In a post on the Deus Ex Universe website, Eidos-Montreal has announced that the release of Deus Ex: Mankind Divided is being pushed back to August 23, 2016. Which, is exactly six months from the original release date of February 23. And sure, this extra time will mean an extra coat of polish, more fine tuning, shinier bells and louder whistles, but it does sting just a little bit. Mainly because this is shaping up to be the Deus Ex game that the often brilliant Human Revolution only hinted at.
AusGamers' own Joaby Gilroy was invited out to BlizzCon where it was almost impossible to pull him away from the Overwatch stations. Turns out, he's fallen head over heels for Blizzard's take on Team Fortress 2. And sure, for most us our heads are way higher than our heels, but you get the idea. Anyway, in-between rounds of Overwatch he found time to chat to the game's principal designer, Scott Mercer. And talk about everything from accessibility, to the range of different heroes, and developing the game for PC and console.
You know what huge, highly anticipated game also came out on November 10? Why that would be StarCraft II: Legacy of the Void of course, the third entry in the StarCraft II trilogy and a game that aims to wrap up a story that began 17 years ago. So, how does it fare? Good right? After all this is Blizzard we're talking about. Sure, that's a fair assessment, but you may want to know how good. And why.
The latest addition to Blizzard's Heroes of the Storm is an interesting one. Mainly because it adds the idea of a giant boss-like character into the traditional MOBA mix. With Cho'Gall, one player will control movement and one set of basic abilities whilst the other can trigger a separate set of moves. Plus, a lot of the abilities rely on teamwork and timing to increase their effectiveness. Also, taking out the powerful Cho'Gall will count as two kills.
Called Marines of the Dominion: Psionic Warfare: Total Destruction, this mod is available now via the StarCraft II Arcade. In it players take on the role of marines with psyonic abilities as they fight through waves of zerg forces. It even comes with a intuitive tutorial that lets players come to terms with third-person shooty action in StarCraft II. Ridiculous name aside, check out the impressive trailer for this fan-made mod after the jump.
It looks like a few years ago someone at EA looked at its line-up of games and realised that the company had yet to enter the lucrative open-world single-player action-game market. The discussion probably went along the lines of, "Dudes! Why aren't we in the parkour and stealth racket?" To which, no one replied, "Err, Mirror's Edge brosef?" Anyway, EA CFO Blake Jorgensen has now confirmed that this oversight is being rectified, and in doing so it has recruited Jade Raymond, one of the producers behind the original Assassin's Creed to head-up the new venture.
Ubisoft's online open-world racer The Crew has just got its first expansion, called Wild Run. With it comes a new and improved graphics engine (free to all players), weather effects, and giant monster trucks driving off-road. And through stunt courses reminiscent of Trackmania. There's also a new tournament mode called Summit that players can take part in, which refreshes every three days. Plus, motorcycles -- aka the two-wheeled versions of cars.
Pillars of Eternity was a great old school party-driven RPG from developer Obsidian Entertainment. It featured fantastic real-time-with-the-ability-to-pause battles, an engrossing and layered story, plus a number of different types of builds you could choose from that more than ramped up the replay factor. The second expansion to the game, The White March – Part 2, is coming late January. And in the announcement Obsidian takes the time to point out that this is coming from the people behind Fallout: New Vegas, Star Wars: Knights of the Old Republic II, and South Park: The Stick of Truth.