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Rift
Rift Review
Review By JamesPinnell @ 12:54pm 07/03/11
There aren’t many surprises left in this industry. Thanks to the 24/7 media carousel that finds itself powered on the backs of many a blogger, the mere existence of a new title entering the sphere finds itself catalogued, researched and stalked till release. As a result, many companies have taken one of two routes; either scorching the earth with hype or locking down the shop and letting a slither of juicy content leak out every month or so.
So it’s with great pleasure that I was introduced only recently to Rift, the debut offering from Trion Worlds, a developer/publisher so new and unknown that they don’t even have their own Wikipedia page. On the surface, the offering here looks like nothing more than another fantasy MMO, more fuel for the fire that keeps World of Warcraft burning for yet another year. But instead, it seems the crew at the California-based studio have pulled some genuine innovation out of a bag of numerous tricks, carefully avoiding the obvious gimmickry of “new MMO” by under-promising and over-delivering. And boy, haven’t we been waiting long and hard for something to wean us off Azeroth. Rift introduces us to the world of Telara, a land in the middle of a long and bloody civil war. Disaster strikes as The Ward – a device that keeps two fragile dimensional planes from merging – is destroyed, allowing the dark lord known as Regulos the opportunity to cross over and wipe out everyone and anyone who stands in his way. As the world falls into spectacular chaos, two powerful coalitions form and take sides to fight back against Regulos and his army. The Guardians: a faction dedicated to the gods who deserted the world when they needed them the most, and the Defiant, who have abandoned the gods that left them to die and have instead embraced technology as their saviour. Regardless of your race or faction, both sides have fascinating storylines that wrap around similar themes of armageddon, faith, honour and all sorts of fuzzy heroic stuff. You’ll more often than not find yourself actually reading many of the quests you receive to find out more about the world and the pretty nasty situation it’s found itself in. I’m sure I’m not the only one who noticed a loose connection to a certain other MMO’s recent cataclysmic expansion, but it’s not the first, or the last, influence. Creating a character is simple. In the beginning, you’ll be asked to choose one main class and one subclass. Subclasses allow you to customise your play style, similar to talent trees, but provide many more opportunities to refine your abilities. Do you prefer to focus on creating damage with a pure blade, or would you rather use elemental abilities to enhance your attacks? Players can create, eventually, up to 3 groups of subclasses, called “roles”, per character, that can be changed on the fly without financial penalty. This allows you to switch roles between, say, damage per second (DPS) and Tank, depending on what your group or guild needs. Speaking of guilds, Rift offers a full package, including levels, guild quests and rewards. Rift pulls its namesake from arguably the most exciting addition to an MMO in years, via the “planar rifts” that literally rip holes in the world, dragging invading mobs onto your doorstep. Rifts can open almost anywhere and at any time, and require ordinary “ascendants” (you) to defeat the minions and close the rift portals. What’s even more interesting is the consequences of ignoring them, as if left alone for long enough, these mobs will establish “footholds” in various areas, killing NPCs and taking over towns. Rifts aren’t just public quests, Ala WAR, but an integral part of the game. While the standard quest trees, instances and professions exist and compete for your time, hundreds of rifts will spawn over the course of a few hours. Closing them is essential to the overall safety of the areas, but is also integral to scoring some of the best loot and providing a secondary path to gaining experience. They’re also a hell of a lot of fun. While it doesn’t take long to notice a slight pattern in the variety of each rift, it’s exciting to hear the sky rumble, rip open and change the local landscape right in front of your eyes. It’s even more exhilarating to hear the booming voice on an incoming major invasion, where it’s not uncommon to see 30-40 rifts open at once, spawning not only basic mobs but enormous bosses and sub-bosses, requiring hundreds of random players to pull together to defend a zone. Over time, you’ll gain the ability to open wormholes early, create defences, call in friendly support and a whole host of other tools to make life easier. Essentially, the choice is yours in how much time you invest in this public group PvE, and Trion have been clever in creating not only valuable rewards that encourage repeat play, but the ability to easily jump in and out of public raid groups to facilitate it. In another innovative twist, Rifts also form the gateways to “on demand” raids at level 50 (Rift’s current level cap), which can be opened almost anywhere with the right mats and equipment. Any player that happens to be nearby can also jump in and help with the raid and although they won't be entitled to any gear, will still receive a reward for lending a hand. Although this raid content isn’t instanced, it still follows a similar format to that of other titles, with in-game cut-scenes and staged combat. The California-based Trion Worlds has ex-staff from veteran MMO studios such as Blizzard, NCSoft, SOE and Mythic among their ranks, and it seems they have taken the exceptional presentation and design skills with them. There has been an obvious heavy emphasis on creating a simple, customisable UI, along with easy visual cues to find important NPCs, quests and questing areas. The menu screens, from the auction house to the professions, are so similar to their WoW counterparts it could almost be classed as graphical plagiarism. But this is a good thing. Rift has taken almost every important improvement from its inspirational predecessors and implemented it with even more finesse. You can join PVP “warfronts” from anywhere in the world, and be dumped back when you’re done. The game detects when you’re in an instance and offers players fast travel to the entrance. Locating rifts, towns, quests and so on is a piece of cake thanks to a great map/minimap system. It’s not only a functional game, but it’s extraordinarily pretty too. Utilizing a heavily modified version of the brilliant Gamebryo engine that was originally built for DAOC, Trion have crafted a gorgeous world, full of enormous mountains, great cities, ruined lands and vast oceans. Rifts look amazing, tearing apart the space with great long tentacles, creating a localised eco-system to support its inter-dimensional creatures. As you’ve probably noticed, I’ve found it pretty hard to fault Rift, especially when it’s done so many things right. During my time in Open Beta, Headstart and finally the retail launch, I’ve played across both factions, closed hundreds of rifts and fought many a tough warfront battle. In that time, I’ve struggled to find anything I would call game-breaking. Sure, there were some problems with queues at first, but Trion’s quick addition of over 50 extra servers quickly solved many of those issues. But it’s still very early days. Time will tell if Rift can keep up with the expectations of a very large player base, by keeping things fresh, increasing the raid content and expanding the feature set of the game with future expansions and events. Many players have been crowing for realm vs realm (RvR) play, which could make “rift” play pretty damn interesting. There have been obvious comparisons made to WoW, with some even going as far as calling it a clone. But what makes Rift so special is that it goes out of its way to avoid falling into the same traps as the many that have fallen before it. It avoids the painful, mindnumbing grind, makes incremental patches everyday and listens intently to its rapidly growing community. If you’re looking for something to pull you away from Blizzard’s behemoth, this could be your ticket out.
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Posted 04:08pm 07/3/11
Posted 04:19pm 07/3/11
Posted 07:07pm 07/3/11
Posted 07:10pm 07/3/11
I'll wait until something unique comes along ( like thats gonna happen.. ).
Posted 07:13pm 07/3/11
Once you've played through some rifts and gotten into the combat system, you're not even going to look back.
But Raider has a good point, it's going to be pretty tough to get your whole guild to move if they are entrenched in Cata.
Posted 07:26pm 07/3/11
Posted 07:32pm 07/3/11
ANY new startup MMO is going to do what works. In their own way, but it will bear similarities (OMG! It uses WASD for control! Such a WoW clone!).
Imo I will likely cancel my wow sub for this. It is really good. Rogue tanks FTW
Posted 07:59pm 07/3/11
Posted 08:36pm 07/3/11
Posted 08:42pm 07/3/11
So far I'm enjoying it, but am worried that once I've gotten my first toon to 50, the next toon will be following the exact same questing path...
Posted 12:18am 08/3/11
Posted 12:59am 08/3/11
I'm sure you did..
How exactly? From the screenies I've seen it looked identical
Posted 01:07am 08/3/11
But what would you give all other mmo's on average? I mean 6/10 is pretty high considering I'd rate most other MMO's at about a 2 (granted 99% of them are ragnarok ripoffs with barely better graphics despite often managing 3d) and the rest are between a 4-5...
Posted 01:09am 08/3/11
The world actually has a purpose other than just differentiate level 10 from level 11.. :P
It also has rifts!
Posted 01:50am 08/3/11
If you can't see the graphical difference between WoW and Rift then maybe you should get some glasses. The visuals are better by 100% and the sound effects, especially when rifts are happening is fucking awesome. WoW is almost 7 years old now and even though I do like the style of the game you cannot say that Rift visuals are the same. Rift visuals are leaps and bounds ahead. I'm not sure if you've played it yet and judging by your post you prolly haven't.
Anyway, I don't really give a shit. I'm having fun atm and that's all that counts!
8-)
Posted 02:29am 08/3/11
Posted 03:20am 08/3/11
Posted 07:29am 08/3/11
Don't get me wrong, if we were banging our heads against the wall with raid content I probably would of jumped ship already, and when we do hit that roadblock, Rift is going to look all the more appealing.
I set myself a rule, no more day-one MMO's.
Give it a couple of months and we'll see where it is, but It's hard to see it disappearing any time soon.
Posted 08:02am 08/3/11
Tbh I only really enjoyed leveling, the feeling of progress and finding new things.
Posted 08:26am 08/3/11
I don't have the time to get in to raid content. best I can do is PvP. So a new leveling experience might work well... now if only I could convince my guild to switch games :(
Posted 08:45am 08/3/11
Posted 08:51am 08/3/11
I liked wow, and won't bag it, but RIFT is more than holding my attention, not since DAOC have I felt a relaxed gameplay where I just meander along leveling, playing alts, PVPing, collecting sparkles. In 1 hour I achieve a lot more than I can in wow.
Needs more Jim imo, but Jimsaq the Obes Pet is taking enough abuse to fill the void.
Posted 09:01am 08/3/11
Posted 09:13am 08/3/11
We only play a few hours a night 3-4 times a week, remembering your wow hours you prolly could manage that between daily's :P
Posted 09:50am 08/3/11
But maybe I just play these games for different reasons than other people :P Like I'm not really interested in pvp at all, and a lot of people just see the questing content as a means to an end while I really, really love exploring it and reading everyone's stories and really getting wrapped up in the lore of the place. Rift just didn't really have that for me.
Posted 09:56am 08/3/11
I don't raid anymore, it just sucked out so much time. I am still playing wow but very rarely. Maybe Ill buy this after some of the reviews here and try it out.
Posted 10:48am 08/3/11
Not that stealing a story and then writing your own version of it has ever gone bad.
Posted 10:58am 08/3/11
I'm getting that feeling again with Rift because it's something new and I can tell by looking around that the artists have put in an ass-load of work with the buildings and environment. I'm actually being lazy in Rift and not really bothering to read the quests since they have the locations marked out on the map. I know I'm missing a huge chunk of the story but I prefer to just head out and kill stuff and get my loot.
8-)
Posted 11:00am 08/3/11
Posted 11:02am 08/3/11
Posted 11:16am 08/3/11
Where did wow steal their story from? Yeah sure theres influences, the Old Gods are cthulu inspired for example, and they have their own version of elves and dwarves and orcs like every fantasy story does, but they have put their own unique spin on them and its very definitely their own story. If you have sources though that prove me wrong I'd be interested to see them, if the story does come from where else I'd be interested to read whatever the original story was. I get the feeling though its just more anti-WoW hate from anti-WoW fanboys who've never actually played the game.
The Rift story didn't really do much at all for me, I played to about level 20 in the beta and it was EXTREMELY generic. Mages dabbled in things that they shouldn't have, released a big bad evil guy, and the big bad evil guy is now destroying the world. There didn't seem to be a *whole* lot more in it than that. There didn't really seem to be much story to the world, and not really a lot of interesting races with their own history and such.
The only interesting story elements seemed to come out of the conflicts between the Defiants and the other technology driven guys who's name I can't remember. It was kind of an interesting twist that the Defiants were outwardly supposed to be these holy paladin type protector people, but they were totally right wing fundamentalist about the whole thing and committed horrible atrocities in the name of "good". I also liked how when you started a new character you started in the future where the world was completely destroyed and the big bad evil guy was about to win and then you had to go back through time and stop him. But then it got decidedly less interesting for me after that.
Anyway, thats just my take on it, I wouldn't have bothered typing such a huge rant if I wasn't bored and trying to find ways to not do work. Carry on.
Posted 12:33pm 08/3/11
Posted 01:13pm 08/3/11
Posted 01:24pm 08/3/11
also this is during the wow beta, the day they added the new hunter class
Posted 01:26pm 08/3/11
Posted 01:34pm 08/3/11
Shit talking sounds amazing and people talking about this game makes me want to play it. Too bad no comp any more :(
Posted 01:50pm 08/3/11
Posted 02:22pm 08/3/11
Posted 03:20pm 08/3/11
Except the real work on the lore didn't start until WC3. I dunno, I keep hearing that Warhammer story, but I can't see what in WoW is ripped from Warhammer. So they have orcs, elves, dwarves, geez Tolkien better look out, Games Workshop is gonna sue his estate for ripping off their IP! The races of Warhammer such as orcs, goblins, the empire, the tomb kings, the lizardmen, the ogre kingdoms, really have nothing in common with WoW, and the vast majority of WoW has nothing in common with Warhammer beyond the genre cliches and scared cows that both pay service to.
Its pretty obvious to anyone who even played Warcraft 3 though, let alone WoW, that warcraft's orcs and elves and such are not your typical orcs and elves. For example, instead of the mindless savage, throwaway bad guys orcs usually are in these sorts of stories, Warcraft's orcs are a proud, intelligent, noble race built around an honorable warrior culture. Thats the sort of thing that makes it unique and makes it interesting and makes it recogniseable as WoW.
Anyway, this is all waaaaaaaaaay offtopic now, and i've fanboyed enough for one post.
Posted 03:30pm 08/3/11
Posted 03:49pm 08/3/11
There are very few original stories, but they PURPOSELY stole lots of stuff, just so people would get the references, and i'm not talking about the little quest ones which are often pop-culture references, i mean the story ones too. Just odd fanfic tales of myths and old legends and all kinds of things. Often they'll pass through you without you notiicing but then someone will tell you where it came from and wikipedia will tell you the rest.
Posted 03:54pm 08/3/11
You sound like another friend of mine. It was a lot like that for WC1, you know, 15 years ago. But since then they've expanded it. He also laboured on "Orcs are a race in warhammer" and its like "They're a race which is known as a tolkien race.. hey.". He hates blizzard for some reason, probably because he didn't actually play warhammer until it was a video game.
I played warhammer/40k when i was 10-14 and the lore and stuff there doesn't really totally add up. Both are fairly independant but they obviously too have influenced each other. That is, blizzard made a really good game which took it off the tabletop, into a playable format. It took another 10 years before games workshop to do the same and they strayed FAR away from the feel of the tabletop game. For good reason: it didn't translate well to a computer game.
As for the lore, they both stole stories from everywhere.. but I know a lot less about the warhammer worlds.
Posted 04:59pm 08/3/11
Same as Icecrown was very much inspired by Mordor, but beyond the aesthetics and a few explicit references like the all-seeing eye thing on top of one the citadels in Icecrown, the actual story and mythology is entirely different. Sure blizzard draw inspiration from many, many sources, but its not like they just cut and pasted norse mythology or egyptian mythology or lovecraftian cthulu mythology into wow, they took it as a starting point, and built their own version of it.
And arthas killed uther as well as his father :P
Posted 05:59pm 08/3/11
I just looked at the screen shots and you-tubes again and it still looks identical. If it looks different in-game then fair enough, I'm certainly not going to buy it to find out for myself
Posted 06:15pm 08/3/11
Posted 11:54pm 08/3/11
Posted 02:05am 09/3/11
Posted 08:57am 09/3/11
Posted 09:28am 09/3/11
Posted 09:58am 09/3/11
I can confirm keato HAS a fairy.
Its called Casa, its a little bitch ass pet thing that does fuck all but you cant shut it up.
Posted 10:01am 09/3/11
Posted 10:03am 09/3/11
Posted 10:07am 09/3/11
Posted 01:26pm 12/3/11
Can't find a decent content server! :( Is it even on aussie content servers?
Posted 06:17pm 12/3/11
No idea, when i downloaded the beta, my connection was fully maxed out in download speed. But that was from the official site. Was nice to see exactly how a 7mbit connection can download! (not that fast)
Posted 07:04pm 12/3/11
Posted 11:34am 13/3/11
Posted 12:23pm 13/3/11
Posted 12:28pm 13/3/11
This is exactly how I feel. I never understood why people are always trying to find the quickest way they can to level their characters. That was the most enjoyable part of WoW to me. I stopped playing shortly after my character reached level 60 (and it took me ages to get there), because there wasn't this obvious sense of progression anymore.
I bought Aion a while ago, and I guess that's why I was really enjoying it despite the fact that it's hardly different to WoW. It was all new and interesting, with a cool looking world and all that.
Posted 01:12pm 13/3/11
9800gx2 couldn't even come close to running it fully. :s
Posted 01:27pm 13/3/11
eVGA GF GTX460 1G DDR5 EE SC (SuperClocked, External Exhaust) Edition
Posted 04:40pm 14/3/11
Posted 07:12pm 14/3/11
you're talking about casa right?
Posted 07:43pm 14/3/11
Maybe a guild full of now nearly 30 year olds, need to realize that when the only conversation in guild chat is a stream of insults people may get bored and want to go do something else. It might be this "having fun" thing people are talking about these days.
You could respond harden up, but one might say no you harden up and don't create edramas ...
Posted 07:48pm 14/3/11
Posted 08:08pm 14/3/11
Posted 08:36pm 14/3/11