



![]() BioShock Infinite
PC
| PlayStation 3
| Xbox 360
BioShock Infinite
Tuesday, 9 April 2013
Post by Dan @ 09:57am 09/04/13 | 0 Comments
Back when the box art for BioShock Infinite was first unveiled, it caused a bit of a stir from a few of the Internet users that still procure their videogames in physical packaging. Irrational Games was nice enough to propose an assortment of alternative designs with a public poll, and today they've made good on the offer, making eight printable options available as hi-res PDF downloads.
Accompanying instructions recommend using "semi-glossy to glossy photo paper", and outline the basic procedure for Windows and Mac. Grab them all here. Tuesday, 26 March 2013
Post by Dan @ 11:38am 26/03/13 | 0 Comments
BioShock Infinite launched worldwide today, and looks to be on track to dethroning it's predecessor as the highest-rated first person shooter of all time, with a current Metacritic rating of 95/100, a tally that includes AusGamers' own 10/10 review.
Irrational Games has now released the game's launch trailer, which features a punchy backing track titled "Fury Oh Fury" from indie rockers Nico Vega. Watch the mysterious and powerful Songbird pursue Booker DeWitt and Elizabeth, who are trying to make a desperate escape from the sky-city of Columbia.Watch the clip embedded below, and swing by our BioShock Infinite game page for all of the media we have from the game. Monday, 25 March 2013
Post by Dan @ 11:04pm 25/03/13 | 129 Comments
New games consoles may be poised to launch later this year, but one of 2013's most anticipated games is already upon us, with the launch of BioShock Infinite kicking off worldwide on March 26th. From Irrational Games, helmed by widely acclaimed Creative Director Ken Levine, comes another title aiming to push the boundaries of the first person shooter genre, and the very medium of interactive storytelling.
AusGamers' own Steve Farrelly was treated to pre-release access to the PC version of the game, served up on a high-performance rig, in a comfortable environment, to spend some 16 hours wandering the city of Columbia. From the words that he managed to fit together after the experience, it would appear that he found the experience most favourable, and you can read those very words in this spoiler-free review. Friday, 22 March 2013
Post by Dan @ 12:12pm 22/03/13 | 0 Comments
With under a week to go before BioShock Infinite hits shelves as one of the year's most hotly anticipated videogames, more new footage has arrived by way of IGN's exclusive coverage.
Those worried about spoilers shouldn't be too concerned with these, as they both feature non-combat scenes from early in the game (seemingly before you encounter the AI companion character, Elizabeth) with Creative Director Ken Levine on hand to provide commentary on the huge amount of finer touches that the team has applied to these small areas. The first clip features Booker's first exposure to Columbia, after he wakes up in the floating city, and the second offers a look around a fair. Check them out below. BioShock Infinite is due on March 26th globally for PC, Xbox 360 and PlayStation 3. Thursday, 21 March 2013
Post by Dan @ 10:33am 21/03/13 | 0 Comments
Irrational Games has made no secret as to how important their central AI companion character Elizabeth is to the game's story and mechanics, and how the studio has poured huge amounts of time and energy into trying to make her more believable and integral to the experience than any game before it. Today's trailer offers more insight into that creative process:
Go behind the scenes to learn about how Irrational Games worked to create Elizabeth, a companion character designed specifically to bring the player closer to the story. Meet the four women who devoted themselves to making Elizabeth more human than your average video game character, and the process involved in making her come to life.BioShock Infinite launches globally on March 26th 2013 for PC, Xbox 360 and PlayStation 3. Monday, 18 March 2013
Post by Dan @ 11:55am 18/03/13 | 0 Comments
As anticipation for the upcoming BioShock Infinite hits fever pitch, Irrational Games has released a couple of new videos related to the game. One is a US TV Commercial for the game (a 30 second spot with an extended version promised to follow later), and the other is a recording of Creative Director Ken Levine's recent appearance at BAFTA.
Titled "From Shodan, to Big Daddy, to Elizabeth: The Evolution of AI Companions", Levine's BAFTA presentation and Q&A is quite lengthy, at over an hour and 44 minutes, but its recommended viewing for anyone interested in the work and philosophies of one of the most respected and celebrated creative minds in the games industry. Catch both videos below. BioShock Infinite launches on March 26th for PC, Xbox 360 and PlayStation 3. Friday, 15 March 2013
Post by Dan @ 10:47am 15/03/13 | 0 Comments
Some new footage for the hotly anticipated BioShock Infinite has surfaced, with Irrational Games sending out the "False Shepherd" Trailer, another montage of high-octane gameplay scenes that shows off some of the game's blockbuster action, filled with vigors, tears, skylines, and sky-hooks.
Also making its way out today, is another extended gameplay walkthrough, as IGN sits down with Lead Combat Designer Andres Gonzalez for a look at a level from later in the game. The five minute clip describes and demonstrates a bunch of the game's mechanics and special abilities, and some of the many different ways that players can dispatch those who stand in their way. Watch both clips embedded below. BioShock Infinite is due on March 26th 2013 for PC, Xbox 360 and PlayStation 3. Monday, 4 March 2013
Post by Steve Farrelly @ 11:36am 04/03/13 | 1 Comments
We've known for quite some time that the AI-controlled partner for players in BioShock Infinite, Elizabeth, would be a step-up for such entities, but today a video has emerged featuring most of the key members of development for the game talking about what makes her so special.
We recently spoke with design director, Bill Gardner, who assured us that Elizabeth was there to enhance your experience and that "when you look at her narrative, her story, it’s really unlike anything you’ve ever seen -- anything I’ve seen in another game". Today's video goes a long way to backing up his claims with even Ken Levine on the Liz panel, throwing around exciting information about the reason for your visit to the sky city of Columbia in the first place. Watch it embedded below. BioShock Infinite releases for PC, PS3 and Xbox 360 on March 26. For more on the game from AusGamers, click here. Friday, 22 February 2013
Post by Eorl @ 11:01am 22/02/13 | 6 Comments
Irrational Games has peeled back information on a season pass for the upcoming action FPS BioShock Infinite, revealing three add-on packs in development that provide hours of additional gameplay and continue the player’s journey in the sky-city of Columbia with new stories, characters, abilities and weapons.
Currently no details have been announced as to what exactly the DLC will contain, but Irrational Games plans to launch the Season Pass on March 26th alongside the release of the game. According to the announcement the total cost of the add-on packs will total $19.99 for PS3 and PC or 1,600 Microsoft Points, and will also include the Early Bird Special Pack at no extra cost Those who purchase the BioShock Infinite Season Pass will also receive the Early Bird Special Pack at no extra cost. This bonus pack contains four pieces of exclusive gear, a Machine Gun Damage Upgrade, a Pistol Damage Upgrade, a gold skin for both weapons and five Infusion bottles that allow players to increase their health, their shield durability or their ability to use Vigors by increasing the quantity of Salts they can carry.If you haven't yet, you can check out AusGamers recent interview with BioShock Infinite Design Director, Bill Gardner who discusses the everything from the more RPG spin on elements of Infinite, to the complexities of Elizabeth's design. You can also check out the recent 'Lamb of Columbia' trailer over here. BioShock Infinite will be out on March 26th for PC, PlayStation 3 and Xbox 360. Wednesday, 20 February 2013
Post by Steve Farrelly @ 10:37am 20/02/13 | 0 Comments
In little more than a month you'll finally ascend to the floating city of Columbia to wipe a debt and rescue a girl. Well, not just any girl, this is "The Lamb", but you'll come to know her by the name of Elizabeth.
Irrational's latest trailer focuses on your Infinite companion and what she means to Father Comstock and the denizens of Columbia, but more importantly, what she'll come to mean to you: fear. We know that Elizabeth is powerful, and we know that her being locked away in a tower in Columbia has a more nefarious purpose than anyone might have realised, but beyond that, we don't know much else, which makes this latest video all the more tantalising. Check it out embedded below, and while you're at it, be sure to read our in-depth hands-on with the game, watch our video interview with Ken Levine or check out our latest interview transcript with design director, Bill Gardner. |
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