Post by Dan @ 10:44am 27/11/13 | 0 Comments
AllThingsD explains that the the Xbox One's Kinect controller is the primary reason for the console's higher tag, as unlike PS4's entire-optional PlayStation Camera, Kinect comes in every box with a suspected manufacturing cost somewhere around US$75.
IHS notes that the Xbox One's AMD processor is estimated to account for around $110 of the console's production cost, versus $100 for the PS4's, but Microsoft save some scratch on system memory, with the Xbox One's DDR3 thought to cost them around $60, in contrast to $88 for the GDDR5 in Sony's box.
The combined cost of parts and manufacturing everything that comes with the Xbox One — the console, the Kinect and the controller — comes out to $471, or about $90 more than the cost of Sony’s PS4, which debuted last week.In North America, the PS4 retails at USD$399 with a $100 price advantage over the Xbox One at USD$499. Here in Australia however, that margin narrows to only AU$50 with the PS4 at AUD$549 and the Xbox One at AUD$599.
In fairness, if you wanted the benefits of voice and motion control on both systems, the price difference becomes much more negligible, as the PlayStation 4 would require the additional purchase of the official PlayStation Camera, which carries a recommended retail price of USD$59.99 in North America, and AUD$89.99 locally.
Post by Eorl @ 10:14am 27/11/13 | 0 Comments
SMITE is currently operating in open beta, with all player progression carrying over into the launch of the game, including any hero purchases made in their shop. Hi-Rez are also sweetening the deal for anyone who gets to level 30 before the launch date, offering up an exclusive Cacodemon skin for the playable god Ymir.
SMITE is an online battleground between mythical gods. SMITE is similar to DoTA games but with a few significant changes including a third-person perspective and WASD movement. Players choose from a selection of gods, join session based 5 versus 5 arena combat, and use custom powers and team tactics against other players and minions.The $100,000 SMITE Launch Tournament will take place on Saturday, March 29, and Sunday, March 30, 2014 in Atlanta, Georgia in front of a live audience. The tournament will include the top four teams in Europe and the top four in North America who will have qualified from the SMITE Weekly Tournament Series beginning on January 4, 2014. Those not wanting to miss the event should take note of SMITE's Twitch channel, where the tournament will be streamed live.
Post by Eorl @ 03:55pm 26/11/13 | 2 Comments
The prototype was revealed by Engadget, where it appears that this prototype is actually licensed, unlike Xi3's Piston which was believed to be the first Steam Machine. Coming in a white box, with a glowing colored center strip, the official Steam Machine also sports a quite nifty looking Steam logo on top.
According to Engadget, iBuyPower has two prototype versions available, codenamed the very convenient "Gordon" and "Freeman." Actual hardware specifications have yet to be provided, but the manufacturer does claim the machines are capable of running all Steam titles at a minimum of 1080p and 60 frames per second.
More information on Valve's Steam Machines alongside their operating system, SteamOS, and new dualpad-touch controller are expected at the 2014 Consumer Electronics Show, taking place in January.
Post by Eorl @ 03:12pm 26/11/13 | 4 Comments
One of the more prominent questions simply asked "What new features would you be excited about Blizzard adding to Hearthstone: Heroes of Warcraft?" A number of choices are available but here is a quick list of the more interesting ones:
Other questions include looking at virtual tournaments, paid content additions and current deck interest, all of which suggest that Blizzard are preparing to be quite active with their newest IP.
Hearthstone: Heroes of Warcraft is currently available as a selected closed beta, however during BlizzCon 2013 the team did reveal that an open beta will be commencing come December 2013. A release on both iOS and Android are expected sometime in the future as well.
For more on Hearthstone, make sure you check out our very fresh interview with producer Hamilton Chu on his thoughts of the collectible card game and how much of their game has changed since inception.
Post by Eorl @ 02:35pm 26/11/13 | 0 Comments
Oceanic Season 3 champions Team Immunity were able to climb the ranks during the touch local season, and will be taking the fight overseas to prove that Australia does have what it takes to go up against international powerhouses like Korea’s CJ Entus Blaze and China’s OMG. Those who were able to make it to Australia's first PAX event in Melbourne would have also had the chance to see them in-action as they faced off against a number of other local teams.
According to official announcement, Team Immunity won't be the only Oceanic representatives heading overseas, with shoutcasting duo Papasmith and Pastrytime joining Doa and Montecristo in the casting booth. Definitely a great duo that are sure to put some Australian flair into the commentary.
Those wanting to catch the action will find the official stream available at WCG's Twitch channel, and the action will begin come November 28th so keep your eyes peeled.
Post by Eorl @ 01:30pm 26/11/13 | 15 Comments
According to CNET, a number of various YouTube and social media comments are indicating that a small percentage of users are being affected by the disc drive problems, which occur when a user places a disc in the drive and hears a grinding noise. When this occurs, the drive is unable to read the disc but luckily doesn't actually damage said disc.
With 1 million consoles and counting having sold across the 13 countries the Xbox One launched in, Microsoft has responded stating that "the issue is affecting a very small number of Xbox One customers." A full statement can be found below:
We're working directly with those affected to get a replacement console to them as soon as possible through our advance exchange program. Rest assured, we are taking care of our customers. While a replacement console is on its way, we want to ensure our advance exchange customers can stay in the game. We will provide each of them with a free digital download of one of the launch titles published by Microsoft Studios.Microsoft has also mentioned that those affected will be able to take up an offer of one free game from the launch titles, as a good will gesture from Microsoft. These include Ryse: Son of Rome, Dead Rising 3 and Forza Motorsport 5, which will be provided as a digital download code.
Microsoft has also revealed that in keeping the customer happy, those in need of a replacement console won't have to ship off the broken one straight away. Customers can retain their old console until the replacement one is received, and after that can send off the broken one, allowing you to continue gaming with little downtime.
Post by Eorl @ 01:03pm 26/11/13 | 0 Comments
Free to those who own the Season Pass and priced at $6.99 for everyone else, the new DLC will contain three new weapons - Red Rider BB Gun, Christmas Dubstep Gun, and the North Pole - all for your destruction pleasure. The new chapter in the Saints lives will also follow the story of the Scrooge-like boss of the Saints, who doesn't care enough that Santa is trapped in the game's Matrix-like simulation. Of course the Saints will have to remedy this themselves, helping the boss discover the true meaning of the season.
The new DLC will be available on PC, PlayStation 3 and Xbox 360
Post by Steve Farrelly @ 12:23pm 26/11/13 | 10 Comments
from ex-Diablo III man Jay Wilson, promised PvP for Diablo III pretty early in the product's life. In fact, from the horse's mouth it was to be, he projected, that "[Blizzard] want to get it out within months after release. I would say, if it showed up close to the end of the year, that would be... I would say, almost a disaster".
So we all know how that turned out, but this isn't about tapping into ghosts of the past, but rather the studio is at a loss as to how to bring anything but dungeon-crawling additions to the game, citing issues with balance and fun as the main reasons for the lack of any PvP just yet, but that it's an ongoing battle to find a way to include this long lost addition.
I recently sat down with lead level designer Matthew Berger though, to talk about the next-gen release of Reaper of Souls on console and offered my own spin on their lacking feature in that it might be time to change its focus from PvP to a PvE dealie.
"I thought of a way that you guys could actually combat the lack of PvP," I say to Berger. "And that is... you’ve got Adventure mode, and you’ve got the Nephalem stuff -- which is all really cool -- but they’re still dungeon-crawling, which is the heart of the game. But some people want that small arena challenge. Why not do a PvE horde mode?"
"I’m going to tell you why," Berger responds, without missing a beat. "I’m going to go completely off script (and the PR guy is looking at me like he’s going to throw stuff at me). I’m not going to say that we haven’t thought about it -- it is a very natural inclination -- but doing that is not easy, and the reason it’s not easy is not because of getting it in and getting it fun -- that’s probably doable -- it’s getting it in, and getting it fun, and getting it done to the level of satisfaction and polish that we expect of ourselves at Blizzard, is a completely new endeavour."
There's more to this in our lengthy chat with Berger where we also touch on console and PC differentiation, finishing RoS on PC before PS4 (or next-gen) and much more.
Click here for our Diablo III: Reaper of Souls console developer interview.
Post by Dan @ 11:59am 26/11/13 | 0 Comments
LEGO The Hobbit will be based on the first two films of The Hobbit Trilogy, The Hobbit: An Unexpected Journey and the upcoming The Hobbit: Desolation of Smaug, a production of New Line Cinema and Metro-Goldwyn-Mayer Pictures (MGM), opening in Australia on December 26, 2013. Following the storyline of the first two films, LEGO The Hobbit will take players on quests throughout Middle-earth, joining Bilbo Baggins, Gandalf the Grey, and Thorin Oakenshield and Company in their exciting adventures toward the Dwarven Kingdom of Erebor.LEGO The Hobbit is in the works for PC, Mac, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, Nintendo 3DS, and even the neglected Nintendo Wii U.
Post by Eorl @ 11:46am 26/11/13 | 2 Comments
In Assassin’s Creed Pirates, players will explore the Caribbean during the Golden Age of Piracy as Alonzo Batilla, a young and ambitious captain. Players will be tasked to manage their crew, upgrade their ship, recruit new crew members and engage in massive real-time naval battles to become the most feared pirate in the Caribbean and claim La Buse’s renowned treasure. Along the way, players will cross paths with Assassins and Templars, as well as famous buccaneers including Blackbeard, Bellamy, and Hornigold.Developed by Ubisoft Paris, the new title features a brand new mobile-orientated engine that brings a number of various 3D visuals including "moving waters, lush islands, and gorgeous graphics" to Assassin's Creed Pirates. Check out the trailer and screenshots below.
Post by Eorl @ 10:27am 26/11/13 | 3 Comments
JunkieMonkeys (thanks EuroGamer).
Rockstar Games filed for the trademark on November 20th in Europe, with the name Bully Bullworth Academy: Canis Canem Edit". The original title's release was also named Canis Canem Edit (Latin for dog eats dog), though only in Europe with other countries getting Bully.
According to EuroGamer, a similar application was spotted on July 25th in the US where Rockstar's parent company Take-Two filed to update its existing Bully trademark. Hopefully we'll hear more in the coming months but now that Grand Theft Auto 5 is out and about, who knows what Rockstar have planned for the new generation.
Post by Dan @ 07:53am 26/11/13 | 0 Comments
The Morse Code loop heard on the site reportedly repeats the date December 11th 2013. Presuming that the site is actually operated by Zenimax Media and not just an elaborate hoax, speculation suggests that the first date may be an initial announcement tease, followed by a more substantial reveal a week or so later.
This latest development follows a recent European trademark filing for Fallout 4 by Bethesda.
Post by Dan @ 07:13am 26/11/13 | 1 Comments
Users considering a purchase on Steam may now browse reviews from friends and the community, leave comments on reviews, and indicate which reviews they found helpful.Like most other new features launched on the Steam service, Steam Reviews kicks is considered to be in beta. Although the reviews don't presently attribute an aggregate score to a game, Valve explains that such functionality is in the works:
Many products on Steam change significantly over time as the game or software is updated and new content is added. In order to form a score that accurately reflects the current state of a product, we first need to gather and evaluate the data from reviews.Metacritic scores will reportedly also still be shown on store pages alongside Steam Reviews. Find out more over at store.steampowered.com/reviews.
Post by Dan @ 04:50pm 25/11/13 | 0 Comments
Post by Steve Farrelly @ 03:53pm 25/11/13 | 1 Comments
We sat down with friend of the site and Hearthstone producer Hamilton Chu, to talk about how much of their game has changed since inception, and even our last chat with him out at Gamescom, in the lead up to the game's public beta offering.
Click here for our full Hearthstone interview.
Post by Dan @ 12:07pm 25/11/13 | 14 Comments
passes the US$29 million-dollars-raised mark, the Cloud Imperium Games team has committed another chunk of that funding to its narrative-driven single-player component, Squadron 42.
Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we’re going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you’ve seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity.Cloud Imperium Games was founded by Chris Roberts just prior to launching the initial crowdfunding campaign for Star Citizen, with offices in both Los Angeles and Austin, and has since also expanded to Robert's home town of Manchester, England, with a new team led by his veteran game developer brother Erin Roberts.
A new video goes behind the scenes at the Manchester studio, with the Cloud Imperium Games team that will be primarily working on the Squadron 42 single-player game --affectionately referred to as Foundry 42, and counting several veterans of the likes of Wing Commander, Privateer 2 and Starlancer among its ranks.
Speaking on the single-player component, Chris Roberts encouragingly notes: "Squadron 42 is going to be what I would be making a next-gen Wing Commander as, so it should be --just buy itself-- as good as any $60 retail AAA console game, then you're going to have the whole Star Citizen Universe on top of it". Watch the clip below.
Post by Steve Farrelly @ 11:56am 25/11/13 | 4 Comments
But while the game itself can be said to channel elements of DICE's Mirror's Edge and Techland's own Dead Island series because of a number of base elements pulled from each respective title, Smektala isn't a fan of the comparisons, explaining that there's a lot more to the systems they've implemented in their game, and goes so far as to reign in what Mirror's Edge actually was over his forthcoming Dying Light.
"I think it’s a lazy thing to say," the producer asserts. "If you look at the game, it has zombies in it and it’s melee-based, so it is Dead Island, then you look at it again and see that the motion has that free-running aspect to it, so it is Mirror’s Edge.
"Of course, that description is ok, and covers the basics of Dying Light, but I don’t personally really like that description because it’s just a very small part of the picture that we’re trying to paint here... Mirror’s Edge really was a game that opened a lot of eyes, but even though it looked like it was set in an open-world, it was a corridor game with only a few objects that you could interact with. With the current demo of Dying Light, and how the whole game plays right now -- I’m pretty happy with how it plays -- you’re really not limited. You can think of any way to get around the environment and you can use that way, if it looks like it’s realistic for you to go there."
Our full interview covers off a lot more including co-op, their new engine, systems and much, much more. Click here for our Dying Light developer interview.
Post by Dan @ 10:49am 25/11/13 | 10 Comments
been cancelled, but the studio remains committed to developing the game.
Although our Kickstarter campaign has attracted tremendous enthusiasm, during the last couple of weeks it’s become obvious that we are not going to meet our goal. Because of this we have decided concentrate on our efforts on the pre-order campaign.Bugbear had already been taking direct pre-orders on an official website prior to the Kickstarter attempt, and has now made a sneak-peak build of the game available to anyone that buys in.
As a thank-you to our faithful fans, we have decided to release a PLAYABLE technology sneak peek, and it’s available RIGHT NOW to all our pre-order supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. The best thing about it is that you will get a chance to have fun and wreak havoc with an amazing 24 cars!Early footage of the game was released last week, watch it below.
Post by Dan @ 10:18am 25/11/13 | 0 Comments
An Associated Press article (thanks Gamespot) explains that "about two dozen" parties, that include "some well-known industry figures" are interested in bidding for both the whole lot, or piecemeal parts of the IP and assets that include the Kingdoms of Amalur franchise, as well as a "range of in-house technologies", and the rights to Big Huge Games titles Rise of Nations and Rise of Legends.
An spokesman executive at the firm organising the auction suggested that it was unlikely that whoever picks up the Copernicus assets would be interested in the high costs of finishing the game, but that bits and pieces of it could still be put to use in another game.
The Auction is scheduled for December 11 2013, so depending on who the victorious buyers end up being, we'll likely know who ends up with what before Christmas.
Post by Eorl @ 12:01pm 23/11/13 | 0 Comments
"We're still making some final tweaks to ensure the experience is butter-smooth for you ahead of the PS4 launch next Friday," said Sony. To help ease the pain Sony has also revealed a new video showing exactly what we'll be able to do come November 29th with the app.
The new app will allow you to "keep connected to your gaming friends and the games you love to play. Push games from PlayStation Store to your PS4 system and be ready to game at home." The app will also link directly to your console, allowing for second-screen functionality, and letting you use the your mobile device's keyboard to more conveniently type into text fields within the PlayStation 4's user interface. Check it out below.