As the 2013 Consumer Electronics Show rolls on in Las Vegas, a bunch of cool upcoming hardware is receiving fresh media coverage, and among the exhibitors is the Kickstarted crew from Oculus and thier hotly anticipated Virtual Reality head-mounted display, the Rift.
Back in November, Oculus announced a few months delay for delivery of Rift dev kits to Kickstarter backers, and revealed a new prototype that looked very different from the concept renders shown during the crowdfunding phase.
At CES 2013, tech publication The Verge have reportedly had some hands-on time with the device, and their hi-res photos offer a close-up look at what should resemble the final form-factor.
Dev kits of the Oculus Rift are still expected to start shipping from March 2013, aimed at drumming up game developer support ahead of a more feature-packed consumer-tailored version down the track.
There'll no doubt be a lot more coverage of hands-on impressions over the next few days, so keep an eye on the tech sites for fresh impressions of the hopeful display hardware.
They so nailed the name of the device. Oculus Rift, sounds great.
May need to change your image URL Dan.
I'm also spewing I missed CES - I was in Vegas for NYE and saw the setup for this - it's absolutely insane.
sounds good but do you really want to strap goggles on your head to play a game? i would love to try it but i couldn't see myself using for everyday gaming.
i brought one of those tn game vests, yeah it was pretty cool and adds another dimension to a shooter but its novelty wore off after a while. if the consumer version is cheap enough i will get one but i cant see it been a cheap accessory to gaming; no pun
Joe, a vest is different from this, imo.
This will be a high def 3d screen with head tracking, so it will be far more immersive and less of a gimmick.
Assuming it lives up to the hype, that is.
If it DOES, however, I can bet I'll be playing every game that can use it with it. That's the biggest limiting factor to its success, at the moment.
I'd put a 20 on you not wearing these as much as you'd like if they have any more weight to them than a bulky pair of sun glasses. I wear a lot of gear on my head and face for work so trust me when I tell you that even things that weigh f*** all near cripple people when they use them for a few hours.
Its entirly dependant on how good it works ... the wieght factor will, to some extent, be mitigated if it can provide what it promises considering the effects of true immersion.
I'm getting one.
Also depends how many games are made to actually take advantage of it
Taipan, my desk chair is currently broken, it leans too far back. If these are heavy, they'd probably equalise out the pull on my head and make it neutral :P
Assuming it lives up to the hype, that is.Michael Abrash doesn't seem to think VR or AR will live up to the hype without an extraordinary leap in the current hardware technology. The prototype was reported to suffer from significant lag that they were trying to rectify in time for the dev kit release. Oculus is the latest company to try to slay the latency dragon, hopefully they'll succeed but yeah don't hold your breath.
People whine about having to wear super-light glasses to play in 3D or watch 3D movies now... But add some motion tracking and all of a sudden they're ok with strapping a brick to their head? Curious. I'm totally down for it by the way!
I would love a pair of enclosed Head Mounted Display glasses.... I don't care about head tracking (eventhough that would be great), HMD's are really expensive right now though. Hopfully this device will bring the price down for them.
I'm sure if they start selling the tech will improve and other companies might jump on the bandwagon aswell.
At least it looks a bit lighter, though not as sleek as Sony's HMD, and I think that only had HD 3d with a HDMI input source, so you could use anything with it, but I don't think it had Head Tracking..
Michael Abrash doesn't seem to think VR or AR will live up to the hype without an extraordinary leap in the current hardware technology. The prototype was reported to suffer from significant lag that they were trying to rectify in time for the dev kit release. Oculus is the latest company to try to slay the latency dragon, hopefully they'll succeed but yeah don't hold your breath.
John Carmack hax0red the firm warez. It's gonna be sick.