bloody outrageous!
Avalanche Studios has chosen a "generic" US voice for Max from their forthcoming Mad Max videogame. As Aussies and fans of the fiction, we can't let this stand. Sign our petition!
Original Sin?
We have a chat with Warner Bros Montreal about their mammoth task of taking up a Batman Arkham entry. Are they up for the task? Click here to find out!
Yarrrr!
AusGamers takes an advanced look at Assassin's Creed IV: Black Flag the popular series' foray into piracy. Click through for both our dev interview or preview
boo!
AusGamers caught up with Infinity Ward veteran Mark Rubin to talk about Call of Duty: Ghosts. We discuss servers, mods, player handholding and more. Click here!
Friday, 1 February 2013
Post by Dan @ 10:31am 01/02/13 | 0 Comments
The trailer release frequency for BioShock Infinite is speeding up, and we're not complaining. Irrational Games has let loose another video for the hotly anticipated first person action title, centred around the game's setting --the gorgeous floating city of Columbia-- and teasing an assortment of scenes across the airborne environment.
The year is 1912 and Booker DeWitt is headed to the city of Columbia. A technological marvel amongst the clouds, Columbia holds a dark secret, and with it, a mysterious girl. Upon arrival, Booker discovers that rescuing the imprisoned girl will be more difficult than he could have imagined.
Watch the clip below, and count down the days until March 26th 2013, for PC, Xbox 360 and PlayStation 3.

Post by Dan @ 06:59am 01/02/13 | 7 Comments
Rockstar's hugely anticipated Grand Theft Auto V now has an official release date, but it's a little further away than the previously announced Autumn 2013 (US Spring) target. The publisher today revealed that the game is due on September 17th 2013, pushing the game's launch back around fourth months.
We know this is about four months later than originally planned and we know that this short delay will come as a disappointment to many of you, but, trust us, it will be worth the extra time. GTAV is a massively ambitious and complex game and it simply needs a little more polish to be of the standard we and, more importantly, you require.

To all Grand Theft Auto fans, please accept our apologies for the delay, and our promise that the entire team here is working very hard to make the game all it can be. We are doing all we can to help ensure it will meet if not exceed your expectations come September – we thank you for your support and patience.
Take 2's share price has already taken a hit due to the news, which is down more than 7%.

PlayStation 3 and Xbox 360 are still the only platforms announced for GTA V, and it's difficult to speculate on what Rockstar's plans might be for the PC or next generation consoles.
Thursday, 31 January 2013
Post by Steve Farrelly @ 04:14pm 31/01/13 | 4 Comments
Co-op, in-game purchases, action rolls and cover are all hot topics when it comes to Dead Space 3, but no one has really stopped to look at what's driving the overall narrative of Visceral's space-horror opus: Isaac Clark.

After everything he's gone through in the past two games and all the events in between, it's hard to argue that he wouldn't be more hardened; a more resilient version of the voiceless, hapless vessel we embodied in the first game. We broached this idea in a recent interview with Senior Producer, Dave Woldman, asking about Isaac's growth as a person and a victim, and just how the team is tackling that in the third installment of Dead Space.

"It’s one of those interesting things. Because when Dead Space began, he was an everyman engineer thrust into crazy situations," Woldman explains.

"And by growing the character over time, you have to say “Is his reaction to these scenarios plausible? Is there something he’s doing that makes sense?”. And having gone through it all once, it just wouldn’t make a lot of sense, if in the third game, he’s still saying “What’s going on over here? What’s the cause of this?”.

"To anyone who is familiar with our franchise --and our fans, love it and eat it up-- it just wouldn’t make any sense, and they’d be scratching their heads and say “Your story is comical”. Clearly, there’s a Necromorph there, and he’s going to know what to do this time around. He is a reluctant hero; he was thrust into it initially. In Dead Space 2, he was brought on... he was thrust into it in Dead Space 1, pulled into it in Dead Space 2, and then in Dead Space 3, it’s continuing."

For more on this angle, and more in general on Dead Space 3, click here for our full interview feature.
Post by Steve Farrelly @ 01:43pm 31/01/13 | 0 Comments
While we await the decision of the Australian Classification Board on the submission of Mortal Kombat Komplete, there's an all-new NetherRealm fighting product in the wings, and this one takes epic to a whole new level.

Injustice: Gods Among Us is the studio's bold, powerful reimagining of the DC Universe and features names such as Superman, Batman, Wonder Woman, Lex Luthor, Joker and Harley Quinn amongst its already impressive playable character manifest (with more yet to be revealed). Warner Bros. invited AusGamers out to get hands-on with a playable build of the game to see if not only has the team nailed yet another solid fighting game, but one with some of the most iconic characters in comics, fully reimagined.

Click here for our full hands-on preview.
Post by Eorl @ 12:42pm 31/01/13 | 5 Comments
Rockstar has today announced that the classic title Grand Theft Auto: Vice City is now available as part of the PlayStation 2 Collection for the PlayStation Network.
Vice City is the story of Tommy Vercetti’s rise to the top of the criminal underworld that pushed the open world game series deeper into popular culture with its vibrant over-the-top take on Miami, stunning celebrity voice cast and loving, satirical look at the cultural excesses of the ‘80s.
For those who missed out on the classic Grand Theft Auto title can nab it for a price tag of $14.45 on the PlayStation Network.
Post by Dan @ 12:12pm 31/01/13 | 10 Comments
Finally some more news on the long-talked about World of Warcraft live action film, with word that Duncan Jones (known for Moon, and Source Code, and being the prodgeny of David Bowie) has signed on to helm the silver-screen adaptation of Blizzard's ever-popular MMO (via The Hollywood Reporter - thanks Nerfy):
Jones’ producing partner, Stuart Fenegan, will executive produce on behalf of their production company, Liberty Films. Chris Metzen will co-produce for Blizzard.

Warcraft is a big jump up in terms of scope and scale for Jones, the filmmaker son of David Bowie known for his thoughtful sci-fi work.

Jones (CAA, Independent Talent Group, Bloom Hergott) made his feature debut writing and directing 2009's Moon, the well-regarded low-key indie sci-fi drama that starred Sam Rockwell and cost around $1 million to make. He followed that up with Source Code, Summit’s 2011 time travel thriller that starred Jake Gyllenhaal and cost around $35 million to make. Warcraft is expected to have a budget north of $100 million.
THR also mentions that Warner is shooting for a 2015 debut, with production commencing later this year. That Blizzard's Chris Metzen is involved as a producer is also a good sign.

Director Sam Raimi had previously been attached to the project with an initial announcement way back in 2009, but other commitments had since shaken him loose.
Post by Eorl @ 11:48am 31/01/13 | 6 Comments
Gearbox Software has revealed a new trailer depicting the multiplayer side of their upcoming sci-fi horror Aliens: Colonial Marines, detailing the various tactical decisions players will make while playing.

Showcasing the various guns that the marines will be able to use to combat the Alien life forms, the trailer also reveals several different types of Aliens that players can control, including the monstrous Crusher class which looks to be capable of withstanding a few bullets.

Check out the trailer below, this time not featuring any form of dubstep or corny drill sergeant-style dialogue. Aliens: Colonial Marines is due on February 12th 2013, on PC, Xbox 360 and PlayStation 3, with a Wii U version yet-to-be-dated.

Post by Dan @ 11:03am 31/01/13 | 2 Comments
Yet more footage seemingly related to a new Prince of Persia game in development at Ubisoft has found its way online, this time by way of composer Mark Kilian. Five months ago, the musician posted what appears to be a prototype trailer for a game codenamed Osiris on his Vimeo page, which was only recently discovered by the NeoGAF forum sleuths (via Polygon):
A rough cut demo video featuring Kilian's music uncovered by NeoGAF member Gitarooman shows what appears to be concept art and motion capture sessions for Osiris, but no actual gameplay. A hero character is shown entering a violent mob, then pulling a victim away. Other scenes include a character performing incantations and a plague of insects. Artwork of an earthquake, ritual sacrifice and masked priest indicate an ancient Egypt setting.

The rough cut video, said to be commissioned by Ubisoft Montreal, notes that Osiris comes "from the studio that brought you Assassin's Creed."
Ubisoft has reportedly told Polygon that "The content in question was from a Ubisoft project that is no longer moving forward". The clip also appears similar in style to leaked Prince of Persia-related images that surfaced last August, which combined with yesterday's word from Ubi that the Prince of Persia franchise is "being paused", strongly suggests what we're seeing is the Prince game that never was.

Post by Eorl @ 10:59am 31/01/13 | 0 Comments
EA has dropped the fifth part of their "7 Wonders" trailer series for Crysis 3, this time asking whether the suit makes the man, or the man makes the suit. Each of the 7 Wonder clips is being directed by filmmaker Albert Hughes (From hell, Book of Eli) and strives to showcase the environments one can expect in Crysis 3.

Check it out below, and catch the rest of the series (and every other trailer for the game) here on AusGamers.

Crysis 3 is due on February 22 2013 for PC, Xbox 360 and PlayStation 3.

Post by Steve Farrelly @ 10:53am 31/01/13 | 6 Comments
EA's Medal of Honor series has been taken "out of rotation" following poor performance, cites EA COO, Peter Moore, who revealed the news during an earnings report overnight.

"The game was solid, but the focus on combat authenticity did not resonate with consumers," Moore said.

"Critics were polarised and gave the game scores which were frankly lower than deserved. This one is behind us now. We are taking Medal of Honor out of rotation and have to bring year-over-year continuity to our shooter offerings."

We didn't necessarily agree with his sentiments regarding the "solid" part of the game, but hopefully DangerClose can move on to something else.

(Source: CVG)
Post by Eorl @ 10:49am 31/01/13 | 2 Comments
NetherRealm Studios and DC Comics has today revealed a new trailer for their upcoming superhero and villian fighting game Injustice: Gods Among Us. The new trailer focuses on the back story of how the Justice League crumbled thanks to the mania Joker, and just why both heroes and villains are fighting each other.
The title debuts a bold new fighting game franchise that introduces a deep, original story featuring a large cast of favourite DC Comics icons such as Batman, Bane, Lex Luthor, Green Arrow, Cyborg, Harley Quinn, Nightwing, Solomon Grundy, Superman, The Flash, Wonder Woman, Green Lantern and many others. Set in a world where the lines between good and evil are blurred, players will experience heroes and villains engaging in epic battles on a massive scale.
You can check out the trailer below for a glimpse at the story behind the game, including the talented Kevin Conroy taking up the voice of the Dark Knight.

Post by Eorl @ 10:31am 31/01/13 | 1 Comments
Perfect World Entertainment and Cryptic Studios has today unveiled beta weekend details for upcoming free-to-play MMO Neverwinter, revealing three separate weekends during February and March. Each of the weekends will offer up to 60-hours of beta access, however details on what exactly will be tested has yet to be released.
Neverwinter offers players a dynamic experience with its engaging action gameplay and unique content such as daily lore quests, looting and party-oriented dungeon delves,” said Craig Zinkievich, Chief Operations Officer and Executive Producer, Cryptic Studios. “After several months of alpha testing, we are thrilled to expand our pool of testers with the upcoming Neverwinter Beta Weekends while offering fans the opportunity to become a founding member of Neverwinter through the Founder’s Pack program. We look forward to fostering a community of passionate players that will help us to make Neverwinter one of the greatest MMORPGs of all time.
Among the announcement of the beta weekends was also the reveal of a Founder program, allowing those eager enough to drop their hard-earned cash onto the game in return for guaranteed beta access and various in-game items. With three Founder packages available, each gaining more items the higher you pay, currently only the larger of two actually guarantee beta access with the highest weighing in at $199.99 USD. You can check out the full list of what is available over at the official site, however you can also check out the trailer below detailing each Founders Pack in visual form.

Post by Dan @ 10:29am 31/01/13 | 0 Comments
Splash Damage's upcoming free-to-play shooter Dirty Bomb has kicked off it's closed alpha process, with a limited number of "Founder's Club" hopeful having been invited to help playtest the game. The developer has also released a new trailer, offering some more insight into the development process, and some more gameplay footage.

Titled "Shaped by Gamers" the video discusses "Echo" an analytics system created to assist with balancing level design, created by a team led by Dave Johnston --who the video is quick to remind us, was the creator of the quintessential Counter-strike map de_dust.

Watch the video below, and head over to dirtybombgame.com if you want to get in on their founder's club shenanigans.

Wednesday, 30 January 2013
Post by Eorl @ 12:35pm 30/01/13 | 5 Comments
Deep Silver has revealed exclusive Special Editions for the Australian release of zombie-filled title Dead Island: Riptide. Both editions will be retailer exclusive, being sold at EB Games and JB Hi-Fi.
Survivor Edition – Exclusive to EB Games
  • Dead Island: Riptide game on PC, PS3 or Xbox 360
  • Exclusive Survivor Edition Tin Box
  • World Exclusive Survivor Notebook
  • Exclusive Weapons Pack DLC
  • In-game Character Skins DLC
Pre-Order Edition – Exclusive to JB Hi-Fi
  • Dead Island: Riptide game on PC, PS3 or Xbox 360
  • Official Steelbook
  • In-game Character Skins DLC
Both editions can be found below and are priced at $69.95 for PC and $89.95 for PlayStation 3 and Xbox 360. For those looking to find the first gameplay trailer you can check it out here, which details the new “Hub Defense” mission type.

Post by Dan @ 12:03pm 30/01/13 | 3 Comments
With the supposed fate of the company still dependant on the success of their crowdfunding project for strategy/role-playing concept Wildman, Gas Powered Games' Chris Taylor has revealed a new piece of tech that is perhaps more interesting than the game itself.

A new video diary update introduces Project Mercury, which is a new web application platform that is being developed in-house at GPG, intending to leverage some of the studio's videogame UI ideas into an application desktop environment, with a client-server model, and supreme-commander style zooming and panning.

Project Mercury is currently being groomed for use as the modding platform for Wildman, but beyond that the features are clearly being designed with wider desktop computing aspirations. Hopefully GPG can stick around to make something out of it.

Watch the video below for Taylor's in-depth overview of the software. At the time of writing, the Wildman Kickstarter project has currently raised $372,004 of its US$1,100,000 goal with 17 days remaining.

Post by Eorl @ 11:11am 30/01/13 | 2 Comments
In a recent interview with IGN, Ubisoft Montreal CEO Yannis Mallat has revealed that the long-running Prince of Persia series is "being paused" but will eventually make a comeback.

Speaking to IGN, Mallat confirmed that while the series is on break fans shouldn't be worried, assuring that the brand is still part of Ubisoft's portfolio. Alongside comments about brand management being tricky, Mallat also ensured that "as soon as we have something to show, we will."
“I'm not scared at all for Prince of Persia fans,” he said. “We'll find something to entertain them with in the future. Prince of Persia is part of Ubisoft's portfolio. As a matter of fact, we sometimes iterate on franchises and sometimes we give them time to breathe and time to grow, or time to rest. Prince of Persia is as important as any other franchise for Ubisoft. As soon as we have something to show, we will.”
Early last year rumoured screenshots of a in-development Prince of Persia title were leaked, however Ubisoft has so far said nothing on the discovery, nor has anything else come out regarding them. Currently the most recent Prince of Persia title was the Classic Trilogy HD pack, made available in 2011.
Post by Dan @ 11:06am 30/01/13 | 12 Comments
The sleuths over on NeoGAF have uncovered a product sheet for Battlefield 3's upcoming End Game content expansion, revealing that the next DLC will mark the return of Capture the Flag and Air Superiority to the franchise, as well as dropships to perform both infantry and vehicle drops (thanks VG247).
Battlefield 3™: End Game delivers some of the most high-speed warfare to date across four vast maps. Race through enemy lines using the new dirt bike, bringing speed and agility to the Battlefield, or fight back aerial assaults with new lightweight AA vehicles. Coordinate lightning fast attacks and defenses in the return of the classic Capture the Flag game mode, or engage in massive dog fights in Air Superiority. In the skies, the new dropship introduces the ability to turn the tide with rapid deployment air drops of troop transports.

KEY FEATURES
Four vast and varied maps designed for high-speed combat and action
Three new vehicles including the fast and agile dirt bikes
New dropship provides support to ground troops with vehicle drop capabilities
Return of the classic Capture the Flag and Air Superiority game modes
Battlefield 3: End Game is due on PC, Xbox 360, and PlayStation 3 in March 2013 --likely with a two week headstart on PS3 once again, followed by Battlefield 3: Premium owners on PC and Xbox 360.
Post by Eorl @ 10:35am 30/01/13 | 20 Comments
EA has unveiled new details for upcoming Digital Deluxe Edition of the city building title SimCity, revealing various exclusives including three major world landmarks. While also including the landmarks, those purchasing the Deluxe Edition will find various new missions, achievements and also a variety of stylish buildings to help make your city stand out.
What do the Eiffel Tower, Bradenberg Gate and the Big Ben Clock Tower have in common? Besides being three of the world's most recognisable landmarks, they're also the three core components of the city sets that are available in the upcoming SimCity Digital Deluxe Edition, available exclusively on Origin on March 8. More than just window dressing, these three landmarks will influence and change your cities. Plop any of these three buildings and watch the surrounding buildings adapt and change to fit their style. Ever wanted to make your own city of lights? Plop down the Eiffel Tower and you've got your very ownSimCity version, all without leaving the comfort of your own home.
Check it out below for a glimpse at what to expect in the Digital Deluxe Edition.

SimCity will be available for PC on 7th March.

Post by Dan @ 10:35am 30/01/13 | 0 Comments
Wargaming, the company behind the free-to-play sensation World of Tanks, has acquired Chicago-based developer Day 1 studios (MechAssault, F.E.A.R. 3, Fracture). The move signals Wargaming's entry into the console market, as Day 1 will be put to task on a yet-to-be-announced console project.
The acquisition sets a key landmark in Wargaming’s strategy of delivering compelling and console-focused gaming experiences, and further reinforces the company’s steps toward multiplatform game development. Wargaming previously announced the acquisition of Australia-based BigWorld Pty Ltd, which provided the company with streamlined development and server middleware tools.

"The move into console game development is a huge step for Wargaming, as we begin to expand our presence into new platforms,” said Victor Kislyi, CEO of Wargaming. “We are looking forward to sharing the fruits of our labor soon.”

"Wargaming is a clear leader in the free-to-play space and helps set the standard on which all other games in the genre strive for,” said Denny Thorley, new Head of Wargaming’s Chicago-based studio. “Our team is extremely excited to start the first console project for Wargaming.”
Oddly, no mention was made of Day 1's previously announced free-to-play Mechassault-esque title Reign of Thunder, which might signal that it has been scrapped, or that it is being retooled for a fresh announcement on console.
Post by Eorl @ 10:15am 30/01/13 | 0 Comments
Disney has revealed that recent changes to their games department has caused Warren Spector's Junction Point studio to close. The developer was behind the recent Epic Mickey series, with Disney stating that "these changes are part of our ongoing effort to address the fast-evolving gaming platforms."
It was with much sadness that we informed our teams today of changes to our Games organization, which include the closure of Junction Point Studios. These changes are part of our ongoing effort to address the fast-evolving gaming platforms and marketplace and to align resources against our key priorities. We’re extremely grateful to Warren Spector and the Junction Point team for their creative contributions to Disney with Disney Epic Mickey and Disney Epic Mickey 2.
The developers most recent title, Disney Epic Mickey 2: The Power of Two scored reasonably well with AusGamers (7.3/10) but has apparently sold very little, taking in only 529,000 sales in the US. Hopefully those who have been affected by the closures are able to get back on their feet swiftly.
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