PlayStation 3 | Xbox 360
Post by Eorl @ 01:45pm 01/08/13 | 0 Comments
Hi folks, it's me, Internet sensation and game review subject, Deadpool, here to shatter your fragile world views once more by revealing that the “Merc with a Map Pack” for MY video game, DEADPOOL, is now available to all players for purchase.According to Deadpool himself the two new maps for challenge mode are "GRT Plaza and Inside the Tower. These are good maps. I have broken bread with these maps. They went to private school. They will serve you well." Those looking forward to dressing Deadpool up, you'll be able to find the My D-Pooly and Uncanny X-Force suits available in Infinite Mode.
To help you decide on whether you should get this DLC pack or not, Deadpool has kindly photographed himself on the new maps, so check them out below. The Merc with a Map Pack is available now on Xbox 360 for 240 Microsoft Points, PlayStation 3 for $3.99 and Steam for PC at $3.99.
Post by Steve Farrelly @ 11:39am 01/07/13 | 7 Comments
talked at length about how easy it really is to tap into what has made comics and comic characters such an intrinsic part of modern literature and pop-culture, and over and over again pointed out how there's no excuse for the poor treatment of licenses post-Batman: Arkham series, but the bad keep coming.
Deadpool does, at least, treat the titular character with comedic reverence, but a potty-mouth alone cannot sustain an interactive gaming experience, as Andy "Butters" Bulmer discovered during his review session of the game for us, and he's a comic book fan from way back.
Click here for our Deadpool review.
Post by Eorl @ 10:14am 18/04/13 | 0 Comments
So I, the great and magMANimous Deadpool, cordially intimidated invited Activision Publishing, Inc. and High Moon Studios to make a video game starring Marvel's most Marvel-ous character, me. And you being a gamer of unquestionable good taste wish to pre-order that game. Well I say bravo - you deserve some awesome rewards for putting your trust in Deadpool.You can check out the quirky pre-order card below for a glimpse at Deadpools unique sense of humour, plus new screenshots have also made their way to the surface, which you can check out below or over at our game page for the full library.
Deadpool will be arriving in style for Xbox 360 and PlayStation 3 on June 25.
Post by Eorl @ 10:50am 03/04/13 | 0 Comments
Joystiq is reporting that up to forty full-time employees at the High Moon Studios have been laid off today after completing work on upcoming comic book title Deadpool. It is not known who exactly was laid off however a Activision spokesman had this to say:
"Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process," Activision says. "With the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate. Approximately, 40 full-time employees will be impacted globally. We are offering those employees who are impacted outplacement counseling services."While an industry standard when completing large projects, it obviously isn't the greatest feeling when you have completed a project as big as Deadpool. No reports yet as to whether this will affect the future Transformers development that High Moon Studios are known for.
Post by Steve Farrelly @ 03:40pm 18/03/13 | 0 Comments
Namely, with a few short months left until the game releases, it still wasn't showing an incredibly solid action experience, though we'd be remiss to not point out that this is all pre-release code and that much can change between now and release, but with my own comic book videogame adaptation agenda, a few elements definitely stood out as worrying.
Check out our brand new Deadpool preview for a closer look at this anticipated title.
Post by Dan @ 11:35am 07/03/13 | 5 Comments
"I, DEADPOOL, ‘hired’ Peter Della Penna and his physically embarrassing team at High Moon Studios for two reasons. First, because of their close proximity to Mexico so I can get fresh, authentic chimichangas delivered daily,” said DEADPOOL, newly self-appointed Head of High Moon Studios, and Supreme Commander of PR, Marketing, Legal, and just about everything I want to be in charge of at Activision Publishing, Inc. “Second, if High Moon can make an amazing game about big transforming robots look cool, then they can surely make me look amazing in a third-person action video game, from all angles (seriously Peter... my bottom is my good side, so don’t screw this up).”Deadpool is due on Xbox 360 and PlayStation 3 in Winter 2013 (Northern Summer).
Post by Steve Farrelly @ 12:58pm 04/02/13 | 0 Comments
For the comic book fans out there (such as myself), the newest batch of screenshots and concept art from High Moon Studios' forthcoming Deadpool videogame are a shining light on the direction of the game.
The Merc with a Mouth will be dealing with X-Man, Cable, in his solo videogame foray, as well as Death, and a few pieces of concept art also show off environmental designs for Genosha -- a famous city in X-Men comic book circles -- which looks to be littered with Sentinel debris everywhere.
All of this points to the team being very heavy in delivering a reverent game, and gives me hope they're on the right track with Deadpool, a game known only to be releasing some time this year.
Click the thumbnails below for a closer look.
Post by Dan @ 10:30am 11/01/13 | 0 Comments
The time travelling X-men mutant Cable, and Marvel's female "embodiment of the life-ending force" Death, are both pegged to appear in assisting roles in the game, joining the already revealed Domino, Wolverine, and Psylocke from the Marvel stable.
Deadpool is in the works for PlayStation 3 and Xbox 360, with a yet-to-be-narrowed-down 2013 launch window.
For more on High Moon's plans for the games, swing by our GamesCom 2012 interview with High Moon Studios' Sean Miller.
Post by Steve Farrelly @ 05:13pm 23/08/12 | 2 Comments
Thankfully, the lead in to the interview paints Sean as a Deadpool fan from way back when things were printed on paper, and we're told the transfer of the titular character from page to screen is pretty much spot-on. Of course character alone does not make a game, so Naren probed him some more.
Click here for the full interview.