to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Welcome to Planet Nexus
We take a brief dip in the MMO pool with Carbine Studios' WildStar, and find out just what Planet Nexus has in store for us. Check it out in our preview for more!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Death Awaits!
It's finally here - has Blizzard managed to deliver on a series promise with Diablo 3: Reaper of Souls? We answer that question in great detail in our in-depth review!
Friday, 11 April 2014
Post by glynd @ 11:48am 11/04/14 | 8 Comments
Nintendo has announced that it will be bringing the rather out there Japanese series Tomodachi to Western shores with Tomodachi Life, a sim that utilises custom Mii characters to develop some strange and hilarious stories.

Tomodachi Life has you customize your town's inhabitants by making Mii characters for them, including traits like their voices and personalities. From there, they'll take a life of their own based on how you've defined them, and interact with the other Mii characters. You then advance the plot by exploring their island and helping to solve their problems, and snap and share pictures of their exploits. Your Mii characters can come in contact with celebrity Miis as well--Nintendo has announced that singer Christina Aguilera will be available (in Mii form) at launch.
"Nintendo fans are familiar with Mii characters, but now they come to life in ways they never have before--with their own lives, interests and personalities,” said Nintendo of America marketing VP Scott Moffitt, in the announcement. “Customization and open-ended play are two big video game trends for 2014, and Tomodachi Life delivers a fun, creative experience that makes you want to visit again and again, because there’s always something interesting going on.”
If that doesn't sound crazy enough for you, find the Nintendo Direct below that gives you a great overview of just how much LSD you'll need in order to understand what is going on. From Reggie Fils-Aime's buffed up Mii character to Satoru Iwata asking out Metroid's Samus, this is one weird game that I eagerly want to play. I don't know why.

Tomodachi Life will be available exclusively on 3DS and 2DS come June 6th, retailing at $34.99.



Post by Eorl @ 11:35am 11/04/14 | 0 Comments
Previously released on the Xbox One and Xbox 360, Call of Duty: Ghosts fans will now be able to face the rather iconic Predator character on all other platforms come May 8th when the Devastation DLC pack is released.

The Devastation pack adds four new maps into the game's fast-paced multiplayer component; Ruins, Collision, Behemoth, and Unearthed. Alongside those maps the second chapter in the game's ongoing Extinction storyline also comes to life. Players wanting to become Predator will have to complete the Ruins map's Field Order, gaining access to the alien's dual wrist blades, shoulder-mounted plasma canon and infrared target-seeking capabilities.

The Devastation DLC pack is priced at $14.99, and is included as part of the Call of Duty: Ghosts Season Pass.
Post by Eorl @ 11:26am 11/04/14 | 4 Comments
Infamous: Second Son publisher Sony Computer Entertainment sold more than 1 million copies of the PlayStation 4 action title in the game's first nine days on the market worldwide, the company announced today.

The figure includes sales of physical copies at retail as well as digital copies purchased on the PlayStation Store. According to the press release, the total makes Second Son the fastest-selling Infamous game yet out of its three previous PlayStation 3 exclusive titles.

Infamous: Second Son was made available on March 21st worldwide, with Sony's sales numbers representing copies sold through March 29th. Developer Sucker Punch is currently in the midst of offering free bonus missions for the game, titled "Infamous Paper Trail," which are scheduled for the first six weeks of the game's launch. For more on Infamous: Second Son, check out our full review or watch the accolades trailer below.

Post by Eorl @ 10:57am 11/04/14 | 0 Comments
BioWare has revealed that the third title in the Dragon Age series won't be offering any DLC characters through pre-orders or such, instead relying solely on the featured nine party members at launch.

In an interview with OXM (via Game Informer), creative director Mike Laidlaw revealed that the decision was in part technical, and part political. According to Laidlaw characters are a fundamental part of the game's design, as such requires some character data to be "baked" onto the disc. Because of that, Laidlaw says some consumers see it as being forced to pay for content that is already part of the game. "It's not the case, but we've decided this time to not go that route," he says. "There will be no DLC party members."

Hopefully this means that EA and BioWare are now listening to consumers who are growing weary of being pulled by the DLC strings to get the most out of the game. Nine characters is usually the norm for the Dragon Age franchise, so it seems you won't be missing out on much.

Dragon Age: Inquisition is due on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in late 2014.
Post by Eorl @ 10:20am 11/04/14 | 0 Comments
Below is coming to Steam as well as Xbox One, developer Capybara Games announced today with a new trailer.

Revealed during Microsoft's E3 2013 conference as an Xbox One-only title, Capybara's rogue-like title will now be coming to Steam as part of its launch sometime this year. The developer revealed in August of last year that Below and their Xbox 360 game, Super TIME Force, would both be coming to other platforms "after a period of time," though it wasn't clear which platforms. This is the first confirmation of Below heading to Steam.

Below is a rougelike-like, throwing the tiny character into randomized dungeons with a shield and a weapon; death is permanent. It's exploration-based and features music by Indie Game: The Movie composer Jim Guthrie. There's no launch date for Below.

Post by Dan @ 10:20am 11/04/14 | 0 Comments
Bohemia Interactive has now officially launched Zeus, its free feature expansion for Arma 3 that introduces an tabletop RPG-esque Game Master mode to the tactical shooter.
As a Game Master, you can view the battlefield from bird’s-eye perspective, and create, manipulate or expand a multiplayer scenario in real-time. An easy-to-use editor enables you to spawn units, set objectives, change the weather conditions, start music, and much more. The result is incredibly dynamic online combat - in which players have to rely on their ability to improvise and adapt.
All Arma 3 Owners should now be able to find Zeus as an automatic new addition to their Steam library.

Post by Eorl @ 09:44am 11/04/14 | 0 Comments
Developer Supergiant Games revealed today that Transistor, an action RPG starring your usual protagonist with a gigantic sword, will be making its way to PC and PlayStation 4 come May 20th.

Creators of Bastion, Supergiant unveiled Transistor last year, inviting "players to wield an extraordinary weapon of unknown origin as they explore a stunning futuristic city” in an action RPG. Red, the heroine of the game, controls the titular Transistor, and she is on a mission to figure out the weapon's mysteries as well as find the people who tried to kill her with it.

Those attending PAX East this weekend in America will be able to get a more hands-on approach to the game, however creative director of Supergiant, Greg Kasavin, says there will be "more details about Transistor in the days leading up to our launch next month."

Transistor will be available at a price tag of $20 on both PC and PlayStation 4.

Post by Dan @ 09:19am 11/04/14 | 1 Comments
This week's installment of the popular pay-what-you want Humble Weekly Bundle promotion was curated by incomprehensibly popular Youtuber PewDiePie, and packs an assortment of games that he has been excitedly overdramatic about while recording his gameplay experience for millions of viewers.
The one and only PewDiePie has curated another wonderful weekly sale to celebrate reaching 25 million subscribers and raise money for charity! Pay what you want for some of his favorite games: the darkly humorous operation sim, Surgeon Simulator 2013, the magical Mex-inspired action platformer, Guacamelee! Gold Edition, and the hilariously quirky rag-doll running game, QWOP. Pay $6 or more to also receive the wacky sandbox game, Garry's Mod, and fast-paced competitive platformer, SpeedRunners (Early Access Game).

If you pay $10 or more, you will also get the merry marksmanship simulator, Probably Archery.

Those who pay $15 or more will receive all of the above, plus the critically-acclaimed open-world zombie game State of Decay!
Don't watch the video below, and head over to humblebundle.com/weekly for the goods.

Post by Eorl @ 09:13am 11/04/14 | 8 Comments
A new trailer has appeared ahead of Watch Dogs May release, showcasing just what you can expect from the PC version if you happen to be sporting the green flag.

Paul Vlasie, lead PC engineer for Watch Dogs gives a visual overlook at a number of proprietary graphical techniques for Nvidia GPU users, including the rather gorgeous looking HBAO+. Other features include shadows looking rather shadow-y, further enhancements to weather effects to make them even more realistic and some advanced anti-aliasing to reduce flickering during motion.

The technical enchancements definitely do one thing, and that is make the game look far more alive than previously seen. From Aiden wiping away rain from his phone to the gentle breeze in grass and trees, I'm all for heading to Chicago. Watch Dogs will be available on May 27th, and Ubisoft recently confirmed the recommend system requirements so check them out before exploding your computer.

Post by Dan @ 08:58am 11/04/14 | 0 Comments
Following a series of leaks, Sony officially confirmed yesterday that acclaimed PlayStation 3 exclusive The Last of Us is headed for the PlayStation 4, with an assortment of upgrades and packaged with DLC content. Today we have a trailer previewing it.

The video spends most of its its 97 seconds flashing logos and pullquotes of critical acclaim, but it does feature one in-game scene that demonstrates some of the graphical improvements of the 1080p PS4 offering. Unfortunately, the scene in question is one of the game's most rewarding moments that would be well and truly spoiled if viewed out of context. GG Sony.

Check it out below if you've played through the PS3 version; avoid if you haven't.

The Last of Us Remastered is due in Winter 2014 (Northern Summer) on PS4.

Thursday, 10 April 2014
Post by Eorl @ 03:32pm 10/04/14 | 0 Comments
Secrets of Rætikon, the beautifully crafted spiritual successor to Chasing Aurora, will be launching on Windows, Mac and Linux come April 17th, developer Broken Rules revealed.

The game will be available to purchase from online distributors such as Steam, the Mac App Store and Humble Bundle Store for for $8.99, 10 percent off its normal price of $9.99. It is also available for purchase directly through the developer's website, which includes a handful of various editions.

From the same team as And Yet It Moves and Chasing Aurora, players can fly through the game's varied environments set amongst alpine mountains, such as rolling hills, forests, snowy mountain tops and lightning storms. It is also a "physical puzzle game as much as an exploration game," as users must reactivate ancient machinery in order to progress through the game. Players can also interact with the animals they encounter, including the ability to lure, feed, tease and set them upon each other.

Post by Eorl @ 02:46pm 10/04/14 | 0 Comments
Ascent: The Space Game, a rather ambitious MMO/space simulator hybrid from indie studio Fluffy Kitten, has now gone live on Desura with a preview build available for download.

Sporting a rather larger 200 billion star systems to explore, Ascent: The Space Game allows players to build and customize their own ships, colonize faraway worlds, battle other players for currency and resources, mine asteroids, trade, and much more.
“Space is far from being ‘the final frontier’; it’s just the beginning,” says James Hicks, founder and CEO of Fluffy Kitten Studios. “Technology has allowed me to build a massive world literally on my own—an entire universe filled with 200 billion stars, planets, space stations, and other celestial bodies. We need Steam users to help us bring Ascent to Steam Early Access, which is the best way to introduce a whole new audience to the game’s unique take on space exploration.”
Making its debut on Steam Greenlight in November of last year, the studio has revealed many changes since, including a new terrain engine that will allow players to spread out onto Earth-sized planets and vehicle additions to explore said planets.

For more on Ascent: The Space Game check out the official website where you can purchase the game, and find the Desura client over here.

Post by Eorl @ 01:31pm 10/04/14 | 4 Comments
EA has announced a new short film competition being held within the Battlefield universe, titled Battlefield Film Challenge, that is now open to all Australian and New Zealand residents.

Those interested are tasked with creating a video between the lengths of two to five minutes, and inspired by the games within the Battlefield universe, including Battlefield 3, 4 and Bad Company. The video can encompass anything from live-action footage through to Battlefield gameplay. and the entrants will be judge by Battlefield developer DICE.
“We are really excited to bring the Battlefield Film Challenge to our Australia and New Zealand fans and think we are giving filmmaker’s a great platform to receive exposure for their creativity, talent and passion”, says Craig Auld, Label Marketing Lead. “Specifically, the Battlefield theme is quite broad, so we cannot wait to see how our game is incorporated in each of the entries.”
If this sounds like your kind of deal, check out the official website for more including entry terms and such. The five finalists will be flown to Sydney for a special screening event at the Bondi Pavilion on Friday 23rd May. Each video will be showcased to the public, followed by the winner announcement of the AU$10,000 grand prize.

In need of a server to test your amazing feats out on? Lucky for you AusGamers are one of the select few hosts in Australia, which you can find out more about through our Server Rentals program.
Post by Eorl @ 12:37pm 10/04/14 | 2 Comments
After accidentally being revealed through the PlayStation Store late last night, Sony has now officially confirmed the existence of The Last of Us for PlayStation 4, planned for a Winter 2014 release (thanks CTD).

Titled The Last of Us Remastered, the PlayStation 4 version will see last year's Game of the Year winner in full 1080p with a list of upgrades "including higher resolution character models, improved shadows and lighting, upgraded textures, along with even more improvements." According to a post on the US PlayStation Blog, we can also expect exclusive director's commentary for all in-game cinematics featuring "Creative Director and Writer, Neil Druckmann; Voice Actor, Troy Baker, who plays Joel; and BAFTA Award winning Voice Actress, Ashley Johnson, who plays Ellie."

As with past remastered titles like Square Enix's Tomb Raider, The Last of Us will gain all past content including the recently released single-player DLC Left Behind. Multiplayer will also make a return, including the Abandoned Territories and Reclaimed Territories map packs, with details on the latter coming soon.

Those eager to get their hands on Naughty Dog's masterpiece will find that pre-ordering the remastered version will gain you a number of bonuses, including extra XP in Factions mode, bonus skins for Joel and Ellie, and a number of item upgrades for the single-player campaign. Full details can be found on the blog post, though we have yet to receive word on any Australia-specific pre-order bonuses.
Post by Eorl @ 11:49am 10/04/14 | 0 Comments
After following yesterday's reveal of new gameplay and a Spring 2014 release, Ubisoft has today confirmed that the new-gen and PC racing title will be blending the traditional retail model with mobile-style in-app purchases.

Commenting to Videogamer, Ubisoft confirmed that players will be offered the opportunity to purchase “performance parts.” This will be bought using either of two in-game currencies, real money or "crew credits."

Of course, those wanting to play the game without touching their wallet can do just that says Ubisoft, though it will take more time to advance. The publisher has yet to detail just how exactly the microtransactions will affect the game, or whether the choice of utilising real money will push the game into a pay-to-win atmosphere.
Post by Eorl @ 11:19am 10/04/14 | 1 Comments
Korean MMO ArcheAge has moved one step closer to a Western release with developer Trion Worlds announcing today that alpha testing has begun for the open-ended sandbox title.

Usually when it comes to MMO alphas, NDA restrictions are used to ensure in-development assets aren't shown to the outside world ahead of their more polished states, but Trion Worlds has opted out of that decision. According to the new blog post on the official website, ArcheAge will be completely NDA free from now on, so keep your ears and eyes peeled for further news on the title.
This milestone brings us one step closer to releasing ArcheAge in the West, with only Closed Beta and Open Beta ahead of this year’s launch. Want to be part of the Alpha? Keep checking back for new ways to join this early test phase over the coming weeks such as contests, giveaways, and more. From all of us here at Trion Worlds, thank you for being a member of the ArcheAge community. Things are just getting started and we’re glad you’re here!
A new trailer has also been released to mark the alpha occasion, which you can check out below.

Post by Eorl @ 09:50am 10/04/14 | 0 Comments
Ubisoft will be increasing its work fold even more for the online persistent shooter Tom Clancy's The Division. The publisher has announced that Ghost Recon and Rainbow Six developer Red Storm has been added to Ubisoft Massive’s project.

It is unclear at this time exactly what Red Storm will be handling for The Division, however Ubisoft has disclosed that among the responsibilities are design of and artwork for weapons. With past work being done on Tom Clancy titles, the choice of developer definitely seems like a smart move, especially in regards to weapon authenticity. To help with that realism, the North Carolina studio has an entire team devoted to the subject focused on creating authentic arms, vehicles, and more. Three artists are currently assigned to that task for the Division.

The choice makes some rather valid sense when you take into fact that Red Storm has relationships with a number of arms manufacturers and even access to real firearms. Ubisoft reports that extensive photography and on-location audio are part of what go into Red Storm’s process of making its military titles feel authentic. Of course, authenticity is one thing, you also need to make sure that the gameplay is fun when it comes to weapons, and that is something Red Storm are deeply focused on.
“One of the huge benefits that we have is our connections with local military,” Sturtzel says. Not only does Red Storm have an in-house authenticity department, but the studio also has strong relationships with regional manufacturers, distributors and suppliers, meaning they’re able to get their hands on actual weapons. “We’ve had manufacturers come in and literally disassemble the entire weapon all the way down to the nuts and bolts, and our guys are taking hi-res photos of those things. We probably have unparalleled access to these types of things because of our authenticity department and their focus on relationships. We’re not ever gonna let the cat out of the bag on some of the relationships we have!” It all translates to tens of thousands of photos, terabytes of data – and, as Cragg promises, “the most accurate weapons of any videogame.”
Red Storm marks the second additional studio announced for The Division, with Ubisoft Reflection's added back in February 2014 to help development. Check out the full blog post on the recent acquisition to get a deeper understanding of the weapon stance that Ubisoft are taking with this rather intriguing title.

The Division is still scheduled for a release sometime in 2014 for PC, PlayStation 4 and Xbox One.
Post by Eorl @ 09:35am 10/04/14 | 12 Comments
The first patch for Blizzard's loot-collecting clicker Diablo 3: Reaper of Souls is now live, bringing with it a rather large list of changes and fixes to classes, bugs and of course that precious loot.

Of the classes to be tweaked and changed, the Crusader seems to be the most affected with a rather large portion of the patch notes dedicated to the valiant warrior. Having been made available on the launch of the expansion, it was clear that certain balances were going to be seen as more players handled the class, though from a glance they still seem to play exactly like advertised: lots of smashing and lots of holy light.

Other changes include Nephalem Rifts getting layout tweaks, increase drop rate to Malthael's Reaper Fear legendary crafting material, Resplendent Chest increases to make loot much more appealing and the increase in survivability of pets summoned by several skills or items.

All this and more can be read in Blizzard's full patch notes. Let us know your thoughts on how Reaper of Souls is doing since its launch and if you've found any sick loot in the comments below!
Post by Dan @ 09:21am 10/04/14 | 2 Comments
Ahead of this weekend's PAX East games convention in the US, Tango Gameworks has released a new gameplay trailer for The Evil Within, the horror-themed game that the Japanese studio founded by Resident Evil creator Shinji Mikami is developing with publisher Bethesda Softworks.
In time for PAX East, watch our newest gameplay trailer for The Evil Within. The terrifying new trailer shows never-before-seen gameplay and gives a first look at fighting one of the game's most terrifying villains, Boxman.

Detective Sebastien Castellanos and his partners are called in to investigate a gruesome mass murder. After witnessing a mysterious force slaughter his fellow officers, Sebastian is ambushed and knocked unconscious. When the video opens, he finds his world has been turned upside down. Fighting for survival in a world where hideous creatures wander among the dead, Sebastian embarks on a frightening journey to unravel who or what is behind this unimaginable evil.
The Evil Within is due on August 26th for PC, Xbox One, PlayStation 4, Xbox 360 and PlayStation 3.

Post by Eorl @ 09:16am 10/04/14 | 7 Comments
H1Z1 will be Sony Online Entertainment's newest take on the rather popular post-apocalyptic zombie world, SOE president John Smedley revealed in a recent podcast on Game Talk Live. The game will be playable "soon," Smedley wrote on Twitter.

The announcement was made in the most recent Game Talk Live podcast, which is expected to go live soon and feature a few short minutes of gameplay. H1Z1 is an MMO that allows players to take on the role of an apocalypse survivor who is in a world that is filled with zombies," Smedley told Game talk Live. "A world! Not just a little tiny server."

Rather interestingly, Smedley also revealed that those eager to get their hands on H1Z1 won't have to wait long, writing on Twitter that "you can play it yourself soon, and by play I mean play full." This obviously suggest that the team are well into development with the game, and an alpha or beta is right around the corner though who knows whether it will be paid or free access.

Smedley revealed a few details on the game during the podcast, with co-host of the show Todd Roy noting that it's "scary." According to Smedley, there is a purpose behind that and it sounds like the team are borrowing heavily from past survival post-apocalytpic titles like DayZ.
"That's the point," Smedley said. "When you see a zombie coming up to you with nothing out but a highway flare. But here is something your gonna be able to do that you can't do in these other games: Light things on fire. We are in the middle of putting that in so you are gonna be able to burn down trees, burn down stuff, and that's gonna be a lot of fun. The idea is that these players [are] building these forts and all of the sudden these other guys coming in lighting it on fire and waiting till they come out of the fortress ... is awesome."
A day and night cycle has also been confirmed, though don't expect to be able to easily see during the night. Smedley stated that night time will be rife with player killing if you aren't aware of what is around you in the pitch dark, and there is also the zombie factor as well. Players will also be able to access vehicles, including aircraft if the developer so chooses.

A teaser site for the game, which borrows its name from what is presumed to be the H1N1 swine flu (though missing pigs), features only but an eerie background of fog and rather horror-style music. A NeoGAF user has dug heavily into the website, finding hints at possible free-to-play tactics, which isn't unusual for SOE who push heavily for the F2P market with titles like EverQuest and PlanetSide 2. While we wait for the full podcast to become available, Smedley revealed two very interesting photos on his Twitter, which you can check out here and here.

What are your thoughts on a new post-apocalyptic survival title in the vein of DayZ? Let us know in the comments below!
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