shark week, all week
Depth is one of the best games you may have never heard of, and we've gone hands-on with it and had a chance to chat to the team behind it. Check out both features!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Tuesday, 15 April 2014
Post by Eorl @ 11:58am 15/04/14 | 0 Comments
PlayStation 4 launch FPS Killzone: Shadow Fall has been updated with a new King of the Hill multiplayer mode, community management intern Stefan Satchkov announced via the game's website.

King of the Hill Warzone will support up to 16 players in matches that feature shorter respawn times and an upped point limit; players must now have 250 points, rather than 100, to capture an area. The new game mode also includes collectible crates and is available on all maps.

"This new addition aims to create chaos," Satchkov wrote. "The fast-paced action will prove challenging, but shouldn't deter all you challengers to the throne. The constant shift of battle locations will keep you on your edge and bring out the best in your game."
Post by Dan @ 11:38am 15/04/14 | 0 Comments
Developer Zenimax Online recently revealed the first upcoming content expansion for its freshly launched MMO The Elder Scrolls Online as an adventure zone titled Craglorn. Elaborating on the new content's features and requirements, the developer has now posted several responses to community questions, explaining the kind of groups Craglorn is being tailored toward and how it fits within the game:
Does Craglorn have separate instances for each alliance or do all three alliances intermingle? - LonePirate

Craglorn will function in a manner similar to how Coldharbour works now. Each alliance will go to an identical version.

Did you add more Veteran Ranks? There was a part in the video where the character was Veteran Rank 12! - Austin Parker

Craglorn and the Trials will range from Veteran Rank 11 to Veteran Rank 12, but you will be able to visit at Veteran Rank 1 or above.

Are Adventure Zones instanced to your group? - Magnussen

An Adventure Zone is a large area where you can explore and meet other groups along the way. The overland terrain isn’t instanced. However, much of the content you’ll find in Craglorn, like delves and points of interest, are instanced for your group.
Read the full Q&A for more information.

Craglorn is due to launch later this month. If you misssed it, watch the trailer below.

Post by Eorl @ 10:33am 15/04/14 | 21 Comments
After releasing a rather pretty looking trailer showing off all the features you can expect when utilising an Nvidia GPU on the PC platform, Watch Dogs Creative Director Jonathan Morin has taken to Twitter (via DualShockers) to offer some solid advice on what PC players can expect with their specs.

According to Morin, a lot of different specs will be able to run the game "at high level of detail, but for ultra you’ll need at least an Intel Core i7-4770K with a GeForce 780." Those wanting to get the exact quality from the Nvidia Tech trailer will be looking at throwing the big dollars down, with an Intel Core i7-3930k and a GeForce Titan used to record the footage. My GTX 570 is crying in the corner right now.

Luckily, it seems like AMD folks will be able to enjoy most of the quality enhancements. Morin's Twitter post revealed that while AMD video card users won't be able to enjoy Nvidia's TXAA (Temporal Anti-Aliasing), the HBAO+ (Horizon Based Ambient Occlusion) technology, while developed by Nvidia, will still work on AMD cards. Morin also weighed in on his view of why Watch Dogs is different from other open world games:
I think the biggest difference is how you interact with the world through hacking, profiling & seamless online. Pretty much everything in the game is structured around our hyper-connected city. This brings your brain to consider very different solutions in all situations. It makes you think/play in a very fresh/new ways.
If that wasn't an overload of information for you, according to Morin's Twitter when invading an enemy you will have an option to actually select how your victim sees you, allowing you to be creative and unique for each invasion.

Watch Dogs is planned for release come May 27th for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. A Wii U version is also planned for release sometime this year. Check out the Nvidia trailer below to see the PC version in action.

Post by Dan @ 09:57am 15/04/14 | 0 Comments
A handful of new screenshots from Evolve escaped from PAX East over the weekend, offering another glimpse of the forthcoming cooperative shooter in the works at Left 4 Dead developer Turtle Rock.

The set of six new stills shows off an assortment of the games predatory wildlife and the firearms used to do battle with them. There's also one image of one of the game's menu screens, showing a couple of upgrade options for the player in control of the monster.

Evolve is due in Australian Spring 2014 (Northern Fall) on PC, Xbox One and PlayStation 4.

Post by Eorl @ 09:44am 15/04/14 | 0 Comments
World of Darkness, the in-development MMO that was based on the rather user acclaimed Vampire: The Masquerade universe, has now been officially cancelled developer CCP announced today.

The title's cancellation has resulted in the layoff of 56 employees at CCP's Atlanta office, though a number of staff members have been offered roles within the company. CCP CEO Hilmar Veigar Petursson offered his condolences in a prepared statement, stating that "the decision to end the World of Darkness MMO project is one of the hardest I've ever had to make."
I have always loved and valued the idea of a sandbox experience set in that universe, and over the years I've watched the team passionately strive to make that possible.

To our current and former employees and fans of World of Darkness, I am truly sorry that we could not deliver the experience that we aspired to make. We dreamed of a game that would transport you completely into the sweeping fantasy of World of Darkness, but had to admit that our efforts were falling regretfully short. One day I hope we will make it up to you.
Petursson revealed that the remaining staff will continue to work within the EVE universe, which will be the first time the company has worked on a single games universe since 2006. Currently the studio is working on EVE Online, DUst 514 and EVE Valkyrie.
Post by Eorl @ 09:29am 15/04/14 | 0 Comments
Square Enix's rebooted MMO Final Fantasy XIV: A Realm Reborn has now officially launched on the PlayStation 4, complete with a new launch trailer wanting to get you hyped.

Originally launching for PC way back in 2010, Square Enix's rebooted title saw a number of changes to its core gameplay, including revised graphics and much more streamlined mechanics. Re-launched as A Realm Reborn in 2013, the game was made available for PC and PlayStation 3 with the PlayStation 4 version announced for this year.

Check out the launch trailer below and hit up the official website for more information.

Post by Dan @ 09:27am 15/04/14 | 0 Comments
Ubisoft has released a new promotional vid for Child of Light, the stylish platformer in the works at Ubisoft Montreal, building on the UbiArt engine last seen in Rayman Legends:
Travel with Aurora in the World of Lemuria, where amazing adventures await! Discover fairytale landscapes in a magical world. Following Aurora in her quest to save the kingdom of Lemuria by bringing back the three sources of Light.
Today's clip offers a look at a variety of the lush painted environments throughout the game. Check it out below.

Child of Light is due on April 30th for PC, X360 XB1, PS3, PS4 and Wii U.

Monday, 14 April 2014
Post by Dan @ 12:22pm 14/04/14 | 9 Comments
EA and Respawn Entertainment have outlined details for the first downloadable expansion for their well received shooter Titanfall, revealing a three map content pack titled Expedition during a panel at PAX East 2014:
Coming this May, Expedition will introduce three new maps to the Frontier including Runoff, Swamplands and Wargames.

In the wake of the Battle of Demeter, IMC Expeditionary Forces travel deep into Frontier space to recover from their recent defeat. On an uncharted world, the IMC begin construction of a new fleet operations base, using newly acquired water collection and filtration plants to support the new base. When drainage operations reveal ancient ruins and artifacts of an unknown origin in a nearby swamp, Spyglass activates an archaeological team to investigate the site. To maintain battle readiness at the new base, IMC Pilots use simulation pods to train for anticipated Militia raids, based on lessons learned in Angel City and IMC Airbase Sierra.
A localised press release from EA marked Australian pricing at AUD$13.45 for the pack, and noted that a season-pass for three successive packs can be had for AUD$29.99. Further details can be found at

Post by Dan @ 09:50am 14/04/14 | 15 Comments
The lack of an in-game auction house for trading in Bethesda's recently launched MMO The Elder Scrolls Online has led enterprising players to establish their own trading forums, inviting other players to buy and sell their goods and services like a traditional classified platform.

Recognising this natural desire for wider trading than the game's guild store system can provide, the developers at Zenimax Online appear to have officially endorsed one such third party forum, linking to on the game's official Twitter feed. (thanks Polygon):
Looking to buy, sell, and trade in-game goods and services in #ESO? Then @TesoElite's new marketplace is for you:
— Elder Scrolls Online (@TESOnline) April 10, 2014
Polygon notes that The Elder Scrolls Online developers have previously explained the absense of a usual MMO auction house as an intentional omission:
"You don't necessarily want to do a global auction house for a game with one giant server because that generally leads to all the best gear being available at very, very cheap prices," gameplay designer Nick Konkle told Shoddy Cast. "A lot of times that can trivialize the game. You cannot have a healthy economy when there are no restrictions on getting the best stuff in the game."
The Elder Scrolls Online launched on April 4th 2014 for PC and Mac, with PlayStation 4 and Xbox One offerings currently slated for June.
Post by Dan @ 09:37am 14/04/14 | 14 Comments
A big surprise announcement to come out of the annual PAX East event in Boston over the weekend was 2K Games' reveal of Civilization: Beyond Earth, a new sci-fi entrant into the popular strategy franchise that's being pegged as a spiritual successor to the 1999 classic Alpha Centauri.
Sid Meier's Civilization®: Beyond Earth™ is a new science-fiction-themed entry into the award-winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
Watch the debut trailer below and get excited. Sid Meier's Civilization: Beyond Earth is expected in Spring 2014 (Northen Autumn).

Saturday, 12 April 2014
Post by Eorl @ 10:55am 12/04/14 | 18 Comments
Take all this as rumour for now, but PC Gamer is reporting that a trusted hardware source has stated that we can expect Valve's Steam Controller to start appearing either in October or November of this year.

Revealed late last year alongside their SteamOS and Steam Machines platform, Valve has been going through a number of prototype stages with their haptic trackpad-featured controller. Originally showcased with a touchpad front in-between the trackpads, Valve has since refreshed the design to remove the touchpad and feature two four-button diamonds.

According to PC Gamer, the source also stated that the completion of Valve's Steam Controllers "was the final piece that would precede the availability of most Steam Machines, which indicates that Steam Machines will also begin to release at the end of the year." It is unclear whether this will include all of the Steam Machines debuted at the beginning of this year during the Steam Dev Days from manufacturers like Gigabyte or Alienware, however the source also added that we can expect "about 500" playable games to be available on the OS by the end of this year.
Post by Eorl @ 10:47am 12/04/14 | 11 Comments
Wargaming has plans to add in virtual reality support for their money-making title World of Tanks, though only if the Oculus Rift makes it big.

According to CEO Victor Kislyi, that could happen, but only if the numbers add up. In an interview with CVG, the World of Tanks boss said that, while he's interested in the tech, the Oculus Rift would need to sell around 5-10 million units to justify native support. It's worth watching the interview not just for the Oculus discussion, but also to hear Kislyi use the phrase "magicians of experience".

Talking about the percentage of free-to-play players who spend money, Kislyi stated that "a million is not enough."

"We have to have a certain number of players who pay, from time to time, a little money. So ten million, five million is a good user base. If Xbox One or Oculus Rift reach those numbers, we're there."

Kislyi clarified by saying that if virtual reality becomes a large enough pool to jump into, the company would create an entirely separate Oculus version developed exclusively for VR. This also applies to the Xbox One version, which is in direct contrast to the Xbox 360 playerbase that is already far larger and more profitable.
Post by Eorl @ 09:55am 12/04/14 | 32 Comments
Chris Roberts and his team at Cloud Imperium Games have so far raised over $40 million in crowd funding, and today the team has revealed a brand-new gameplay trailer showcasing the rather gorgeous looking dogfighting capabilities of Star Citizen.

In an on-stage demonstration during this weekend's PAX East, Roberts showed off just how you will depart from your gargantuan space ship hangar and fly into the stary atmosphere looking for other ships to shoot up. All this and more can be found in the gameplay trailer below, including a rather nifty helmet animation and cool lock-on effect.

Star Citizen currently holds the world record for most amount of money fundraised, sitting at over $40 million since its debut back in 2012 on Kickstarter. Currently there is no release date yet, however a hangar module has been released to backers, giving them a taste of just what is to come.

Post by Eorl @ 09:41am 12/04/14 | 0 Comments
Those currently playing on the PlayStation 3 version of Square Enix's rebooted Final Fantasy XIV MMO now have the chance to upgrade for free to the PlayStation 4 version.

While the actual game won't be released until April 15th in Australia for PlayStation 4, those jumping on the virtual upgrade will be given a three-day headstart, allowing access right this minute. This also includes those who pre-ordered the PlayStation 4 version itself.

For anyone currently scratching their head wondering how they would go about upgrading, Square Enix community project manager Hergen Thaens has detailed a step-by-step guide through the PlayStation Blog. A reminder though that anyone upgrading from the PlayStation 3 version to the PlayStation 4 version will no longer be able to go back down once upgraded, so make sure your decision is final. Transfers are also not permitted between PC and console versions, though all platforms share the same servers.

Final Fantasy XIV: A Realm Reborn was initially released on PC way back in late 2013, with a PlayStation 3 version following soon after. The PlayStation 4 version is scheduled to launch on April 15th for Australia,
Post by Eorl @ 09:23am 12/04/14 | 3 Comments
Kinect commands isn't a strange term when talking about BioWare, with their third title in the Mass Effect series utilising the Xbox 360 voice commands to further enhance (or hinder in some circumstances) the game, so it doesn't come as a surprise to hear that Dragon Age: Inquisition will be utilising said commands.

"We're expecting that Xbox 360 and Xbox One editions will ship with a Kinect-enabled voice command feature, just like Mass Effect 3 did," creative director Mike Laidlaw told Total Xbox. It isn't clear exactly how these voice commands will actually work, and whether it will be simple commands like opening up your inventory or full blown tactical input where you'll yell at your screen telling Varric to stop moving.

SmartGlass support may also be a possibility according to producer Cameron Lee. "It needs to make sense of course," said Lee, "but we want Inquisition to be an experience you can take with you everywhere - to work, the commute home, the living room, bed."

What are your thoughts on voice commands? Enjoy using them with your Xbox One? Let us know in the comments below on what you think about the possibilities this tech could open up for a game like Dragon Age.
Post by Eorl @ 09:14am 12/04/14 | 2 Comments
A new patch has gone live for Respawn Entertainment's mech FPS, Titanfall, bringing with it a number of fixes and tweaks but also the new private match mode for players to enjoy.

Respawn Entertainment announced the arrival of the mode earlier this week, which fulfills the developer's promises from March to add private matches. Private Match is a system used to organize tournaments or games against friends. It supports between two and 12 players and allows for one to six people per team. Players can open a Private Match lobby by selecting it from the game's main menu and inviting friends to join on any map or mode.
There is no XP gain, challenge progress, or achievement unlocking while in a Private Match. For this beta, the Last Game Summary screen will display what you would have earned in normal play outside of Private Match, but be aware that this progress will not be recorded to your lifetime total.

For this beta, there is no concept of a "lobby leader"; any player can change game options in the lobby or start/stop the match countdown.
The beta will be available on all platforms. Other changes to the game include party colors on the mini-map, auto-Titan name display in obituary, removed hack exploits and more. The Xbox One edition of the game now features a "Party" app shortcut on all menus.

Future updates are expected to add more custom loadout slots, additional customisation options for Private Match, scoreboard tweaks and more. You can find the full patch notes of yesterday's update over here.
Post by Eorl @ 09:09am 12/04/14 | 5 Comments
Orcs Must Die: Unchained has been officially announced, making it the third entry in Robot Entertainment’s tower defence series, coming to PC in free-to-play form.

Described as a Fortress Siege action game, Orcs Must Die! Unchained sees players once again defending their castle strongholds with rather goofy and over-the-top medieval machinery. The difference this time around is that now teams of players will join forces (either solo with bots or with online players) for 5v5 team competition to see who can hold off the monstrous opposition better. On top of that, players can now also summon their own armies of minions to help hold off the orc menace.

Currently in early development, those itching to get their hands on the game's alpha right now can purchase the top-of-the-line Founder's Pack for $149.99, which will include immediate access, five heroes, $200 in Gold, five exclusive skins, an extra alpha code, three extra beta codes, five copies of the original Ors Must Die! and Orcs Must Die! 2, as well as developer forum access. If that's a bit too expensive for you than don't worry, as Robot Entertainment is also offering two rather cheaper alternatives for priority alpha and priority beta access.

Post by Eorl @ 08:34am 12/04/14 | 4 Comments
Developer Spiders Studios has revealed a new trailer showing off how you can expect to fight in their upcoming RPG Bound by Flame.

Specifically looking at the combat system and game mechanics that work in synergy: from the various options available to the player in the skill trees (Warrior, Ranger and Pyromancer) to choosing your companions. A number of RPG cornerstone mechanics also make a feature in the trailer, from the impressive bestiary to the crafting system that enables you to customise your equipment and the player's human/demon duality, which will have a strong influence on your combat strategy.

Bound by Flame is scheduled for launch on May 6th for PC, PlayStation 3, PlayStation 4 and Xbox 360. An Xbox One version has yet to be confirmed.

Post by Steve Farrelly @ 06:10am 12/04/14 | 1 Comments
Overnight Blizzard revealed that Hearthstone: Heroes of Warcraft would be getting a significant update in its single-player offering with an all-new adventure mode.

Curse of Naxxramas is the title of the first adventure to hit the game and is lifted directly from Warcraft lore.
Naxxramas is a floating necropolis filled with the stuff of nightmares. In Hearthstone, the Naxxramas Adventure will have players use their deck of choice to take on a host of creepy-crawly bosses in a series of card battles representing the five different wings of Naxxramas.

Victors will earn cards along the way, leaving a trail of defeated bosses in their wake, and ultimately unlock a chest containing an all-new Legendary card at the end of each wing! Curse of Naxxramas will add a total of 30 brand-new cards to Hearthstone, which players will be able to add to their decks only by completing the Adventure. Each boss will bring its own unique abilities, minions, Hero art, and taunt-filled emotes to the playing table.
Each wing of Naxxramas will be playable over a five week period with entry payable by either in-game Gold or real-money. There's no word on when the mode will drop, but that Blizzard is even announcing should tell you it's not too far away.

You can check out the new board in-action below alongside some rather spiffy art through our game page, and if you haven't, be sure to check out our Hearthstone: Heroes of Warcraft review.

Friday, 11 April 2014
Post by Eorl @ 03:00pm 11/04/14 | 0 Comments
Cult County developer Renegade Kid has launched the first gameplay video for their upcoming horror game that is currently looking for crowd funding through Kickstarter.

The campaign launched earlier this month and is seeking $580,000 to bring the release to Linux, Mac and Windows PC via Steam, as well as PlayStation 3, PlayStation 4, PlayStation Vita, Wii U and Xbox One. Xbox 360 and Nintendo 3DS ports are a possibility with stretch goals.

Cult County is self-described as "The Walking Dead meets Silent Hill 2 from a first-person perspective" and will focus on atmosphere, loneliness and your innermost fears. The game is set in a "small, dusty West Texas town," where protagonist Gavin Mellick is searching for his sister. Unable to find her, Gavin begins unraveling clues about a strange, "cultish" group new to town.

Developer Renegade Kid, best known for its Dementium series and titles such as Treasurenauts, has so far reached $32,639 in pledges as of press time, with 21 days to go.
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