We’ve made some decisions at Crystal Dynamics last week around the second project we’re working on, which has resulted in a small number of roles (roughly 12) becoming redundant as we re-scope the project. This doesn’t affect the Tomb Raider development team, who as confirmed last week are well into production on a next-generation sequel. We’re a close-knit team at Crystal and wouldn’t be making these changes if we didn’t feel it was absolutely necessary. We’ll help those affected as best we can and we want to thank them for their hard work and commitment. If anyone is looking for development talent, please contact:[email protected] and we’ll put you in touch direct.AusGamers wishes those affected by the closures are able to get back on their feet as quickly as possible.
First and foremost, we are a games company and today we devote most of our time and effort into developing new and rich gameplay experiences, worlds and characters. At the same time new business models have risen up, which we periodically will try to explore. I know this can be frustrating for some long-time fans of our games, particularly if it seems that we’re heading in unfamiliar directions without much in the way of explanation. Explaining our approach to these opportunities is something we’re working to improve on. That said, we need to experiment and adapt or it’s likely we won’t always be in a position to keep investing in the ways we need, to build-out our games and offer excellence to you, our gamers.As well as the very stern push that Square Enix aren't abandoning the next-generation market, Rogers also revealed that their senior teams in Americas and Europe are working on various platforms, including "cutting-edge tablet and mobile games (such as the recently released Deus Ex: The Fall), to live and online PC games (our now in beta Heroes & Generals)."
I can categorically say that we’re not abandoning core, triple-A console and PC games. We’re working hard at improving how we develop our games and how we release them, and I want to explain that in a little more detail.
Each of the three maps will be playable on all four multiplayer game modes and will see the island's indigenous Scavengers pitted against the crew members from the shipwrecked Endurance.
Scavenger Caverns: An extensive subterranean network of caves used by the island’s scavengers as an underground prison.
Cliff Shantytown: This scavenger settlement was built high up on the island cliffs. Its many layers hide some of the deadliest traps on the island.
The Burning Village: A raging fire has embraced an abandoned Japanese village, the burning buildings offer multiple ways to escape or engage your enemies.
We have just made public a new version of the PC version of Tomb Raider, build 1.0.722.3. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.Among the new changes are also fixes to Nvidia graphics card users who found the title more taxing then AMD users. A new driver has been released that coincides with the Tomb Raider patch, hopefully increasing performance among several GeForce GPUs.
In addition to various PC specific fixes this patch brings all the fixes available in the 1.02 console patch to the PC as well, but note that the majority of those was already included in the originally released PC game or version 718.4.
We’ve been working closely with NVIDIA to address the issues experienced by some Tomb Raider players. In conjunction with this patch, NVIDIA will be releasing updated drivers that help to improve stability and performance of Tomb Raider on NVIDIA GeForce GPUs. We are continuing to work together to resolve any remaining outstanding issues. We recommend that GeForce users update to the latest GeForce 314.21 drivers (posting today) for the best experience in Tomb Raider.You can grab the new drivers here for 32-bit and here for 64-bit, and can also find the full patch notes available on Steam here.
Crystal Dynamics have their own film version of “Tomb Raider” in mind now that the game is out.The new Tomb Raider game is now available on PC, Xbox 360 and PlayStation 3. Check out the new "Day One" launch trailer below.
Reboot serves as the basis for a potential new film franchise. Previous attempts died after the wordy sequel “Lara Croft Tomb Raider: The Cradle of Life,” earned just $67 million domestically in 2003, and $157 million worldwide.
In a rare situation, Crystal Dynamics is working closely with GK Films to develop the actioner. Gamemakers typically just license off the film rights to a title and hope for something good at the megaplex.
“They are working from this new take that we’ve given them,” Gallagher said of GK Films. “It’s a good partnership. We’re seeing the challenges through the same lens.”
Collaboration was key for Crystal Dynamics when agreeing to partner with filmmakers.
“It was important for both of us to have a cohesive version of the franchise,” Gallagher said. “We didn’t want to see a film version that was a continuation of the old ‘Tomb Raider’ films.”
Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.If you haven't yet, you can check out AusGamers review over here for what we thought of the latest Lara Croft title, but also check out our game page as well for more screenshots, trailers and news.
Lara Croft is an iconic character with an equally iconic ponytail. Re-imagining Lara and her haircut for the 2013 release of Tomb Raider wasn’t just an opportunity to modernize the character, it was an opportunity to substantially advance in-game realism by tackling the long-standing challenge of unrealistic hair. Through painstaking collaboration between software developers at AMD and Crystal Dynamics, Tomb Raider proudly features the world’s first real-time hair rendering technology in a playable game: TressFX Hair.For those interested in the new AMD feature you'll require a graphics card featuring the Graphics Core Next architecture, like the AMD Radeon HD 7000 series. You can check out a glimpse of the old and new hair compared below (more at our game page), but also swing by AMD's new blog for a more detailed outlook of the new technology. For those who haven't yet, you can also check out AusGamers fresh review on Tomb Raider over here.
Building on AMD’s previous work on Order Independent Transparency, this method makes use of Per-Pixel Linked-List data structures to manage rendering complexity and memory usage.
DirectCompute is additionally utilized to perform the real-time physics simulations for TressFX Hair. This physics system treats each strand of hair as a chain with dozens of links, permitting for forces like gravity, wind and movement of the head to move and curl Lara’s hair in a realistic fashion. Further, collision detection is performed to ensure that strands do not pass through one another, or other solid surfaces such as Lara’s head, clothing and body. Finally, hair styles are simulated by gradually pulling the strands back towards their original shape after they have moved in response to an external force.