Joab chats with Blizzard's Chris Sigaty about the full release of Heroes of the Storm and the challenges faced in eSports in Australia!
Taking HotS to the Aussie eSports Streets!
With the recent Kickstarter success of Shenmue 3, we take a look at the Sega Dreamcast game that started it all.
Throwback Thursday - Shenmue (1999)
Everything we currently know about Fallout 4, Post-E3!
Everything We Now Know Post-E3 About Fallout 4!
Before the world goes Fallout 4 crazy we take a look back at the game that started it all
Throwback Thursday: Fallout (1997)
Interview: Irrational Games on Pushing the "Envelope" in T...
Steve Farrelly
Sydney, New South Wales
5747 posts
AusGamers had a chance to catch up with Irrational Games' Drew Holmes (and, in case you missed it, Ken Levine) to talk about his input in writing BioShock Infinite after having worked on the likes of Saints Row, as well as where he feels the studio's place lays, as a premier storytelling developer in the videogames industry.

"Well, what we set out to do at Irrational... this company was one of the first to do this type of game, and what we want to do is really push the envelope, in terms of how videogames can tell stories. That’s really what this company’s focused on I think," Drew told us when asked about the impact of Irrational's storytelling in games.

"In terms of what should, or shouldn’t be in this game: we’re focused on giving a quality experience to players. We play around a lot of different features, and we want to make sure that nothing that is ever going to go on a shelf, from Irrational Games, is ever going to be dictated by marketing; it’s going to be what our vision of the game is."

Click here for our full interview feature.
11:59am 29/01/13 Permalink
system
Internet
--
11:59am 29/01/13 Permalink
system
Internet
--
11:59am 29/01/13 Permalink
AusGamers Forums
Show: per page
1
This thread is archived and cannot be replied to.