shark week, all week
Depth is one of the best games you may have never heard of, and we've gone hands-on with it and had a chance to chat to the team behind it. Check out both features!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
AusGamers Games
The Wolf Among Us: Episode 4 - In Sheep's Clothing
The Wolf Among Us: Episode 4 - In Sheep's Clothing

Apple iOS | PC | PlayStation 3 | Xbox 360
Genre: Adventure
Developer: Telltale Games
Publisher: Telltale, Inc.
Release Date:
2014
The Wolf Among Us: Episode 4 - In Sheep's Clothing Review
Review By @ 12:06pm 29/05/14
XBOX360
Telltale’s fourth episodes in their adventure series tend to go one of two ways. They either bring together everything that happened in the first three episodes and play off the fact that the player has lived with the game in their lives for months, setting up a finale while also making the player really consider everything that has brought them to this point. The best example: the first season of The Walking Dead. On the other hand, in their more puzzle-based efforts, the fourth episodes have often felt cobbled together, reusing assets and ideas and ultimately feeling like filler.

In Sheep’s Clothing is more like the former than the latter, although it never touches Telltale’s wonderful zombie game. This is an episode that leans very heavily on the fact that the next one will be the finale, which brings the plot into a stronger point of focus and lets the character work – which is where the writers really shine – take precedent. The ‘Crooked Man’, episode 3’s shadowy figure, remains hidden for most of the episode, but the hunt for him - and the clear and simple fact that, this late in the game, finding him feels genuinely important – gives your actions a stronger sense of purpose.



I’ve criticised The Wolf Among Us in the past for basing its decisions too heavily on whether or not you want Bigby to be a jerk, and while that’s still the case here to some extent traces of grey have seeped into the black and white strokes. Your choices in the game – and at this point the whole game consists of making choices, more or less – influence what sort of character you portray Bigby as, and it made sense to me that the man who I’ve tried to portray as caring and remorseful would start snapping inappropriately at people now. It’s great feeling like you’ve crafted an arc for Bigby, even if, in reality, your choices are fairly limited.

By the time things wrap up though, reflecting back on the whole experience so far, it’s hard to feel like one’s actions have made any serious impact on how The Wolf Among Us has panned out. Aside from one death in Episode 3 I can’t think of a single major choice that really changed things, and there are so few instances where you’re actually in control of the character that the whole thing feels like a choose-your-own-adventure movie more so than any of Telltale’s previous efforts. At one point, as Bigby moved through a meat locker full of carcasses in a cutscene, I reflected back on a simple moment from the second episode of The Walking Dead’s first season. By simply giving the player control, the game made a sequence in which you creep up a flight of stairs and open a door incredibly impactful. Why has The Wolf Among Us been so insistent on us watching but rarely acting?



The episode sets up for a genuinely interesting looking finale, one with the potential to make up for some of the missteps the season has taken on the way there. The fourth episode is the most compelling, from a plot and character perspective, since the first, and there’s one fight scene midway through that manages to be genuinely exciting. It’s also rather short though, ending just before things really ramp up. This season has held the player at a bit of a distance and made them watch interesting things unfurl without quite feeling like they’re involved, but this episode, at least, lets you feel like you’re in control of your reactions to the plot a bit more than previous ones did.
WHAT WE LIKED
A genuinely intense fight scene
Some cool use of established choices and characters
Sets up well for the conclusion
A strong singular focus on a villain
WHAT WE DIDN'T LIKE
Actions are largely inconsequential now – it’s almost all about picking one of three choices
A few dull moments
Short, even by Telltale standards, and the real meat is obviously due next episode
MORE...
WE GAVE IT:
7.5
OUT OF 10
AusGamers
Latest Comments
RuleofBooKz
Posted 01:53pm 29/5/14
I think The walking dead is the stronger out of these two. Wolf had me 1st ep with its style and hard bubblegum chewing detective action but it has slipped downhill. And so short ;(

And OMG i can see that woman's bare shoulder! Someone fetch a blanket!!

Post Comment   Preview Comment
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks