beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Thursday, 17 July 2014
Post by Eorl @ 09:44am 17/07/14 | 0 Comments
From Software has offered up a handful of new screenshots depicting the terribly spooky Sunken King DLC for dying simulator Dark Souls 2 coming later this month.

The Crown of the Sunken King is due out on July 22nd, and will be the first installment of a planned trilogy that will explore the very dark and very mysterious past of Dark Souls 2. Typical of the series, you can expect monsters that will happily destroy any and all of your squishy body parts, plus a number of new areas to explore themed along the line of the old kings. The screenshots below show a range of those in detail, so make sure you check them out for a heads up before the DLC goes live.

Crown of the Sunken King will be followed up by Crown of the Old Iron King on August 26th, with Crown of the Ivory King rounding out the trilogy on September 24th.

Post by Dan @ 09:14am 17/07/14 | 0 Comments
As promised, Bungie has released the official mobile companion app for Destiny, allowing players to familiarise themselves with the interface ahead of the imminent beta test for the Halo creator's much anticipated new multi-platform first person shooter.
From the creators of Halo and Bungie.net, the official Destiny Companion App connects to your Destiny adventure wherever life finds you. Inspect your Guardian, analyze player stats, and compare your Grimoire score. Keep in touch with your friends in the Bungie Community via forums, groups, or private messaging and track them down on the PlayStation Network or Xbox LIVE. And, receive the latest news and updates about Destiny.
Android device owners can now find the Destiny companion app on Play Store, and iOS users on the iTunes App Store.

An overview of the app's features was outlined in this recent post.

Destiny's beta is scheduled to kick off on PlayStation 3 and 4 on July 18th, followed by Xbox One and 360 on July 24th, ahead of the game's full launch on September 9th 2014.
Post by Eorl @ 09:08am 17/07/14 | 9 Comments
Sony has revealed that the upcoming PlayStation 4 version of the Naughty Dog's The Last of Us will continue to be censored in the multiplayer section for all Australian and European countries, as seen in the PlayStation 3 version.

The censorship was revealed by PlayStation MVP Fred Dutton in the recent PlayStation Blog post on The Last of Us Remastered's 1080p 60FPS article. Dutton stated that "MP is the same as in the EU PS3 version – there have been no changes in this respect," confirming that the previous censorship that includes player gore will continue to be intact sadly. The comment has sparked a number of fiery responses including threats of dropping the game entirely.

The Last of Us Remastered will be available on PlayStation 4 come July 29th. What are your thoughts on censorship in video games? Let us know in the comments below!

Post by Dan @ 09:07am 17/07/14 | 1 Comments
The Long Dark -- the first person sandbox survival game that was successfully crowdfunded by Canadian indie studio Hinterland last year -- will be coming to Steam Early Access in September 2014, the developer has announced.

The blog explains that the game's sandbox mode that will be available by way of early access, with the story mode being kept under wraps for the time being, to avoid pre-launch spoilers.
Curious about the difference between the Sandbox and Story modes? The Survival Sandbox is the open-world simulation layer where all the deep survival mechanics are built and tuned. This is a free-form, non-narrative mode where players see how long they can survive against the elements, while balancing the needs of their survival against the availability of resources and the risks they have to take to obtain life-saving supplies.

The Episodic Story mode tells the story of bush pilot Will Mackenzie, who crash lands deep in the Northern Canadian wilderness in the aftermath of a geomagnetic disaster. He has to survive long enough to understand the profound ways in which the world has just changed. This episodic story experience is layered atop the rich simulation found in the Survival Sandbox.
A new trailer also accompanied the announcement, showcasing the game's impressive visuals and the themes behind the story mode, and if you want to get a really good idea of what will be on offer in survival mode, the developers have just wrapped up a 1 hour live stream of gameplay with Joystiq, which you can now view at your leisure over on Twitch.

Post by Dan @ 08:51am 17/07/14 | 0 Comments
Following last month's surprise open beta for the recently announced Battlefield: Hardline, developer Visceral Games has posted up a "community's most wanted list" of ten key aspects of the game they intend to improve in time for the game's October launch. Here are the bullet points:
1. Reducing frequency of explosives
2. Rebalancing and renaming the mechanic class
3. Revisiting the in-game hud
4. Revisiting the customize screen
5. Making the world deeper and more interactive
6. Making rounds last longer
7. Increasing transport vehicle health
8. Improving audio situational awareness
9. Medkits and ammo boxes should no longer block L.O.S. Checks for revive
10. Improving interrogation.
An official Battlefield blog post by Visceral Lead Multiplayer Designer Thad Sasser elaborates on each, explaining the developer's perspective and some intended remedies.

Battlefield: Hardline is due on PC, Xbox 360, Xbox One, PlayStation 3 and PlayStation 4 on October 21 2014.
Post by Eorl @ 08:41am 17/07/14 | 6 Comments
The Last of Us sales have passed the 7 million mark, studio Naughty Dog announced today ahead of its remastered release on the PlayStation 4.

Naughty Dog's Arne Meyer revealed the new figure in a recent press event, which IGN had attended. Meyer also revealed that new multiplayer DLC will be making its way out for the PlayStation 3 and PlayStation 4 versions, and will be available as a cross-buy option between Sony consoles.

"At least one new multiplayer map pack is being worked on", writes IGN, though Meyer did hint that more could be coming later down the track. The developer declined to comment on whether single-player DLC like Left Behind is being worked on.

In other Last of Us news, the event revealed that the remastered PlayStation 4 version will be launching at 1080p 60FPS with a 30 FPS option available to users, alongside a day one patch that will introduce the favoured "Photo Mode" that inFamous: Second Son currently has. Any paid in-game content from the PlayStation 3 version will also be cross-buy, Meyer confirmed.
Wednesday, 16 July 2014
Post by Eorl @ 02:49pm 16/07/14 | 5 Comments
Black Cloud Studios has launched a new Kickstarter campaign for After Reset RPG, a classic open-world RPG set on a future Earth that was ruined by a devastating nuclear cataclysm and nearly ending all life on the planet.

Born out of the disappointment of the cancellation of Fallout: Van Buren a decade ago, After Reset RPG is being developed to fill the void for a classic old-school RPG that hardcore fans of the genre have been clamoring for.

Developed with scientific realism and offering a larger playing area than Fallout 1 and 2 combined, After Reset RPG features a non-linear story offering complete freedom of choice, branching story paths and multiple endings. With that freedom of choice the player can totally explore the world at their disposal, the Great Desert (formerly known as Nevada) and the State of Eagle (previously California).

Post by Eorl @ 02:01pm 16/07/14 | 0 Comments
It may be a bit confusing reading that title, considering we've already had one studio headed by former Infinity Ward devs who have created an FPS (Titanfall), however this one is different. IGN has spotted a new website from newly formed studio, who house a handful of ex-Infinity Ward devs looking to create a new first-person shooter.

The new development studio is called Reload Studios and features five industry veterans, four of which who previously had a career with Infinity Ward. This includes founding member James Chung, Taehoon Oh, Pete Blumel, Hougant Chen and former Disney animator Nik Ranieri. There are currently 12 employees in total.

"When I first saw what the latest round of VR devices could do, I realized these were not just peripherals but brand new platforms that could transform the way we experience, interact with and create media," reads a statement from Chung in a press release on the studio's website. "It was the perfect time to follow my passion and bring together the most talented people I know under one roof to form a development culture that promotes creativity and collaboration."

The yet-to-be-named shooter is scheduled to launch sometime next year for PC, consoles, virtual reality device and mobile. You can check out their official website for more on the game.
Post by Eorl @ 12:30pm 16/07/14 | 2 Comments
Industry veteran James Phinney, who has worked on titles like Starcraft, Guild Wars and State of Decay, has today revealed Gigantic, a new free-to-play action-MOBA by Seattle-based studio Motiga.

Unlike the typical MOBA styling of top-down, five versus five combat seen in Dota 2 and League of Legends, Gigantic will instead be opting for a more unique twist in the form of a behind-the-shoulder third-person perspective. Players will be charged with heading into fights alongside their colossal guardian with the goal being to slay the other team's gigantic AI beast.

"From the very beginning, our goal was not just to make an awesome free-to-play online game. We wanted to make the best online game, period," said Motiga co-founder Chris Chung, who was the former CEO of NCsoft's North American and European operations and chief strategy officer at Trion Worlds.

You can check out the trailer below, which shows that Gigantic is definitely a pretty game, but given the MOBA atmosphere of today it will be a hard one to sell. Players interested in the Gigantic alpha can sign up here.

Post by Eorl @ 11:12am 16/07/14 | 0 Comments
Warner Bros. Interactive Entertainment has today announced that the original caped crusader of the 1960's Batman TV show, Adam West, will be making an appearance in Tt Games' upcoming LEGO Batman 3: Beyond Gotham title as himself.

Not only will Mr West be appearing in the LEGO game, but he will also be taking center stage at San Diego Comic-Con next week during a panel with various other guests. These include the voice talents of Troy Baker, Dee Bradley Baker, Josh Keaton and Laura Bailey, all of which will be on the panel as well.

To remind us of just how awesome the TV show truly was for its time, enjoy a glimpse into the spectacular dancing moves of the Bat below. LEGO Batman 3: Beyond Gotham will be heading to PC, Wii U, PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One, Xbox 360, Nintendo 3DS and 2DS come Spring this year.

Post by Eorl @ 10:49am 16/07/14 | 10 Comments
Sony has released a new trailer for Naughty Dog's upcoming HD remastered version of last year's The Last of Us, showing us a brief glimpse of what we can expect on the PlayStation 4.

Clocking in at the 30 second mark, the new TV spot doesn't delve too far into the gameplay side of things, instead opting to show brief snippets of various in-game cinematics. What you will find though is that on a glance the game is looking rather sharp and fluid, thanks to its 1080p 60FPS boost for Sony's PlayStation 4. Not much else can be said on the visual quality due to the very brief nature of the trailer, but we hope to see more very soon before its launch.

The Last of Us Remastered will be hitting the PlayStation 4 come July 29th. Check out the trailer in action below, though be warned there may be potential spoilers to those unaware of the title.

Post by Eorl @ 09:55am 16/07/14 | 0 Comments
Riot Games has announced that a new mode will be making its way into their popular MOBA League of Legends from July 17th until July 27th, titled Doom Bots of Doom.

The new mode will enlist a team of five who will compete against five bots that are set to the impending "Doom levels." According to the announcement, the Doom Bots have special abilities that make them incredibly more difficult than the intermediate Co-op vs. AI mode, hence the rather impending name. "Thought Amumu was already emo enough? What if Amumu’s Doom Bot is so sad he makes all his nearby allies units CRY WITH DESPAIR, too," read the description.

"What if Ziggs’s Mega Inferno Bomb broke off into six MINI INFERNO BOMBS after landing, or if Lux’s Final Spark burst out in ALL directions around her? Each of the Doom Bots have had their abilities tinkered with, and things most definitely get crazy when they get aggressive."

Riot has also offered up an even harder mode for those who can beat the Doom Bots of Doom: Bots with 2 Bombs respawn with Bonus Doom effects such as Anivia’s passive or Swain’s ultimate, while 5 Bomb Doom Bots carry TWO Bonus Doom effects and provide the most extreme challenge in this brain-bursting Featured Game Mode. Scary stuff.
Post by Eorl @ 09:39am 16/07/14 | 3 Comments
Klei Entertainment's sandbox top-down survival title Don't Starve will be getting its first big expansion on the PlayStation 4 come next week, the developer announced today.

Titled the Reign of Giants, the new expansion will not only add the rather obvious giant creatures to the game, but also include new characters, seasons, and biomes to explore plus an extra save slot. PC fans have already been enjoying the new content for the last few months, however PlayStation 4 fans will soon be seeing the action come July 23rd. PlayStation Vita followers can look forward to the expansion in the game's upcoming port.

The single-player DLC will be available at a price point of $5, though PlayStation Plus members get to chomp at a delicious 10 percent discount. AS for the multiplayer side of things, Klei also released some brand-new prototype footage of their co-op in action, which you can check out below. Be warned though, this is very early footage and Klei stresses that things will most certainly change.

Post by Eorl @ 09:18am 16/07/14 | 10 Comments
Mass Effect developer BioWare has issued a new survey for fans of the series, which asks for your input on what elements the next Mass Effect game should highlight.

The questionnaire, posted on Twitter by Mass Effect producer Michael Gamble, asks a variety of questions gauging just how much you know of the universe, and what you would like to see improved. Questions also include topics like story, exploration, combat or customisation possibilities, all of which BioWare eagerly want user input on.

If you feel like being the guinea pig, you can find the survey available over here. Hopefully we'll be hearing more about the fourth title in the series sometime soon.

In the meantime, why not look at the work we already did for BioWare in our very own feature looking at Mass Effect's future possibilities.
Post by Dan @ 08:53am 16/07/14 | 0 Comments
A week after 2K Games got in on the pay-what-you-want Humble Bundle action, offering the likes of The Darkness 2, The Bureau: XCOM Declassified, and the original BioShock for as little as a dollar, they've now sweetened the deal with a bunch of old XCOM games.

Customers that had already bought in above the average can now download DRM free, or redeem Steam keys for XCOM Apocalypse, Enforcer, Interceptor, Terror From the Deep and UFO Defense, and anyone else still has a chance to pick them up for cheap.

Head over to humblebundle.com for the goods.
Post by Dan @ 08:47am 16/07/14 | 0 Comments
Midna is probably still the most unsuspecting character from the Legend of Zelda cast to be included in Koei Tecmo's upcoming franchise mash-up, but Fi must be a close second.

Last seen as Link's assistant 2011's The Legend of Zelda: Skyward Sword, Fi is some manner of spirit or goddess that lives inside, or is the sword... or something like that. Apparently she has been woken up again for Hyrule Warriors, and by the looks of this trailer has a much more hands-on role in this game.

Hyrule Warriors is due exclusively on Wii U in Australia on September 20th, about a month after the game's local Japanese launch.

Post by Dan @ 08:20am 16/07/14 | 0 Comments
The hugely ambitious Star Citizen project has reportedly now passed the $48 million dollar milestone on its seemingly endless crowdfunding campaign. Impressively, it was less than a month ago that it hit $47 million, with the latest surge supposedly being driven by a surge of sales of the in-game Gladius ship and dogtags.

With eyes now toward the significant $50 million dollar mark, lead developer Cloud Imperium Games founder Chris Roberts has outlined the next stretch goal as alien languages:
As we promised last time, we’re going to return to our tradition of stretch goals that improve the core game. The ongoing funding keeps the project running on the scale it is today… but we’re also eager to find ways to improve what we’ve already planned. We’ve come up with one for the $50 million goal that we think will truly improve the immersion, and help make Star Citizen a living, breathing world:

Alien Languages – Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu. No universal translators, no garbled animal noises: Star Citizen’s aliens will be speaking their own authentic languages!
Star Citizen is currently playable in a pre-alpha state on PC, with the Arena Commander multiplayer offering having only been recently made available.
Post by Dan @ 07:58am 16/07/14 | 0 Comments
Destiny, the forthcoming persistent multiplayer shooter from Halo creators at Bungie, is gearing up to one of the year's biggest releases, so we're going to continue hearing a lot about it between now and September.

With the open beta test soon kicking off, the developers have released another new trailer discussing what players can expect in the new build.

Destiny's beta is scheduled to kick off on PlayStation 3 and 4 on July 18th, followed by Xbox One and 360 on July 24th, ahead of the game's full launch on September 9th 2014.

Tuesday, 15 July 2014
Post by Eorl @ 04:37pm 15/07/14 | 0 Comments
Sci-fi massively multiplayer ship simulator Elite: Dangerous may eventually be released on PlayStation 4 and Xbox One, studio head David Braben has revealed in a recent interview with Eurogamer.

Frontier raised more than £1.57 million ($2.69 million) on Kickstarter at the start of 2013 to fund the development of Mac and Windows PC versions of Elite: Dangerous. Currently, the studio is "very focused on delivering a great PC game," said Braben, adding, "We will then do the game on Mac and during that time we will be looking at other platforms as well."

Braben pointed out that Frontier has experience making games on Sony and Microsoft consoles — Elite: Dangerous is being made in the same engine that the studio used for the Xbox 360 and Xbox One title Zoo Tycoon — and then said, "We'd be stupid not to think about [console versions of Elite: Dangerous]." However, don't get your hopes up as Braben has given no official word on bringing the title to console platforms.

Elite: Dangerous is scheduled for release later this year, with Beta Phase 1 beginning on July 29th. Those interested can purchase the Standard Beta package at the reduced price of $75, which also includes future beta phases and the eventual release of the game.
Post by Eorl @ 03:59pm 15/07/14 | 0 Comments
Bohemia Interactive has today announced a new update for their realistic military sim ArmA 3 that will be adding in a variety of single-player and multiplayer training tactics, all aimed at helping new and old players adjust to the extreme needs of Arma 3.

Conveniently dubbed the "Bootcamp Update," the latest addition to the game delivers four new game modes: Single-player Bootcamp, Multiplayer Bootcamp, VR Training and Virtual Arsenal. The single-player bootcamp will function as the name suggests, inviting players to compete in computer-led tutorials of ArmA 3's various features, while its Multiplayer analogue allows experienced players to guide raw recruits through the rigors of virtual battle.

VR Training closely mimics actual gameplay, allowing players to practice their skills in a battlefield environment where they will not be penalized for mistakes. By contrast, the Virtual Arsenal is less a gameplay mode, and more an equipment viewer that allows players to outfit their in-game avatars and export the results to ArmA 3's scenarios.

To round off the Bootcamp update, Bohemia has also announced enhanced Steam Workshop support for ArmA 3. While players are currently able to download community-created scenarios, the update will allow fans to share "custom weapons, vehicles, gear and much more." For more on the patch, check out the trailer below or the official website.

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