Post by Eorl @ 10:04am 16/05/14 | 0 Comments
While it isn't quite there yet with reaching Assassin's Creed 3's sales of 12.5 million, the title now cements the brand as the fourth largest by retail sales for the past nine years. It isn't no surprise then to hear that Ubisoft are preparing for two titles this year, one for next-gen and PC and one for past-gen's PS3 and Xbox 360.
"We are extremely pleased that Assassin's Creed has become the fourth-biggest franchise in the industry," Ubisoft CEO Yves Guillemot said during the publisher's earnings call today, adding that the Assassin's Creed development team has been progressively growing the brand "into a regular 10 million-plus elite franchise."
Assassin's Creed Unity, the only Assassin's Creed game that Ubisoft has announced for 2014 so far, is being developed by 10 different Ubisoft subsidiaries around the globe, according to a financial presentation from the publisher. The slide lists Ubisoft Montreal as the lead developer on Assassin's Creed Unity, as well as the nine other internal studios providing assistance: Toronto, Singapore, Quebec, Annecy, Shanghai, Chengdu, Kiev, Montpellier and Bucharest.
“As a company, we expect to continue to support those consoles for the foreseeable future,” said Ubisoft CEO Yves Guillemot on the topic of supporting past-gen consoles. He also indicated that Assassin’s Creed will appear on Xbox 360 and PlayStation 3 this fall, though no further information was given.
Post by Eorl @ 09:36am 16/05/14 | 1 Comments
game's official website that Tom Clancy's The Division has been delayed into 2015.
The title — in development for PlayStation 4, Xbox One and Windows PC — was announced during Ubisoft's press conference at E3 2013. The third-person shooter is being built in the Snowdrop engine, a new engine built by Ubisoft to power next-generation games that wowed audiences with its rather visually stunning appeal.
"Working on The Division is a once in a lifetime opportunity for all of us at Massive, Reflections, and Red Storm Entertainment," reads the post from the development team. "We are creating something we are really proud of and we don't want to compromise on quality. We are going to release the game when it's ready."
Hopefully we'll hear more on the title come E3 2014 next month.
Post by Eorl @ 09:27am 16/05/14 | 0 Comments
Following its launch in March, Respawn's Titanfall is once again topping the April charts for Xbox One, but software sales in the US retail declined roughly 10 percent to $227.9 million for the month, according to the NPD (via GamesIndustry). It isn't all bad news though, with total industry sales climbing 17 percent to $580.3 million, thanks in part to the next-gen hardware movement. Hardware sales for the April NPD moved 76 percent to $192.8 million, with accessories gaining a 21 percent increase to $159.7 million.
While Titanfall's sales have topped the NPD and definitely helped push Xbox One sales, NPD results for April show that Sony's PlayStation 4 is still topping charts for the fourth month in a row. "Life to date, sales of PS4 and Xbox One hardware have more than doubled the combined sales of PS3 and 360 hardware through their first six months of sales,” said NPD analyst Liam Callahan.
"PS4 software combined with Xbox One software sales are up over 40 percent compared to sales of the PS3 and Xbox 360 through their first six months. Wii U software sales were up over last year by over 80 percent," he continued.
Post by Dan @ 09:17am 16/05/14 | 2 Comments
Confirming previous rumours, the game will feature a Himalayan setting:
In Far Cry® 4, players find themselves in Kyrat, a breathtaking, perilous and wild region of the Himalayas struggling under the regime of a despotic self-appointed king. Using a vast array of weapons, vehicles, and animals, players will write their own story across an exotic open-world landscape.There are no screenshots of videos yet, only a packshot. However we won't have to wait too long as a full reveal is expected next month at E3 2014.
Post by Eorl @ 09:16am 16/05/14 | 2 Comments
Today's announcement brings to reality the Inquisitor's Edition, which comes in a faux reptile skin Inquisitor's Collector's Edition case. If that wasn't enough, it also contains a cloth map of Thedas, 72 card Major and Minor Arcana tarot card deck, full scale six tool lock pick set and a set of four full scale map markers. The package also includes an Inquisitor's Badge, quill and inkpot, 40-page Inquisitor's Journal, Orlesian Coins and limited edition SteelBook case.
The edition features content from the Deluxe Edition, such as the Skyhold Throne, the Red Hart Halla mount, Bog Unicorn mount, digital soundtrack and bonus to be announced digital content. It also offers Flames of the Inquisition Gear, including themed weapons arsenal, armor and a themed armored mount.
All of this can be yours thanks to EB Games, with a price tag of $229 for PlayStation 4 and Xbox One, and $209 for PC players. Be warned though, stock is strictly limited so don't miss out on a rather cool collector's edition.
Post by Eorl @ 04:52pm 15/05/14 | 0 Comments
Lead character artist Tyson Murphy took to battle.net to reveal the new racial model changes, outlining that female Night Elves will receive a touch up to muscle definition, along with additional refinement to the eyes and eyebrows. Likewise, the character model will receive new details to her hands and fingernails. The new model changes will be made available for free alongside the next expansion, Warlords of Draenor.
"As with all of the updated character models, our goal is to keep everything the original model accomplished intact, while using the additional fidelity to realize characteristics that we weren't able to fully represent with the lower polygon counts and texture resolutions," wrote Murphy.
Sadly, we haven't yet seen what the male Night Elves will look like but here is hoping that Blizzard adopts the more preferred Night Elf Mohawk changes. For more on the Night Elf female changes check out the battle.net blog.
World of Warcraft: Warlords of Draenor will be out sometime before December 20th, 2014 for Windows and Mac OS X.
Post by Eorl @ 04:12pm 15/05/14 | 9 Comments
Bomb Disposal Specialist turned mercenary for hire, Shelly "Bombshell" Harrison must strong-arm her away across 4 planets in an Unreal Engine-powered galatic adventure to rescue the president from an apocalyptic alien threat. With out-of-this-world enemies, a never-before-seen arsenal of devastating weaponry and a host of genre-crossing mechanics, Bombshell is set to blow you away.The title is scheduled for release sometime in Q1 of 2015, with the official website noting that modding will be supported for PC gamers as is with many of Interceptor's previous titles. Check out the reveal trailer below.
Post by Eorl @ 01:34pm 15/05/14 | 0 Comments
PlayStation Blog today.
Blow noted that "At launch on PS4, we’re planning to render at 1080p and 60 frames per second." He does however note that some areas of the game are still in development and the frame rate can drop in those areas, however "most of the island where The Witness takes place is fully modeled at this point."
Blow wasn't shy in revealing details about how the game streams in its data, whereby it will actually stream in higher-detail versions of far-away geometry to make everything look smooth. "When we do stream in higher-detail versions of far-away geometry, we don’t want the graphics to pop, so we’ve recently implemented a smooth blend between LOD levels," Blow said.
Sadly there is still no release date for The Witness on PC and PlayStation 4, however the game is still scheduled for a mid-2014 release window. While we twiddle our thumbs in anticipation check out the latest screenshots below showing off the gorgeous looking environments.
Post by Eorl @ 01:04pm 15/05/14 | 41 Comments
developer announcing an increased 100% drop rate to legendaries for an entire week.
Alongside the legendary buff, players will also receive double Rift Fragments to use. The buff will only be available to players on the Windows PC and Mac editions of the game, but "will apply to all characters and stack with similar bonuses."
The buff will begin at 5PM AEST tonight, and will continue through until Thursday, May 22nd at 12PM AEST.
Post by Dan @ 11:40am 15/05/14 | 0 Comments
The confirmation came by way of Xbox exec Phil Spencer, speaking with Joystiq:
"Right now we haven't changed the policy on MMOs and free-to-play games," Spencer said. While not getting into specifics, he noted that with some games there are "engineering constraints, policy constraints and partner constraints in each one of these scenarios," so the decision to keep games behind the Xbox Live paywall reportedly doesn't rest solely in Microsoft's hands.Joystiq framed the topic in the context of the upcoming console version of The Elder Scrolls Online MMO, which will require a monthly subscription with publisher Bethesda, as well as an Xbox Live gold subscription, both on top of the initial full-price purchase of the game, in order for players to access the game. They also note that games such as World of Tanks and Warface, the on PC can be played free of charge both still require an Xbox Live Gold sub on Xbox platforms.
Post by Eorl @ 11:37am 15/05/14 | 0 Comments
Previously slated for release today, the developer has stated that the delay will help "push the boundaries of quality gaming on mobile devices even further." The delay will also allow the team to release the game on a wider range of devices, including iPad 2 and iPhone 4S.
Hellraid: The Escape is being developed to feature full Retina Display support and run on the latest version of Unreal Engine 3. According to Shortbreak, the studio's goal is to develop a mobile game "unlike any other on the App Store." The game features a resolution of 2048x1536 pixels and runs at 30 frames per second.
Techland's original game, Hellraid - which the mobile game is based off - is expected to launch later this year for PC, PlayStation 3 and Xbox 360.
Post by Eorl @ 10:49am 15/05/14 | 1 Comments
Wizards of the Coast has revealed a statement regarding the lawsuit on their website, stating that “Hasbro and Wizards of the Coast vigorously protect our intellectual property." According to the statement Hasbro and Wizards of the Coast believe that Hex is in direct violation of the copyright, and that "while we appreciate a robust and thriving trading card game industry, we will not permit the misappropriation of our intellectual property” said Barbara Finigan, Senior Vice President and General Counsel of Hasbro.
The company has apparently already tried contacting Cryptozoic, however the developer was unwilling to settle the matter. Hex: Shards of Fate originally appeared on Kickstarter with a $300,000 goal, however exceeded well over that with $2,278,255 in funding. It is currently available as an early access title, and the developer has yet to comment on the lawsuit.
Post by Dan @ 10:34am 15/05/14 | 0 Comments
In The Sims 4, you'll be able to create more unique and personal Sims faster than ever before with our most powerful Create A Sim yet. Create A Sim has been completely revolutionized to allow you to sculpt smarter, more relatable Sims with precision and ease. Bring your Sims to life with the all-new Create A Sim in The Sims 4.Watch the clip below. The Sims 4 is due on PC in Spring (Northern Fall) 2014.
Post by Eorl @ 09:58am 15/05/14 | 0 Comments
"It’s exciting to be gold,” said Watch Dogs creative director Jonathan Morin. “But it’ll be more exciting when people are playing. For the fans it means that it’s true. It means there will be no such thing as another delay. But for us, it’s not done until they actually have it in their hands.”
The developer has also taken to their blog to reveal more details on Watch Dogs' reputation system, which players can use to gauge how the citizens of Chicago are feeling about their hacking attempts. As Aiden Pierce you'll be able to choose how to manipulate the city's information system, hacking street lights and cameras and tapping into others' personal devices. Doing so though will result in either positive or negative feelings towards Aiden, influencing how citizens will react towards you. The media will also have different reactions to your behaviour as well says lead writer Kevin Shortt.
"The media will still report on you, but maybe not in such a negative tone,” he said. “It will be more questioning. Is he a good guy? Is he a hero? Is he a terrorist? They are going to start raising these kinds of questions.
"The reputation system isn’t really a good-versus-bad kind of system," he added. "We really wanted it to just be the citizens reflecting back on you and what you’re doing so that you think about it more. The game doesn’t suddenly tilt one way if you get a bad reputation. It doesn’t make it exponentially harder. It should just make you consider your actions and what you’re doing.”
You can find more on the reputation system in Ubisoft's blog post. Watch Dogs will be available on May 27th for PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360. A Wii U version will be available later this year.
Post by Dan @ 09:52am 15/05/14 | 1 Comments
Battlefield 4™ Dragon’s Teeth drops you into urban combat across Asian cities in four all-new multiplayer maps. Wreak havoc in a floating restaurant or drain the lake opening up for a frontal vehicle assault, all while the battle rages between the modern high rises of Sunken Dragon. Fight among the huge monuments of despots in the grey concrete Propaganda. Wage wars within the bustling alleyways and upon the rooftops of Pearl Market. Cruise with fast-moving PWC’s on the canals in the pristine park to get the upper hand in the blazing infantry battle of Lumpini Garden.Click below to make it a little bit bigger
Post by Eorl @ 09:14am 15/05/14 | 2 Comments
Expedition's story takes place after the multiplayer campaign and consists of three maps: Swampland, Runoff and War Games. Swampland melds a swamp forest with archaic alien technology structures offering Pilots with an optimal environment for wall running. Runoff is a smaller map set inside a multi-level industrial facility. War Games is based in the game's training simulator with transparent wall running paths.
If you happened to miss it, you can check out the gameplay trailer below for an insight into the new DLC map pack. As usual, Season Pass holders will gain access to the maps for free, while those wanting to purchase it separately will find it available at $14.99. Xbox 360 owners will gain access to Expedition in June.
Post by Eorl @ 03:05pm 14/05/14 | 11 Comments
recent Q&A that the console creator is "always developing new hardware," a surprise that should come to no one as Nintendo has previously mentioned such development cycles.
Speaking about Nintendo's recent financial briefing for its fiscal term ending in March 2014, Iwata explained that once a platform is launched, the company begins preparations for the next one.
"The most difficult question for us to answer in public in concrete terms is when we are going to launch our new hardware and what kind of hardware we are going to launch, and I am afraid that I cannot talk about this in more detail," Iwata said. "However, I can certainly assure you that we are not at a dead end of any kind in which we are out of ideas for developing new hardware."
The Nintendo president also sternly added that current Wii U owners won't be easily forgotten, with the company stating that new hardware won't appear until customers are satisfied with the current console. Nintendo are already planning to showcase a number of titles at E3 2014 for the Wii U, including both nearly complete and still in early phases.
"We will continue to work hard to ensure that consumers who already own our platforms are satisfied, and make sure that people will continue to see great value in our software," Iwata said, "but I would like to say that we are preparing for our next hardware system, and in fact, we already have a clear idea to some extent about the direction our next hardware is going to take."Nintendo will be forgoing a traditional conference, but that isn't to say they won't have a big presence at E3 2014. The company will be hosting an array of smaller sessions in the form of Nintendo Direct presentations, but also having behind-the-scenes showings of their latest titles.
Post by Eorl @ 01:45pm 14/05/14 | 0 Comments
Originally funded through Kickstarter in May of 2013, the crowd fund succeeded its goal of $200,000 with an extra $48,358 on top. The game sets itself in the eyes of a two-year old who awakes one night to be thrown into a rather spooky supernatural environment. You aren't alone though, with the help of your sentient teddy bear you'll navigate through both natural and supernatural obstacles as you tackle the rather strange dream-like environments.
Krillbite revealed during the 2014 Game Developers Conference that their title is being considered for other platforms alongside Windows, Mac, Linux and now PlayStation 4, however couldn't share any further details. It will also be one of the first to integrate compatibility of Sony's recently announced Project Morpheus virtual reality headset.
No release date has yet been given on when we can expect Among the Sleep, but you can check out the most recent trailer below for an idea of what the game is all about.
Post by Eorl @ 01:21pm 14/05/14 | 8 Comments
The large revenue stream is in thanks to not just Rockstar's title, but also 2K Games' BioShock Infinite, which pushed the 6 million mark in copies sold. Take-Two announced its Q4 and full year 2013 financials today, and thanks to the Grand Theft Auto series and BioShock Infinite, net revenue was $195.2 million for Q4 compared to $299.5 million year-over-year. Full year net revenue grew 94% to a record $2.4 billion, as compared to $1.2 billion for fiscal year 2013.
In a call with investors this afternoon, Take-Two chief executive Strauss Zelnick said Grand Theft Auto Online was the single largest contributor to online revenue, which helped the company to strong results despite a sluggish final quarter compared to 2013.
"During fiscal 2014, Take-Two set new records for both our company and the entertainment industry," Zelnick said in a statement announcing the figures. "Over the past several years, Take-Two has been transformed into a financially strong, global interactive entertainment company with numerous successful franchises across a variety of genres. We also have complemented the Company's core business with growing profits from recurrent consumer spending, including add-on content, virtual currency and online gaming."The Rockstar team has also noted that they are working on a new game for 2015, though no hints on what that could possibly be. The firm also confirmed its upcoming release slate, which notes that WWE 2K15 will likely land sometime during the firm’s fiscal 2015, which starts on March 31, 2015. Visual Concepts is helping out with development.
Post by Dan @ 11:56am 14/05/14 | 0 Comments
The latest video features Insomniac CEO Ted Price, Creative Director Marcus Smith and Game Director Drew Murray discussing the finer points of the game over more footage of the players swinging and grinding their way around the colourful maps infested by former humans mutated by consuming excessive energy drinks... or something like that.
Check it out below. Sunset overdrive is due exclusive on XBox One in 2014.