beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Thursday, 10 April 2014
Post by Eorl @ 03:32pm 10/04/14 | 0 Comments
Secrets of Rætikon, the beautifully crafted spiritual successor to Chasing Aurora, will be launching on Windows, Mac and Linux come April 17th, developer Broken Rules revealed.

The game will be available to purchase from online distributors such as Steam, the Mac App Store and Humble Bundle Store for for $8.99, 10 percent off its normal price of $9.99. It is also available for purchase directly through the developer's website, which includes a handful of various editions.

From the same team as And Yet It Moves and Chasing Aurora, players can fly through the game's varied environments set amongst alpine mountains, such as rolling hills, forests, snowy mountain tops and lightning storms. It is also a "physical puzzle game as much as an exploration game," as users must reactivate ancient machinery in order to progress through the game. Players can also interact with the animals they encounter, including the ability to lure, feed, tease and set them upon each other.

Post by Eorl @ 02:46pm 10/04/14 | 0 Comments
Ascent: The Space Game, a rather ambitious MMO/space simulator hybrid from indie studio Fluffy Kitten, has now gone live on Desura with a preview build available for download.

Sporting a rather larger 200 billion star systems to explore, Ascent: The Space Game allows players to build and customize their own ships, colonize faraway worlds, battle other players for currency and resources, mine asteroids, trade, and much more.
“Space is far from being ‘the final frontier’; it’s just the beginning,” says James Hicks, founder and CEO of Fluffy Kitten Studios. “Technology has allowed me to build a massive world literally on my own—an entire universe filled with 200 billion stars, planets, space stations, and other celestial bodies. We need Steam users to help us bring Ascent to Steam Early Access, which is the best way to introduce a whole new audience to the game’s unique take on space exploration.”
Making its debut on Steam Greenlight in November of last year, the studio has revealed many changes since, including a new terrain engine that will allow players to spread out onto Earth-sized planets and vehicle additions to explore said planets.

For more on Ascent: The Space Game check out the official website where you can purchase the game, and find the Desura client over here.

Post by Eorl @ 01:31pm 10/04/14 | 4 Comments
EA has announced a new short film competition being held within the Battlefield universe, titled Battlefield Film Challenge, that is now open to all Australian and New Zealand residents.

Those interested are tasked with creating a video between the lengths of two to five minutes, and inspired by the games within the Battlefield universe, including Battlefield 3, 4 and Bad Company. The video can encompass anything from live-action footage through to Battlefield gameplay. and the entrants will be judge by Battlefield developer DICE.
“We are really excited to bring the Battlefield Film Challenge to our Australia and New Zealand fans and think we are giving filmmaker’s a great platform to receive exposure for their creativity, talent and passion”, says Craig Auld, Label Marketing Lead. “Specifically, the Battlefield theme is quite broad, so we cannot wait to see how our game is incorporated in each of the entries.”
If this sounds like your kind of deal, check out the official website for more including entry terms and such. The five finalists will be flown to Sydney for a special screening event at the Bondi Pavilion on Friday 23rd May. Each video will be showcased to the public, followed by the winner announcement of the AU$10,000 grand prize.

In need of a server to test your amazing feats out on? Lucky for you AusGamers are one of the select few hosts in Australia, which you can find out more about through our Server Rentals program.
Post by Eorl @ 12:37pm 10/04/14 | 2 Comments
After accidentally being revealed through the PlayStation Store late last night, Sony has now officially confirmed the existence of The Last of Us for PlayStation 4, planned for a Winter 2014 release (thanks CTD).

Titled The Last of Us Remastered, the PlayStation 4 version will see last year's Game of the Year winner in full 1080p with a list of upgrades "including higher resolution character models, improved shadows and lighting, upgraded textures, along with even more improvements." According to a post on the US PlayStation Blog, we can also expect exclusive director's commentary for all in-game cinematics featuring "Creative Director and Writer, Neil Druckmann; Voice Actor, Troy Baker, who plays Joel; and BAFTA Award winning Voice Actress, Ashley Johnson, who plays Ellie."

As with past remastered titles like Square Enix's Tomb Raider, The Last of Us will gain all past content including the recently released single-player DLC Left Behind. Multiplayer will also make a return, including the Abandoned Territories and Reclaimed Territories map packs, with details on the latter coming soon.

Those eager to get their hands on Naughty Dog's masterpiece will find that pre-ordering the remastered version will gain you a number of bonuses, including extra XP in Factions mode, bonus skins for Joel and Ellie, and a number of item upgrades for the single-player campaign. Full details can be found on the blog post, though we have yet to receive word on any Australia-specific pre-order bonuses.
Post by Eorl @ 11:49am 10/04/14 | 0 Comments
After following yesterday's reveal of new gameplay and a Spring 2014 release, Ubisoft has today confirmed that the new-gen and PC racing title will be blending the traditional retail model with mobile-style in-app purchases.

Commenting to Videogamer, Ubisoft confirmed that players will be offered the opportunity to purchase “performance parts.” This will be bought using either of two in-game currencies, real money or "crew credits."

Of course, those wanting to play the game without touching their wallet can do just that says Ubisoft, though it will take more time to advance. The publisher has yet to detail just how exactly the microtransactions will affect the game, or whether the choice of utilising real money will push the game into a pay-to-win atmosphere.
Post by Eorl @ 11:19am 10/04/14 | 1 Comments
Korean MMO ArcheAge has moved one step closer to a Western release with developer Trion Worlds announcing today that alpha testing has begun for the open-ended sandbox title.

Usually when it comes to MMO alphas, NDA restrictions are used to ensure in-development assets aren't shown to the outside world ahead of their more polished states, but Trion Worlds has opted out of that decision. According to the new blog post on the official website, ArcheAge will be completely NDA free from now on, so keep your ears and eyes peeled for further news on the title.
This milestone brings us one step closer to releasing ArcheAge in the West, with only Closed Beta and Open Beta ahead of this year’s launch. Want to be part of the Alpha? Keep checking back for new ways to join this early test phase over the coming weeks such as contests, giveaways, and more. From all of us here at Trion Worlds, thank you for being a member of the ArcheAge community. Things are just getting started and we’re glad you’re here!
A new trailer has also been released to mark the alpha occasion, which you can check out below.

Post by Eorl @ 09:50am 10/04/14 | 0 Comments
Ubisoft will be increasing its work fold even more for the online persistent shooter Tom Clancy's The Division. The publisher has announced that Ghost Recon and Rainbow Six developer Red Storm has been added to Ubisoft Massive’s project.

It is unclear at this time exactly what Red Storm will be handling for The Division, however Ubisoft has disclosed that among the responsibilities are design of and artwork for weapons. With past work being done on Tom Clancy titles, the choice of developer definitely seems like a smart move, especially in regards to weapon authenticity. To help with that realism, the North Carolina studio has an entire team devoted to the subject focused on creating authentic arms, vehicles, and more. Three artists are currently assigned to that task for the Division.

The choice makes some rather valid sense when you take into fact that Red Storm has relationships with a number of arms manufacturers and even access to real firearms. Ubisoft reports that extensive photography and on-location audio are part of what go into Red Storm’s process of making its military titles feel authentic. Of course, authenticity is one thing, you also need to make sure that the gameplay is fun when it comes to weapons, and that is something Red Storm are deeply focused on.
“One of the huge benefits that we have is our connections with local military,” Sturtzel says. Not only does Red Storm have an in-house authenticity department, but the studio also has strong relationships with regional manufacturers, distributors and suppliers, meaning they’re able to get their hands on actual weapons. “We’ve had manufacturers come in and literally disassemble the entire weapon all the way down to the nuts and bolts, and our guys are taking hi-res photos of those things. We probably have unparalleled access to these types of things because of our authenticity department and their focus on relationships. We’re not ever gonna let the cat out of the bag on some of the relationships we have!” It all translates to tens of thousands of photos, terabytes of data – and, as Cragg promises, “the most accurate weapons of any videogame.”
Red Storm marks the second additional studio announced for The Division, with Ubisoft Reflection's added back in February 2014 to help development. Check out the full blog post on the recent acquisition to get a deeper understanding of the weapon stance that Ubisoft are taking with this rather intriguing title.

The Division is still scheduled for a release sometime in 2014 for PC, PlayStation 4 and Xbox One.
Post by Eorl @ 09:35am 10/04/14 | 12 Comments
The first patch for Blizzard's loot-collecting clicker Diablo 3: Reaper of Souls is now live, bringing with it a rather large list of changes and fixes to classes, bugs and of course that precious loot.

Of the classes to be tweaked and changed, the Crusader seems to be the most affected with a rather large portion of the patch notes dedicated to the valiant warrior. Having been made available on the launch of the expansion, it was clear that certain balances were going to be seen as more players handled the class, though from a glance they still seem to play exactly like advertised: lots of smashing and lots of holy light.

Other changes include Nephalem Rifts getting layout tweaks, increase drop rate to Malthael's Reaper Fear legendary crafting material, Resplendent Chest increases to make loot much more appealing and the increase in survivability of pets summoned by several skills or items.

All this and more can be read in Blizzard's full patch notes. Let us know your thoughts on how Reaper of Souls is doing since its launch and if you've found any sick loot in the comments below!
Post by Dan @ 09:21am 10/04/14 | 2 Comments
Ahead of this weekend's PAX East games convention in the US, Tango Gameworks has released a new gameplay trailer for The Evil Within, the horror-themed game that the Japanese studio founded by Resident Evil creator Shinji Mikami is developing with publisher Bethesda Softworks.
In time for PAX East, watch our newest gameplay trailer for The Evil Within. The terrifying new trailer shows never-before-seen gameplay and gives a first look at fighting one of the game's most terrifying villains, Boxman.

Detective Sebastien Castellanos and his partners are called in to investigate a gruesome mass murder. After witnessing a mysterious force slaughter his fellow officers, Sebastian is ambushed and knocked unconscious. When the video opens, he finds his world has been turned upside down. Fighting for survival in a world where hideous creatures wander among the dead, Sebastian embarks on a frightening journey to unravel who or what is behind this unimaginable evil.
The Evil Within is due on August 26th for PC, Xbox One, PlayStation 4, Xbox 360 and PlayStation 3.

Post by Eorl @ 09:16am 10/04/14 | 7 Comments
H1Z1 will be Sony Online Entertainment's newest take on the rather popular post-apocalyptic zombie world, SOE president John Smedley revealed in a recent podcast on Game Talk Live. The game will be playable "soon," Smedley wrote on Twitter.

The announcement was made in the most recent Game Talk Live podcast, which is expected to go live soon and feature a few short minutes of gameplay. H1Z1 is an MMO that allows players to take on the role of an apocalypse survivor who is in a world that is filled with zombies," Smedley told Game talk Live. "A world! Not just a little tiny server."

Rather interestingly, Smedley also revealed that those eager to get their hands on H1Z1 won't have to wait long, writing on Twitter that "you can play it yourself soon, and by play I mean play full." This obviously suggest that the team are well into development with the game, and an alpha or beta is right around the corner though who knows whether it will be paid or free access.

Smedley revealed a few details on the game during the podcast, with co-host of the show Todd Roy noting that it's "scary." According to Smedley, there is a purpose behind that and it sounds like the team are borrowing heavily from past survival post-apocalytpic titles like DayZ.
"That's the point," Smedley said. "When you see a zombie coming up to you with nothing out but a highway flare. But here is something your gonna be able to do that you can't do in these other games: Light things on fire. We are in the middle of putting that in so you are gonna be able to burn down trees, burn down stuff, and that's gonna be a lot of fun. The idea is that these players [are] building these forts and all of the sudden these other guys coming in lighting it on fire and waiting till they come out of the fortress ... is awesome."
A day and night cycle has also been confirmed, though don't expect to be able to easily see during the night. Smedley stated that night time will be rife with player killing if you aren't aware of what is around you in the pitch dark, and there is also the zombie factor as well. Players will also be able to access vehicles, including aircraft if the developer so chooses.

A teaser site for the game, which borrows its name from what is presumed to be the H1N1 swine flu (though missing pigs), features only but an eerie background of fog and rather horror-style music. A NeoGAF user has dug heavily into the website, finding hints at possible free-to-play tactics, which isn't unusual for SOE who push heavily for the F2P market with titles like EverQuest and PlanetSide 2. While we wait for the full podcast to become available, Smedley revealed two very interesting photos on his Twitter, which you can check out here and here.

What are your thoughts on a new post-apocalyptic survival title in the vein of DayZ? Let us know in the comments below!
Post by Dan @ 09:14am 10/04/14 | 0 Comments
Gearbox Software and 2K Australia lifted the veil off of their collaborative new project Borderlands: the Pre-Sequel last night, introducing a new adventure in the acclaimed first person shooter/action RPG series, said to take place between the previous two games.

Today we have the first video footage from the game, which publisher 2K Games has wrapped around some overview commentary from the games' developers. Check it out below.

For more details on Borderlands: The Pre-Sequel, be sure to swing by AusGamers own in-depth preview, as well as our developer interview, where we chat with Gearbox's Randy Pitchford, and 2K Australia's Tony Lawrence and Joel Eschler.

Wednesday, 9 April 2014
Post by Eorl @ 09:01pm 09/04/14 | 0 Comments
While rumours may have been floating around that Gearbox and 2K Australia were up to something fishy in regards to the Borderlands franchise, we can now set the record straight with a whole loot-filled chest of content regarding their newest game - Borderlands: The Pre-Sequel.

Taking place after the events of Borderlands but before the events of Borderlands 2, this "pre-sequel" takes players to the moon and helps track Handsome Jack's rise to power. To help understand just what you can expect from the whole ting, we had the chance to not only chat with Randy Pitchford, President at Gearbox Software, but also Tony Lawrence, 2K Australia CEO and Joel Eschler 2K Australia Producer in our recent interview.

If that isn't enough loot for you, our own Stephen Farrelly was able to get a look at just what Borderlands: The Pre-Sequel has to offer in his recent preview.

Whether you're a veteran Borderlands player or someone new to the series, you won't want to miss this.
Post by Eorl @ 06:25pm 09/04/14 | 12 Comments
PlayStation 4 fans will soon be getting their very first Naughty Dog game, and its not the new Uncharted.

According to NeoGAF user Fernoca, the PlayStation Store accidentally broadcasted a pre-order page for The Last of Us, Naughty Dog's zombie survival epic from last year. The pre-order price was listed at $59.99, a price that seems to be a standard for re-releases like Tomb Raider: Definitive Edition. According to the screengrab, the page also mentioned Day 1 Digital release, suggesting that a physical version will most likely be available for those unable to download digitally.

The Last of Us was previously mentioned for PlayStation 4 when a Sony Turkey executive accidentally let slip on national TV during an interview that we could expect a HD version sometime soon. That definitely seems to be the case now. Hopefully it won't just be The Last of Us that sees a return, with many fans still eager to hear news about Grand Theft Auto V for next-gen and PC.
Post by Eorl @ 04:31pm 09/04/14 | 3 Comments
Blizzard has revealed a rather large list of patch notes for their upcoming alpha test of the latest expansion to hit the nearly 10 year old MMO, Warlords of Draenor. The list contains a number of various changes you'll see in the expansion, including the item stat squish, large class changes due to said squish and of course a number of content changes.

As mentioned, the item squish is one of the biggest changes coming to the expansion, where Blizzard will look at cutting down on the rather inflated stats currently assigned to loot. Certain class abilities like Warrior's Cleave or the Hunter's Aspect of the Hawk will be baked into other passive bonuses, or removed completely from the game. In addition, performance stats such as Hit and Expertise will disappear to further enhance Blizzard's vision of less intensive gear juggling.

Warlords of Draenor's alpha patch notes show a clear sign of what is to come from Blizzard's fifth expansion, one that is sure to clean up a large amount of bloat that the game has gathered in its 10 years of operating. In combating the crazy damage that some players can do, the game now seems to be on track for further extension of life, and maybe even giving back the feeling of enjoyment from seeing larger than ordinary numbers.

World of Warcraft: Warlords of Draenor will be available sometime during now and the end of the year. Let us know in the comments below on your thoughts about the new expansion and its direction.
Post by Eorl @ 02:44pm 09/04/14 | 3 Comments
It looks like Diablo and Warcraft developer Blizzard may be working on an entirely new project, according to a recent trademark discovered by Player Attack.

Filing for the trademark Overwatch, Blizzard has hit all the usual game and gaming-related categories, making it seem like the developer has something they aren't telling us just yet. Player Attack also points out that Blizzard's recruiting page is now hiring for an unannounced project, which may or may not be related.

Traditionally Blizzard has kept well within the Warcraft, Diablo and StarCraft realms of gaming, however that all seems to be changing. Blizzard has previously made multiple comments about breaking smaller teams off to work on new kinds of games, and Overwatch might just be in that vein.

Player Attack points out that recent personal changes at Blizzard in the past few months may also give us clues as to who could be working on this mysterious project. Diablo 3 director Jay Wilson was moved from the loot crawler onto a new project, and former Turtle Rock CEO Mike Booth joined Blizzard in 2013 to work on a smaller project inside the developer's shadowy curtains.

Of course, this all could just be pointing to Blizzard's long in-development MMO Titan, although that was previously confirmed to have been placed on the backburner for a rather serious reboot.
Post by Eorl @ 01:41pm 09/04/14 | 0 Comments
Australian indie team League of Geeks has taken to Kickstarter in hopes of bringing to life their rather beautiful looking digital board game Armello, which intends to blend dynamic RPG questlines with tabletop style adventuring.

In a quest to become the king or queen, Armello tasks players with the role of a hero from one of four animal clans – rat, rabbit, bear or wolf – and must navigate a procedurally-generated hex-based board as they face off against other players looking to become the same. As you progress through the game's rather unique RPG take, you'll encounter various challenges thanks to a dynamic night and day cycle.

Heroes are also customisable, unrestricted by class, and the game features over 100 animated cards. Quests lines change every time you play, and local and online multiplayer adds to the replayability. Players can choose combat, diplomacy or stealth as they pick their way across the board – though of course other's may respond differently to your chosen actions.

Asking for a measly $200,000, the team of five are intending on publishing Armello for Windows, Mac, Linux and eventually an iPad edition. The expected release is March 2015, with a number of rewards and stretch available for viewing on Kickstarter. Check out the gameplay below and pitch video for a great look at the rather stunning looking game.

Post by Eorl @ 12:18pm 09/04/14 | 0 Comments
Telltale Games' third episode is now out for their episodic adventure series The Wolf Among Us, and its time to see just what Bigby will be getting himself into this time round.

Our investigator on the scene James "Jickle" O'Connor takes a look at just what made the big bad wolf blow down the house, and alos whether Telltale's episodic adventures are truly living up to their hype.
The Wolf Among Us feels no less confident than Telltale’s Walking Dead seasons, but at this point it certainly doesn’t feel as well directed. It’s no longer something that is inspiring great enthusiasm or excitement from me, but it’s also not something I feel the need to abandon midway through.
Find out more in the full review of The Wolf Among Us - Episode 3: A Crooked Mile.
Post by Eorl @ 12:07pm 09/04/14 | 15 Comments
The graphics card arms race continues with AMD today announcing the reveal of a brand new, dual-GPU, ultra-enthusiast graphics card: the Radeon R9 295X2.

Coming in just two weeks after Nvidia's CEO showcased their brand new dual-GPU on stage at its GPU Technology Conference, AMD has stepped up to show that it too has something only the most enthusiastic gamers can be eager for. Weighing in at a total of 5,632 cores between the two mashed together GPUs, the 295X2 is one heck of a beast. If that wasn't enough, AMD has also decided it would be smart to include a closed-loop water cooler attached to the card, just to ensure house fires aren't started.

Under the brushed aluminium shell you'll find a pair of AMD's Tahiti XT GPUs, with 128 ROPs and 8GB GDDR5 to boot, split between two 512-memory buses. If that wasn't enough to send you into a dizzy spin, the card also clocks in higher than the R9 290X series, at 1,018MHz, making it the first dual-GPU to run higher than its single-GPU card brethren.

PC Gamer were able to take one for a quick spin, spitting out BioShock Infinite at 58FPS on a 3840 x 2160 resolution. At a lower res of 2560 x 1600, the dual-GPU topped out at 100FPS with the same test, giving it a rather considerable lead on what Nvidia currently offers. Of course, the GPU arms race isn't static, and with the competition planning on releasing Titan Z soon enough the race for craziest graphics card performance may once again relight.

AMD's R9 295X2 will be retailing at USD$1,500, so expect our Australian land tax to hike that price up closer to the $2,000 mark. Eager? Let us know in the comments on your thoughts.

Post by Eorl @ 11:45am 09/04/14 | 0 Comments
Dawngate, the in-development MOBA from Waystone Games and published by EA, has announced that their community beta is now live and available to the public.

To participate, simply head to the official website and create a free account to download the game to your PC. The MOBA is still in-development, so expect a number of various things to be broken and of course servers to be somewhat unsteady.

“We wanted Dawngate to look and feel like a true MOBA experience, but add something fresh and new to the core design by offering a flexible Meta to gameplay,” said lead producer Dave Cerra. “We feel that giving players the freedom to tailor each Shaper’s role to their own personal play style makes a powerful impact in the overall experience and sets Dawngate apart.”

Post by Eorl @ 11:42am 09/04/14 | 0 Comments
Sony Computer Entertainment has announced that starting today, a public preview of Unity for PlayStation Mobile will be made available. Similar to the beta version that has been available to select developers, the public preview will allow users to create content for Sony's PlayStation Vita handheld using the rather popular Unity engine.
SCE will continue to make improvements to the beta and public preview versions of
“Unity for PSM,” and will offer developers an official version of the solution with system enhancements starting this summer. Developers will be able to create PSM content by utilizing “Unity for PSM” without having to pay any extra charges if they already own licenses for the free version of “Unity” or “Unity Pro,” which provide a full professional suite of tools and rendering power. The official “Unity for PSM” removes the need for extensive re-coding, allowing developers to easily port their games created for iPhone, iPad, and Android based devices to launch on PSM and deliver their content to PS Vita users worldwide.
Alongside the public preview, Sony has also revealed that the PS Mobile Developer Program will be expanding to an additional 12 countries, and PlayStation Store for PSM will be launching in four new countries. The PSM Developer Program will expand to an additional 12 countries starting May 29 and will soon be available in Australia, Brazil, Columbia, India, Indonesia, Malaysia, Peru, Poland, Russia, Singapore, Switzerland, and Thailand.

“With these expansions, SCE will offer support to a wider range of developers in a total of 32 countries and regions, and deliver new PSM content for PS Vita in 22 countries,” said the firm.
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