hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Tuesday, 15 April 2014
Post by Eorl @ 09:29am 15/04/14 | 0 Comments
Square Enix's rebooted MMO Final Fantasy XIV: A Realm Reborn has now officially launched on the PlayStation 4, complete with a new launch trailer wanting to get you hyped.

Originally launching for PC way back in 2010, Square Enix's rebooted title saw a number of changes to its core gameplay, including revised graphics and much more streamlined mechanics. Re-launched as A Realm Reborn in 2013, the game was made available for PC and PlayStation 3 with the PlayStation 4 version announced for this year.

Check out the launch trailer below and hit up the official website for more information.

Post by Dan @ 09:27am 15/04/14 | 0 Comments
Ubisoft has released a new promotional vid for Child of Light, the stylish platformer in the works at Ubisoft Montreal, building on the UbiArt engine last seen in Rayman Legends:
Travel with Aurora in the World of Lemuria, where amazing adventures await! Discover fairytale landscapes in a magical world. Following Aurora in her quest to save the kingdom of Lemuria by bringing back the three sources of Light.
Today's clip offers a look at a variety of the lush painted environments throughout the game. Check it out below.

Child of Light is due on April 30th for PC, X360 XB1, PS3, PS4 and Wii U.

Monday, 14 April 2014
Post by Dan @ 12:22pm 14/04/14 | 9 Comments
EA and Respawn Entertainment have outlined details for the first downloadable expansion for their well received shooter Titanfall, revealing a three map content pack titled Expedition during a panel at PAX East 2014:
Coming this May, Expedition will introduce three new maps to the Frontier including Runoff, Swamplands and Wargames.

In the wake of the Battle of Demeter, IMC Expeditionary Forces travel deep into Frontier space to recover from their recent defeat. On an uncharted world, the IMC begin construction of a new fleet operations base, using newly acquired water collection and filtration plants to support the new base. When drainage operations reveal ancient ruins and artifacts of an unknown origin in a nearby swamp, Spyglass activates an archaeological team to investigate the site. To maintain battle readiness at the new base, IMC Pilots use simulation pods to train for anticipated Militia raids, based on lessons learned in Angel City and IMC Airbase Sierra.
A localised press release from EA marked Australian pricing at AUD$13.45 for the pack, and noted that a season-pass for three successive packs can be had for AUD$29.99. Further details can be found at titanfall.com/dlc.

Post by Dan @ 09:50am 14/04/14 | 15 Comments
The lack of an in-game auction house for trading in Bethesda's recently launched MMO The Elder Scrolls Online has led enterprising players to establish their own trading forums, inviting other players to buy and sell their goods and services like a traditional classified platform.

Recognising this natural desire for wider trading than the game's guild store system can provide, the developers at Zenimax Online appear to have officially endorsed one such third party forum, linking to tesoelite.com on the game's official Twitter feed. (thanks Polygon):
Looking to buy, sell, and trade in-game goods and services in #ESO? Then @TesoElite's new marketplace is for you: http://t.co/ufnKNCTBMV
— Elder Scrolls Online (@TESOnline) April 10, 2014
Polygon notes that The Elder Scrolls Online developers have previously explained the absense of a usual MMO auction house as an intentional omission:
"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices," gameplay designer Nick Konkle told Shoddy Cast. "A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."
The Elder Scrolls Online launched on April 4th 2014 for PC and Mac, with PlayStation 4 and Xbox One offerings currently slated for June.
Post by Dan @ 09:37am 14/04/14 | 14 Comments
A big surprise announcement to come out of the annual PAX East event in Boston over the weekend was 2K Games' reveal of Civilization: Beyond Earth, a new sci-fi entrant into the popular strategy franchise that's being pegged as a spiritual successor to the 1999 classic Alpha Centauri.
Sid Meier's Civilization®: Beyond Earth™ is a new science-fiction-themed entry into the award-winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
Watch the debut trailer below and get excited. Sid Meier's Civilization: Beyond Earth is expected in Spring 2014 (Northen Autumn).

Saturday, 12 April 2014
Post by Eorl @ 10:55am 12/04/14 | 18 Comments
Take all this as rumour for now, but PC Gamer is reporting that a trusted hardware source has stated that we can expect Valve's Steam Controller to start appearing either in October or November of this year.

Revealed late last year alongside their SteamOS and Steam Machines platform, Valve has been going through a number of prototype stages with their haptic trackpad-featured controller. Originally showcased with a touchpad front in-between the trackpads, Valve has since refreshed the design to remove the touchpad and feature two four-button diamonds.

According to PC Gamer, the source also stated that the completion of Valve's Steam Controllers "was the final piece that would precede the availability of most Steam Machines, which indicates that Steam Machines will also begin to release at the end of the year." It is unclear whether this will include all of the Steam Machines debuted at the beginning of this year during the Steam Dev Days from manufacturers like Gigabyte or Alienware, however the source also added that we can expect "about 500" playable games to be available on the OS by the end of this year.
Post by Eorl @ 10:47am 12/04/14 | 11 Comments
Wargaming has plans to add in virtual reality support for their money-making title World of Tanks, though only if the Oculus Rift makes it big.

According to Wargaming.net CEO Victor Kislyi, that could happen, but only if the numbers add up. In an interview with CVG, the World of Tanks boss said that, while he's interested in the tech, the Oculus Rift would need to sell around 5-10 million units to justify native support. It's worth watching the interview not just for the Oculus discussion, but also to hear Kislyi use the phrase "magicians of experience".

Talking about the percentage of free-to-play players who spend money, Kislyi stated that "a million is not enough."

"We have to have a certain number of players who pay, from time to time, a little money. So ten million, five million is a good user base. If Xbox One or Oculus Rift reach those numbers, we're there."

Kislyi clarified by saying that if virtual reality becomes a large enough pool to jump into, the company would create an entirely separate Oculus version developed exclusively for VR. This also applies to the Xbox One version, which is in direct contrast to the Xbox 360 playerbase that is already far larger and more profitable.
Post by Eorl @ 09:55am 12/04/14 | 32 Comments
Chris Roberts and his team at Cloud Imperium Games have so far raised over $40 million in crowd funding, and today the team has revealed a brand-new gameplay trailer showcasing the rather gorgeous looking dogfighting capabilities of Star Citizen.

In an on-stage demonstration during this weekend's PAX East, Roberts showed off just how you will depart from your gargantuan space ship hangar and fly into the stary atmosphere looking for other ships to shoot up. All this and more can be found in the gameplay trailer below, including a rather nifty helmet animation and cool lock-on effect.

Star Citizen currently holds the world record for most amount of money fundraised, sitting at over $40 million since its debut back in 2012 on Kickstarter. Currently there is no release date yet, however a hangar module has been released to backers, giving them a taste of just what is to come.

Post by Eorl @ 09:41am 12/04/14 | 0 Comments
Those currently playing on the PlayStation 3 version of Square Enix's rebooted Final Fantasy XIV MMO now have the chance to upgrade for free to the PlayStation 4 version.

While the actual game won't be released until April 15th in Australia for PlayStation 4, those jumping on the virtual upgrade will be given a three-day headstart, allowing access right this minute. This also includes those who pre-ordered the PlayStation 4 version itself.

For anyone currently scratching their head wondering how they would go about upgrading, Square Enix community project manager Hergen Thaens has detailed a step-by-step guide through the PlayStation Blog. A reminder though that anyone upgrading from the PlayStation 3 version to the PlayStation 4 version will no longer be able to go back down once upgraded, so make sure your decision is final. Transfers are also not permitted between PC and console versions, though all platforms share the same servers.

Final Fantasy XIV: A Realm Reborn was initially released on PC way back in late 2013, with a PlayStation 3 version following soon after. The PlayStation 4 version is scheduled to launch on April 15th for Australia,
Post by Eorl @ 09:23am 12/04/14 | 3 Comments
Kinect commands isn't a strange term when talking about BioWare, with their third title in the Mass Effect series utilising the Xbox 360 voice commands to further enhance (or hinder in some circumstances) the game, so it doesn't come as a surprise to hear that Dragon Age: Inquisition will be utilising said commands.

"We're expecting that Xbox 360 and Xbox One editions will ship with a Kinect-enabled voice command feature, just like Mass Effect 3 did," creative director Mike Laidlaw told Total Xbox. It isn't clear exactly how these voice commands will actually work, and whether it will be simple commands like opening up your inventory or full blown tactical input where you'll yell at your screen telling Varric to stop moving.

SmartGlass support may also be a possibility according to producer Cameron Lee. "It needs to make sense of course," said Lee, "but we want Inquisition to be an experience you can take with you everywhere - to work, the commute home, the living room, bed."

What are your thoughts on voice commands? Enjoy using them with your Xbox One? Let us know in the comments below on what you think about the possibilities this tech could open up for a game like Dragon Age.
Post by Eorl @ 09:14am 12/04/14 | 2 Comments
A new patch has gone live for Respawn Entertainment's mech FPS, Titanfall, bringing with it a number of fixes and tweaks but also the new private match mode for players to enjoy.

Respawn Entertainment announced the arrival of the mode earlier this week, which fulfills the developer's promises from March to add private matches. Private Match is a system used to organize tournaments or games against friends. It supports between two and 12 players and allows for one to six people per team. Players can open a Private Match lobby by selecting it from the game's main menu and inviting friends to join on any map or mode.
There is no XP gain, challenge progress, or achievement unlocking while in a Private Match. For this beta, the Last Game Summary screen will display what you would have earned in normal play outside of Private Match, but be aware that this progress will not be recorded to your lifetime total.

For this beta, there is no concept of a "lobby leader"; any player can change game options in the lobby or start/stop the match countdown.
The beta will be available on all platforms. Other changes to the game include party colors on the mini-map, auto-Titan name display in obituary, removed hack exploits and more. The Xbox One edition of the game now features a "Party" app shortcut on all menus.

Future updates are expected to add more custom loadout slots, additional customisation options for Private Match, scoreboard tweaks and more. You can find the full patch notes of yesterday's update over here.
Post by Eorl @ 09:09am 12/04/14 | 5 Comments
Orcs Must Die: Unchained has been officially announced, making it the third entry in Robot Entertainment’s tower defence series, coming to PC in free-to-play form.

Described as a Fortress Siege action game, Orcs Must Die! Unchained sees players once again defending their castle strongholds with rather goofy and over-the-top medieval machinery. The difference this time around is that now teams of players will join forces (either solo with bots or with online players) for 5v5 team competition to see who can hold off the monstrous opposition better. On top of that, players can now also summon their own armies of minions to help hold off the orc menace.

Currently in early development, those itching to get their hands on the game's alpha right now can purchase the top-of-the-line Founder's Pack for $149.99, which will include immediate access, five heroes, $200 in Gold, five exclusive skins, an extra alpha code, three extra beta codes, five copies of the original Ors Must Die! and Orcs Must Die! 2, as well as developer forum access. If that's a bit too expensive for you than don't worry, as Robot Entertainment is also offering two rather cheaper alternatives for priority alpha and priority beta access.

Post by Eorl @ 08:34am 12/04/14 | 4 Comments
Developer Spiders Studios has revealed a new trailer showing off how you can expect to fight in their upcoming RPG Bound by Flame.

Specifically looking at the combat system and game mechanics that work in synergy: from the various options available to the player in the skill trees (Warrior, Ranger and Pyromancer) to choosing your companions. A number of RPG cornerstone mechanics also make a feature in the trailer, from the impressive bestiary to the crafting system that enables you to customise your equipment and the player's human/demon duality, which will have a strong influence on your combat strategy.

Bound by Flame is scheduled for launch on May 6th for PC, PlayStation 3, PlayStation 4 and Xbox 360. An Xbox One version has yet to be confirmed.

Post by Steve Farrelly @ 06:10am 12/04/14 | 1 Comments
Overnight Blizzard revealed that Hearthstone: Heroes of Warcraft would be getting a significant update in its single-player offering with an all-new adventure mode.

Curse of Naxxramas is the title of the first adventure to hit the game and is lifted directly from Warcraft lore.
Naxxramas is a floating necropolis filled with the stuff of nightmares. In Hearthstone, the Naxxramas Adventure will have players use their deck of choice to take on a host of creepy-crawly bosses in a series of card battles representing the five different wings of Naxxramas.

Victors will earn cards along the way, leaving a trail of defeated bosses in their wake, and ultimately unlock a chest containing an all-new Legendary card at the end of each wing! Curse of Naxxramas will add a total of 30 brand-new cards to Hearthstone, which players will be able to add to their decks only by completing the Adventure. Each boss will bring its own unique abilities, minions, Hero art, and taunt-filled emotes to the playing table.
Each wing of Naxxramas will be playable over a five week period with entry payable by either in-game Gold or real-money. There's no word on when the mode will drop, but that Blizzard is even announcing should tell you it's not too far away.

You can check out the new board in-action below alongside some rather spiffy art through our game page, and if you haven't, be sure to check out our Hearthstone: Heroes of Warcraft review.

Friday, 11 April 2014
Post by Eorl @ 03:00pm 11/04/14 | 0 Comments
Cult County developer Renegade Kid has launched the first gameplay video for their upcoming horror game that is currently looking for crowd funding through Kickstarter.

The campaign launched earlier this month and is seeking $580,000 to bring the release to Linux, Mac and Windows PC via Steam, as well as PlayStation 3, PlayStation 4, PlayStation Vita, Wii U and Xbox One. Xbox 360 and Nintendo 3DS ports are a possibility with stretch goals.

Cult County is self-described as "The Walking Dead meets Silent Hill 2 from a first-person perspective" and will focus on atmosphere, loneliness and your innermost fears. The game is set in a "small, dusty West Texas town," where protagonist Gavin Mellick is searching for his sister. Unable to find her, Gavin begins unraveling clues about a strange, "cultish" group new to town.

Developer Renegade Kid, best known for its Dementium series and titles such as Treasurenauts, has so far reached $32,639 in pledges as of press time, with 21 days to go.
Post by Eorl @ 02:19pm 11/04/14 | 0 Comments
Outlast's first piece of downloadable content, Whistleblower, has been delayed from its original April launch and will now be available in May, developer Red Barrels announced via its website.

Starting just before the events of the original game, Outlast: Whistleblower will take players on another horrifying journey through Mount Massive Asylum and into the depths of the human mind as they try to escape from the horrors within.

According to Polygon, co-founder Philippe Morin stated that the game's delay was due to "additional time to polish, mix the sound and debug. We felt it was worth it to enhance the experience."

Whistleblower will now be launch on May 7th for PC and PlayStation 4.
Post by Eorl @ 01:53pm 11/04/14 | 0 Comments
Minecraft: Xbox 360 Edition update 15 is out now, and developer 4J Studios has issued a full list of patch changes for you to check out.

Unlike the previous Update 14, this new patch looks to offer a rather large list of fixes than new additions to the game. These include fixes for problematic spawn points of chickens, wolves and mushrooms; iron golems now stop their attack after killing skeletons; teleportation when riding a pig; and slow chunk loading speed.

Full patch notes can be found over at the official Minecraft forums, where you'll also find a catalog of changes from previous updates.

In related Minecraft news, Mojang has revealed that the mobile Pocket Edition has now sold over 21 million copies since its launch. The Pocket Edition doesn’t offer the complete features of the PC and console versions, but does offer cross-platform multiplayer, some of the survival elements, and the same building ethos that has made the other editions so popular.
Post by Eorl @ 01:40pm 11/04/14 | 1 Comments
While it may be hard to forget the rather disastrous launch of SimCity, city builders looking for some previous building fun on OS X will be happy to hear that SimCity 4: Deluxe Edition is making a return to Apple hardware.

This new version of SimCity 4: Deluxe Edition has been designed from the ground-up for modern Apple hardware. It requires OS X Mountain Lion or a more recent Apple operating system, but alongside this shift into the modern, Aspyr claims the game boasts new bug fixes, performance improvements and native resolution support – a huge boon for anyone who'd rather not play SimCity 4 at a muddy, pixelated 1024x768. Otherwise, this is the same SimCity 4: Deluxe Edition that so many players have spent so many hundreds of hours immersed within.

Apple gamers will be happy to hear that the new version is now available for purchase through the OS X App Store, with an asking price of $20.
Post by glynd @ 11:48am 11/04/14 | 8 Comments
Nintendo has announced that it will be bringing the rather out there Japanese series Tomodachi to Western shores with Tomodachi Life, a sim that utilises custom Mii characters to develop some strange and hilarious stories.

Tomodachi Life has you customize your town's inhabitants by making Mii characters for them, including traits like their voices and personalities. From there, they'll take a life of their own based on how you've defined them, and interact with the other Mii characters. You then advance the plot by exploring their island and helping to solve their problems, and snap and share pictures of their exploits. Your Mii characters can come in contact with celebrity Miis as well--Nintendo has announced that singer Christina Aguilera will be available (in Mii form) at launch.
"Nintendo fans are familiar with Mii characters, but now they come to life in ways they never have before--with their own lives, interests and personalities,” said Nintendo of America marketing VP Scott Moffitt, in the announcement. “Customization and open-ended play are two big video game trends for 2014, and Tomodachi Life delivers a fun, creative experience that makes you want to visit again and again, because there’s always something interesting going on.”
If that doesn't sound crazy enough for you, find the Nintendo Direct below that gives you a great overview of just how much LSD you'll need in order to understand what is going on. From Reggie Fils-Aime's buffed up Mii character to Satoru Iwata asking out Metroid's Samus, this is one weird game that I eagerly want to play. I don't know why.

Tomodachi Life will be available exclusively on 3DS and 2DS come June 6th, retailing at $34.99.



Post by Eorl @ 11:35am 11/04/14 | 0 Comments
Previously released on the Xbox One and Xbox 360, Call of Duty: Ghosts fans will now be able to face the rather iconic Predator character on all other platforms come May 8th when the Devastation DLC pack is released.

The Devastation pack adds four new maps into the game's fast-paced multiplayer component; Ruins, Collision, Behemoth, and Unearthed. Alongside those maps the second chapter in the game's ongoing Extinction storyline also comes to life. Players wanting to become Predator will have to complete the Ruins map's Field Order, gaining access to the alien's dual wrist blades, shoulder-mounted plasma canon and infrared target-seeking capabilities.

The Devastation DLC pack is priced at $14.99, and is included as part of the Call of Duty: Ghosts Season Pass.
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