Cam Lee Inquisition
Dragon Age: Inquisition producer Cameron Lee has become a fixture here at AusGamers. The Aussie ex-pat took tie out of his Gamescom duties to chat with us again. Check it out!
Wrestling Time
We take a look at 2K Games' latest WWE contender and find out just what the game has in store for fans of the wrestling series. Click here for our full preview!
Resident Evil Within
The Evil Within is creeping up just around the release corner, so we decided to take a look back at Shinji Mikami's incredible Resident Evil 4. Click here for more!
fella!
Wrapping up a tour in Australia and with Summerslam dominating August, we had a chance to chat with the Great White himself, Sheamus! Check it out right here!
AusGamers Games
Mario and Luigi Bowser's Inside Story
Mario and Luigi Bowser's Inside Story

Nintendo DS
Genre: Adventure Players: 1 to 0
Developer: Nintendo
Publisher: Nintendo Classification: G
Mario and Luigi: Bowser's Inside Story Review
Review By @ 02:49pm 21/10/09
DS
As brilliant as they are, most of Mario's games are exercises in expediency. The surreal landscapes and characters of the Mushroom Kingdom pass by in a blur, as players race against the clock to triumph over ever-harder platform-jumping challenges.

But every so often Nintendo will release a role-playing game set in this strange fairy tale universe. It's on these rare occasions that we can linger in Mario's stomping ground, and get a feel for just how deranged his friends and enemies really are.

This is the third Mario RPG from AlphaDream; this Japanese developer also brought us Mario & Luigi: Superstar Saga for the Game Boy Advance, and Mario & Luigi: Partners in Time for the DS. They've retained the basic game mechanics of the series: open world exploration, and turn-based combat enhanced by quick-time events. Yet these basic building blocks have been reassembled into new combinations, and the result is a fresh and inventive take on staple RPG gaming.

This overhaul starts with the plot – it's very, very silly. After gobbling down a dodgy mushroom, Bowser has gained the power to inhale anything or anyone, sucking them down to microscopic size. The Mario Bros. soon find themselves no bigger than amoebas, exploring a strange new platform-rich environment: Bowser's cavernous innards. Meanwhile, the reptilian tyrant finds his castle under attack, and his lands overrun with candy-obsessed invaders. This gruesome threesome soon learn that they must work together if they are to defeat the buck-toothed new super-villain who's moving in on their turf.

Exploration, combat, and puzzles are all enhanced by the need to swap back and forth between Bowser and the Bros. For instance, Bowser on the top screen might be having some trouble moving a heavy object. At this point, you would switch to the touch screen, move Mario and Luigi to his arm muscle, and bash away on a nerve ending with steel hammers to boost its power.

Combat is turn-based, so you can take your time choosing between the extremely simple tactical choices (attack, special attack, buff, flee). The difficulty lies in actually executing these moves – precision timing is needed both to maximise damage and to counter enemy attacks. The baddies telegraph their moves, so when you cop a hit you can be certain that either your memory or your reflexes are at fault. Since it's easy to stuff things up, combat can get quite intense.

In a typical battle you might belt a monster a few times as Bowser, then suck it in so the Bros. can work it over. Levelling up all three characters in concert is crucial, and rewarding – one of the stats for Mario & Luigi is 'Stache'; the bigger and bushier it gets, the higher their luck.

The few flaws present in the game are systemic. It's difficult to gauge the scarcity and value of the collectible items, and the wandering monster battles tend to get old fast. Monsters include lollipop-addicted Goombas and animated chains of rotting teeth; this is fitting, for the game, overall, is sickly sweet. What ultimately makes Bowser's Inside Story worthwhile is the quirky variety in its environments and puzzles – it's more of a box of chocolates than an all-day-sucker.
WHAT WE LIKED
Crisp, clear, old-school graphics. Great presentation
Evocative music and FX
Straightforward exploration, combat, and puzzles
Comedy dialogue that's absolutely bonkers
WHAT WE DIDN'T LIKE
Timing of combat moves a little finicky
You can only save at special save blocks
Exposition drags on a tad
MORE...
WE GAVE IT:
8.5
OUT OF 10
AusGamers
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks