



![]() Fable 2
Xbox 360
Fable 2
Monday, 27 October 2008
Post by Steve Farrelly @ 06:34pm 27/10/08 | 19 Comments
We've committed bigamy, paid for sex, had multiple children to different women and taken part in a "debauched bedroom party with several participants", and all in the name of maintaining our high review standards for you, the reader.
Fable 2 is most certainly here, and while the internet was quick to get out and buzz about it, we took our time to get to know the world of Albion and do all we could to make a much more refined call on its inner and outer workings (which is a good thing because close to 20 hours in it's super clear there's just so much more to do, meaning any kind of judgment on this too early would be remiss - and that's not how we roll here). If you want to know just how she plays, you'll need to check out our in-depth review, and in case you missed it a few weeks ago, be sure to have a look at our video interview/hands-on demo with series creator, Peter Molyneux. Tuesday, 7 October 2008
Post by Steve Farrelly @ 04:39pm 07/10/08 | 7 Comments
It's only a few weeks away from being in your hands, but Microsoft gave AusGamers one last chance to have a look at the most recent build of Fable 2 with resident Senior Design Director of publishing at Microsoft Game Studios, Josh Atkins, who worked closely on the game by our side.
So, knowing the game was as close to complete as we'd see it before release, we grilled him about the dynamic game-world, killing sprees and cheating in Fable 2 Pub Games. You can find our last look right here, while more media and info can be found on the AusGamers Fable 2 game page. |
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