Post by Eorl @ 01:39pm 13/05/14 | 0 Comments
IGN reports. Higby made the announcement during a stream of the game, noting that optimization for the console version is ongoing.
Previously expected to launch on Sony's latest next-gen console in early 2014, the MMO shooter has been rather quiet on when we can expect to load up and roll out with thousands of other soldiers in Sony's sci-fi universe. IGN's report also mentioned that hands-on time will be available at E3 this year, so hopefully that means public availability is close by.
PlanetSide 2 is currently available for PC. AusGamers will be on the ground at E3 this year so hopefully we'll be able to hear more on when to expect Sony's sci-fi shooter for the PlayStation 4.
Post by Eorl @ 03:18pm 10/01/14 | 0 Comments
“We'll be [able to] more rapidly respond to bugs and balance issues in the game without having to rely on hotfixes as much,” Planetside 2 Creative Director Matt Higby wrote on the game’s official forums (via PCGamer). “We'll also be able to release new content more frequently and consistently. Each individual update will be smaller and more focused, with fewer moving parts that can break, which we hope will greatly decrease the number of bugs being introduced when we update.” As part of this new policy, SOE will also update and playtest on Planetside 2's Test servers a lot more often.
This new process is starting to become a trend among the MMO genre, with other big name title Guild Wars 2 adopting its bi-weekly update schedule to help keep players entertained and not waiting for "that big update." Higsby also assured players that larger content updates will still happen, and will be slotted in alongside the smaller updates.
Post by Eorl @ 11:48am 01/11/13 | 1 Comments
Originally announced to launch alongside the next-gen console, Sony Online Entertainment boss John Smedley revealed the news in an interview with Bloomberg West that PlanetSide 2 won't be coming to the PlayStation 4 until early 2014.
Smedley also revealed that their free-to-play MMO DC Universe Online will be available on the PlayStation 4's launch. As with free-to-play games on the next-gen console, a PlayStation Plus subscription is not needed to actually play the game, so there is no excuse to try and be the Batman.
The PlayStation 4 is set to launch in just 28 days, on November 29th.
Post by Eorl @ 10:16am 30/07/13 | 0 Comments
Similar to the ever-growing Team Fortress 2 hat system, the program offers players a "sample geometry" of actual in-game items, for which they can then turn into custom made items to be sold using third party art tools. The catch is that your item won't immediately be available for purchase, but will instead be submitted to a review panel for possible inclusion on the SOE Marketplace.
PlanetSide 2 players are some of the most dedicated, emotionally invested players in any virtual world. For the first time, PlanetSide 2 players have the opportunity to create parts of our world by designing new in-game items.Currently the new system for PlanetSide 2 is only available for US-based players, but other regions are planned for the future. Those who do create an item using the Player Studio will find they are granted a free copy for their characters in-game to use.
For more on the new system, check out the Frequently Asked Questions.
Post by Eorl @ 03:17pm 13/12/12 | 0 Comments
Players must enlist in one of three Empires – Terran Republic, New Conglomerate or Vanu Sovereignty – to fight in an epic war for control of the planet of Auraxis. An unparalleled gaming experience, players engage in extreme aerial, ground, vehicular and hand-to-hand battles alongside and against thousands of players in massive environments.Offering various differences between each faction, your choice matters greatly in PlanetSide 2 as everything from weapons to vehicles varies among the three. Check out the trailers below and if you are in need of some new soldiers you can check out the AusGamers thread for a list of members playing.
Planetside 2 "Choose Vanu Sovereignty" Trailer
Planetside 2 "Choose Terran Republic" Trailer
Planetside 2 "Choose New Conglomerate" Trailer
Post by Eorl @ 10:47am 27/11/12 | 0 Comments
Battles take place not between dozens of troops, but thousands; with air and ground vehicles slugging it out alongside squads of troops. Whether in open fields, tightly packed urban centers or enormous structures, planning, teamwork and communication are essential.You can check out the dubstep riddled trailer below for a glimpse at what you can expect in the free-to-play MMOFPS, and if you are looking for some friendly faces on the battlefield check out the PlanetSide 2 Roll Call thread over here.
Post by Eorl @ 01:56pm 24/11/12 | 3 Comments
With Australian servers being available on release, the promise of true chaotic warfare and great teamplay gameplay, is PlanetSide 2 ready for your help? We got our man-at-arms Bennett Ring to check it out and give us his view on just how well SOE has executed the launch of their new MMOFPS, and just where it will go in the long run.
There really is no excuse not to try Planetside 2, especially as the only cost is your gaming time. Be warned though, this is a very addictive game, and it could spoil your previous favourite shooter with its incredible sense of scale. It’s astonishing to see a free to play game deliver such a polished package, that also breaks new technological boundaries.Check it out here solider for the full review.
Post by Eorl @ 12:11pm 24/11/12 | 0 Comments
forum post by Veratu of SOE (thanks Reality) has detailed just what exactly went wrong on release, and ensuring that things are now fixed.
Initially beginning with what was called a "2 fold problem", a server/client bug was preventing players from connecting back after crashing out of the game or being disconnected. This issue was soon fixed up, but sadly more bad news came as Australians were affected by severe lag issues and disconnects - or in the unfortunate event of the Briggs server - being completely unavailable. Luckily though SOE's tech team was able to get onto the case, and things look to be working how they should according to the forum post.
I want to iterate what transpired in one spot so it's clear what occurred here. Before I do, let me re-state that every region that PlanetSide 2 runs in is configured, designed, and built the same from a hardware and infrastructure perspective. There is no one region that has a "better" setup than another. The only thing that differentiates them is physical locations in the world.If you didn't happen to catch it, you can check out the latest trailer below for a great glimpse into what PlanetSide 2 is all about, including various explosions. You can also check out our community forum post for a list of regular members playing the game if you are ever in need of a friendly face on the battlefield.
Post by Eorl @ 10:37am 21/11/12 | 0 Comments
“PlanetSide 2 sets the new standard for shooters,” said John Smedley, President of Sony Online Entertainment. “With thousands of players fighting simultaneously across several beautiful, massive continents, the size and intensity of PlanetSide 2 has no equal. You’ve never played anything like it.”Check out the launch trailer below for a glimpse at the explosive free-to-play MMOFPS or fly by their official website for more info and to sign up for battle.
Post by Eorl @ 11:00am 19/07/12 | 0 Comments
PlanetSide 2 takes all the groundbreaking features from the original game - massive multiplayer battles, distinct empires to rally around, and enormous continents where intense ground and air combat unfolds - and adds features that modern gamers have come to expect out of the FPS and MMO genres. With advanced technology, years of gamer feedback, and a new SOE proprietary MMO game engine called Forgelight, PlanetSide 2 offers a truly competitive and visceral FPS experience with massive warfare, massive customization and massive community.Make sure you keep an eye on AusGamers for the full release but for now check out the teaser trailer below (HD over here) and marvel at just how many explosions one can fit into 45 seconds.