We chat with the director of the Aussie indie breakout zombie flick, Wyrmwood, about taking the concept to videogames!
Wyrmwood: The Videogame - You Better Believe it!
We have 10 prize-packs from the Blu-ray release of Wyrmwood to giveaway!
Wyrmwood Promo Competition
This week we'll be dedicating our time to the tried, true and tested zombie in popular culture!
Welcome to...
We take a look at a game that waggled before waggle without waggle - Die by the Sword!
Throwback Thursday - Die by the Sword (1998)
Irrational's Bill Gardner on the Design Complexities of Elizabe...
Steve Farrelly
Sydney, New South Wales
5786 posts
AusGamers recently had a chance to have an epic conversation with BioShock Infinite Design Director, Bill Gardner, where we discussed everything from the more RPG spin on elements of Infinite, to the complexities of Elizabeth's design, even right down to her eyes.

"Ultimately, we set out to do something very different with [Elizabeth]," Gardner told us. "We set out to really push narrative in games with her, and the way that she interacts with the world. And the amount of fidelity there is quite different. The amount of time we spent just getting her looking right, and I don’t mean her physical features, but actually having, like, her eyes move in the right way."

The full interview also covers Booker, the game-world opening up, play time in comparison to BioShock and much, much more.

Click here for the full interview.
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