hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Friday, 20 December 2013
Post by Dan @ 12:07pm 20/12/13 | 0 Comments
Czech indie studio Warhorse has announced its debut title Kingdom Come: Deliverance, pegged as an open world first person RPG with a realistic and gritty medieval setting and tone, and no fantasy. Warhorse was founded in 2011 by creator of the Mafia games, Dan Vávra with UFO trilogy's Martin Klíma with a team that notably includes developers of Operation Flashpoint and ArmA:
As players traverse expansive, strikingly detailed locales, they'll grapple with a range of period- accurate fighting techniques, horseback combat, open-field sieges, and large-scale battles, all while developing relationships and a reputation that will inform the greater story. Kingdom Come: Deliverance promises no magic, high fantasy or mythical overtones - it draws its inspiration instead from historically authentic characters, themes, and warfare.
We have a teaser trailer below, there's some brief scenes from an early build of the game in this CryEngine 3 showcase, and Kotaku seems to have dug up a couple of screenshots, but there's not a whole lot else on offer just yet.

Warhorse is promising to show off more once it amasses some Facebook likes and Twitter followers ahead of a more substantial reveal in the early new year, with a view to launching the game on PC, Xbox One and PlayStation 4 in 2015.

Post by Dan @ 11:48am 20/12/13 | 0 Comments
We were supposed to be playing Watch_Dogs right about now, but since the game's delay to Autumn 2014 (US Spring), we've heard barely a peep from Ubisoft as they knuckle down in overtime "to polish and fine tune every detail". In the spirit of Christmas however, the publisher has sent along three new images. Hit the thumbs below for a closer look.

Post by Dan @ 11:36am 20/12/13 | 18 Comments
EA Mythic's MMORPG Warhammer Online: Age of Reckoning has now officially shutdown after five years of service, closing its doors to the last players overnight. The announcement had been made back in September, with subscriptions being removed and new player registration being disabled to allow dedicated players a graceful goodbye.

The game's former producer Josh Descher has posted a frank goodbye on his personal blog, with careful words once again indicating that the product suffered from a great deal of internal conflict:
I’m not going to waste time picking at old wounds or attempting to offer a post-mortem commentary on “what happened”. There’s been tons of gossip and speculation and smug armchair game design (and project management) in the years since it launched. Some small bits of it have been on-target. Most of it is uninformed BS. It will be up to people well above my pay grade to decide if the “real story” ever gets told, but in the meantime I will say this:

We were proud of and confident in the game we launched. We knew it had enormous potential. We knew it had been well-built and crafted with care and affection by hundreds of developers. We knew that those developers spent YEARS of their lives, giving it their all to make sure that WAR would be everywhere and enjoyed across the globe.

...

As a final note, I wanted to touch on the folks whose post-WAR experiences haven’t been entirely rosy. I don’t want to gloss over the real human cost of the project’s failure to become a blockbuster, because that’s a very real part of the story as well. I realize that not everyone was able to transition to new and better things, at least not within our industry. There were a large number of people who simply decided they couldn’t put their families through the stress of the game development “lifestyle” anymore. For those folks, I totally get it and wish them well. But there were also plenty of people who left the team and were never able to find a new industry gig. That, to me, is a tragic waste of talent and experience and potential. I hope that everyone who worked on WAR is aware that – for all of the bumps and bruises we endured after it launched – the work they did is held in high regard across our industry.
Forthcoming crowdfunded project Camelot Unchained is widely considered to be the closest thing to a successor for WAR, with developer City State Entertainment being led by Mythic founder Mark Jacobs with a team padded out by many Warhammer Online and Dark Age of Camelot veterans.
Post by Dan @ 11:00am 20/12/13 | 0 Comments
Canadian Studio Digital Extremes is celebrating its 20th birthday, a very impressive milestone considering they have remained independent since the early 1990s. It's a feat matched by very few others as most studios of that era either succumbed to economic pressures or were tempted into acquisition by major publishers. Off the top of my head, I can only think of Epic Games, Stardock, Frogwares and Rebellion that are older, though I'm no doubt forgetting some other UK stalwarts).

Over the years Digital Extremes has played important co-development roles of games like Unreal and Unreal Tournament, BioShock and Homefront, have proved their worth individually with the likes of The Darkness 2 and are still going strong, having found recent success in its cooperative-focused free-to-play multiplayer shooter Warframe, now on both PC and PlayStation 4.

Reminiscing on two decades since the launch of Epic Pinball, the developer has published this 26 minute long behind-the-scenes featurette where the team discuss many of the games and key moments of their history, with appearances from some of their long-time industry friends, including John Romero, Cliff Blezinski, and Epic Games' Mark Rein and Tim Sweeny.

Happy Birthday DE, and here's to another twenty years.

Post by Dan @ 10:22am 20/12/13 | 11 Comments
Blizzard has announced a release date for the PC and Mac version forthcoming Diablo III expansion Reaper of Souls, committing to a launch on March 25 2014 and announcing several price points for digital download and boxed retail versions, as well as digital deluxe and collector's edition of the game.
All of the above comes with the Reaper of Souls Standard Edition, which players can pre-purchase a physical copy of for $49.95 AUD RRP, or $44.95 AUD digitally. Players also have the option to upgrade their pre-purchase to the Digital Deluxe Edition ($64.95 AUD), which contains a wealth of in-game bonuses: Exclusive helm- and weapon-transmogrification recipes for players to distinguish their character among the champions of Sanctuary; a Spectral Hound minion that players can summon to keep them company on their epic journey; three additional character slots for new heroes; a World of Warcraft in-game companion pet—the Treasure Goblin; and a set of StarCraft II Crusader-themed Battle.net portraits, and Malthael-themed decals.

A physical Collector’s Edition will also be available for $89.95 AUD RRP. It includes all of the in-game bonuses from the Digital Deluxe Edition, as well as a full-colour hardcover art book, a behind-the-scenes Blu-ray/DVD two-disc set, and a mouse pad bearing the impenetrable visage of Malthael, the Angel of Death. Supplies will be strictly limited, so fans are encouraged to pre-order early to avoid disappointment.
Pre-orders are now open over at www.diablo3.com/reaper, and it's worth noting that the Australian pricing (for the digital versions at least aren't too far removed from North American prices points of US$40 (versus AU$45) for the basic game, and US$59.99 (versus AU$64.95) for the digital deluxe. Factor in GST and the recent falling exchange rate and we actually come out ahead for a change.

Reaper of Souls has also been confirmed for PlayStation 4 in the form of The Ultimate Evil Edition of Diablo 3, which will bundle it in with the base game for Sony's new platform. No release date has been set for that one, but you can find out more about it in our recent developer interview.
Post by Dan @ 09:42am 20/12/13 | 22 Comments
Our friends over at Player Attack have dug further into the recent revelation that the upcoming South Park: The Stick of Truth has been censored in order to meet Australian Classification guidelines, discovering that the game actually underwent two previous submissions to the Australian Classification Board before achieving an R18+ rating.

Descriptions of the scenes in question suggest that the game's conflict with local guidelines was predominantly due to scenes of sexual violence, and although the board noted that they were clearly satirical in nature, the content was still deemed to 'exceed what could be accomodated under the R18+ classification'.

According to the Classification Boards official report, the scenes in question are an Alien Anal probe, and a DIY abortion:
An "interactive animated sequence" featured in the game is simply titled "Alien Probing", and includes just about everything you'd expect. Male characters are captured by aliens and stripped buttock-nude before "repeatedly having an oversized, phallic probe thrust into their buttocks", mimicking sexual movements and accompanied by "squelching" sound effects.

The adult characters' voices and comments suggest that they are sedated or deeply asleep and, while one character, Mr Slave, seems to find the probing pleasurable and says "can we try the big silver one again," no indication of explicit or implicit consent is viewed in the sequence.

...

There is also another scene which a minority of the Board found both thematically offensive, and very high in impact, particularly due to its interactivity. Set inside an abortion clinic, male characters are dressed as females.

The player controls the doctor's hands and repeatedly thrusts a length of wire between the patient's splayed legs (implicitly to bring about an abortion) before applying a vacuum device to the patient's genital region (below screen).
As no strangers to censorship struggles, South Parks creators appear to have made the best of the situation, taking advantage of the fact that using text to describe scenes of a graphic nature rather than showing it is deemed acceptable by Australia's classification guidelines, so the dialogue of the relevant parts of the game will remain, with the visuals obscured by the image of a crying koala.

South Park: The Stick of Truth is due on PC, Xbox 360 and PlayStation 3 on March 4th 2013.
Post by Eorl @ 07:13am 20/12/13 | 60 Comments
I'd apologise to your significant other or credit card now, because it's going to get expensive as Steam kicks off another of its holiday season sales and this time the sales are even bigger.

As usual, Valve is continuing its sales trend with nine games available in the Daily Deals section, some of which you probably should already own but if not get them while they are cheap!
  • Batman: Arkham Origins
  • BioShock Infinite
  • Space Hulk
  • Dead Island
  • Monaco
  • Assetto Corsa
  • Metal Gear Rising: Revengeance
  • The Stanley Parable
  • Dishonoured
  • The Steam Sale has also brought back the interchangeable Community Choice sales, where users are able to place their vote on what single game of three should be next on sale. Current choices are FTL, Shadowrun Returns and Dust: An Elysian Tail and the winner will be chosen in roughly five hours time.

    The Flash Sales are also back, with four titles changing ever eight hours so keep yours eyes peeled for what is hot. At the time of writing current sales are Counterstrike: Global Offensive, Dave kick, The Typing of the Dead: Overkill and Guns of Icarus: Online.

    Of course it wouldn't be a Steam Sale without some form of rewards on offer to those opening their wallets, with up to 80 items available to collect in the new Snow Globe Trading Card set. Collect them all and brag to your friends at just how cool you are.
    Thursday, 19 December 2013
    Post by Steve Farrelly @ 10:53pm 19/12/13 | 1 Comments
    Microsoft has today announced a new exclusive documentary series to air on the Xbox in 2014, centring around the rise and fall of Atari and the videogames industry in the early 80s.
    Xbox will produce the series with two-time Academy Award® winning producer Simon Chinn (Searching for Sugar Man and Man on Wire) and Emmy winning producer Jonathan Chinn (FX’s 30 Days and PBS’s American High) through their new multi-platform media company, Lightbox.
    “Our collaboration with Xbox offers an unparalleled opportunity to make a unique series of films around the extraordinary events and characters that have given rise to the digital age,” said Simon Chinn via press release.

    “Our goal is to produce a series of compelling and entertaining docs which will deploy all the narrative techniques of Simon's and my previous work. It's particularly exciting to be partnering with filmmakers like Zak Penn who come to this process from other filmmaking disciplines and who will bring their own distinctive creative vision to this,” added Jonathan Chinn.

    “Jonathan and Simon Chinn are the perfect team to spearhead this series for Xbox. They are consummate story tellers and they plan to match their creative sensibility with the best talent in the industry,” commented Nancy Tellem, president, Xbox Entertainment Studios via the same press release.

    “These stories will expose how the digital revolution created a global democracy of information, entertainment and commerce, and how it impacts our lives every day.”

    The first episode off the rank will feature the excavation of the burial site of thousands of E.T. The Extra Terrestrial game cartridges after a hugely negative amount of feedback upon the game's initial release. The stuff of legends, really. The series begins shooting in January and will air throughout 2014, exclusively on Xbox Live.


    Post by Eorl @ 12:47pm 19/12/13 | 0 Comments
    Rockstar has brought news that their free Capture Mode update is now available for Grand Theft Auto V's online portion, introducing the new Capture mode Jobs into the existing collection of team-based modes.
    Fight for exclusive import rights at Los Santos International in one of the new Capture mode Jobs in Grand Theft Auto Online.

    Capture - the newest addition to the collection of team-based modes in Grand Theft Auto Online, in now available as part of the latest free automatic update on PlayStation Network and Xbox Live. With 20 new Jobs across four unique modes, this GTA twist on classic capture the flag style confrontations brings a whole new level of adversarial action to the world of Los Santos and Blaine County. Strategy plays a huge role as you run decoys, set traps and place obstacles to ensure your enemies don’t get close to your goods. These new Jobs are accessible in Freemode and spread across the four different modes
    These four new modes include Raid, Hold, GTA and Contend, each offering unique styles of the old capture-the-flag though with a Grand Theft Auto twist. Raid will see players fighting across two bases as they try to gain hold of the enemies package, delivering it back to their base to win the match. Hold runs on the same style, though instead of one package you'll find multiple packages to capture and hold in your base until the time runs out or you hit the score limit.

    The GTA capture mode will task players with stealing target vehicles located all around the map, before bringing them back to their respective bases. In Contend, there's only one package, situated in the middle of the map. Teams must fight to bring this package back to their respective bases, and once the package is captured it respawns in the middle of the map and is up for grabs again.

    Post by Eorl @ 11:30am 19/12/13 | 10 Comments
    Local independent developer Commotion Games has revealed (thanks Tollazor!) that their squad top down shooter Recruits will be making its way to Steam Early Access shortly, though the Brisbane-based team has helped keep the wait at minimum with a new teaser trailer in anticipation.
    Recruits is a squad based top down shooter. Inspired by games like Cannon Fodder, Alien Swarm and Jagged Alliance Recruits puts players on the front lines of the battlefield to accomplish your missions through any means necessary. Fast paced and packed with explosions, Recruits offers a wide variety of features that allow you, and your friends to take command of the action and lead your men to victory.
    Players can expect a number of features in the game's launch, including both single-player and multiplayer co-op missions to hopefully come out alive at the end. The game will also feature a wide range of weapons, multiple mission objectives and a level up system where your recruits can work their way through to Captain and General.

    For the full rundown on what the game has to offer, check out both the Steam Early Access teaser trailer below or head to the official website. Recruits is expected to launch on Early Access soon, though for those who can't quite wait the team are also offering Alpha access for $4.95 from Desura.



    Post by Dan @ 11:20am 19/12/13 | 0 Comments
    The latest in a succession of promotional crossovers from Devolver Digital puts wisecracking Shadow Warrior protagonist Lo Wang into the recent remake of Rise of the Triad, to accompany the face-paced shooter's v1.3 update. Conversely, RoTT's iconic Excalibat makes its way into Shadow Warrior, which also sees the addition of a new horde-style game mode, titled Endless Surival Mode.
    After intense negotiations between developer Flying Wild Hog and publisher Devolver Digital’s shadowy Future Profits Division, the katana-filled and blood-soaked Shadow Warrior has been updated with an all-new and absolutely free Survival Mode. Budding katana masters will be able to slice, shoot, and crash through an incredible onslaught of raging enemies in three custom-built battle arenas in the game’s latest update.

    Not content with just one super sweet update, Flying Wild Hog and Devolver Digital have partnered with Interceptor Entertainment and Apogee Software to bring some crossover magic to both Shadow Warrior and Rise of the Triad. Starting today, gamers will be able to use Rise of the Triad’s Excalibat as an alternative katana in Shadow Warrior and in turn step in to the shoes of Shadow Warrior’s Lo Wang in Rise of the Triad’s insane multiplayer modes.
    Take a peak at trailers of both offerings below, all of which can be obtained at no extra cost, simply by updating your purchased game, available on Steam, GOG or Humble store.



    Post by Eorl @ 11:18am 19/12/13 | 0 Comments
    Nvidia's free-to-use video capturing software ShadowPlay has now brought in Twitch.tv streaming thanks to the most recent GeForce Experience update, allowing users to utilise the H.264 hardware encoder built into GeForce GTX 600 and 700 Series desktop graphics cards for streaming purposes.

    "Broadcasting to Twitch has become an integral part of the gaming experience," said Brooke Van Dusen, Director of Business Development, Twitch. "We're extremely excited to work with NVIDIA to make Twitch live streaming available to GeForce Experience users. ShadowPlay is revolutionary, providing high quality streams with almost no noticeable performance impact for our users."

    Those wanting to take advantage of the new streaming capabilities of your GeForce graphics card will find the requirements simple enough: a Twitch.tv account and at the very least an internet upload speed 0.75Mbps for the lowest quality. Currently the software only supports fullscreen action at this time, though Nvidia has stated they'll be further expanding support to non-fullscreen and non-DirectX titles.

    For the full rundown just check out the official announcement page which includes a complete breakdown of what you'll need to get ready for streaming those epic moments.
    Post by Dan @ 10:55am 19/12/13 | 0 Comments
    Ubisoft continues to make good on its pledge to keep up a steady stream of fresh tunes for Rocksmith players to learn and challenge, and today's new addition is a batch from UK prog Muse, with five new tracks joining Knights of Cydonia.
    • Hysteria
    • Time Is Running Out
    • Supermassive Black Hole
    • Stockholm Syndrome
    • Muscle Museum
    Previous DLC packs of songs from The Smashing Pumpkins, Iron Maiden, Alice in Chains, Green Day, Radiohead, The Who and Disturbed are all still available on the service, with more offerings promised to continue in the new year.

    Post by Dan @ 10:41am 19/12/13 | 0 Comments
    When Assassin's Creed IV's first single-player content expansion, Freedom Cry downloadable content launched on Xbox Live and PlayStation Network earlier this week, an offering for owners of the PC version of the game was notably absent.

    Ubisoft has now confirmed (thanks Videogamer that the PC version of Freedom Cry has in fact been delayed beyond intention to launch on platforms simultaneously, but that it will be released very soon, albeit avoiding committing to a new launch date:
    “The PC version of the Freedom Cry DLC for Assassin’s Creed IV Black Flag will release in the coming days. We are taking the extra time to apply a final layer of polish to ensure that it meets the expectations of our fans.”
    Read: there were too many bugs so it's taking longer than expected.

    It's better than the Wii U version of the game, for which Ubisoft have expressed that they have 'no plans' for AC4 DLC on the Nintendo box, presumably due to a poor sales on the platform.

    Freedom Cry puts players in the pirate boots of Adéwalé , liberated slave that joined Ed Kenway as quartermaster in the Black Flag campaign. Check out this official blog entryfor some of the new features and differences the new player character brings to the table.

    Update: It looks like it's now available for PC from Steam, and Uplay (thanks Blues).
    Post by Eorl @ 10:29am 19/12/13 | 3 Comments
    While the year may nearly be up, console maker and game developer Nintendo aired their (presumably) last Nintendo Direct for 2013 early this morning, bringing with it a number of new trailers for upcoming games but also announcing a few titles out from the left field.

    Focusing on both the Wii U and 3DS, Nintendo revealed a nice round number of new information for upcoming games, including the brand new collaboration title between Nintendo and Tecmo-Koei named Hyrule Warrior. This new Wii U title sees the combination of the Legend of Zelda world with the long-running Warriors universe, bringing a pure hack 'n' slash of melee combat with a with Link smashing through a field swarming with hundreds of moblins.

    Other highlights from the show include a gorgeous Mario Kart 8 trailer confirming a number of features returning to the popular series, but also the addition of Rosalina as a playable character. Yoshi fans were treated to a new Yoshi's New Island trailer for the 3DS, while those still not satisfied with the Year of Luigi have been offered a Dr Mario spin-off featuring the green counterpart titled Dr Luigi.

    For the Wii U crowd Nintendo offered up a new trailer for Super Smash Bros. introducing Rosalina as a playable character, a new look at the Wii Sports Club title and Donkey Kong Country: Tropical Freeze. The presentation also revealed that Sonic Lost World on Wii U will be gaining a Yoshi-themed DLC to help spice up the blue hedgehog's life.

    You can check out all the action in the full presentation below, and we'll have all the trailers made available shortly so keep your eyes peeled!

    Wednesday, 18 December 2013
    Post by Dan @ 05:05pm 18/12/13 | 3 Comments
    Sony Computer Entertainment are accepting of the unfortunate fact that there's simply not enough PlayStation 4 consoles coming into Australia to sate the holiday season demand of local consumers, and they have just let us know that it not going to be until February in the new year that we'll be seeing a significant amount of new stock arriving on our shores.

    With that in mind, Sony's cheeky PR crew are urging us to look on the bright side and consider February as a second Christmas. Spin it until you're dizzy:
    Sony Computer Entertainment Australia (SCE Aust.) today confirmed it is expecting significant quantities of the new PlayStation®4 (PS4™) system to arrive in Australia early next year. The new stock will not only fulfil all current pre-orders but will offer thousands more fans the opportunity to own a PlayStation 4 from February 2014 onwards. With the demand for this next gen console surpassing all expectations, SCE Aust. has worked with Australian retailers to limit fans’ wait time for their console.

    Michael Ephraim, Managing Director at SCE Aust., said, “Since launch on November 29 our priority has always been to get additional stock into Australia as quickly as possible to fulfil the overwhelming demand. The best way to guarantee your PS4 in February is by going to your preferred retailer, either in store or online, before Christmas to place your pre-order. With this announcement, it looks like Christmas will come again in February for players across Australia.”
    Thanks Sony Santa!

    The PlayStation 4 has been welcomed by huge demand in all launch territories, claiming to be the "biggest launch ever for a console game system" with 2.1million units sold globally in its first 2 weeks.

    Post by Eorl @ 04:22pm 18/12/13 | 0 Comments
    Telltale Games is once again back with another gripping tale of the heart-wrenching Walking Dead, this time taking place after the first season, where players will get to play as the young Clementine while she tries her hardest to survive the undead apocalypse.

    To help us endure the tears and keep our head held high through the point-and-click adventure is our own undead fan Jickle, who returns for Season Two's epic tales as dive into the zombie-filled world.
    A firm goal for the characters is yet to be established, but a central threat is emerging, and the first episode was wise to focus on building up characters and relationships rather than demanding enormous choices (the poll at the end shows that none of the choices have really split people right down the middle, but then none of them feel like they’re trying to just yet). We won’t know for sure just how effective the set-up here was until the full season is complete sometime next year, but as it stands right now, we’re totally on board.
    Find out his why in his full review.
    Post by Eorl @ 12:15pm 18/12/13 | 0 Comments
    With Techland's latest first-person zombie title Dying Light not expected to be released until 2014, the Dead Island developer has revealed a new nine minute gameplay demo to help ease the wait, showing off the very brutal and nightmare-inducing night time mechanic in their game.
    Slow, apathetic, and easily visible, the infected are not much of a threat in daylight. But this relatively safe state of affairs is turned upside down as the sun sets. At night, it is you who is at a disadvantage. Without daylight, the senses of the infected become more acute while their thirst for human flesh skyrockets. They run, jump, and climb, so there is really no place where you are safe anymore.
    Check it out below for a great look at just how dangerous night time will be for those caught out in the darkness.

    Dying Light is expected to release in 2014 for Xbox One, PlayStation 4, PC, Xbox 360 and PlayStation 3.

    Post by Dan @ 12:08pm 18/12/13 | 6 Comments
    In addition to licensing out the money-printing Star Wars license to experienced external studios like DICE and Rovio, after shuttering LucasArts, it looks like Disney will still be continuing to create some Star Wars games in-house, as the firm has just announced the development of Star Wars : Attack Squadrons at the newly-founded studio Area 52 in Seattle.

    The videogame world has been begging for a return to the beloved X-Wing and Tie Fighter franchises, but it's difficult to tell whether rekindling that spirit is the intention here. Star Wars: Attack Squadrons is described as "a free-to-play online space combat game where players customize iconic Star Wars hips and engage in high-velocity 16 player dogfights in fabled Star Wars locations"
    Intense PVP Action:
    Battle online in 3 PVP game modes
    • free for All: Fight for glory in 16 player death matches.
    • Team Dogfight: Join a team and decimate the enemy team.
    • Base Defense: Defend your base or coordinate an attack on your enemy’s base.
    Ship Customization
    Upgrade and personalize your ships as you collect and modify them to your own specifications.

    Team Play
    Team up with your friends and develop a community of Starfighter Pilots.

    Rewards
    Earn points after successful matches to unlock new items and upgrades.

    Regular Updates
    New ships, items and upgrades every month.
    There's a few screenshots and a rather bland trailer available below, and you can find out very little else about the game over at starwarsattacksquadrons.com, were registrations are already being taken for a closed beta test early in 2014.



    Post by Dan @ 11:20am 18/12/13 | 0 Comments
    In an interview with Rock Paper Shotgun, Obsidian Entertainment head honcho Feargus Urquhart has touched on the studio's plans to continue leveraging the CRPG revival technology they have developed for the much anticipated Pillars of Eternity, hinting at at least three prospective pitches with crowdfunding in mine, one of which is apparently a licensed property.
    “There’s something we’re talking about that I think would be really cool, but it’s not an original property,” he says. “It’s a licensed property. But it’s not Alpha Protocol! It’s something we can still do a ton of creative stuff with, though. And then the other thing is an original property. Also, there’s a third thing that somebody approached us with, but I really don’t think that’s going to work out.”

    “We’re very grateful for what people have given us, and I don’t want to go back to the well before we’ve proven anything,” Urquhart confesses. “That would be really lame of us. But I think we have a good idea and we’ve kind of proven things with Eternity to a point. Obviously we have a larger studio, so we actually have people to work on stuff [beforehand]. But I don’t want people to feel like we’re taking advantage of them.”

    “I’m happy to make Eternity, and the hope is to come up with another Kickstarter that people would be interested in. My hope is that by March or April of next year, we’ll have something we can kind of start talking to people about.”
    Also in the interview, Urquhart describes another potential project concept the studio has kicking around, which would marry the classic isometric CRPG visuals they are retooling for Pillars, with the open world concept and user-modability of the PC version of Bethesda Game Studios' Skyrim:
    “What I’m trying to figure out is, how could we make something that is more like a Skyrim for PC – forget console for now – with the engine we made in Unity for Eternity? Where we are with our conversation, quest, data editors, and all of that. If we were careful about scope and let Chris Avellone go wild with creating a new world, more of an open world, what could we do?”

    “How much would it cost? Would it make sense for it to be episodic? Because going out there and saying, ‘We’re gonna make 100 hours of gameplay,’ everyone goes, ‘Oh my god, how could it not cost millions?’ But could we create ten hours and have people pay ten bucks? And generally when we say ten hours, it’s usually 15. But if we go with five episodes, then people get between 50 and 75 hours.”
    It's looking more and more like Obsidian is channeling the mojo from its Black Isle Studios roots and well positioned for that to thrive in the current indie-friendly environment.
    “What’s interesting is, right now, between Steam and Kickstarter, developers are creating the brands,” he observes. “Not publishers. It hasn’t been this way since the ’90s. I’m not sure what it means yet, but it’s exciting.”
    Read the Full interview for all of the insights.

    Pillars of Eternity is due in 2014 for Windows, Mac and Linux, watch the latest video footage here.
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