PC | PlayStation 3 | Xbox 360
Post by Eorl @ 10:33am 13/11/13 | 19 Comments
BioShock Infinite: Burial at Sea – Episode 1, developed by Irrational Games, the studio behind the original BioShock and BioShock Infinite, features Rapture as you’ve never seen it before — a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite game engine. Join Booker and Elizabeth in a film noir-style story that places them in a shining, pristine Rapture on the eve of its fall from grace. Explore the underwater city, try your hand at a grift or two, and even encounter some old “friends” from the original BioShock.The first episode is available through digital means on all platforms, and priced at $19.99 for those who haven't purchased the Season Pass, which is currently valued at $29.99.
Check out the launch trailer below.
Post by Eorl @ 12:23pm 26/10/13 | 1 Comments
BioShock Infinite: Burial at Sea – Episode 1, developed by Irrational Games, the studio behind the original BioShock and BioShock Infinite, features Rapture as you’ve never seen it before — a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite game engine. Join Booker and Elizabeth in a film noir-style story that places them in a shining, pristine Rapture on the eve of its fall from grace. Explore the underwater city, try your hand at a grift or two, and even encounter some old “friends” from the original BioShock.The first episode will be available through digital means on all platforms, and priced at $14.99 for those who haven't purchased the Season Pass.
"This is a love letter to the fans, but it's also the beginning of a story that will give gamers a new perspective on the BioShock universe," said Ken Levine, creative director of Irrational Games. "With Burial at Sea, we built a Rapture not from BioShock and BioShock Infinite scraps and pieces, but with environments almost entirely crafted from scratch."
Post by Dan @ 10:58am 09/10/13 | 6 Comments
Come back to Rapture in a story that finds Booker and Elizabeth on the eve of the underwater city's fall from grace. Get a taste of Rapture in its full glory, almost entirely built from scratch in the BioShock Infinite engine.The glimpse of Rapture in its prime is a stark departure from the city's state in the original BioShock, but there's plenty of familiar iconography.
Obligatory spoiler warning, but it's nothing anyone won't see in the first few minutes of playing the game. Check it out below.
Post by Eorl @ 10:58am 05/10/13 | 5 Comments
Of course it isn't just the teaser trailer that has appeared today, with several publications also posting up their hands-on expressions with the first episode, which you can check out a small brief below.
Eurogamer:BioShock Infinite: Burial at Sea - Episode 1 is expected to be released sometime before the end of this year, so check out the teaser trailer below and click the above links for more details on what to expect.Playing Burial At Sea was a strange experience for me, not least because in theory it's the BioShock Noir that I've longed to see since wandering into the PI's office in BioShock 2 - its original trailer feeling less like something Irrational had made than something I'd inadvertently yanked through a dimensional tear. Sure, in my head, it wasn't Elizabeth smokily asking for a light and Booker gracing her cigarette with a plasmid-fuelled burst of flame from his thumb. Everything else though was terrifyingly close, down to tiny details. My ringtone has long been the main theme from the movie This Gun For Hire. Of all the classic noir posters Irrational could have chosen to homage for Burial At Sea, guess which it picked. Creepy.Polygon:What is made clear in the opening minutes of the game is that the player controls a DeWitt who is a private eye in a Rapture and that a femme fatale Elizabeth has hired him to find a missing girl. We also know, thanks to a desk calendar, that the events of Burial at Sea occur on Dec. 31, 1958, the day Rapture's revolution is set to kick off.Destructoid:The combat mechanics in Burial at Sea, including Plasmids, are very much the same as in prior BioShock installments. However, this time around resource management is much more prevalent than it was in Infinite. On medium difficulty I found myself often running out of bullets and Eve, thus having to conserve my resources to ensure I could make it through to the next area. This was intentional from a gameplay perspective, and I actually found myself getting more out of the combat situations versus the rushed combat mentality of BioShock Infinite.
Post by Dan @ 01:28am 31/07/13 | 7 Comments
This first add-on pack puts an intense focus on BioShock Infinite combat. Combine weapons, Vigors, Gear, Tears, and Sky-Lines in ways you never thought possible as you square off against impossible odds. This pack features 60 challenges in four brand-new environments. Complete Blue Ribbon Challenges and unlock concept art, Voxophones, Kinetoscopes, and more in The Columbian Archeological Society. Climb the Leaderboards and earn new Achievements and Trophies.
Burial at Sea features Rapture as you’ve never seen it before—a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite engine. Gameplay has been modified to give the player an original BioShock combat experience that merges the best parts of BioShock and BioShock Infinite: new weapons, new Plasmids/Vigors, Tears, Sky-Lines, and Big Daddies.
Clash in the Clouds is available from today for US$6.99/400 MS Points, and Burial at Sea is due to drop in the Spring (US Fall).
Post by Dan @ 09:57am 09/04/13 | 0 Comments
Accompanying instructions recommend using "semi-glossy to glossy photo paper", and outline the basic procedure for Windows and Mac. Grab them all here.
Post by Dan @ 11:38am 26/03/13 | 0 Comments
Irrational Games has now released the game's launch trailer, which features a punchy backing track titled "Fury Oh Fury" from indie rockers Nico Vega.
Watch the mysterious and powerful Songbird pursue Booker DeWitt and Elizabeth, who are trying to make a desperate escape from the sky-city of Columbia.Watch the clip embedded below, and swing by our BioShock Infinite game page for all of the media we have from the game.
Post by Dan @ 11:04pm 25/03/13 | 129 Comments
AusGamers' own Steve Farrelly was treated to pre-release access to the PC version of the game, served up on a high-performance rig, in a comfortable environment, to spend some 16 hours wandering the city of Columbia.
From the words that he managed to fit together after the experience, it would appear that he found the experience most favourable, and you can read those very words in this spoiler-free review.
Post by Dan @ 12:12pm 22/03/13 | 0 Comments
Those worried about spoilers shouldn't be too concerned with these, as they both feature non-combat scenes from early in the game (seemingly before you encounter the AI companion character, Elizabeth) with Creative Director Ken Levine on hand to provide commentary on the huge amount of finer touches that the team has applied to these small areas.
The first clip features Booker's first exposure to Columbia, after he wakes up in the floating city, and the second offers a look around a fair. Check them out below.
BioShock Infinite is due on March 26th globally for PC, Xbox 360 and PlayStation 3.
Post by Dan @ 10:33am 21/03/13 | 0 Comments
Go behind the scenes to learn about how Irrational Games worked to create Elizabeth, a companion character designed specifically to bring the player closer to the story. Meet the four women who devoted themselves to making Elizabeth more human than your average video game character, and the process involved in making her come to life.BioShock Infinite launches globally on March 26th 2013 for PC, Xbox 360 and PlayStation 3.