PC | PlayStation 3 | Xbox 360
Post by Eorl @ 02:44pm 01/04/14 | 1 Comments
Bonney describes the first song, “Little Sisters’ Song,” as an idealistic musical conversation between “Mama Tenenbaum” and the little sisters. “I was thinking about ways to create depth in daily life in Rapture, and thought that the Little Sisters’ Home could use a little propaganda music,” he said. “A song that would ease the minds of the citizens that little girls being taken from their families was really just another example of living the Objectivist’s Dream!”
You can find a more in-depth commentary on the other two free songs, "The Pie Song" and "Old Man Winter Jingle," through Irrational's official blog plus each of the songs to download.
Post by Eorl @ 10:15am 26/03/14 | 4 Comments
BioShock Infinite: Burial at Sea – Episode Two can be purchased as part of the BioShock Infinite Season Pass, which is priced at $19.99 . The Season Pass , which is available for purchase via online marketplaces on all available platforms, contains over $35 of playable content in three add-on packs for $19.99, including both Burial at Sea episodes, the previously released Clash in the Clouds add-on pack, as well as the Early Bird Special Pack that has powerful weapon upgrades, exclusive gold weapon skins and infusion bottles to upgrade player abilities.Burial at Sea - Episode Two will be the final DLC for the RPG, with the studio now having closed its doors to the shock of many. “I think the work the team did on this final chapter speaks for itself,” said Ken Levine, creative director of Irrational Games. “We built something that is larger in scope and length, and at the same time put the player in Elizabeth’s shoes.
"This required overhauling the experience to make the player see the world and approach problems as Elizabeth would: leveraging stealth, mechanical insight, new weapons and tactics. The inclusion of a separate 1998 Mode demands the player complete the experience without any lethal action. BioShock fans are going to plotz.”
BioShock Infinite: Burial at Sea - Episode Two is available at a price tag of $19.99, though offered for free to those who have purchased the Season Pass. Check out the launch trailer below for a glimpse at new Elizabeth in action.
Post by Dan @ 04:58pm 11/03/14 | 0 Comments
closure announcement of celebrated studio Irrational Games has played out quite a bit differently to the usual game developer mass layoff scenario, and this new BioShock Infinite: Burial at Sea - Episode Two video continues the unconventional procedure.
Promoting the forthcoming downloadable content expansion for BioShock Infinite, a wide assortment of outgoing developers from all departments of Irrational Games take a few moments on camera to describe the favourite parts of the game that they worked on. The five minute video offers quite a bit of new in-game footage and really showcases the human element of the creation AAA videogame development.
Where the usual developer diary style video generally features three or four senior devs from a big studio, in this one clip you'll find comments from former Irrational Games staffers: Senior Writer John Dombrow, 3D – Concept Artist Mauricio Tejerina, Technical Sound Designer Jonathan Grover, Level Designer Shawn Elliott, Narrative Scene Artist Brian McNett, Artist Hung Nguyen, Lead Concept Artist Jorge Lacera, Concept Artist Kat Berkley, Senior Animator Jonathan Mangagil, Environment Artist/Concept Artist Laura Zimmermann, Lead Animator Grant Chang, Animator Jim Christopher, Senior Level Artist Chad LaClair, Systems Administrator Raymond Holbrook, Senior Artist Chad King, Senior Level Artist Charles Bradbury, Technical Designer Justin Sonnekalb, and Narrative &
Cinematic Designer Neil Carter.
Contact information for all developers is included in the video's annotations for other studios and projects that might be shopping for BioShock level talent. Watch it below.
Burial at Sea - Episode 2 is due on march 25th as downloadable content for BioShock Infinite on PC, Mac, Xbox 360 and PlayStation 3.
Post by Eorl @ 01:10pm 13/02/14 | 0 Comments
Taking a look at some behind the scenes work, developer Irrational Games gives an overview of what you can expect from the new DLC, which allows you to control previous companion Elizabeth from the main storyline, though this time in the depths of Rapture.
"Go behind-the-scenes of BioShock Infinite: Burial at Sea -- Episode Two with creative director Ken Levine and the voice cast behind some of the major characters from both BioShock and BioShock Infinite."
Check it out below, and once again be warned on possible spoilers. BioShock Infinite: Burial at Sea - Episode Two will be available March 25th as either a separate purchase or through the game's Season Pass.
Post by Dan @ 10:12am 06/02/14 | 0 Comments
BioShock Infinite: Burial at Sea – Episode Two is built almost entirely from scratch by Irrational Games, the studio behind the original BioShock and BioShock Infinite. The narrative of this add-on content pack concludes the storyline of BioShock Infinite and Burial at Sea, as seen through the eyes of a new player character, Elizabeth, and features all-new stealth-oriented gameplay, as well as new weapons and modes.A new screenshot accompanies the date announcement, offering the first look at Elizabeth's well-manicured hands from a first person player perspective.
Post by Dan @ 10:36am 29/01/14 | 5 Comments
The video also paints a question mark on the fate of prior player character Booker DeWitt who appears to be a figment of Elizabeth's imagination as she bargains at gunpoint.
See the world through the eyes of Elizabeth after the dramatic events of Burial at Sea - Episode One as she continues her journey through Rapture in an effort to rescue Sally. Explore new areas of Rapture built almost entirely from scratch in the BioShock Infinite engine.Watch the video below.
A release date for BioShock Infinite: Burial at Sea Episode Two has yet to be confirmed, but is expected to not be too far away for all four of the base game's platforms: PC, Mac, PlayStation 3 and Xbox 360.
Post by Eorl @ 10:33am 13/11/13 | 19 Comments
BioShock Infinite: Burial at Sea – Episode 1, developed by Irrational Games, the studio behind the original BioShock and BioShock Infinite, features Rapture as you’ve never seen it before — a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite game engine. Join Booker and Elizabeth in a film noir-style story that places them in a shining, pristine Rapture on the eve of its fall from grace. Explore the underwater city, try your hand at a grift or two, and even encounter some old “friends” from the original BioShock.The first episode is available through digital means on all platforms, and priced at $19.99 for those who haven't purchased the Season Pass, which is currently valued at $29.99.
Check out the launch trailer below.
Post by Eorl @ 12:23pm 26/10/13 | 1 Comments
BioShock Infinite: Burial at Sea – Episode 1, developed by Irrational Games, the studio behind the original BioShock and BioShock Infinite, features Rapture as you’ve never seen it before — a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite game engine. Join Booker and Elizabeth in a film noir-style story that places them in a shining, pristine Rapture on the eve of its fall from grace. Explore the underwater city, try your hand at a grift or two, and even encounter some old “friends” from the original BioShock.The first episode will be available through digital means on all platforms, and priced at $14.99 for those who haven't purchased the Season Pass.
"This is a love letter to the fans, but it's also the beginning of a story that will give gamers a new perspective on the BioShock universe," said Ken Levine, creative director of Irrational Games. "With Burial at Sea, we built a Rapture not from BioShock and BioShock Infinite scraps and pieces, but with environments almost entirely crafted from scratch."
Post by Dan @ 10:58am 09/10/13 | 6 Comments
Come back to Rapture in a story that finds Booker and Elizabeth on the eve of the underwater city's fall from grace. Get a taste of Rapture in its full glory, almost entirely built from scratch in the BioShock Infinite engine.The glimpse of Rapture in its prime is a stark departure from the city's state in the original BioShock, but there's plenty of familiar iconography.
Obligatory spoiler warning, but it's nothing anyone won't see in the first few minutes of playing the game. Check it out below.
Post by Eorl @ 10:58am 05/10/13 | 5 Comments
Of course it isn't just the teaser trailer that has appeared today, with several publications also posting up their hands-on expressions with the first episode, which you can check out a small brief below.
Eurogamer:BioShock Infinite: Burial at Sea - Episode 1 is expected to be released sometime before the end of this year, so check out the teaser trailer below and click the above links for more details on what to expect.Playing Burial At Sea was a strange experience for me, not least because in theory it's the BioShock Noir that I've longed to see since wandering into the PI's office in BioShock 2 - its original trailer feeling less like something Irrational had made than something I'd inadvertently yanked through a dimensional tear. Sure, in my head, it wasn't Elizabeth smokily asking for a light and Booker gracing her cigarette with a plasmid-fuelled burst of flame from his thumb. Everything else though was terrifyingly close, down to tiny details. My ringtone has long been the main theme from the movie This Gun For Hire. Of all the classic noir posters Irrational could have chosen to homage for Burial At Sea, guess which it picked. Creepy.Polygon:What is made clear in the opening minutes of the game is that the player controls a DeWitt who is a private eye in a Rapture and that a femme fatale Elizabeth has hired him to find a missing girl. We also know, thanks to a desk calendar, that the events of Burial at Sea occur on Dec. 31, 1958, the day Rapture's revolution is set to kick off.Destructoid:The combat mechanics in Burial at Sea, including Plasmids, are very much the same as in prior BioShock installments. However, this time around resource management is much more prevalent than it was in Infinite. On medium difficulty I found myself often running out of bullets and Eve, thus having to conserve my resources to ensure I could make it through to the next area. This was intentional from a gameplay perspective, and I actually found myself getting more out of the combat situations versus the rushed combat mentality of BioShock Infinite.