to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Welcome to Planet Nexus
We take a brief dip in the MMO pool with Carbine Studios' WildStar, and find out just what Planet Nexus has in store for us. Check it out in our preview for more!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Death Awaits!
It's finally here - has Blizzard managed to deliver on a series promise with Diablo 3: Reaper of Souls? We answer that question in great detail in our in-depth review!
Thursday, 10 April 2014
Post by Eorl @ 09:50am 10/04/14 | 0 Comments
Ubisoft will be increasing its work fold even more for the online persistent shooter Tom Clancy's The Division. The publisher has announced that Ghost Recon and Rainbow Six developer Red Storm has been added to Ubisoft Massive’s project.

It is unclear at this time exactly what Red Storm will be handling for The Division, however Ubisoft has disclosed that among the responsibilities are design of and artwork for weapons. With past work being done on Tom Clancy titles, the choice of developer definitely seems like a smart move, especially in regards to weapon authenticity. To help with that realism, the North Carolina studio has an entire team devoted to the subject focused on creating authentic arms, vehicles, and more. Three artists are currently assigned to that task for the Division.

The choice makes some rather valid sense when you take into fact that Red Storm has relationships with a number of arms manufacturers and even access to real firearms. Ubisoft reports that extensive photography and on-location audio are part of what go into Red Storm’s process of making its military titles feel authentic. Of course, authenticity is one thing, you also need to make sure that the gameplay is fun when it comes to weapons, and that is something Red Storm are deeply focused on.
“One of the huge benefits that we have is our connections with local military,” Sturtzel says. Not only does Red Storm have an in-house authenticity department, but the studio also has strong relationships with regional manufacturers, distributors and suppliers, meaning they’re able to get their hands on actual weapons. “We’ve had manufacturers come in and literally disassemble the entire weapon all the way down to the nuts and bolts, and our guys are taking hi-res photos of those things. We probably have unparalleled access to these types of things because of our authenticity department and their focus on relationships. We’re not ever gonna let the cat out of the bag on some of the relationships we have!” It all translates to tens of thousands of photos, terabytes of data – and, as Cragg promises, “the most accurate weapons of any videogame.”
Red Storm marks the second additional studio announced for The Division, with Ubisoft Reflection's added back in February 2014 to help development. Check out the full blog post on the recent acquisition to get a deeper understanding of the weapon stance that Ubisoft are taking with this rather intriguing title.

The Division is still scheduled for a release sometime in 2014 for PC, PlayStation 4 and Xbox One.
Post by Eorl @ 09:35am 10/04/14 | 12 Comments
The first patch for Blizzard's loot-collecting clicker Diablo 3: Reaper of Souls is now live, bringing with it a rather large list of changes and fixes to classes, bugs and of course that precious loot.

Of the classes to be tweaked and changed, the Crusader seems to be the most affected with a rather large portion of the patch notes dedicated to the valiant warrior. Having been made available on the launch of the expansion, it was clear that certain balances were going to be seen as more players handled the class, though from a glance they still seem to play exactly like advertised: lots of smashing and lots of holy light.

Other changes include Nephalem Rifts getting layout tweaks, increase drop rate to Malthael's Reaper Fear legendary crafting material, Resplendent Chest increases to make loot much more appealing and the increase in survivability of pets summoned by several skills or items.

All this and more can be read in Blizzard's full patch notes. Let us know your thoughts on how Reaper of Souls is doing since its launch and if you've found any sick loot in the comments below!
Post by Dan @ 09:21am 10/04/14 | 2 Comments
Ahead of this weekend's PAX East games convention in the US, Tango Gameworks has released a new gameplay trailer for The Evil Within, the horror-themed game that the Japanese studio founded by Resident Evil creator Shinji Mikami is developing with publisher Bethesda Softworks.
In time for PAX East, watch our newest gameplay trailer for The Evil Within. The terrifying new trailer shows never-before-seen gameplay and gives a first look at fighting one of the game's most terrifying villains, Boxman.

Detective Sebastien Castellanos and his partners are called in to investigate a gruesome mass murder. After witnessing a mysterious force slaughter his fellow officers, Sebastian is ambushed and knocked unconscious. When the video opens, he finds his world has been turned upside down. Fighting for survival in a world where hideous creatures wander among the dead, Sebastian embarks on a frightening journey to unravel who or what is behind this unimaginable evil.
The Evil Within is due on August 26th for PC, Xbox One, PlayStation 4, Xbox 360 and PlayStation 3.

Post by Eorl @ 09:16am 10/04/14 | 7 Comments
H1Z1 will be Sony Online Entertainment's newest take on the rather popular post-apocalyptic zombie world, SOE president John Smedley revealed in a recent podcast on Game Talk Live. The game will be playable "soon," Smedley wrote on Twitter.

The announcement was made in the most recent Game Talk Live podcast, which is expected to go live soon and feature a few short minutes of gameplay. H1Z1 is an MMO that allows players to take on the role of an apocalypse survivor who is in a world that is filled with zombies," Smedley told Game talk Live. "A world! Not just a little tiny server."

Rather interestingly, Smedley also revealed that those eager to get their hands on H1Z1 won't have to wait long, writing on Twitter that "you can play it yourself soon, and by play I mean play full." This obviously suggest that the team are well into development with the game, and an alpha or beta is right around the corner though who knows whether it will be paid or free access.

Smedley revealed a few details on the game during the podcast, with co-host of the show Todd Roy noting that it's "scary." According to Smedley, there is a purpose behind that and it sounds like the team are borrowing heavily from past survival post-apocalytpic titles like DayZ.
"That's the point," Smedley said. "When you see a zombie coming up to you with nothing out but a highway flare. But here is something your gonna be able to do that you can't do in these other games: Light things on fire. We are in the middle of putting that in so you are gonna be able to burn down trees, burn down stuff, and that's gonna be a lot of fun. The idea is that these players [are] building these forts and all of the sudden these other guys coming in lighting it on fire and waiting till they come out of the fortress ... is awesome."
A day and night cycle has also been confirmed, though don't expect to be able to easily see during the night. Smedley stated that night time will be rife with player killing if you aren't aware of what is around you in the pitch dark, and there is also the zombie factor as well. Players will also be able to access vehicles, including aircraft if the developer so chooses.

A teaser site for the game, which borrows its name from what is presumed to be the H1N1 swine flu (though missing pigs), features only but an eerie background of fog and rather horror-style music. A NeoGAF user has dug heavily into the website, finding hints at possible free-to-play tactics, which isn't unusual for SOE who push heavily for the F2P market with titles like EverQuest and PlanetSide 2. While we wait for the full podcast to become available, Smedley revealed two very interesting photos on his Twitter, which you can check out here and here.

What are your thoughts on a new post-apocalyptic survival title in the vein of DayZ? Let us know in the comments below!
Post by Dan @ 09:14am 10/04/14 | 0 Comments
Gearbox Software and 2K Australia lifted the veil off of their collaborative new project Borderlands: the Pre-Sequel last night, introducing a new adventure in the acclaimed first person shooter/action RPG series, said to take place between the previous two games.

Today we have the first video footage from the game, which publisher 2K Games has wrapped around some overview commentary from the games' developers. Check it out below.

For more details on Borderlands: The Pre-Sequel, be sure to swing by AusGamers own in-depth preview, as well as our developer interview, where we chat with Gearbox's Randy Pitchford, and 2K Australia's Tony Lawrence and Joel Eschler.

Wednesday, 9 April 2014
Post by Eorl @ 09:01pm 09/04/14 | 0 Comments
While rumours may have been floating around that Gearbox and 2K Australia were up to something fishy in regards to the Borderlands franchise, we can now set the record straight with a whole loot-filled chest of content regarding their newest game - Borderlands: The Pre-Sequel.

Taking place after the events of Borderlands but before the events of Borderlands 2, this "pre-sequel" takes players to the moon and helps track Handsome Jack's rise to power. To help understand just what you can expect from the whole ting, we had the chance to not only chat with Randy Pitchford, President at Gearbox Software, but also Tony Lawrence, 2K Australia CEO and Joel Eschler 2K Australia Producer in our recent interview.

If that isn't enough loot for you, our own Stephen Farrelly was able to get a look at just what Borderlands: The Pre-Sequel has to offer in his recent preview.

Whether you're a veteran Borderlands player or someone new to the series, you won't want to miss this.
Post by Eorl @ 06:25pm 09/04/14 | 12 Comments
PlayStation 4 fans will soon be getting their very first Naughty Dog game, and its not the new Uncharted.

According to NeoGAF user Fernoca, the PlayStation Store accidentally broadcasted a pre-order page for The Last of Us, Naughty Dog's zombie survival epic from last year. The pre-order price was listed at $59.99, a price that seems to be a standard for re-releases like Tomb Raider: Definitive Edition. According to the screengrab, the page also mentioned Day 1 Digital release, suggesting that a physical version will most likely be available for those unable to download digitally.

The Last of Us was previously mentioned for PlayStation 4 when a Sony Turkey executive accidentally let slip on national TV during an interview that we could expect a HD version sometime soon. That definitely seems to be the case now. Hopefully it won't just be The Last of Us that sees a return, with many fans still eager to hear news about Grand Theft Auto V for next-gen and PC.
Post by Eorl @ 04:31pm 09/04/14 | 3 Comments
Blizzard has revealed a rather large list of patch notes for their upcoming alpha test of the latest expansion to hit the nearly 10 year old MMO, Warlords of Draenor. The list contains a number of various changes you'll see in the expansion, including the item stat squish, large class changes due to said squish and of course a number of content changes.

As mentioned, the item squish is one of the biggest changes coming to the expansion, where Blizzard will look at cutting down on the rather inflated stats currently assigned to loot. Certain class abilities like Warrior's Cleave or the Hunter's Aspect of the Hawk will be baked into other passive bonuses, or removed completely from the game. In addition, performance stats such as Hit and Expertise will disappear to further enhance Blizzard's vision of less intensive gear juggling.

Warlords of Draenor's alpha patch notes show a clear sign of what is to come from Blizzard's fifth expansion, one that is sure to clean up a large amount of bloat that the game has gathered in its 10 years of operating. In combating the crazy damage that some players can do, the game now seems to be on track for further extension of life, and maybe even giving back the feeling of enjoyment from seeing larger than ordinary numbers.

World of Warcraft: Warlords of Draenor will be available sometime during now and the end of the year. Let us know in the comments below on your thoughts about the new expansion and its direction.
Post by Eorl @ 02:44pm 09/04/14 | 3 Comments
It looks like Diablo and Warcraft developer Blizzard may be working on an entirely new project, according to a recent trademark discovered by Player Attack.

Filing for the trademark Overwatch, Blizzard has hit all the usual game and gaming-related categories, making it seem like the developer has something they aren't telling us just yet. Player Attack also points out that Blizzard's recruiting page is now hiring for an unannounced project, which may or may not be related.

Traditionally Blizzard has kept well within the Warcraft, Diablo and StarCraft realms of gaming, however that all seems to be changing. Blizzard has previously made multiple comments about breaking smaller teams off to work on new kinds of games, and Overwatch might just be in that vein.

Player Attack points out that recent personal changes at Blizzard in the past few months may also give us clues as to who could be working on this mysterious project. Diablo 3 director Jay Wilson was moved from the loot crawler onto a new project, and former Turtle Rock CEO Mike Booth joined Blizzard in 2013 to work on a smaller project inside the developer's shadowy curtains.

Of course, this all could just be pointing to Blizzard's long in-development MMO Titan, although that was previously confirmed to have been placed on the backburner for a rather serious reboot.
Post by Eorl @ 01:41pm 09/04/14 | 0 Comments
Australian indie team League of Geeks has taken to Kickstarter in hopes of bringing to life their rather beautiful looking digital board game Armello, which intends to blend dynamic RPG questlines with tabletop style adventuring.

In a quest to become the king or queen, Armello tasks players with the role of a hero from one of four animal clans – rat, rabbit, bear or wolf – and must navigate a procedurally-generated hex-based board as they face off against other players looking to become the same. As you progress through the game's rather unique RPG take, you'll encounter various challenges thanks to a dynamic night and day cycle.

Heroes are also customisable, unrestricted by class, and the game features over 100 animated cards. Quests lines change every time you play, and local and online multiplayer adds to the replayability. Players can choose combat, diplomacy or stealth as they pick their way across the board – though of course other's may respond differently to your chosen actions.

Asking for a measly $200,000, the team of five are intending on publishing Armello for Windows, Mac, Linux and eventually an iPad edition. The expected release is March 2015, with a number of rewards and stretch available for viewing on Kickstarter. Check out the gameplay below and pitch video for a great look at the rather stunning looking game.



Post by Eorl @ 12:18pm 09/04/14 | 0 Comments
Telltale Games' third episode is now out for their episodic adventure series The Wolf Among Us, and its time to see just what Bigby will be getting himself into this time round.

Our investigator on the scene James "Jickle" O'Connor takes a look at just what made the big bad wolf blow down the house, and alos whether Telltale's episodic adventures are truly living up to their hype.
The Wolf Among Us feels no less confident than Telltale’s Walking Dead seasons, but at this point it certainly doesn’t feel as well directed. It’s no longer something that is inspiring great enthusiasm or excitement from me, but it’s also not something I feel the need to abandon midway through.
Find out more in the full review of The Wolf Among Us - Episode 3: A Crooked Mile.
Post by Eorl @ 12:07pm 09/04/14 | 15 Comments
The graphics card arms race continues with AMD today announcing the reveal of a brand new, dual-GPU, ultra-enthusiast graphics card: the Radeon R9 295X2.

Coming in just two weeks after Nvidia's CEO showcased their brand new dual-GPU on stage at its GPU Technology Conference, AMD has stepped up to show that it too has something only the most enthusiastic gamers can be eager for. Weighing in at a total of 5,632 cores between the two mashed together GPUs, the 295X2 is one heck of a beast. If that wasn't enough, AMD has also decided it would be smart to include a closed-loop water cooler attached to the card, just to ensure house fires aren't started.

Under the brushed aluminium shell you'll find a pair of AMD's Tahiti XT GPUs, with 128 ROPs and 8GB GDDR5 to boot, split between two 512-memory buses. If that wasn't enough to send you into a dizzy spin, the card also clocks in higher than the R9 290X series, at 1,018MHz, making it the first dual-GPU to run higher than its single-GPU card brethren.

PC Gamer were able to take one for a quick spin, spitting out BioShock Infinite at 58FPS on a 3840 x 2160 resolution. At a lower res of 2560 x 1600, the dual-GPU topped out at 100FPS with the same test, giving it a rather considerable lead on what Nvidia currently offers. Of course, the GPU arms race isn't static, and with the competition planning on releasing Titan Z soon enough the race for craziest graphics card performance may once again relight.

AMD's R9 295X2 will be retailing at USD$1,500, so expect our Australian land tax to hike that price up closer to the $2,000 mark. Eager? Let us know in the comments on your thoughts.

Post by Eorl @ 11:45am 09/04/14 | 0 Comments
Dawngate, the in-development MOBA from Waystone Games and published by EA, has announced that their community beta is now live and available to the public.

To participate, simply head to the official website and create a free account to download the game to your PC. The MOBA is still in-development, so expect a number of various things to be broken and of course servers to be somewhat unsteady.

“We wanted Dawngate to look and feel like a true MOBA experience, but add something fresh and new to the core design by offering a flexible Meta to gameplay,” said lead producer Dave Cerra. “We feel that giving players the freedom to tailor each Shaper’s role to their own personal play style makes a powerful impact in the overall experience and sets Dawngate apart.”

Post by Eorl @ 11:42am 09/04/14 | 0 Comments
Sony Computer Entertainment has announced that starting today, a public preview of Unity for PlayStation Mobile will be made available. Similar to the beta version that has been available to select developers, the public preview will allow users to create content for Sony's PlayStation Vita handheld using the rather popular Unity engine.
SCE will continue to make improvements to the beta and public preview versions of
“Unity for PSM,” and will offer developers an official version of the solution with system enhancements starting this summer. Developers will be able to create PSM content by utilizing “Unity for PSM” without having to pay any extra charges if they already own licenses for the free version of “Unity” or “Unity Pro,” which provide a full professional suite of tools and rendering power. The official “Unity for PSM” removes the need for extensive re-coding, allowing developers to easily port their games created for iPhone, iPad, and Android based devices to launch on PSM and deliver their content to PS Vita users worldwide.
Alongside the public preview, Sony has also revealed that the PS Mobile Developer Program will be expanding to an additional 12 countries, and PlayStation Store for PSM will be launching in four new countries. The PSM Developer Program will expand to an additional 12 countries starting May 29 and will soon be available in Australia, Brazil, Columbia, India, Indonesia, Malaysia, Peru, Poland, Russia, Singapore, Switzerland, and Thailand.

“With these expansions, SCE will offer support to a wider range of developers in a total of 32 countries and regions, and deliver new PSM content for PS Vita in 22 countries,” said the firm.
Post by Eorl @ 10:56am 09/04/14 | 0 Comments
Czech development studio Bohemia Interactive has today announced that the team will be discontinuing its support for ArmA 2 Free, three years after is initial announcement.

According to a press release sent from Bohemia, on April 22nd the free-to-play cut down version of military sim ArmA 2 will be shutting its servers down and discontinuing availability. "Bohemia Interactive wish to thank the many thousands of gamers for their interest in Arma 2 Free and look forward to new projects in the future," reads the press release.

As a thank you from the team, Bohemia will also be offering a rather large 75% discount on the ArmA 2 franchise from April 8th to May 4th, though it looks like this discount is only applied to their official store.
Post by Eorl @ 10:35am 09/04/14 | 2 Comments
This time with only two months of waiting, Telltale Games has today announced that the third episode for Telltale's episodic series built around the Fables universe has finally arrived, though at this time only for Windows, Mac and the US PSN.
After discovering damning evidence at a bloody crime scene, Bigby is just steps behind the prime suspect of a horrific murder, but he's not the only one; other forces in Fabletown will stop at nothing to protect their interests. Every decision matters and time is ticking in this thrilling third episode of The Wolf Among Us.
The third episode is expected to become available across PlayStation 3 and Xbox 360 in Australia later tonight, with the iOS version also being updated sometime this week.

If you haven't yet picked up The Wolf Among Us, Steam are currently featuring the Season Pass on their mid-week madness sale, putting it at just $14.99, down from $24.99. Check out the launch trailer showcased last week and keep an eye out for our review later today.

Post by Eorl @ 10:13am 09/04/14 | 0 Comments
Super Smash Bros. was the theme for this morning's Nintendo Direct stream, with a vast amount of information spilled on just what to expect for the handheld and home console versions including brand new character reveals and stage overviews.

Among the more bigger news items, Nintendo took the time this morning to reveal that eager players can expect the new Smash Bros on 3DS this Winter, while the home console version will be appearing later in the year during Summer 2014. According to franchise creator Masahiro Sakurai both versions are “packed with content”, and the team “needs time to do them justice”. The 3DS version runs at 60FPS, all in stereoscopic 3D, he added. Some trophies will move at 30FPS, Sakurai said, but all fighters are locked at 60FPS.

According to the stream all characters will be available for both versions, though stages will vary between platforms. On 3DS, every stage will have two pieces of background music, while on Wii U you can browse a library of past soundtracks to choose your own tunes. As with multiplayer, both version will contain an online portion to verse various players around the world, however Sakurai did state that those wanting the best connection should head to the Wii U.

CHaracter-wise, the presentation revealed a number of new faces but also showcased some changes to old ones. New characters include Charizard and Greninja, while Samus, Zelda and a handful of others have had some tweaks to their usual set list.

Check out the full stream below for a far more in-depth look, or if you prefer written format VG247 has a great writeup on all the details so far.

Post by Eorl @ 09:54am 09/04/14 | 2 Comments
Hotline Miami developer Dennaton Games has revealed a new gameplay trailer for their second and final game in the top-down murder-sim series, Hotline Miami 2: Wrong Number, showing off some new additions to your rather violent arsenal.

With a rather catchy tune to beat, the new trailer takes a broad look at how you'll go about clearing through the various enemies encountered along your path of ultra-violent destruction, including a number of new weapons. From the rather gory chainsaw to the return of shotguns and handguns, the new trailer definitely has one thing going for it: very, very gory.

Hotline Miami 2: Wrong Number will be available on PC, Linux, Mac OSX, PlayStation 4 and PS Vita come Q3 2014.

Post by Dan @ 09:49am 09/04/14 | 0 Comments
It's been quite a while since we heard anything new about Epic Games' ambitious open world sandbox project Fortnite, but there's a bunch of new bits today by way of a cover feature in Game Informer's May issue.

GI has released a teaser video for its upcoming coverage which actually features some brief snippets of the first gameplay footage and brief commentary from Epic Games developers, and the studio is inviting gamers to register for an upcoming alpha test phase official website:
Fortnite features the cooperative third-person shooter core Epic Games is known for, but rather than throwing you into scripted events and corridors, the game challenges you to explore the environment for resources and build fortresses while fending off waves of attackers at the same time. With an RPG-like progression system, Diablo-like looting, multiple campaigns of varying lengths, procedurally generated worlds, and the promise of player vs. player battles, Epic is offering plenty of replayability that it hopes will provide the game with a long lifecycle.
Fortnite was originally announced as a PC-focused free-to-play title built on Epic's new Unreal Engine 4, and that still seems to be the case. There's no new word on a release date, however.





Post by Eorl @ 09:32am 09/04/14 | 1 Comments
Ubisoft has sent word that their recently announced racing title The Crew will be available across PC, PlayStation 4 and Xbox One come Autumn 2014.

Described as an online-only racing title akin to an MMO, The Crew allows racing fans to drive around in a massive, open-world recreation of the United States as they compete against players and pre-determined challenges. To help showcase what that all means is a new gameplay trailer premiered today showing off four cars, each with different tuning specs and riding in an iconic region of the United States.

Pre-orders have also opened up for the game, with two different editions for PlayStation 4 and Xbox One. The Limited Edition will grant early access to rides that will prepare gamers for any road—and off-road—conditions. Players who pre-order this edition will receive early access to the BMW Z4 sDrive35is, Mini Cooper S, and Dodge Ram SRT-10 and their respective sets of full custom and performance parts. The Muscle Edition, which can only be pre-ordered at GameStop, will include all early unlock content from the Limited Edition and will also grant exclusive early access to the 2015 Ford Mustang GT. Both Editions include 10,000 bonus Crew Credits.

That isn't all according to Ubisoft, with players now able to win exclusive rewards through the Golden Plates treasure hunt by rummaging through past, present and future game assets (screenshots, videos, etc.) to find golden license plates. Those who do find them can enter the cods into the official website hub to unlock various in-game rewards, goodies and mystery awards.

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