Thanks to Universal Sony Pictures Home Entertainment, we have an Xbox One S to giveaway, and all you need to do is upload a video of your best snipe in a game!
Win an Xbox One S for Being a Top Sniper in any Game!
We chat with Ubisoft's Nao Higo about the studio's next South Park game!
South Park: The Fractured but Whole Dev Interview!
Praxis makes perfect with the return of augmented stealth maestro Adam Jensen in Deus Ex: Mankind Divided
Deus Ex: Mankind Divided Reviewed!
At Gamescom we had the chance to sit down with Respawn Entertainment's Mohammad Alavi and chat about all things singleplayer.
Titanfall 2 and The Return of Singleplayer
Ron Gilbert Gives Extra Attention to The Cave's PC Version; Tal...
Dan
Special Text
Brisbane, Queensland
13898 posts
In a recent interview with PC-gaming enthusiast site RPS, Doublefine's Ron Gilbert explains how as a predominantly PC gamer himself, he wants to make sure the PC version of the upcoming The Cave is treated properly, and not just "a bad console port" (via RPS):
“I’m primarily a PC gamer,” Gilbert replied when I asked him about The Cave’s PC functionality. “I boot up my Xbox once a month. Mostly I play PC games.”

“To me, making sure that PC game felt really good and natural to play with the mouse – and not just, like, a bad console port to PC – was personally very, very important. So yeah, I want to do as much as humanly possible with the mouse and all that. On the PC version, you’ll just be able to click with your mouse. Characters will walk to wherever you click. Switching characters with the keyboard by just hitting the number keys [is also an option]. So there’s some streamlining like that that happens with the PC version.”
Further, the famed Monkey Island creator also plays down the game's platformer appearance, assuring that it's still very much an adventure game:
“I don’t particularly enjoy platformers,” he admitted. “I’m not a platformer player. I get really frustrated when I’m missing jumps and I just want to go somewhere. I know what I want to do, [but I can't do it]. Adding that thin layer of platforming was about making that movement more fun. Giving the players something to do while they’re thinking around things and solving puzzles. They can still be jumping around the screen or swinging from ropes. But I didn’t want it to become this full-blown puzzle platformer. I didn’t want that to distract from it being an adventure game and what adventure games are all about.”
The Cave is due on PC, Xbox 360, PlayStation 3, and Wii U in January 2013.
10:35am 06/12/12 Permalink
system
Internet
--
10:35am 06/12/12 Permalink
system
Internet
--
10:35am 06/12/12 Permalink
AusGamers Forums
Show: per page
1
This thread is archived and cannot be replied to.