In the past few years we've seen a quite large rise in the massively multiplayer online genre, both in the quality and the speed at which these once "hardcore" only games have evolved. Blizzard's World of Warcraft definitely shook the genre up, making way for more accessibility in MMO's and a more unique way of offering content.
Our own MMO guru James Pinnell has taken on Perfect World's latest title, RaiderZ, a game that strives to be like an online Monster Hunter. How does it fair?
There is little there that hasn’t been done already, and better, nor is there anything special or unique that would appeal to a player looking for a new time sink. RaiderZ feels unpolished and unfinished, plagued with a stagnant, passionless player base and a stack of now obsolete design tropes around questing, story, player progression and crafting.
Read on for more of the review.