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Need For Speed: Most Wanted
Need For Speed: Most Wanted

PC | PlayStation 3 | Xbox 360
Genre: Racing
Developer: Criterion Official Site: http://www.needforspeed.com/...
Publisher: Electronic Arts
Release Date:
November 2012
Wednesday, 14 November 2012
Post by Eorl @ 12:11pm 14/11/12 | 0 Comments
EA has announced that a new singleplayer demo is now available for those eager to try out some racing in the recently released Need for Speed: Most wanted. The demo is currently available only to PlayStation 3 and Xbox 360 players, with no mention of a PC release.
The Most Wanted demo starts players behind the wheel of one of the game’s most recognisable, rides: the Aston Martin V12 Vantage. Players can also jack into three additional cars placed in different areas of Fairhaven– the Porsche 911 Carrera S, the Audi R8 GT Spyder and the Ford Focus RS500 – if you can find it, you can drive it. Each vehicle has its own unique races, challenges and mods to unlock.
For more on the latest title in the long running Need for Speed series, you can check out our recent review, or race by the game page for more.
Tuesday, 6 November 2012
Post by Eorl @ 06:24pm 06/11/12 | 6 Comments
Our resident racing enthusiast Bennett "GunSlingerAUS" Ring is back to test drive the latest title in the long running series of Need for Speed, this time Criterion's Need for Speed: Most Wanted. Utilising his very impressive simulation gear including a full racing cockpit and German Steering wheel, it's safe to say Bennett knows what he is up against.
It’s hard to recommend Most Wanted to those who prefer to race offline, as the sterile event structure isn’t enough to keep players driving after the thrill of exploring the city wears off. It’s a much more enjoyable game online though, provided you don’t mind getting rammed every 30 seconds. The multiplayer racing is fast and filthy, where you’ll be rewarded for crashing into every opponent more so than taking a clean line.
Check out the full review for more.
Tuesday, 4 September 2012
Post by Steve Farrelly @ 05:59pm 04/09/12 | 1 Comments
When I ask Criterion's Alex Ward why they took on Need For Speed with Most Wanted which, on the surface, could be construed as ostensibly a sequel to Burnout: Paradise, he quickly corrects me and details just how they've not only mixed up the Need For Speed formula, but racing games in general.

"So to us it’s just about taking it further," he enthuses. "We always said each game is a reflection of who we are at the time, and this game, Most Wanted, reflects who we are, probably more than anything else: which is social, connected, and everything a game needs to be in 2012. Like I said, we just need to change it up really; that’s what we’ve got to do.

"I believe that in 2012, a game’s got to be very connected, they’ve got to have friends at the heart of the game. I’ve got to be able to do whatever I want, whenever I want to do it. So obviously, Paradise was a great stepping-stone from there. We like a bit of revolution; we like to turn things on its head. We did it with Burnout, and now we’re doing it with Need for Speed."

We also talk about car physics, the team's design freedom, using real-life cars, the potential for getting Australian Ford and Holden muscle cars into the game and Terminator 2 (as well as much more).

Click here for the full video interview and transcript.