, like with Telltale's The Walking Dead and The Wolf Among Us, the choices players make will affect the storyline for their own personal game.

Tales from the Borderlands is slated to launch sometime later this year. Check out the screens below.

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