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DayZ to Become a Standalone Game
tHeBoRg
Gippsland, Victoria
81 posts
The DayZ development blog outlines the plans to bring the very popular ArmA 2 zombie modification DayZ into its own standalone game. It will follow the Minecraft model of fast updates and a discounted pricing model for supporters during development.
"That’s right, this is actually happening - DayZ will be developed as a standalone game, with me as project lead, by Bohemia Interactive. This is the fairy-tale outcome for a mod that many would have said impossible four months ago."
A new official site is will serve as the basis for news and information about the new game - it's just a placeholder at the moment but you can check it out at dayzgame.com. promoted/edited forum item
12:59am 08/08/12 Permalink
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12:59am 08/08/12 Permalink
Whoop
Brisbane, Queensland
20387 posts
I won't be buying it, not if it's still using the arma engine anyway.
01:05am 08/08/12 Permalink
kos
Germany
2114 posts
I won't be buying it, not if it's still using the arma engine anyway.

+1
01:23am 08/08/12 Permalink
Superform
Netherlands
7487 posts
+2
06:32am 08/08/12 Permalink
ctd
UK
10023 posts
I'll buy if it is a 10er or so. even though it looks like arse and all clunky. I really like the idea of the game so I will support
07:00am 08/08/12 Permalink
Twisted
Brisbane, Queensland
11723 posts

I already paid for arma to play so I'm not paying again...
07:38am 08/08/12 Permalink
trog
AGN Admin
Brisbane, Queensland
36416 posts
If Bohemia were paying any attention to this they would have signed these guys up for a commercial deal weeks ago. Valve would NOT have missed an opportunity to bring these guys into the fold (in fact, it would not surprise me at all to find out that Valve are talking to them).
08:31am 08/08/12 Permalink
Eorl
Brisbane, Queensland
7259 posts
Bohemia has taken them up Trog, they'll be the ones publishing and probably financing. Can't wait for this, loving the mod so far even with the large amount of hackers it's still an extremely unique experience.
icon7.gifI already paid for arma to play so I'm not paying again...
If you only bought ArmA 2 for a free mod then that is quite a shame, ArmA 2 is an amazing game in itself, with a huge amount of modding capabilities.
I won't be buying it, not if it's still using the arma engine anyway.
Most likely be using the ArmA 3 engine as Bohemia is "rumoured" to be leasing it out to them.
08:39am 08/08/12 Permalink
Superpiccolo
Melbourne, Victoria
80 posts
Day Z is not a studio or a bunch of guys as far as I know. It's one NZ dude who actually works for Bohemia in CZ. So this is not a huge surprise that that are promoting him to lead this as a proper game. Should turn out pretty sweet.
09:29am 08/08/12 Permalink
carson
Gippsland, Victoria
1617 posts
I'll be getting this. I really hope they go for the Arma3 engine.

I stopped playing DayZ just because I got tired of the hackers, and uni started up again. Rocket knows how to deliver a good gaming experience, so I no doubt that with more resources and a team under his guide a standalone DayZ will be awesome.

I've seen a lot of people getting pissed that it's now a stand alone when they already "paid" for it, so don't want to pay again. Not actually realising that they paid for ARMA2 and the mod was free. I think we'll find that BI and Rockets team will be able to deliver a much better experience now than Rocket was able to do by himself.
09:50am 08/08/12 Permalink
Khel
Brisbane, Queensland
19707 posts
I think people will be a lot less forgiving of it though if its a full game that they have to pay for. People are happy to overlook the flaws when its a free experimental mod, but you generally expect a lot more from a full game.
10:11am 08/08/12 Permalink
Winston
Melbourne, Victoria
396 posts
Rocket already works for Bohemia AFAIK and has been receiving a lot of support from them. That's why there are new Arma Beta patches every few days.

If it's the ARMA II engine though, I'll probably pass. I've owned ARMA II for years so it doesn't feel like I'm buying it twice, it's because the engine is buggy and easily exploitable.
11:51am 08/08/12 Permalink
Chang
1 posts
ARMA2 and OA are great games, but as with any simulator, the player needs to have an appreciation of realism and non-twitch gaming (COD) mechanics. Its not for everyone, but I personally loved the games before the mod. The mod is excellent, however, some of my best gaming experiences were with my friends in that buggy world.

The mod is still in Alpha, so I don't think its fair to rip the mod to shreds based on its current form....
11:54am 08/08/12 Permalink
Crakaveli
USA
6189 posts
Yeah i love the arma series, so i'm not worried which engine it uses. If it goes for the arma 3 engine that will be awesome.
02:38pm 08/08/12 Permalink
Eorl
Brisbane, Queensland
7266 posts
Yeah i love the arma series, so i'm not worried which engine it uses. If it goes for the arma 3 engine that will be awesome.
Most likely will be, Rocket has already tested the mod on that engine and has said it works perfectly fine and apparently fixes a lot of issues that the current versions are having.
02:43pm 08/08/12 Permalink
Trauma
Melbourne, Victoria
2823 posts
icon7.gifI already paid for arma to play so I'm not paying again...
Not talking about Arma though...
02:51pm 08/08/12 Permalink
parabol
Brisbane, Queensland
7173 posts
Rocket has already tested the mod on that engine and has said it works perfectly fine

One would have to be fairly naive to believe any claims of "perfectly fine" coming from that guy ...
04:11pm 08/08/12 Permalink
Whoop
Brisbane, Queensland
20388 posts
Most likely be using the ArmA 3 engine as Bohemia is "rumoured" to be leasing it out to them.
If it's anything like the arma 2 engine then it's still an epic failure of an engine. Would have been better on the battlefield bad company 2 engine (whatever that was) or hell, even the half life 1 engine is better than arma 2's engine.

I bought arma 2 combined ops "because of dayz" but also because everyone was on about how awesome the engine was and how real it was so I wanted to give arma 2 a go (and it was cheap). I played it for maybe an hour, got stuck in a doorway & somehow killed myself, so many key binds you need modifier keys and what feels like a tonne of input lag.

Nah, I'll pass.
05:05pm 08/08/12 Permalink
Shroud
Sydney, New South Wales
280 posts
I don't believe the bad company engine and the half life engine could not handle a world the size of chernarus.
05:55pm 08/08/12 Permalink
kos
Germany
2116 posts
People go on about how the engine's strongpoint is its realism but unless you do that almost flawlessly it just gets fucked up really quickly.

The fact that you can break your own bones by turning around too quickly in a doorway pretty much sums the engine up for me.
06:16pm 08/08/12 Permalink
Ozzy
194 posts
I think ARMA is a great change from the in your face shooters like COD and BF....

The fact you have to think and not be obligated to get stupid experience points is refreshing... I don't why people always pick out the bad things... sure it's a little buggy. But you look at the budget they deliver this game and it's amazing for what you pay for.

Despite bugs etc... I find it really exciting the fact you have to zero your sniper rifle, rest for a while after sprint to calm your breathing to take a shot. Makes soo much sense...
08:06pm 08/08/12 Permalink
kos
Germany
2118 posts
The fact you have to think and not be obligated to get stupid experience points is refreshing...

100% agree with this at least. I couldn't imagine a more painful idea than bringing RPG elements like levelling, unlocking and achievements to an FPS.
08:40pm 08/08/12 Permalink
Whoop
Brisbane, Queensland
20394 posts
100% agree with this at least. I couldn't imagine a more painful idea than bringing RPG elements like levelling, unlocking and achievements to an FPS.

It's the easy way to keep noobs hooked without having to actually make a good game that people WANT to play, but rather feel like they MUST play in order to complete everything just to have one up on their mates.

I don't why people always pick out the bad things... sure it's a little buggy
Because Arma II has been out for how long now? The bugs should have been fixed long ago.
08:44pm 08/08/12 Permalink
Timmeh
Brisbane, Queensland
2412 posts
.. I find it really exciting the fact you have to zero your sniper rifle, rest for a while after sprint to calm your breathing to take a shot. Makes soo much sense...


I find that these types of activities draw the line between a game and a simulator.
08:44pm 08/08/12 Permalink
Khel
Brisbane, Queensland
19719 posts
I don't believe the bad company engine and the half life engine could not handle a world the size of chernarus.


Argh, this is the sort of statement that bugs me though, and I feel the need to have a rant, so I apologise in advance.

Yeah, out of the box those engines probably couldn't, but its not a HUGE amount of work involved to make it possible. You just don't see it often cos there isn't really a lot of games that need it, but all it really requires is a good method for streaming assets in on the fly rather than loading the whole level up front, and thats not really a crazy, cutting-edge thing to implement, even Diablo 2 streamed its levels and assets in on the fly 10 years ago. And thats all the technology for big levels is at its core, its streaming in the assets on the fly, combined with some good LOD algorithms for the terrain and such (and possibly some tricks like using imposters for far away stuff) and you're home free. I mean if Bethesda can do huge worlds like in Skyrim and Fallout 3 using the absolute piece of shit that the Gamebryo engine is, then you can do it with any engine I'm sure.

Thats not to speak to the ARMA engine's simulation qualities, I've never played it so it may be the best simulation ever, and if thats the main reason to use the engine then props to them for carving out their niche in the market. But if "it can play big maps" is the reason, then thats no reason at all, ESPECIALLY if the game is becoming a standalone product that could use any engine. Well, not that it really has the freedom to use any engine cos its owned by Bohemia, but you know, hypothetically.
10:49pm 08/08/12 Permalink
Eorl
Brisbane, Queensland
7268 posts
I believe Khel that the ArmA 2 engine was used because it offers both the realism elements of weaponry registrations and actual authentic feel. Combine this with how the engine can perform extremely well with a map that is 225KM squared and it just works well for what it is.

Yes the engine is buggy and should have all been fixed in the years that its been out, but it works and DayZ works well at this very moment. It has bugs, this is why it is in alpha and until we get out of alpha don't expect anything more. If DayZ had of used any other engine, I don't think it would have been as realistic or open-ended. Sure you can always tweak guns etc to be more realistic, but when an engine offers that out of the box ready to go, why not jump for it?
08:52am 09/08/12 Permalink
Chang
2 posts
The biggest drawback to DayZ isnt a bug... It's hackers.

My friend and I tried on a few separate occasions to spin a great adventure (Scavenging food, being forced to go into the city for medical supplies, trying to trade with other players). We spent hours, had heaps of fun and managed to get some decent guns and ammo. They required a lot of work to obtain (You start without guns now).

At any point, we could hide out in a forest or something and leave the server; DayZ is persistent, so when we next join, no matter the server, we would be in the same spot with the same stuff.

Then we would join a 'bad' server. Someone hacks, everyone in the server dies, we lose hours of stuff. We have to start again, there is no save.

It's akin to losing your save-game in an RPG: We spent hours EARNING that loot.

Its happened about 10 times now, so we are putting an excellent mod on hold until they can find a way to protect servers.
11:52am 09/08/12 Permalink
cJay
Brisbane, Queensland
1304 posts
Some people need a tissue on this thread... Although it sucks to lose all your gear from some hacker or random bug I believe that the DayZ experience is at it's best when you don't have shit and are getting shot at like there is no tomorrow.

Oh fucking awesome I found a compass!!! rejoice!

The PvP element is intense and there are so many tactics that can be employed... Need to remember this is on;y 3-4 months since Alpha release!!!

First rule of chernarus, don't get attached to anythning, death is a constant.
02:48pm 09/08/12 Permalink
trog
AGN Admin
Brisbane, Queensland
36422 posts
Then we would join a 'bad' server. Someone hacks, everyone in the server dies, we lose hours of stuff. We have to start again, there is no save.
If it's any consolation it's really hard to run servers. We have to go through some dumb rigmarole of a process to prove that our network is "good enough" for their game. It depresses me to think that while we're getting blocked from putting up highly reliable servers on the best network in the country run by professionals who do it for a living, people are getting screwed like you are playing on crappy servers!@#
02:58pm 09/08/12 Permalink
Mephz
Brisbane, Queensland
1140 posts
Group I hang around with (since the whole 'friendly?' incident rather than shooting) are now on our 8th chopper. (only one of which I accidently destroyed, the rest were hacked or kicked from server mid flight by either admin or stupideye)

We've now begun playing on a private hive that requires forum signup and password. Zero hackers, eff' playing with hackers.
04:01pm 09/08/12 Permalink
Bromby
92 posts
Mephz more details plz :D
07:23pm 09/08/12 Permalink
parabol
Brisbane, Queensland
7175 posts
Yes the engine is buggy and should have all been fixed in the years that its been out, but it works and DayZ works well at this very moment

Are you playing the same game as the rest of us?

DayZ/ARMA have the most gumby controls and buggy interface/gameplay mechanics I have ever encountered. It's like playing a dodgy game from 10 years ago from a C-grade studio.

The worst thing is that none of these problems have been properly addressed since I first played. I still maintain that people will lose interest in the mod long before it becomes remotely stable.
08:10pm 09/08/12 Permalink
Crakaveli
USA
6192 posts
08:59pm 09/08/12 Permalink
Eorl
Brisbane, Queensland
7279 posts
I don't see the controls being as bad as people seem to claim. Sure it gets a bit buggy when you can lose your gear to the backpack monster, but otherwise the controls make sense. G is for you backpack, L is to turn on flashlight, M is map, N is nightvision, click RMB once and it hard scopes, hold RMB and it zooms in.

The vehicle control has a bit of weirdness to it, but otherwise I haven't had any problems enjoying my time in Chernarus. It is a mod however, and as such does have limitations to what they can do on-top of the engine. However now that he is going standalone and actually getting full control of the engine itself, he can make changes that suit DayZ, and not have to worry how he can meld it into a military simulator to work.
09:03pm 09/08/12 Permalink
Mephz
Brisbane, Queensland
1141 posts
http://dz.petercashel.net/forum/

"Aus Private Hive" is the server on DayZ

Sign up/apply, play.

Zero combat ghosters (can't just move on another server because its a separate hive), hackers will just get banned from the hive. It's private hive and the admins scan logs and have zero tolerance for hackers/excessive dupers etc. so yah, much better than the bullshit public mess.
09:13pm 09/08/12 Permalink
Bromby
93 posts
Thanks man, I'll have a look
12:22am 10/08/12 Permalink
Chang
3 posts
Thanks, sounds excellent!

At least there are good servers out there.

Also, once you have given the campaign a playthrough, the controls become second nature. Like I said before, its not twitch gaming; every action has to be calculated and pre-meditated. I dont have a problem at all with the UI or controls.
10:51pm 10/08/12 Permalink
Trauma
Melbourne, Victoria
2828 posts
If it's any consolation it's really hard to run servers. We have to go through some dumb rigmarole of a process to prove that our network is "good enough" for their game. It depresses me to think that while we're getting blocked from putting up highly reliable servers on the best network in the country run by professionals who do it for a living, people are getting screwed like you are playing on crappy servers!@#

You guy were told you're not good enough? You even want to host one? I find these both hard to believe.

Just out of interest, if AG were to run a server, what would the server specs be (single instance)?
02:09am 11/08/12 Permalink
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02:09am 11/08/12 Permalink
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