beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Wednesday, 9 April 2014
Post by Eorl @ 04:31pm 09/04/14 | 3 Comments
Blizzard has revealed a rather large list of patch notes for their upcoming alpha test of the latest expansion to hit the nearly 10 year old MMO, Warlords of Draenor. The list contains a number of various changes you'll see in the expansion, including the item stat squish, large class changes due to said squish and of course a number of content changes.

As mentioned, the item squish is one of the biggest changes coming to the expansion, where Blizzard will look at cutting down on the rather inflated stats currently assigned to loot. Certain class abilities like Warrior's Cleave or the Hunter's Aspect of the Hawk will be baked into other passive bonuses, or removed completely from the game. In addition, performance stats such as Hit and Expertise will disappear to further enhance Blizzard's vision of less intensive gear juggling.

Warlords of Draenor's alpha patch notes show a clear sign of what is to come from Blizzard's fifth expansion, one that is sure to clean up a large amount of bloat that the game has gathered in its 10 years of operating. In combating the crazy damage that some players can do, the game now seems to be on track for further extension of life, and maybe even giving back the feeling of enjoyment from seeing larger than ordinary numbers.

World of Warcraft: Warlords of Draenor will be available sometime during now and the end of the year. Let us know in the comments below on your thoughts about the new expansion and its direction.
Post by Eorl @ 02:44pm 09/04/14 | 3 Comments
It looks like Diablo and Warcraft developer Blizzard may be working on an entirely new project, according to a recent trademark discovered by Player Attack.

Filing for the trademark Overwatch, Blizzard has hit all the usual game and gaming-related categories, making it seem like the developer has something they aren't telling us just yet. Player Attack also points out that Blizzard's recruiting page is now hiring for an unannounced project, which may or may not be related.

Traditionally Blizzard has kept well within the Warcraft, Diablo and StarCraft realms of gaming, however that all seems to be changing. Blizzard has previously made multiple comments about breaking smaller teams off to work on new kinds of games, and Overwatch might just be in that vein.

Player Attack points out that recent personal changes at Blizzard in the past few months may also give us clues as to who could be working on this mysterious project. Diablo 3 director Jay Wilson was moved from the loot crawler onto a new project, and former Turtle Rock CEO Mike Booth joined Blizzard in 2013 to work on a smaller project inside the developer's shadowy curtains.

Of course, this all could just be pointing to Blizzard's long in-development MMO Titan, although that was previously confirmed to have been placed on the backburner for a rather serious reboot.
Post by Eorl @ 01:41pm 09/04/14 | 0 Comments
Australian indie team League of Geeks has taken to Kickstarter in hopes of bringing to life their rather beautiful looking digital board game Armello, which intends to blend dynamic RPG questlines with tabletop style adventuring.

In a quest to become the king or queen, Armello tasks players with the role of a hero from one of four animal clans – rat, rabbit, bear or wolf – and must navigate a procedurally-generated hex-based board as they face off against other players looking to become the same. As you progress through the game's rather unique RPG take, you'll encounter various challenges thanks to a dynamic night and day cycle.

Heroes are also customisable, unrestricted by class, and the game features over 100 animated cards. Quests lines change every time you play, and local and online multiplayer adds to the replayability. Players can choose combat, diplomacy or stealth as they pick their way across the board – though of course other's may respond differently to your chosen actions.

Asking for a measly $200,000, the team of five are intending on publishing Armello for Windows, Mac, Linux and eventually an iPad edition. The expected release is March 2015, with a number of rewards and stretch available for viewing on Kickstarter. Check out the gameplay below and pitch video for a great look at the rather stunning looking game.



Post by Eorl @ 12:18pm 09/04/14 | 0 Comments
Telltale Games' third episode is now out for their episodic adventure series The Wolf Among Us, and its time to see just what Bigby will be getting himself into this time round.

Our investigator on the scene James "Jickle" O'Connor takes a look at just what made the big bad wolf blow down the house, and alos whether Telltale's episodic adventures are truly living up to their hype.
The Wolf Among Us feels no less confident than Telltale’s Walking Dead seasons, but at this point it certainly doesn’t feel as well directed. It’s no longer something that is inspiring great enthusiasm or excitement from me, but it’s also not something I feel the need to abandon midway through.
Find out more in the full review of The Wolf Among Us - Episode 3: A Crooked Mile.
Post by Eorl @ 12:07pm 09/04/14 | 15 Comments
The graphics card arms race continues with AMD today announcing the reveal of a brand new, dual-GPU, ultra-enthusiast graphics card: the Radeon R9 295X2.

Coming in just two weeks after Nvidia's CEO showcased their brand new dual-GPU on stage at its GPU Technology Conference, AMD has stepped up to show that it too has something only the most enthusiastic gamers can be eager for. Weighing in at a total of 5,632 cores between the two mashed together GPUs, the 295X2 is one heck of a beast. If that wasn't enough, AMD has also decided it would be smart to include a closed-loop water cooler attached to the card, just to ensure house fires aren't started.

Under the brushed aluminium shell you'll find a pair of AMD's Tahiti XT GPUs, with 128 ROPs and 8GB GDDR5 to boot, split between two 512-memory buses. If that wasn't enough to send you into a dizzy spin, the card also clocks in higher than the R9 290X series, at 1,018MHz, making it the first dual-GPU to run higher than its single-GPU card brethren.

PC Gamer were able to take one for a quick spin, spitting out BioShock Infinite at 58FPS on a 3840 x 2160 resolution. At a lower res of 2560 x 1600, the dual-GPU topped out at 100FPS with the same test, giving it a rather considerable lead on what Nvidia currently offers. Of course, the GPU arms race isn't static, and with the competition planning on releasing Titan Z soon enough the race for craziest graphics card performance may once again relight.

AMD's R9 295X2 will be retailing at USD$1,500, so expect our Australian land tax to hike that price up closer to the $2,000 mark. Eager? Let us know in the comments on your thoughts.

Post by Eorl @ 11:45am 09/04/14 | 0 Comments
Dawngate, the in-development MOBA from Waystone Games and published by EA, has announced that their community beta is now live and available to the public.

To participate, simply head to the official website and create a free account to download the game to your PC. The MOBA is still in-development, so expect a number of various things to be broken and of course servers to be somewhat unsteady.

“We wanted Dawngate to look and feel like a true MOBA experience, but add something fresh and new to the core design by offering a flexible Meta to gameplay,” said lead producer Dave Cerra. “We feel that giving players the freedom to tailor each Shaper’s role to their own personal play style makes a powerful impact in the overall experience and sets Dawngate apart.”

Post by Eorl @ 11:42am 09/04/14 | 0 Comments
Sony Computer Entertainment has announced that starting today, a public preview of Unity for PlayStation Mobile will be made available. Similar to the beta version that has been available to select developers, the public preview will allow users to create content for Sony's PlayStation Vita handheld using the rather popular Unity engine.
SCE will continue to make improvements to the beta and public preview versions of
“Unity for PSM,” and will offer developers an official version of the solution with system enhancements starting this summer. Developers will be able to create PSM content by utilizing “Unity for PSM” without having to pay any extra charges if they already own licenses for the free version of “Unity” or “Unity Pro,” which provide a full professional suite of tools and rendering power. The official “Unity for PSM” removes the need for extensive re-coding, allowing developers to easily port their games created for iPhone, iPad, and Android based devices to launch on PSM and deliver their content to PS Vita users worldwide.
Alongside the public preview, Sony has also revealed that the PS Mobile Developer Program will be expanding to an additional 12 countries, and PlayStation Store for PSM will be launching in four new countries. The PSM Developer Program will expand to an additional 12 countries starting May 29 and will soon be available in Australia, Brazil, Columbia, India, Indonesia, Malaysia, Peru, Poland, Russia, Singapore, Switzerland, and Thailand.

“With these expansions, SCE will offer support to a wider range of developers in a total of 32 countries and regions, and deliver new PSM content for PS Vita in 22 countries,” said the firm.
Post by Eorl @ 10:56am 09/04/14 | 0 Comments
Czech development studio Bohemia Interactive has today announced that the team will be discontinuing its support for ArmA 2 Free, three years after is initial announcement.

According to a press release sent from Bohemia, on April 22nd the free-to-play cut down version of military sim ArmA 2 will be shutting its servers down and discontinuing availability. "Bohemia Interactive wish to thank the many thousands of gamers for their interest in Arma 2 Free and look forward to new projects in the future," reads the press release.

As a thank you from the team, Bohemia will also be offering a rather large 75% discount on the ArmA 2 franchise from April 8th to May 4th, though it looks like this discount is only applied to their official store.
Post by Eorl @ 10:35am 09/04/14 | 2 Comments
This time with only two months of waiting, Telltale Games has today announced that the third episode for Telltale's episodic series built around the Fables universe has finally arrived, though at this time only for Windows, Mac and the US PSN.
After discovering damning evidence at a bloody crime scene, Bigby is just steps behind the prime suspect of a horrific murder, but he's not the only one; other forces in Fabletown will stop at nothing to protect their interests. Every decision matters and time is ticking in this thrilling third episode of The Wolf Among Us.
The third episode is expected to become available across PlayStation 3 and Xbox 360 in Australia later tonight, with the iOS version also being updated sometime this week.

If you haven't yet picked up The Wolf Among Us, Steam are currently featuring the Season Pass on their mid-week madness sale, putting it at just $14.99, down from $24.99. Check out the launch trailer showcased last week and keep an eye out for our review later today.

Post by Eorl @ 10:13am 09/04/14 | 0 Comments
Super Smash Bros. was the theme for this morning's Nintendo Direct stream, with a vast amount of information spilled on just what to expect for the handheld and home console versions including brand new character reveals and stage overviews.

Among the more bigger news items, Nintendo took the time this morning to reveal that eager players can expect the new Smash Bros on 3DS this Winter, while the home console version will be appearing later in the year during Summer 2014. According to franchise creator Masahiro Sakurai both versions are “packed with content”, and the team “needs time to do them justice”. The 3DS version runs at 60FPS, all in stereoscopic 3D, he added. Some trophies will move at 30FPS, Sakurai said, but all fighters are locked at 60FPS.

According to the stream all characters will be available for both versions, though stages will vary between platforms. On 3DS, every stage will have two pieces of background music, while on Wii U you can browse a library of past soundtracks to choose your own tunes. As with multiplayer, both version will contain an online portion to verse various players around the world, however Sakurai did state that those wanting the best connection should head to the Wii U.

CHaracter-wise, the presentation revealed a number of new faces but also showcased some changes to old ones. New characters include Charizard and Greninja, while Samus, Zelda and a handful of others have had some tweaks to their usual set list.

Check out the full stream below for a far more in-depth look, or if you prefer written format VG247 has a great writeup on all the details so far.

Post by Eorl @ 09:54am 09/04/14 | 2 Comments
Hotline Miami developer Dennaton Games has revealed a new gameplay trailer for their second and final game in the top-down murder-sim series, Hotline Miami 2: Wrong Number, showing off some new additions to your rather violent arsenal.

With a rather catchy tune to beat, the new trailer takes a broad look at how you'll go about clearing through the various enemies encountered along your path of ultra-violent destruction, including a number of new weapons. From the rather gory chainsaw to the return of shotguns and handguns, the new trailer definitely has one thing going for it: very, very gory.

Hotline Miami 2: Wrong Number will be available on PC, Linux, Mac OSX, PlayStation 4 and PS Vita come Q3 2014.

Post by Dan @ 09:49am 09/04/14 | 0 Comments
It's been quite a while since we heard anything new about Epic Games' ambitious open world sandbox project Fortnite, but there's a bunch of new bits today by way of a cover feature in Game Informer's May issue.

GI has released a teaser video for its upcoming coverage which actually features some brief snippets of the first gameplay footage and brief commentary from Epic Games developers, and the studio is inviting gamers to register for an upcoming alpha test phase official website:
Fortnite features the cooperative third-person shooter core Epic Games is known for, but rather than throwing you into scripted events and corridors, the game challenges you to explore the environment for resources and build fortresses while fending off waves of attackers at the same time. With an RPG-like progression system, Diablo-like looting, multiple campaigns of varying lengths, procedurally generated worlds, and the promise of player vs. player battles, Epic is offering plenty of replayability that it hopes will provide the game with a long lifecycle.
Fortnite was originally announced as a PC-focused free-to-play title built on Epic's new Unreal Engine 4, and that still seems to be the case. There's no new word on a release date, however.





Post by Eorl @ 09:32am 09/04/14 | 1 Comments
Ubisoft has sent word that their recently announced racing title The Crew will be available across PC, PlayStation 4 and Xbox One come Autumn 2014.

Described as an online-only racing title akin to an MMO, The Crew allows racing fans to drive around in a massive, open-world recreation of the United States as they compete against players and pre-determined challenges. To help showcase what that all means is a new gameplay trailer premiered today showing off four cars, each with different tuning specs and riding in an iconic region of the United States.

Pre-orders have also opened up for the game, with two different editions for PlayStation 4 and Xbox One. The Limited Edition will grant early access to rides that will prepare gamers for any road—and off-road—conditions. Players who pre-order this edition will receive early access to the BMW Z4 sDrive35is, Mini Cooper S, and Dodge Ram SRT-10 and their respective sets of full custom and performance parts. The Muscle Edition, which can only be pre-ordered at GameStop, will include all early unlock content from the Limited Edition and will also grant exclusive early access to the 2015 Ford Mustang GT. Both Editions include 10,000 bonus Crew Credits.

That isn't all according to Ubisoft, with players now able to win exclusive rewards through the Golden Plates treasure hunt by rummaging through past, present and future game assets (screenshots, videos, etc.) to find golden license plates. Those who do find them can enter the cods into the official website hub to unlock various in-game rewards, goodies and mystery awards.

Post by Dan @ 09:20am 09/04/14 | 3 Comments
The forthcoming Wolfenstein: The New Order brings series protagonist into an alternate future where the Nazi regime used advanced technology to win World War II and the game's latest promotional trailer wants to remind us of that.
1960. There is no more war. The Nazis control the globe and hope is lost.

But not for everyone. A resourceful team of resistance fighters, led by B.J. Blazkowicz, are fighting back against the Reich forces led by Colonel Deathshead. Learn more about their movement in this all-new gameplay trailer.
Check it out below. Wolfenstein: The New Order is due on May 22nd for PC, Xbox 360, Xbox One, PlayStation 3 and PlayStation 4.

Tuesday, 8 April 2014
Post by Eorl @ 05:00pm 08/04/14 | 5 Comments
While Irrational Games may have closed its doors, the world of BioShock is still quite alive with the release of the second and final part of BioShock Infinite's Burial at Sea DLC. Taking players back to the underwater depths of Rapture that captured the hearts of many in original BioShock, our review includes both episodes and is filled with spoilers, so be warned.

Equipped with plasmids and full bottles of EVE, Kosta "Toadovsky" Andreadis has braved the depths of Rapture to see just what these two new DLC's have to offer for fans of the BioShock world.
With severe cuts made to Irrational Games, the studio behind the Bioshock franchise (which has been reported as an internal decision), Burial At Sea serves as a sort of swan song for the series in addition to being a brilliant addendum to Bioshock Infinite. The weaker aspects of that game, which were limited to repetitive and dragged out combat sequences, are virtually absent here thanks to the relatively short nature of Episode One and the stealth-based approach of Episode Two.
Read on for more at the full review for BioShock Infinite: Burial at Sea - Episode One and Two.
Post by Eorl @ 03:28pm 08/04/14 | 4 Comments
EA and DICE have revealed a new way to manage your in-game loadouts for Battlefield 4 ahead of jumping into the actual game, called Loadout Presets. The new feature will allow players to have complete sets of gear, eliminating the need to edit each individual slot

Players will have access to two custom loadouts for each kit and vehicle, though Premium members will gain access to an additional two slots on top. Swapping out of these different presets is handled by the Battlelog app on tablet or phone, and can be done mid-game for those who need the ultimate multi-tasking.
For example, those who want quick access to a “field engineer” Preset can create one of these with the MX4, SRAW, Repair Tool, and Mechanic specialization – or any other combination of the player’s choice. If you are more of a combat engineer, you might want to create a preset with the M1014 shotgun, RPG, M2 SLAM, and Offensive specialization – it’s all up to you.Presets also have the option of being given custom names, just to ensure you don't forget which is which, and can be tailored to different situations. For more details on the new feature check out the Battlefield blog.
Post by Eorl @ 02:42pm 08/04/14 | 0 Comments
Mojang's strategy game Scrolls will soon be heading to tablets, according to a post by chief word officer Owen Hill on the game's blog.

Alongside the tablet version - which is being worked on with the help of developer Ludosity - a smaller demo is also in the works, which Hill notes is intended to provide "a slice of Scrolls gameplay for the curious." Additionally, the current beta version that is available on Windows and Mac will soon be receiving a number of new features, including an updated ranking system and of course various bug squashing and tweaks.

Hill said the goal of the new ranking system is to express players' ranks with "more palatable" visuals. Mojang is developing ways for both highly competitive and lower-level players to be equally rewarded in-game, such as weekly goodies for those who play frequently. The existing tutorial is also getting a rework, being replaced by two "snappier ones" that will only take a few minutes to run down the basics of Scrolls.
Post by Eorl @ 02:22pm 08/04/14 | 2 Comments
The April update for the Nvidia Shield is now available, five days after its planned release date, Nvidia announced today.

Nvidia originally said it would launch the system update on April 2. The major update brings the Shield to the latest version of Android, KitKat 4.4.2, and adds a host of new features such as beta support for out-of-home use of GameStream and beta compatibility with GameStream from laptops. Also included are improvements to the Shield's interface for managing your games library and buying more titles; expansions of the device's feature set in console mode, such as compatibility with Bluetooth keyboards and mice; and upgrades to Gamepad Mapper.

Check out the GameStream video below to see it in action, and those looking to grab the Shield at a cheap buck will find Nvidia offering $50 for any purchase until the end of month, putting it at just $199.

Post by Eorl @ 02:18pm 08/04/14 | 2 Comments
Continuing the PC system requirements trend for today, Warner Bros. Entertainment has officially confirmed just what specs you'll be needing to run their upcoming RPG Middle-earth: Shadow of Mordor, and it doesn't seem light on the power budget.

According to the Steam page, PC gamers will need at least a quad-core CPU, 4GB of RAM and 25GB of free HDD. Moreover, the game will only support DX11 and 64bit OS systems, similar to Ubisoft's Watch Dogs PC specs.
Minimum:
OS: 64-bit: Vista, Win 7, Win 8
Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 560 | AMD Radeon HD 6950
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 25 GB available space

Recommended:
OS: 64-bit: Win 7, Win 8
Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 670 | AMD Radeon HD 7970
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 40 GB available space
Besides the system requirements, the Steam page also tells us that we can expect the PC version to appear on October 8th, though Warner Bros. hasn't yet said whether this is the official date or just a placement.

Middle-earth: Shadow of Mordor will be available on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. Check out the most recent story trailer below for a glimpse into the game, and just why you may be needing an upgrade sooner rather than later.

Post by Eorl @ 01:49pm 08/04/14 | 0 Comments
Planets³, the 3D open-world voxel-based RPG from indie developer Cubical Drift, has successfully surpassed its Kickstarter goal, meaning it is now officially a thing. The project was able to garner support of US$310,708, which isn't much considering past Kickstarter projects, but that extra US$60,000 will be well worth it.

Described as a combination of the "excitement of role playing with the pleasure of construction and the boundless freedom to roam about in a 3D universe," Cubical Drift are hoping to offering the game first on PC. A number of other features are also touted on the Kickstarter page, including dungeon exploration, various ways to take on enemies in combat, splintered biome development and a rather in-depth crafting system.

It's quite hard to full explain what Planets³ offers over the many other voxel-based RPG's pushing their way to the market without going into far greater detail, but suffice to say it isn't just the cool name and cubed worlds that it has going. Planets³ won't just be offering your standard voxel sandbox, instead going for a rather more elaborate "explore space" take on the genre that should hopefully offer some quite vast and expansive adventures.

An alpha is scheduled to launch sometime during Spring for us Australian folk, with a public beta sometime around Winter the following year. The full release isn't expected until sometime in 2017, although the team will be releasing the first part called Planets³: Race to Space sometime during 2015.
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