Post by Eorl @ 03:11pm 15/04/14 | 1 Comments
Unveiled last week, H1Z1 is an MMO that allows players to take on the role of an apocalypse survivor who is in a world that is filled with zombies. Players will find a number of similar mechanics to titles like DayZ and Rust said Whisenhunt, however with the obvious SOE twist to them. Among these changes include the use of the PlanetSide 2 engine to create a vast and open-world, where the team plan on expanding to cover all of America.
Reddit user a_monkie was able to summarise the entire interview, which clocks in at just over 50 minutes. Of interest, Whisenhunt mentioned that like past survival games H1Z1 will drop player loot once they die, enabling opportunists to take what they can. Other gameplay features include Rust level crafting as "the goal," dynamic weather, wildlife and hunting, FOV sliders for those in need and gun recoil similar to Counter-Strike: Global Offensive.
SOE's John Smedley last week revealed that an alpha can be expected sometime in the next few weeks, and Whisenhunt noted that the alpha will be "more of a way to find what will be fun and what to add." Interestingly, the developers are working on a bodily harm and injuries system, which should hopefully make for a more realistic take on the genre.
Gameplay for H1Z1 has yet to appear, though Whisenhunt has stated on Reddit that we can expect an unscripted and unedited Twitch livestream sometime during the early morning of April 18th for Australia. You can find the full list of features coming to H1Z1 over here, or check out Lirik's full interview below.
Post by Eorl @ 02:19pm 15/04/14 | 0 Comments
Set in a desert, Grave's gameplay follows a day-night cycle, with terrifying enemies appearing at night and, when the sun rises, new environmental features such as houses are procedurally generated. During the day cycle, the player collects items useful to survival; as light repels the monsters, it means finding things such as gasoline and matches to create fire.
"The world of Grave is a surrealist dreamscape inspired by the work of Salvador Dali. The world features an expansive wasteland with pockets of strange regions, artifacts and misplaced objects," Broken Windows writes on the Kickstarter page.
"As you explore the world of Grave, you will find that things are not exactly as they seem. A world previously seen as empty reveals itself to have other real people living within it. Although the creatures are frightening, their existence seems to have some larger, yet untold significance. The rest is left for the player to discover."
You can find a playable demo over here if you want to scare yourself, and the GDC 2014 reveal trailer below for those who would rather not put themselves through the horror. Those looking to help the project move along can find their Kickstarter project underway with a goal of $30,000.
Post by Eorl @ 02:06pm 15/04/14 | 0 Comments
The two biggest are friend “toasts” which let you know when people on our friends list come online and improvements to Game DVR compression quality. The update also brings visual improvements that will let you know which games and apps are being updated or have recently a patch.
This update also includes Kinect voice and motion improvements, blu-ray support for 50 Hz content, controller and headset adapter firmware updates to reduce static and improve connectivity, and silent rebooting after update if you use the “instant on” feature. Check out the full patch notes via Major Nelson's blog.
Post by Eorl @ 12:18pm 15/04/14 | 6 Comments
CVG. The games join a rather long list that will go offline come the closure.
While titles like Battlefield will be moving to a new home thanks to DICE and EA, Crytek has said that it will not be doing the same with its Crysis titles. “The single-player campaigns in both games are unaffected by this transition, and the multiplayer mode in the Xbox 360 and PlayStation3 versions of Crysis 2 remain playable,” reads a statement on the German developer’s official Crysis forum.
“We’d like to thank everyone who has taken up arms in Crysis and Crysis 2′s multiplayer modes in the last few years, and apologize to the small but dedicated community of PC players who are still actively competing against one another.”
Post by Eorl @ 11:58am 15/04/14 | 0 Comments
King of the Hill Warzone will support up to 16 players in matches that feature shorter respawn times and an upped point limit; players must now have 250 points, rather than 100, to capture an area. The new game mode also includes collectible crates and is available on all maps.
"This new addition aims to create chaos," Satchkov wrote. "The fast-paced action will prove challenging, but shouldn't deter all you challengers to the throne. The constant shift of battle locations will keep you on your edge and bring out the best in your game."
Post by Dan @ 11:38am 15/04/14 | 0 Comments
recently revealed the first upcoming content expansion for its freshly launched MMO The Elder Scrolls Online as an adventure zone titled Craglorn. Elaborating on the new content's features and requirements, the developer has now posted several responses to community questions, explaining the kind of groups Craglorn is being tailored toward and how it fits within the game:
Does Craglorn have separate instances for each alliance or do all three alliances intermingle? - LonePirateRead the full Q&A for more information.
Craglorn is due to launch later this month. If you misssed it, watch the trailer below.
Post by Eorl @ 10:33am 15/04/14 | 21 Comments
Twitter (via DualShockers) to offer some solid advice on what PC players can expect with their specs.
According to Morin, a lot of different specs will be able to run the game "at high level of detail, but for ultra you’ll need at least an Intel Core i7-4770K with a GeForce 780." Those wanting to get the exact quality from the Nvidia Tech trailer will be looking at throwing the big dollars down, with an Intel Core i7-3930k and a GeForce Titan used to record the footage. My GTX 570 is crying in the corner right now.
Luckily, it seems like AMD folks will be able to enjoy most of the quality enhancements. Morin's Twitter post revealed that while AMD video card users won't be able to enjoy Nvidia's TXAA (Temporal Anti-Aliasing), the HBAO+ (Horizon Based Ambient Occlusion) technology, while developed by Nvidia, will still work on AMD cards. Morin also weighed in on his view of why Watch Dogs is different from other open world games:
I think the biggest difference is how you interact with the world through hacking, profiling & seamless online. Pretty much everything in the game is structured around our hyper-connected city. This brings your brain to consider very different solutions in all situations. It makes you think/play in a very fresh/new ways.If that wasn't an overload of information for you, according to Morin's Twitter when invading an enemy you will have an option to actually select how your victim sees you, allowing you to be creative and unique for each invasion.
Watch Dogs is planned for release come May 27th for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. A Wii U version is also planned for release sometime this year. Check out the Nvidia trailer below to see the PC version in action.
Post by Dan @ 09:57am 15/04/14 | 0 Comments
The set of six new stills shows off an assortment of the games predatory wildlife and the firearms used to do battle with them. There's also one image of one of the game's menu screens, showing a couple of upgrade options for the player in control of the monster.
Evolve is due in Australian Spring 2014 (Northern Fall) on PC, Xbox One and PlayStation 4.
Post by Eorl @ 09:44am 15/04/14 | 0 Comments
The title's cancellation has resulted in the layoff of 56 employees at CCP's Atlanta office, though a number of staff members have been offered roles within the company. CCP CEO Hilmar Veigar Petursson offered his condolences in a prepared statement, stating that "the decision to end the World of Darkness MMO project is one of the hardest I've ever had to make."
I have always loved and valued the idea of a sandbox experience set in that universe, and over the years I've watched the team passionately strive to make that possible.Petursson revealed that the remaining staff will continue to work within the EVE universe, which will be the first time the company has worked on a single games universe since 2006. Currently the studio is working on EVE Online, DUst 514 and EVE Valkyrie.
Post by Eorl @ 09:29am 15/04/14 | 0 Comments
Originally launching for PC way back in 2010, Square Enix's rebooted title saw a number of changes to its core gameplay, including revised graphics and much more streamlined mechanics. Re-launched as A Realm Reborn in 2013, the game was made available for PC and PlayStation 3 with the PlayStation 4 version announced for this year.
Check out the launch trailer below and hit up the official website for more information.
Post by Dan @ 09:27am 15/04/14 | 0 Comments
Travel with Aurora in the World of Lemuria, where amazing adventures await! Discover fairytale landscapes in a magical world. Following Aurora in her quest to save the kingdom of Lemuria by bringing back the three sources of Light.Today's clip offers a look at a variety of the lush painted environments throughout the game. Check it out below.
Child of Light is due on April 30th for PC, X360 XB1, PS3, PS4 and Wii U.
Post by Dan @ 12:22pm 14/04/14 | 9 Comments
Coming this May, Expedition will introduce three new maps to the Frontier including Runoff, Swamplands and Wargames.A localised press release from EA marked Australian pricing at AUD$13.45 for the pack, and noted that a season-pass for three successive packs can be had for AUD$29.99. Further details can be found at titanfall.com/dlc.
Post by Dan @ 09:50am 14/04/14 | 15 Comments
Recognising this natural desire for wider trading than the game's guild store system can provide, the developers at Zenimax Online appear to have officially endorsed one such third party forum, linking to tesoelite.com on the game's official Twitter feed. (thanks Polygon):
Looking to buy, sell, and trade in-game goods and services in #ESO? Then @TesoElite's new marketplace is for you: http://t.co/ufnKNCTBMVPolygon notes that The Elder Scrolls Online developers have previously explained the absense of a usual MMO auction house as an intentional omission:
"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices," gameplay designer Nick Konkle told Shoddy Cast. "A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."The Elder Scrolls Online launched on April 4th 2014 for PC and Mac, with PlayStation 4 and Xbox One offerings currently slated for June.
Post by Dan @ 09:37am 14/04/14 | 14 Comments
Sid Meier's Civilization®: Beyond Earth™ is a new science-fiction-themed entry into the award-winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.Watch the debut trailer below and get excited. Sid Meier's Civilization: Beyond Earth is expected in Spring 2014 (Northen Autumn).
Post by Eorl @ 10:55am 12/04/14 | 18 Comments
PC Gamer is reporting that a trusted hardware source has stated that we can expect Valve's Steam Controller to start appearing either in October or November of this year.
Revealed late last year alongside their SteamOS and Steam Machines platform, Valve has been going through a number of prototype stages with their haptic trackpad-featured controller. Originally showcased with a touchpad front in-between the trackpads, Valve has since refreshed the design to remove the touchpad and feature two four-button diamonds.
According to PC Gamer, the source also stated that the completion of Valve's Steam Controllers "was the final piece that would precede the availability of most Steam Machines, which indicates that Steam Machines will also begin to release at the end of the year." It is unclear whether this will include all of the Steam Machines debuted at the beginning of this year during the Steam Dev Days from manufacturers like Gigabyte or Alienware, however the source also added that we can expect "about 500" playable games to be available on the OS by the end of this year.
Post by Eorl @ 10:47am 12/04/14 | 11 Comments
According to Wargaming.net CEO Victor Kislyi, that could happen, but only if the numbers add up. In an interview with CVG, the World of Tanks boss said that, while he's interested in the tech, the Oculus Rift would need to sell around 5-10 million units to justify native support. It's worth watching the interview not just for the Oculus discussion, but also to hear Kislyi use the phrase "magicians of experience".
Talking about the percentage of free-to-play players who spend money, Kislyi stated that "a million is not enough."
"We have to have a certain number of players who pay, from time to time, a little money. So ten million, five million is a good user base. If Xbox One or Oculus Rift reach those numbers, we're there."
Kislyi clarified by saying that if virtual reality becomes a large enough pool to jump into, the company would create an entirely separate Oculus version developed exclusively for VR. This also applies to the Xbox One version, which is in direct contrast to the Xbox 360 playerbase that is already far larger and more profitable.
Post by Eorl @ 09:55am 12/04/14 | 32 Comments
In an on-stage demonstration during this weekend's PAX East, Roberts showed off just how you will depart from your gargantuan space ship hangar and fly into the stary atmosphere looking for other ships to shoot up. All this and more can be found in the gameplay trailer below, including a rather nifty helmet animation and cool lock-on effect.
Star Citizen currently holds the world record for most amount of money fundraised, sitting at over $40 million since its debut back in 2012 on Kickstarter. Currently there is no release date yet, however a hangar module has been released to backers, giving them a taste of just what is to come.
Post by Eorl @ 09:41am 12/04/14 | 0 Comments
While the actual game won't be released until April 15th in Australia for PlayStation 4, those jumping on the virtual upgrade will be given a three-day headstart, allowing access right this minute. This also includes those who pre-ordered the PlayStation 4 version itself.
For anyone currently scratching their head wondering how they would go about upgrading, Square Enix community project manager Hergen Thaens has detailed a step-by-step guide through the PlayStation Blog. A reminder though that anyone upgrading from the PlayStation 3 version to the PlayStation 4 version will no longer be able to go back down once upgraded, so make sure your decision is final. Transfers are also not permitted between PC and console versions, though all platforms share the same servers.
Final Fantasy XIV: A Realm Reborn was initially released on PC way back in late 2013, with a PlayStation 3 version following soon after. The PlayStation 4 version is scheduled to launch on April 15th for Australia,
Post by Eorl @ 09:23am 12/04/14 | 3 Comments
"We're expecting that Xbox 360 and Xbox One editions will ship with a Kinect-enabled voice command feature, just like Mass Effect 3 did," creative director Mike Laidlaw told Total Xbox. It isn't clear exactly how these voice commands will actually work, and whether it will be simple commands like opening up your inventory or full blown tactical input where you'll yell at your screen telling Varric to stop moving.
SmartGlass support may also be a possibility according to producer Cameron Lee. "It needs to make sense of course," said Lee, "but we want Inquisition to be an experience you can take with you everywhere - to work, the commute home, the living room, bed."
What are your thoughts on voice commands? Enjoy using them with your Xbox One? Let us know in the comments below on what you think about the possibilities this tech could open up for a game like Dragon Age.
Post by Eorl @ 09:14am 12/04/14 | 2 Comments
Respawn Entertainment announced the arrival of the mode earlier this week, which fulfills the developer's promises from March to add private matches. Private Match is a system used to organize tournaments or games against friends. It supports between two and 12 players and allows for one to six people per team. Players can open a Private Match lobby by selecting it from the game's main menu and inviting friends to join on any map or mode.
There is no XP gain, challenge progress, or achievement unlocking while in a Private Match. For this beta, the Last Game Summary screen will display what you would have earned in normal play outside of Private Match, but be aware that this progress will not be recorded to your lifetime total.The beta will be available on all platforms. Other changes to the game include party colors on the mini-map, auto-Titan name display in obituary, removed hack exploits and more. The Xbox One edition of the game now features a "Party" app shortcut on all menus.
Future updates are expected to add more custom loadout slots, additional customisation options for Private Match, scoreboard tweaks and more. You can find the full patch notes of yesterday's update over here.