Post by Eorl @ 11:22am 27/02/14 | 14 Comments
through Twitter that Minecraft, the 3D building sandbox hit, now has over 100 million registered users, and the game currently sees a conversion rate of 14.3% to paid accounts.
Currently the game has sold a whopping 14,348,262 on Windows and Mac, with 9,381 of those sales happening in the last 24 hours. Mojang recently revealed that the newest platform, PlayStation 3, has sold over a million since going live in late 2013.
Post by Eorl @ 10:53am 27/02/14 | 0 Comments
You, as El Presidente, will first take control of the infamous island of Tropico during early colonial times and then guide it through the centuries as the world changes and moves ever forward. You must tackle the changing needs of your people, as well as opposing governments and factions, and thus lay the foundations for your own dynasty. As you move through your years in office you can promote members of your extended family on the island to positions of power: such as ambassador, commanding general or even Supreme Ruler, to ensure your legacy thrives through the eras.Tropico 5 will feature a variety of new gameplay features from its predecessors, including a very unique time travelling component. Tropico 5 will also be featuring new cooperative and competitive multiplayer for up to four players for the first time in the series’ history, so be prepared for anything.
Those interested in the March beta can find sign-ups over here. Tropico 5 is expected to launch sometime in 2014 on Xbox 360, PC, Mac and Linux.
Post by Dan @ 10:37am 27/02/14 | 0 Comments
Developed by RedLynx in collaboration with Ubisoft Shanghai and Ubisoft Kiev and designed specifically for the next generation of hardware, Trials Fusion offers players an unlimited array of obstacles and challenges as they race against the clock – and players around the globe – to set track records.Trials Fusion is planned for PC, Xbox 360, Xbox One and PlayStation 4, but oddly not PlayStation 3.
Post by Eorl @ 10:26am 27/02/14 | 4 Comments
new sneak preview of what they dub "UI 2.0", a revisioning of their most basic UI elements thanks in-part to the beta feedback.
Of the major complaints and feedback that Carbine has received, the UI was a tall contender for change. Originally featuring what the team call a “Pyramid” Experience - whereby the UI was centered at the bottom of the screen and elements were stacked on top of each other - the new UI intends to spread these out, offering both clearer space and visual ease. An example given was the Engineer class, whose screen space saw the old UI take up a whopping 26%, which almost always required zooming the camera out in order improve combat mobility.
As you can see from the visual representation below, the UI has changed dramatically in offering more screen space to see the actual game while also retaining much needed character information. One of the major changes is the target feedback being moved down into the play space, something Carbine were initially hesitant of.
"You'll notice we also addressed the disconnected target feedback by moving it down into the play space. The play space is very important and we are always hesitant to add UI content there. In this case, though, we believe you have more space overall despite the changes. We also further reduced the height of the pyramid by putting a symmetrical target frame on the left side dedicated to displaying your own information.
This makes it very easy to compare your vitals with your targets. And if you don't like our default placement? Both of these windows can be moved wherever you wish! In the end, the space around your character should feel more open, yet contain the information you need without having to move your eyes to the opposite edges of the screen."
Check it out in action below, and head over to the blog post for further explanations of what you can expect in the revamped UI 2.0 system. Those lucky enough to have scored themselves a weekend beta key will be able to jump into the game this weekend starting Saturday morning for us Australians.
Post by Steve Farrelly @ 09:57am 27/02/14 | 0 Comments
Unfolding across iconic Gotham City locations, including Wayne Manor, Cold, Cold Heart equips players with the powerful Batman Extreme Environment (XE) suit and new gadgets including the Thermal Gloves and Thermocharged Batarangs. The game introduces several hours of all-new content in which players will battle through punishing, icy landscapes to witness Mr. Freeze's heart-pumping first encounter with the Dark Knight.The new content will be made available on Xbox Live, PlayStation Network and Steam from April 22 and is free for anyone who purchased the Arkham Origins Season Pass, or AUD$19.99 on Xbox Live and AUD$29.95 for PSN. There's no word on the Steam pricing, but it'd be very similar to the aforementioned.
Watch the stylish and haunting trailer for the new content embedded below.
Post by Eorl @ 04:23pm 26/02/14 | 0 Comments
Mage Rage is a first person puzzle platformer set in the world of the College of Sandy Crack. In this world the Player assumes the role of a student mage on a quest to retrieve the mystical Chalice of Drinking. In the world of Mage Rage, Mages gain their mystical abilities by the consumption of alcohol, which of course gets them into trouble from time to time. The game is set in a fantasy setting and as such Mage Rage prides itself in making self referential humour about itself and the typical tropes of the fantasy genre as a whole.To help win you over, the studio are also offering a playable early alpha version, though you'll need a 64-bit OS to try out the title. You can find all three version available through IndieDB. Check out the pitch video below and head to the Kickstarter page for more info.
Post by Eorl @ 04:05pm 26/02/14 | 0 Comments
For comparisons sake, 1 million PlayStation 4's were sold across 32 countries in the first day of their launches, November 15th and November 29th, though that number has been quickly surpassed with 5 million sold since January. The Famitsu report (via GameInformer) detailing Japanese console sales also notes that Sony's PlayStation 3 predecessor sold just over 88,000 in the first two days of its launch.
Sony's PlayStation 4 is available at two different price points in the country, with a standalone console available at ¥39,980 ($434.46 AUD) and a bundle with the PlayStation Camera at ¥43,980 ($477 AUD), which is well below our console pricing of $549. A free copy of Knack was also given to those who purchased a console at launch.
Post by Eorl @ 03:27pm 26/02/14 | 2 Comments
Fast-forward to the present and Donkey Kong has featured in a plethora of titles, including several of his own. Adding to that pile is Donkey Kong Country: Tropical Freeze, a return to the classic side-scrolling era of Donkey Kong alongside his favourite trio. To help us find out just what the latest title in the long running series has to offer for the struggling Wii U console is gorilla expert James “Jickle” O’Connor, who finds out that there may just be some money still left in the banana stand.
It’s still the old Donkey Kong Country that we’ve known and loved for so long though, and for many players that’s going to be enough. We just wish it felt more like a proper sequel and less like an expansion.Find out more in the full Donkey Kong Country: Tropical Freeze review.
Post by Eorl @ 02:46pm 26/02/14 | 1 Comments
Design director Corey Davis revealed the news today in a short video, which you can check out below featuring a quick glimpse of upcoming "classic" vampire skins designed by Daniel Cabuco, art lead for Legacy of Kain: Soul Reaver, Crystal Dynamics' 1999 action game.
"It's with great pleasure that I announce my involvement with Psyonix in creating these classic Soul Reaver clan skins," Cabuco wrote on Nosgoth's official blog. "They heard the fans and sought me out to ensure an authentic tie to the original series."
More info on the skins, including concept art, will be coming next week according to Davis. Registration for Nosgoth's closed beta testing is still open, and you can find signups available here.
Post by Eorl @ 02:28pm 26/02/14 | 2 Comments
today announced that Deus Ex: The Fall is coming to the PC platform, albeit with some much-needed modifications from its mobile predecessor.
The game’s been adapted for the PC, meaning (of course) full keyboard/mouse controls, but also a whole bunch of other little bits too - so if you didn’t fancy dipping into Ben Saxon’s story previously, now would be an eminently sensible time to reconsider. After all, the game was produced with the original creative team from the superb Deus Ex: Human Revolution, and there's the small matter of new tracks penned by none other than Michael McCann...The game will include the usual PC port benefits ranging from keyboard/mouse support to resolution options, however interestingly Square Enix has opted to remove the in-game purchase options, presumably because they don't quite translate well to the PC platform. Other additions include adjusted AI, 28 Steam achievements, a revised tutorial and of course Steam trading cards and badges for the collector in us all.
The Steam version will be available come March 25th, and will sell for $9.99, but if you pre-order the game now (or grab it for a limited time after launch) you’ll also get the original Deus Ex – Game of the Year Edition as well, for free. Those who may own it already will be able to gain a gifted copy to spread the love among friends.
Post by Steve Farrelly @ 01:29pm 26/02/14 | 0 Comments
The upcoming MMO will not feel like the everyday online game many are used to playing. Much like in Skyrim and other installments of the series, every place a player can see that player can visit and travel to. The game is being designed to look, feel and handle like previous Elder Scrolls games but with the added element of an MMO.If you want to get in and secure your place in the game, click here for more.
Post by Eorl @ 01:18pm 26/02/14 | 1 Comments
The event will be held in Fortitude Valley, and you do not need to be a pro, all abilities and ages are welcome and the team need a good mix of kids and adults. Testing starts at Friday 28th, 3.30pm and finishes at 5.30pm. RSVP is essential to make sure enough devices are available for everyone to use. Pizza and drinks will also be provided for testers including some alcoholic beverages for adults.
If this sounds like your kind of afternoon, check out the full event details over here which includes a list of games to be tested.
Post by Eorl @ 12:44pm 26/02/14 | 20 Comments
previously commenting that the team are looking to "make it possible for players to purchase multiple character boosts through their new in-game store," Blizzard's World of Warcraft level 90 boost has now been price tagged; a whopping $60. Lead encounter designer Ion Hazzikostas says that price is set to assure that there is still some value in leveling the old-fashioned way.
The pricing was leaked last week when WoW Insider caught a brief appearance on the store page, before Blizzard quickly removed it from sight. The booster allows users to bypass the traditional leveling grind and immediately reach level 90, 10 levels away from the new level cap of 100.
"In terms of the pricing, honestly a big part of that is not wanting to devalue the accomplishment of leveling," Hazzikostas told Eurogamer (via Shacknews)."If our goal here was to sell as many boosts as possible, we could halve the price or more than that--make it $10 or something. And then hardly anyone would ever level a character again."
According to the designer, the team acknowledged leveling often requires "dozens if not over 100 hours" and did not want to diminish that effort by making the in-store booster cheap to buy. He added that the main point from Blizzard was not to set a "profit maximising" price, but instead give an easier path to those who may not have the time to level additional alts thanks to real life time constraints.
"We realized as soon as we came out with Warlords of Draenor boost to 90, we knew that there was going to be demand for more than 1," he said. "It's tremendously awkward to tell someone that you should buy two copies of the expansion just to get a second 90. That's odd. So we knew at that point we were going to have to offer it as a separate service."
World of Warcraft's newest expansion, Warlords of Draenor will offer a free level 90 character boost when purchasing the expansion, though it is unclear if this will be a limited time offer or not. Warlords of Draenor will be available for purchase "soon" says Blizzard, though no solid release date has yet been hinted.
Post by Dan @ 12:17pm 26/02/14 | 6 Comments
Renegade X is not a direct remake of C&C Renegade. Yes, you will see familiar maps, characters, weapons, and vehicles - the fundamentals of the game are the same. But, no weapon is identical to the way it was before. Certain vehicles play quite differently (Artillery, MRLS, Mammoth Tank, Apache, Orca, Transport). A moderate amount of recoil and weapon spread has been given to guns (and you'll see why). The graphics, audio, and physics have received a complete overhaul. Secondary weapons and new items have been added. Capturable buildings have been added. There's so much that is different - but keep in mind that we are die-hard Renegade fans, and we are very careful with the things we change.Read the full heartwarming blog post for full details on the beta launch, and download the game client locally from AusGamers (1.6GB).
Post by Eorl @ 12:06pm 26/02/14 | 0 Comments
Whistleblower will let you play as Waylon Park, a software engineer under contract with Murkoff and the man who emailed journalists around the world - including Miles - at the beginning of Outlast. Spending a couple of weeks at Mount Massive, during which he was unable to even talk to his wife and son in Boulder thanks to strict security protocols, Weylon developed a deep-seated distrust of the profit-motivated scientists and doctors leading dangerous and irresponsible experiments on their patients. Identifying with those poor souls fueled Weylon's anger, and set the stage for his unmasking of Mount Massive's rotten core.The team also revealed through their new blog post that although Whistleblower tells the story that led to Outlast, it will actually stretch past the events of the first game to show the final chapter in Mount Massive Asylum's story, so be ready for anything.
Screenshots and gameplay are still bare, but the developer has revealed a new concept art piece that is sure to chill your bones, which you can check out below. Outlast: Whistleblower will be available sometime in April for PC and PlayStation 4.
Post by Dan @ 11:39am 26/02/14 | 0 Comments
magazine reveal and screenshot leak, publisher Deep Sliver has formally announced the development of Risen 3: Titan Lords, proclaiming that Piranha Bytes' fantasy RPG sequel will be coming to PC, Xbox 360 and PlayStation 3 in August 2014:
The key element of the cult Gothic series as well as Risen is the vivid world and the freedom to explore it. The world of Risen 3: Titan Lords will be diverse, authentic and full of life, providing the player with an authentic, classic RPG experience.Hit up the game's new official website for a few screenshots.
Age of Wonders 3, Divine Divinity: Original Sin and The Witcher 3 Confirmed for GOG as Regional Pricing Clarified
Post by Dan @ 11:11am 26/02/14 | 2 Comments
The distribution of all three games on GOG will not include copy protection, adhering to the platform's long standing crusage against Digital Rights Management (DRM), however in order to attract new release products from larger publishers, GOG has had to compromise its single worldwide price commitment.
An extensive blog post from Guillaume Rambourg explains the reasoning behind the decision in great detail. Here's is an excerpt that best summarises the new stance:
We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.Age of Wonders 3 has now been made available for pre-order on GOG for "$39.99 or the USD equivalent of £29.99, or €39.99", the same currently offered on Steam, sans DRM. At the time of this post, pricing for Australian vistors was showing the US$39.99 figure, so it appears we've been spared a markup on this one for the time being.
Rambourg's blog post elaborates on plans for regional pricing of the platform's many classic games:
For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will.The comments indicate that GOG only has fixed price differences in mind, unlike The Humble Store's recent announcement of a floating exchange rate that is updated daily.
Post by Eorl @ 11:07am 26/02/14 | 0 Comments
The new app will allow users to start broadcasting their game with the simple "Xbox, Broadcast" voice command. Along with broadcasting functionality, the updated Twitch app for Xbox One gets an enhanced viewing experience as well – Chat, Following, and Notifications are all coming in the update. For those viewing and chatting to the broadcaster, you'll have the chance to view live gameplay from any Twitch source, get notifications on favourite broadcasters going live, send party requests to Xbox One broadcasters, see Xbox Live friends that are broadcasting and integration of subscriber features.
"It's complete integration," Twitch CEO Emmett Shear told the AP. "It's exciting because we've never had the ability to broadcast from a console like this with such a deep level of integration. The concept of being able to join a broadcasters' party is really cool, and it's another step in the direction of interacting more closely with broadcasters."
"That's a very certain type of experience," said Xbox chief marketing and strategy officer Yusuf Medhi of Twitch on PS4. "For us, we thought that was too limiting for what our fans would want. Our fans really want the full next-gen service, so that's why we decided to take our time, do it right and have it come out in this fashion."
Check it out in action below alongside a new video that takes a tour of the upcoming March update changes to Xbox One's UI and party systems.
Post by Eorl @ 10:32am 26/02/14 | 2 Comments
The patch notes are long and rather in-depth, so to help filter through all the new additions and changes Blizzard has offered up a handy game guide for the new patch, which you can find here. Of the major changes, the Loot 2.0 system is one that stands out the most, revamping the entire drop system in Diablo 3 plus adding in a new 'Smart Drop' system that attunes drops to the classes that find them, item binding for most crafted items, and an across-the-board buff for Legendary items that help make them feel more unique.
A new dynamic difficulty system was also introduced today that saw the removal of the previous Nightmare, Hell, and Inferno in favour of a system that alters monster levels according to your character's level. Five new difficulties were also introduced: Normal, Hard, Expert, Master, and Torment with Normal, Hard and Expert available instantly. Master unlocks upon completing Act IV and Torment is available upon reaching level 60 and also offers six additional level increases for those needing further difficulty.
Currently the new patch is available across the Americas region, with Europe and Asia receiving their versions shortly, though servers are at this time still down for maintenance. Blizzard has just revealed that a "hardware issue" has caused the server maintenance to be pushed back, and are expecting to go live come 2:00 PM AEST.
Will you be jumping back into Diablo 3 with this new content patch? Let us know in the comments below on your thoughts. Find the full patch notes available here. You can also see more on what Diablo 3: Reaper of Souls has to offer in our four part closed beta diary - part one, two, three and four.
Post by Eorl @ 03:56pm 25/02/14 | 42 Comments
Originally introduced back in patch 1.0.4, the Paragon system was Blizzard's means of offering end-game content and progression where there was none, allowing players to expand beyond the standard cap level. Now the system is being revamped, entirely removing the previous 100 level cap in favour of allowing players to earn Paragon experience beyond the max level. Paragon levels are also becoming account bound, and will be segregated across normal and hardcore characters.
“We made this change so players wouldn’t feel obligated to continue playing the same hero over and over again in order to maximize their farming efficiency,” say Blizzard. “We want players to have fun with the game, to experiment with different classes, and to feel rewarded for their time investment, regardless of what hero they’re playing.”
Alongside the Paragon cap level removal, Blizzard will introduce a new Paragon Points system to replace the previous static stat increases upon gaining a new Paragon level. This new change will now allow players to further customise their characters through four new categories: Core, Offence, Defence and Utility and the Paragon level you earn will determine the category in which that Paragon Point can be spent.
Paragon level 1 will give you a point to spend in a Core stat, Paragon level 2 will give you a point in Offense, Paragon level 3 will give you a point to spend in Defense, and Paragon level 4 will give you a point to spend in Utility. Paragon Point progression for all future levels will follow this same pattern (sometimes referred to as round-robin). In addition, each category also four different attributes. Spending points in these attributes will provide specific bonuses for your hero.Blizzard also outlines that while the new Paragon system is account-wide, meaning all heroes will benefit from gained bonuses, your account's Paragon Point pool is not shared between heroes.
" Instead, heroes on your account will each get their own set of Paragon Points to spend independently (e.g. you can spend your Paragon Points differently for each hero). To provide an example, if your account's Normal Shared Paragon level is 100, all Normal heroes on your account will each get 100 Paragon Points to distribute as you see fit."
You can read up on the full details at their blog post, including some handy pictures to help explain the smaller details. Diablo 3: Reaper of Souls will be available come March 25th for Windows and Mac.