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Resident Evil 6
Resident Evil 6

Nintendo Wii U | PC | PlayStation 3 | Xbox 360
Genre: Action
Developer: Capcom Official Site: http://www.residentevil.com/6/
Publisher: Capcom Classification: MA15+
Release Date:
2nd October 2012
Resident Evil 6

Genre: Action
Developer: Capcom
Official Site: http://www.residentev...
Publisher: Capcom
Classification: MA15+
Release Date:
2nd October 2012
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Click To View the Resident Evil 6 Video
Saturday, 16 March 2013
Post by Eorl @ 11:56am 16/03/13 | 1 Comments
Capcom and Valve have today revealed a new crossover project between the PC versions of Left 4 Dead 2 and Resident Evil 6, both of which will feature characters and enemies from each game.
Owners of Resident Evil 6 PC will be able to select one of four survivors from Left 4 Dead 2’s iconic cast – Coach, Nick, Ellis and Rochelle – when playing PC exclusive mode, The Mercenaries No Mercy. Each character will have a special customized weapon load-out created just for use in Resident Evil 6. In addition to the four survivors, two of the infamous Special Infected zombies from the Left 4 Dead franchise – the Witch and Mini Tank – will also make a cameo appearance in this mode, relentlessly attacking players regardless of whether a character from Left 4 Dead 2 or Resident Evil 6 is chosen. This new and exclusive content will automatically be downloaded in the background to all owners of the PC version of Resident Evil 6 from April 5.

Making the leap to the PC version of Left 4 Dead 2 will be some of Resident Evil 6’s most fearsome enemies – Lepotitsa, Napad and Ogroman. All three characters were brought to life in Left 4 Dead 2 by Valve’s renowned developers using its Steam Workshop tools. Owners of the PC version of Left 4 Dead 2 will be able to face a new deadly challenge when Resident Evil 6 characters infect Valve’s classic zombie title this spring.
All the content featured in the crossover projects will be completely free to anyone who owns either game. Check out some of the screenshots below for a glimpse at what you can expect.



Tuesday, 29 January 2013
Post by Eorl @ 11:03am 29/01/13 | 1 Comments
Capcom has unveiled new details of the upcoming PC version of Resident Evil 6, confirming that it will contain a new and exclusive mode, The Mercenaries: No Mercy. This new mode will add additional enemies onto the screen, but also the opportunity for players to use their skills to rack up high combo scores.

Capcom has also confirmed that PC players will be receiving access to previous features added to consoles post-release including the Ada Wong campaign, in-game camera tuning and access to ResidentEvil.net. A free benchmark test will be made available in February as well for those needing to flex their specs.

Alongside the PC details, console players of Resident Evil 6 will be able to further expand their gameplay experience with the release of a fourth additional mode, Siege. The new mode will be available sometime in March for PlayStation 3 and Xbox 360.
Siege sees a lone AI-controlled rookie BSAA agent in trouble and in need of help. Players will split into two teams with one assuming control of enemy creatures who are trying to take down the rookie, while the other team selects playable characters from the main game and must keep him alive.
All four post launch game add on modes – Survivors, Predator, Onslaught and Siege – will be made available for PC owners to download and purchase shortly after March 22, with any future title updates for the console version also being made available free of charge for PC owners.

Resident Evil 6 for PC will be available on March 22nd.
Tuesday, 18 December 2012
Post by Steve Farrelly @ 10:55am 18/12/12 | 0 Comments
Capcom has revealed Resident Evil 6's PC plans, with the game launching on the desktop platform in March of 2013 via Steam and will include full Steamworks support (Achievements, updates etc).

The PC release will also feature all of the console content so far, including the No Hope difficulty level. The recommended and minimum specs for PC are below:
    Minimum:
  • OS: Windows Vista®/XP, Windows 7, Windows 8
  • Processor: Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
  • Memory: 2 GB RAM
  • Hard Disk Space: 16 GB free hard drive space
  • Video Card: NVIDIA® GeForce® 8800GTS or better
  • DirectX®: 9.0c or greater
  • Sound: Standard audio device

    Recommended:
  • OS: Windows Vista®/XP, Windows 7, Windows 8
  • Processor: Intel® CoreTM 2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
  • Memory: 4 GB RAM
  • Hard Disk Space: 16 GB free hard drive space
  • Video Card: NVIDIA® GeForce® GTX 560 or better
  • DirectX®: 9.0c or greater
  • Sound: Standard audio device
For the full skinny on Resident Evil 6 as reviewed on Xbox 360 here on AusGamers, click here.
Wednesday, 5 December 2012
Post by Dan @ 12:25pm 05/12/12 | 0 Comments
Three new multiplayer modes are on the way to the Xbox Live Marketplace for Resident Evil 6, with Xbox 360 players enjoying an exclusivity window on the new content, priced at 320 MS Points a piece, or 720 Points for a bundle of all three.
Available for two to six players, in Predator one player takes on the role of the Ustanak, the fearsome B.O.W. that stalks Jake Muller throughout his campaign, and tries to eliminate the human players. The humans’ task: stop the deadly B.O.W. in its tracks, or at least survive until the end of the session.

Survivors takes the classic solo and team-based versus mode and adds a twist. Get killed and respawn as an enemy character with the ability to attack the human characters. Take down one human character to resurrect in human form. Last man or team standing wins. Survivors can be played by two to six players.

Onslaught sees two players go head to head in an attempt to clear waves of oncoming enemies. Chaining combos provides the key to success in Onslaught as this will send enemies over to the opponent’s screen, the more that are sent over, the quicker the victory will be.
Check out a preview of Predator mode below, and click these links for a closer look at Onslaught, and Survivors.

A general patch for the game is also scheduled to launch on the same day, presumably for all platforms. Here's the brief:
December 18, will also see the release of a free title update for Resident Evil 6 that will allow owners to adjust the in-game camera to give a greater field of view as best suits their play style, while those who want to combine English language audio with subtitles in their desired language will now be able to do so. Also included in the title update is an unlock for Ada Wong’s campaign that adds an optional player-controlled co-op partner for that story, and the aptly named No Hope difficulty level, for those who want an extreme challenge.
Dates for PC and PlayStation 3 DLC offerings have not been confirmed, but such exclusivity windows generally tend to be in the vicinity of one month.

Thursday, 11 October 2012
Post by Dan @ 12:33pm 11/10/12 | 1 Comments
Doing a big of belated damage control, a new post on Capcom's official Unity blog (thanks: VG247), explains that the additional content discovered by modders on the game disc, including a new extra challenging difficulty mode, and new character costumes and taunts, are all attributable to planned free updates, and not the nefarious on-disc DLC that they have been criticised for in the past.
...some data of this update is on the disc, but said data is incomplete and requires the actual download to access. But again, free. Mercenaries costumes are residentevil.net unlocks. Simply register for the site and start earning RE points for those goodies.

Future paid DLC - like the multiplayer modes we revealed a while ago - is not on the disc. We said as much a month ago, but that point may have been lost in the shuffle.

The tl;dr version is - RE6 on-disc DLC is free, paid DLC is not on the disc.
So there you go: unfinished free content, and regular old achievement-based unlocks. Not so treacherous after all.
Tuesday, 9 October 2012
Post by Dan @ 10:01am 09/10/12 | 8 Comments
After overwhelmingly negative reactions to shipping previous games, such as Street Fighter X Tekken, with locked content on the disc to sell later under the guise of downloadable content, Capcom had indicated they would be stopping the practice with future products.

However, console modders, browsing the DVD file system of the recently released Resident Evil 6 (AusGamers 6.8/10), have reportedly uncovered an extra difficulty level, and additional character costumes and taunts, as well as references to planned map packs, and multiplayer game modes (via: Eurogamer):
YouTube user FluffyQuack released a number of videos showing unreleased DLC for the game, obtained by modding.

...According to FluffyQuack's YouTube video description, it appears the No Hope difficulty is indeed on-disc DLC, but the costumes, attacks and taunts are unlockable items. The game files refer to map packs, multiplayer game modes and a co-op for the Ada campaign, which appear to partially be on the disc.

Speaking with Eurogamer this afternoon, a Capcom spokesperson admitted that one piece of Resident Evil 6 DLC requires downloaded data and on-disc data to work, but declined to offer specifics. Based on the information available, this may be the No Hope difficulty.

"We still have unannounced DLC for RE6 that will be revealed in the coming months and while virtually all such content will not be on the disc there will be one piece of content, that for technical reasons, requires the use of a combination of newly downloaded data and data that is included on the retail game disc," the spokesperson said.
The videos referred to can currently be found here :No Hope Difficulty, here: Costumes, and here: Taunts.

What do we all think? Legitimate deployment of post-launch content, or a less noble attempt to further monetise content that should have been included in the initial purchase price?
Tuesday, 2 October 2012
Post by Steve Farrelly @ 12:35pm 02/10/12 | 4 Comments
I'm a big Resident Evil fan. I have been since the beginning, and so always hold a bit of a candle to most entries in the series, even the less-memorable ones. So it was with great excitement I fired up our review copy recently, of Resident Evil 6, a game I'd already played some decent parts of overseas, and felt quite enthusiastic about.

Unfortunately, the small taste I had prior to review, was about the best the game offers overall. It's a massive game packed with features, to be sure, but it fails to not only live up to the legacy left by Resident Evil 4, but to even usher the series into the modern gaming age.

Read our review to find out why.
Saturday, 15 September 2012
Post by Eorl @ 11:44am 15/09/12 | 2 Comments
Capcom has today released a new trailer for the latest title in the horror series, Resident Evil 6. With the rise of bio-terrorist attacks, humanity is seen giving one last pray for help in the live-action trailer, with an ever growing fear of who will be next.
Resident Evil 6 portrays a world where an escalation in bioterrorist attacks across the globe has led to widespread fear among the population. In an attempt to quell the panic and curb the bioterrorist activity the President of the United States has decided to speak to the nation but not before the very location of the address itself comes under attack. With the President’s safety compromised the situation for the rest of the world seems hopeless.
Make sure you check out the trailer below (HD here) for a glimpse into the chaos of a world nearing destruction, and also check out our latest hands-on preview of the horror title.

Resident Evil 6 will be available for Xbox 360 and PlayStation 3 on October 2nd.

Friday, 3 August 2012
Post by Steve Farrelly @ 12:13pm 03/08/12 | 0 Comments
In an interview with AusGamers, Resident Evil 6 executive producer, Kobayashi-san, said that despite the publisher handing over development duties of key franchises like Lost Planet, Dead Rising and Devil May Cry, official major entries in the Resident Evil series (read: numbered iterations), would only ever be handled by the Japanese studio.

"We don’t really see that happening right now," he told us. "Especially if we’re talking about the numbered iterations of the franchise, I think it’s something that Capcom here in Japan can only make."

Elsewhere in the interview we talk about horror in games, the Resident Evil legacy and their design philosophy for Resi 6.

Click here for the full interview.
Thursday, 2 August 2012
Post by Steve Farrelly @ 01:12pm 02/08/12 | 1 Comments
AusGamers was recently invited out to Capcom's Osaka, Japan-based HQ to not only get hands-on with Resident Evil 6, but to also check out two new modes.

We knew about Leon, Chris and Jake's campaigns, but Capcom also revealed that series favourite, Ada Wong, would have her own single-player campaign alongside the aforementioned, and also gave us a look at Agent Hunt Mode, which lets you drop into anyone's game to play as the enemy and muckrake.

We also have new screens for everything they revealed to us, all of which you can check out via the thumbs below.

Click here for our in-depth hands-on preview.

 
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