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Rigs of Rods Developer Shows Revolutionary Soft-Body Physics
Eorl
Brisbane, Queensland
6773 posts
The developer that brought you Rigs of Rods, an open-source vehicle simulation, has today released a new video showing off what could be the next step in vehicle collision and damage. Based in the CryEngine 3, the video showcases several tests that reveal how realistic the new physics system can be.
The amazing soft-body physics you know from Rigs of Rods, now even better in CryEngine3. Anything can be built in the Beam physics system - cars, trucks, planes, boats, trains, cranes, tanks, helicopters, and even destructible map objects and crash test dummies. It's all real physics. Anything is possible.
While we may not see this new physics system in the next Forza or Grand Theft Auto, it is definitely something to keep an eye out for those of you who enjoy much more realistic vehicle collisions.

Check out the trailer below (HD here) showing off the physics system in both a test environment and Crysis sample level.

03:03pm 29/05/12 Permalink
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03:03pm 29/05/12 Permalink
arkter
Gold Coast, Queensland
793 posts
:O amazing
03:35pm 29/05/12 Permalink
d^
Melbourne, Victoria
1000 posts
Saw this on reddit linked to youtube, pretty awesome.
03:39pm 29/05/12 Permalink
Khel
Brisbane, Queensland
19166 posts
Make a Burnout game with this NOW
03:50pm 29/05/12 Permalink
grug09
Victoria
46 posts
This is really awesome. The things they could do with this tech, even outside of gaming is impressive.
03:50pm 29/05/12 Permalink
Sile
Melbourne, Victoria
46 posts
Been following Rigs of Rods for quite a while now. Used to use it to simulate 4WD Rock crawling. It's amazing what they are doing.
03:58pm 29/05/12 Permalink
fpot
Gold Coast, Queensland
20728 posts
Phsyics
04:03pm 29/05/12 Permalink
Eorl
Brisbane, Queensland
6774 posts
Phsyics

You saw nothing young padawan.
04:07pm 29/05/12 Permalink
Raven
Melbourne, Victoria
6950 posts
Mechanical and impact physics are rather unimportant for developing racing sims. What we need to see is the wind tunnel particle model, and how this physics engine is affected by aerodynamic effects. There's little point having a great mechanical physics model if you can fly a kite off the back of the car and have no drag and downforce effects.
04:13pm 29/05/12 Permalink
skythra
Brisbane, Queensland
5618 posts
Mechanical and impact physics are rather unimportant for developing racing sims. What we need to see is the wind tunnel particle model, and how this physics engine is affected by aerodynamic effects. There's little point having a great mechanical physics model if you can fly a kite off the back of the car and have no drag and downforce effects.

There are more engineering things than just lowering drag coefficients and downforce, the way a vehicle behaves in a crash is important, but the suspension one was something I really liked. Suspension is pretty important in a racing sim.
04:27pm 29/05/12 Permalink
greazy
Brisbane, Queensland
5378 posts
Why does the car jiggle like something out of 1940s?

In other words, what skythra said.
04:35pm 29/05/12 Permalink
Eorl
Brisbane, Queensland
6776 posts
Check out this comparison of a real crash footage with the in-game example.

I do agree that there are varying amount of engineering things to consider when making a racing/demolition game, however the developer has said that this is just very basic alpha footage, and plans to tweak/change a whole heap of stuff. Though just from this alpha footage you can already see the huge advancements compared to what is currently available.
04:46pm 29/05/12 Permalink
kettels
Melbourne, Victoria
285 posts
thats bloody impressive. It would be cool if you could also bend the steering in a big crash.
05:00pm 29/05/12 Permalink
IVY_MiKe
Canberra, Australian Capital Territory
1039 posts
Looks good.

I hope whatever they develop from this isn't stuck being 'origin only'
05:24pm 29/05/12 Permalink
Trauma
Melbourne, Victoria
2620 posts
Badass.
06:44pm 29/05/12 Permalink
dais
Brisbane, Queensland
9187 posts
very cool
08:44pm 29/05/12 Permalink
tspec
Melbourne, Victoria
3536 posts
Wow, this needs to be integrated into the new Carmageddon.
08:49pm 29/05/12 Permalink
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08:49pm 29/05/12 Permalink
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