Maybe the difference is you never actually possess it, even in a digital format. Like if you buy a song off Itunes at least you then own that and have the data that represents your purchase sitting on your hard drive or ipod or whatever, but with something like the RMAH you're paying real money for Blizzard to shift around a few bytes of data on their servers.
I dunno though, its a slippery slope. I think the law against it is pretty stupid though, and I've got nothing against the RMAH. If you don't like it, don't use it, its not like Diablo is a professionally competitive game anyway. If you don't like people who have "paid to win" then just don't play with them.
Got my monk comfortably farming up Inferno act 1. Act 2 is just lollerskates.
I don't think I have the commitment just yet to bother with act 2 so I'm gonna keep running act 1 inferno for loot and cash and play some alts. The witch doctor tickles my fancy.
Pretty much in the same boat. I can breeze through act 1 solo/grouped with the rare exception (usually invincible minions + fast + something else).
The quality of loot seems very low though. I think I've sold a couple of things for 100k, but so far no real money makers / upgrades for myself. Have cleared the first couple of missions of act 2, but its too hard to get 5 nv stacks for farming and killing act 2 elite packs tends to involve many deaths.
Gonna start a monk while I wait for 1.03 which should at least improve the loot available in act 1.
The quality of loot seems very low though. I think I've sold a couple of things for 100k, but so far no real money makers / upgrades for myself.
Yeh wait for 1.03 for farming imo.
The problem is that you are competing with iLvl 62 and 63 which don't drop in Act 1, so unless you get a lucky set drop you won't find amazing gear. In particular weapons are almost universally worthless.
In 1.03 iLvl 63 (the highest possible gear level) will drop in Act 1, albeit 4x as slowly as Act 4. But it will drop, as will 63 and 62 gear. This makes progression less of a gold farm to buy Act2-3-4 gear (or take the die-a-lot option) and a more feasible farm of act 1 to make act 2 doable.
Early Act2 should also be less brutal as they are evening out the mob difficulty curve rather than loading act2 and getting a punch in the nuts straight up.
I'm really, really keen to kill Belial before 1.03 though, anyone wanna give it a go in a group?
Also pigme hunting in act 2 is far easier than farming act1. There are almost always 2 in set locations. Thats what I have been doing lately. Far less expensive than trying to kill elites in act 2.
34% Block
9400 armor - 10 600 Buffed
420 - All Resist (600 + Buffed) with 742 Physical resist.
18% Melee Damage reduction
10500 Damage
1000 Life on hit
400 Life per second
I really need to work on my IAS, to get my weapon speed up to get my life on hit up, but other than that im kind of stuck. Each upgrade is going to cost me 2mill or more with minor upgrades.
Im running my defensive skills still:
Leap (Armor Rune)
Revenge (Provacation Proc Rune)
Iron Skin (Life on hit rune)
War Cry (Resist Rune)
Frenzy (With Axes rune, for more hits = more life)
Ground Stomp (With pull closer rune)
Act 3 I am only lasting 20 seconds against most champs. Anyone got any suggestions or specs or gear choices I should be chasing?
IAS is going to take a massive hit (I think I read 66% ?) in the 1.03 patch...You might want to wait till after that fallout to see if it's really worth it.
Edit: ANMNNNNNDDDdddd that's all she wrote it seems :((((((
I'm not sure I have the will to relevel and regear another level 60 Inferno character, my closest alt is only level 20. After recently spending a couple mill on my main I only have 500k left.
Happy to help you level once you get closer to inferno hoggy. Let us know if u need a hand.
Thanks ... but will see what's going for a bit, prolly gonna unplug and think about it. Not sure I want to grind it up again.
Sent blizzard a final message, I think they finally broke me, no longer a fanboy, so that's something some of you will find good in all of this :p
Fucken lol:
I'm sorry for the trouble you ran into with a deleted character on your Diablo III account. I noticed that you are a WoW player as well, so you might be aware that situations like this are something we can usually assist with in that game.
Diablo III is a different beast though. Customer Support does not have the ability to undelete a character. A built in mechanism was put in place to undelete characters and we simply don't have a button to do as you ask.
In my personal experience, the ability to restore characters or items is not something I expect in this type of game, regardless of the company behind it. At least I am not aware of any non-MMO type game where I would expect to be able to recover a deleted character through customer support.
I can't think of any non-MMO game like this where the characters are stored on the fucking server either.
This would be less funny if I hadn't spent so much time recently defending their online-only model..
I don't see why they're so fussy with roll-backs (is there a technical reason for this, or are they trying to limit abuse of the system?), especially since they can verify if the deletions were the last two actions on your account and that you haven't added a new character since. i.e. that you're not exploiting anything.
Funny that a game so many people were begging for ultimately lead them to stop liking blizzard (me being one of them). Oh well blizzard have their RMAH and people paying 100's of dollars on single items so they get to have money fights at the office now. Well, that about wraps up all the series now from them since I wasn't that much of a starcraft or warcraft fan (suck at RTS games hard)
Holy shit, my post survived the nuclear holocaust. How the hell did that happen? Maybe I'm just a cockroach :(
In my personal experience, the ability to restore characters or items is not something I expect in this type of game, regardless of the company behind it. At least I am not aware of any non-MMO type game where I would expect to be able to recover a deleted character through customer support.
Tell them "That might be true for any single-player game which isn't played online..."
I don't see why they're so fussy with roll-backs (is there a technical reason for this, or are they trying to limit abuse of the system?), especially since they can verify if the deletions were the last two actions on your account and that you haven't added a new character since. i.e. that you're not exploiting anything.
They can roll back an account to a point in time. This is used to restore accounts compromised by hacks etc - its entirely doable, they are refusing to do it.
The most damning thing IMO is that this policy exists alongside their failure to implement any sort of serious confirmation for deletions. Click bottom right, press enter, character GONE, you can empty an account in seconds.
For some reason its not important in d3 (where deletion is permanent) to have to type 'DELETE' but in wow (where as he says you can get them back anyway) you need to.
One of the things I once brought up is that you don't need to backup your characters because they are all in the cloud. Wish I could have now.
Surely having it prompt for the account password would be a no brainer
No, far better to tell customers who have bought hundreds of dollars of your product that you can't help them to restore data for their online-only game.
Not because you don't want to, its not possible. Unless it was a hack. If you have shitty account security that's fine.
It seems massively retarded that there isn't better mechanisms in place to not only prevent character deletion (like a confirmation step), but also to allow the customer service guys to restore characters. Especially now that people could have sunk real dollars into improving their character, you'd think having systems in place to secure and recover those characters would be a bit of a priority.
It seems massively retarded that there isn't better mechanisms in place to not only prevent character deletion (like a confirmation step), but also to allow the customer service guys to restore characters. Especially now that people could have sunk real dollars into improving their character, you'd think having systems in place to secure and recover those characters would be a bit of a priority.
Yeh its weird, I know I'm the guy with the sore ring at the moment but this seems sensible.
Worse, its totally possible to do a rollback. They do them constantly for hacks.
If you can't do a character restore, then why not give one rollback for non-hacks and give a warning that this is it, smarten up and be more careful because you only get one? Why have Blizz gone down the fuck-the-customer path, there is a function that can fix it and keep me playing and howling about their virtues, isn't that the main game for them!?
I also posted this on reddit, trying to attract the hive mind to my cause. Mistake! I got 2 votes, the guy who said delete my kid's character in diablo4 got 40, and 15 or so people told me off parabol-style! Cunts.
yeh no 'please type delete' confirmation popup is just retarded, they should definitely restore the toons
Funny that a game so many people were begging for ultimately lead them to stop liking blizzard (me being one of them).
yeh this game has made me turn pretty sour on blizzard, I now get the shits about all the little things that I'd endured from them as minor negatives previously
The thing is, if they rollback for anything that's not hax, they open themselves up to all sorts of rollback cases and issues. Not the least of which is issues resolving rollbacks and auctioned items.
The thing is, if they rollback for anything that's not hax, they open themselves up to all sorts of rollback cases and issues. Not the least of which is issues resolving rollbacks and auctioned items.
Why is it rollback-able if someone actually steals the shit, a case where dupes will actually happen?
Why not make it harder to actually delete characters, especially level 60 ones?
Why doesn't the client time out properly if you aren't playing?
(test that out, it will sit on char select for a long fucking time)
They look at the complaints they get. Then they look at the large volume of money flowing into their bank account on a daily basis and come to the conclusion that they have made the right choices and that people with complaints aren't that important. Otherwise the money wouldn't be flowing in, right?
I'm probably going to uninstall the game tonight. Played D2 to death in HC mode, when the loot drops (and other design decisions) weren't tampered with to maximise use of an alternative revenue stream (i.e. RMAH). Can't really justify playing this game anymore due to this.
To date I have had pretty minimal problems with D3 other than the odd server lag and scheduled maintenance which is inconvenient with my play time.
However, reading the way they trreated hoggy is pushing me to bin the entire game and company all together. Not because of hoggys (now beaten) kid deleting his character, but because of how their customer service team responded. Pretty piss poor.
Why is it rollback-able if someone actually steals the shit, a case where dupes will actually happen?
This threatens the integrity of the service somewhat. People need to feel secure about "playing the game" which includes all the facets. A rollback because someone fucked up their account is different, and it becomes harder to recognise someone trying to exploit the system.
Why not make it harder to actually delete characters, especially level 60 ones?
I definitely don't disagree with the idea of making it harder to accidentally or deliberately delete characters. I do feel sympathy for you as regards to losing your character, but I don't agree that the barrier for roll backs should be set lower.
I guess for me it's an attitude thing anyway. I see any game as temporary anyway. It's not as if you _invest_ time and you get something equal in value to your time at the end of it. If you don't get your fun playing it, then maybe you're doing it for the wrong reasons.
Blizzard's attitude reflects this, in the way that they treat the data, in the way that they treat the game (Ask HC players whether they'd love to get rollbacks when the servers lag and they die), making changes to core elements of the game that can/do change the economy markedly. Even though they want to siphon money out of the community over a long period of time. If you have a different attitude, you really should be looking elsewhere to spend your time.
A rollback because someone fucked up their account is different, and it becomes harder to recognise someone trying to exploit the system.
But it is a rollback because someone fucked with my account!
Blizzard's attitude reflects this, in the way that they treat the data, in the way that they treat the game (Ask HC players whether they'd love to get rollbacks when the servers lag and they die), making changes to core elements of the game that can/do change the economy markedly. Even though they want to siphon money out of the community over a long period of time. If you have a different attitude, you really should be looking elsewhere to spend your time.
I don't play HC because I don't want to have my character disappear... you might not be phased but it does irk me. There's a big difference between IAS nerfs and losing your whole character and all his gear. What if I'd spent a hundred bucks on the RMAH?
Are you really saying that every person playing who would be upset if their char was wiped is doing it wrong, and that its OK if Blizzard's db collapsed and we all went back to level one, that anyone who didn't like that is doing it wrong?
Why not just make the whole game HC, if nothing is intended to last, and you shouldn't feel invested in your character over time?
Starting to agree more and more with this. Even before the hoggy kid episode, I've been losing interest a little bit more and more each time I play D3, and it dropped a bit once I finished hell.
They look at the complaints they get. Then they look at the large volume of money flowing into their bank account on a daily basis and come to the conclusion that they have made the right choices and that people with complaints aren't that important. Otherwise the money wouldn't be flowing in, right?
In many ways this is why a MMO payment model is better for consumers - don't like it, unsub. There's an ongoing financial incentive that way for Blizzard to fix things.
We will be performing scheduled maintenance for Diablo III starting tomorrow at 3:00 a.m. PDT in order to deploy patch
1.0.3. We anticipate that maintenance will conclude and that all services will be available by approximately 1:00 p.m. PDT.
Important: Please note that you will not be prompted to download patch 1.0.3 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.3 is live until those regions have also patched.
For reference, here are the scheduled maintenance times for each region:
The Americas: 3:00 a.m. PDT (6/19) to 1:00 p.m. PDT (6/19)
Europe: 6:00 p.m. PDT (6/19) to 4:00 a.m. PDT (6/20)
Asia: 1:00 p.m. PDT (6/20) to 11:00 p.m. PDT (6/20)
Please note that these times are subject to change. For time zone assistance, please visit: http://everytimezone.com
Why is it rollback-able if someone actually steals the shit?
this is crazy. i contacted support saying i had lost some equipment after i first killed diablo since it was equipt on my followers. unbeknown to me that the followers would be waiting in town later on. anyways, i asked them to cancel my request but 3 days later they ask i wanted a roll back to get the gear. stating that 2 roll backs per account were possible.
from bliz
Diablo III is only allowed 2 rollbacks per license. You may use these if you would like to, however, we will not be able to gaurantee that we can do this for you, as they are usually reserved for compromise situations.
There's a big difference between IAS nerfs and losing your whole character and all his gear. What if I'd spent a hundred bucks on the RMAH?
What if you'd spent a hundred bucks on the RMAH on IAS gear and they nerfed it?
Are you really saying that every person playing who would be upset if their char was wiped is doing it wrong, and that its OK if Blizzard's db collapsed and we all went back to level one, that anyone who didn't like that is doing it wrong?
Considering the way Blizzard was always going to, and has, treated the game, I think feeling invested in your char is always going to lead to pain. Yes, I am really saying that.
They dropped the ball without some kind of special "delete" requirement. I agree.
Blizzard isn't pretending to run a democracy any more than is necessary to get people on board with the game. They have the ultimate power in their world. If you do not like it, you should not play. There are many who will play regardless.
CS are just being asses now after writing back and forth on why they can or can't rollback.
If you're only allowed two rollbacks per license to stop rampant rollback abuse (and CS valuable time & effort) and it's worth enough to you to consume one of them to get the awesome char back then why should they care enough to fight it?
Funnily enough, if it WAS wow and they didn't have functions to undelete characters that would actually make more sense than a fucking single player game.
What if you'd spent a hundred bucks on the RMAH on IAS gear and they nerfed it?
I'd still have the item, it just wouldn't be as valuable. Tough shit and completely different.
Blizzard isn't pretending to run a democracy any more than is necessary to get people on board with the game. They have the ultimate power in their world. If you do not like it, you should not play. There are many who will play regardless.
They also are running a business, and poor customer support should never be excused.
CS are just being asses now after writing back and forth on why they can or can't rollback.
If you're only allowed two rollbacks per license to stop rampant rollback abuse (and CS valuable time & effort) and it's worth enough to you to consume one of them to get the awesome char back then why should they care enough to fight it?
Because they are being arses. A suit has decided that they need to play hardball on this I guess.
The thing is, if they rollback for anything that's not hax, they open themselves up to all sorts of rollback cases and issues. Not the least of which is issues resolving rollbacks and auctioned items.
they've managed to work around those kinds of issues in wow with character restorations
we're using the terminology 'rollback' in this conversation which can have several technical implications depending who you are, but it might not be technically what happens in the backend when they restore a deleted character
It sounds to me like thats the problem though, they have no capability to just restore bits and pieces separately in Diablo (which seems like a ridiculous oversight). As I understand it they take a snapshot of everything on your account every few days and the best they can do is roll back to the last snapshot.
While not exactly related to hoggy's misfortune, this is another reason i'm disliking blizzard. This. TL;DR version is, guy sells item for $100 on RMAH, then blizzard fails to deliver him the money or the item after a week of being told to wait, because
we are unable to tinker with Auction House issues as Game Masters have very limited functionality when it comes to supporting Diablo III
The fuck is the point of the GMs then if they can't do simple shit like return items or characters when an error or child induced error happens?
We will be performing scheduled maintenance for Diablo III starting tomorrow at 3:00 a.m. PDT in order to deploy patch
1.0.3. We anticipate that maintenance will conclude and that all services will be available by approximately 1:00 p.m. PDT.
Important: Please note that you will not be prompted to download patch 1.0.3 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.3 is live until those regions have also patched.
For reference, here are the scheduled maintenance times for each region:
The Americas: 3:00 a.m. PDT (6/19) to 1:00 p.m. PDT (6/19)
Europe: 6:00 p.m. PDT (6/19) to 4:00 a.m. PDT (6/20)
Asia: 1:00 p.m. PDT (6/20) to 11:00 p.m. PDT (6/20)
Please note that these times are subject to change. For time zone assistance, please visit: http://everytimezone.com
I posted this 5 hours ago.. You all had warning! Maybe you'll cop a gobby off the missus or get a decent nights rest this evening :)
Remind me again why they need 10 hours for the maintenance. That's a mind-bogglingly long time, especially in 2012 when all other companies in the world have grasped the basics of I.T.
Do they physically fly their servers across the US mainland to their off-site backup location's city for a direct cable transfer of data, then back again for the 5 minute patching?
Sounds like they are getting cockier by the week with their lack of care about their customers.
On another note, D3 has the fastest uninstaller I've ever used. Took about 200ms to nuke the game. Good riddance.
For those of you still playing (not right now obviously), how has the RMAH been going. Are people still selling stuff off at ridiculous prices? I'm interested to see how the RMAH will fair in the long-term, as it will undoubtedly shape Blizzard's direction for their next game if it becomes a good revenue stream.
They are implementing a patch tonight aren't they? I haven't been following for a week or two, been busy playing DayZ and other titles.
Yep 1.03. Quite a big shake up by the looks of things. An IAS nerf being the biggest one.
MF changes though and some of the rebalances look quite good. I'm wondering if there will be a change to the damage done in Act 4 Inferno. I got Diablo down to 33% but the final clone got off a last ditch shot while in its death animation that nailed me.
For those of you still playing (not right now obviously), how has the RMAH been going. Are people still selling stuff off at ridiculous prices? I'm interested to see how the RMAH will fair in the long-term, as it will undoubtedly shape Blizzard's direction for their next game if it becomes a good revenue stream.
Unless you're farming act 3-4 Inferno, you won't make much on there. Stuff that sold like hot cakes 1-2 weeks ago isn't worth a cent anymore. Haven't spent a huge amount of time on the RMAH. Made about AUD$4, then found out that if you want to play the RMAH properly, go to the USD one (haven't played enough with this yet).
Some terribad changes in that patch. Some that have me questioning whether to even play the game once I'm done with the storyline (still in Act 2).
- Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
- Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
- Weapon racks will no longer drop weapons 100% of the time
- Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
I always destroy everything, I think it's a fun addition. And I have skills that make it easy. Hope they up the Gold drop amount if they're taking away the items...
Magic find having no affect is stupid too, it's 'Magic Find'. Not 'Magic find when killing mobs'.
I'll have to see how the IAS nerf goes, I think it's going to hurt my Monk bad... might have to rethink gear/skills... again.
I can't remember what the magic find tooltip says, is it "xx% chance of getting a magical item when killing a monster" cos the gold find tooltip specifically says "xx% more gold when killing a monster", not killing a vase.
Either way I'm not fussed, I'll still destroy everything, cos its fun to destroy everything. I never do it cos I'm farming for items, I do it just cos I love breaking shit.
Yeh the lesson here (and with other nerfs) is to try not to put too many eggs in the same basket.
If a single attribute is so strong that its all you seek (to the point where its as good or better than your primary stat) then you're gonna have a bad time.
Well that's interesting. Pre 1.03, the weapon that my wizard is using (damage 1049, 1.30 APS) was going for about 1 mil on the AH, could probably even pick it up in 800k if you're lucky. It has that damage on it without an attack speed bonus. Looking on the AH now, similar weapons are going for 12-15 mil. Score :)
Yeh the lesson here (and with other nerfs) is to try not to put too many eggs in the same basket.
If a single attribute is so strong that its all you seek (to the point where its as good or better than your primary stat) then you're gonna have a bad time.
The only problem was that Monks and Demon Hunters HAD to stack IAS in order to be somewhat good in hell/inferno. This nerf has however decreased the likely hood of survival and now people will have to figure out another way to survive.
Don't take this as me complaining at a nerf, I don't really care as I don't play any more, however it is saddening to hear how much gear has become less useful now by a simple stat change.
They made inferno easier though in this patch didn't they? Its kind of obvious though that if a stat is that good that people are stacking it to the exclusion of most others, that its going to get balanced out.
They made inferno easier though in this patch didn't they? Its kind of obvious though that if a stat is that good that people are stacking it to the exclusion of most others, that its going to get balanced out.
Oh most definitely, if a stat is that mandatory in-order to progress through a game then they need to balance it, however I'm wondering if they also balanced other stats to be more attractive.
I had like 3 items with attack speed but I always went for +intel first and attack speed was a bonus. The thing I am not happy about is the weapon I had I paid real money for(the only time I used the rmah) and now it's worthless).
Went from 945dps to 820dps. But it has +261 to intel but still it went from being one of the best items in the game to being practically worthless.
Is what Bliz have done even legal?
I was toying with the idea of selling all my gear a few days ago because I feared this was going to happen but I didn't think legally they could do it.
lol at the shit storm. this is the reason why valve didn't remove set bonuses from hats when they were first introduced. they didn't want to have to deal with all the shit from the people that had bought the hats.
Hurrah! My DH is now useless. Between the nether tentacles/caltrops nerfs and reduced IAS I am now forced to go back to farming, as my build is now useless.
ps the ball lightning rune for elemental arrow does the same damage as nether tentacle and still hits multiple targets, you just dont get the heal from it is all.
Not trying got be a smart arse, but weren't you farming before the patch? Is there some sort of alternate non-farm endgame I'm missing? :)
I got to inferno act II without needing to farm, but I was using the AH pretty regularly (although I've only spent ~300K across the whole game) Act II was a pretty hard wall to hit, and yesterday evening I thought it was about time to start backtracking. I was going to start farming in Act I Inferno, but now I can't :S
casa - I think nether tentacles still hit multiple targets, they just don't repeatedly hit the same target. Either way, they now do the same dmg as ball lightning.
I can't even farm anymore. I will have a run through act 3 tonight but I think I will just sell all my shit and go back to dota2 or the real world. 50% nerf for IAS seems overkill.
Aww DHs actually have to farm now? I had to farm heaps of Act 1 inferno to even be able to set foot in Act 2 as a Barbarian. Now with the patch i actually have a chance.
Like before I could do it with ease but have no chance now.
The tears are beautiful. My barb does 10K dps and im not even tanky.
At the time I had no intention of keeping it. In fact before the nerf the item was worth more than what I paid for it. now I'll be lucky to get $20 for it.
Also I weighed up my options. I could work for 1 hour and make that money or I could farm for 50 hours to acheive the same result. My time is better spent work and then buying the item IMO.
Yeh there's a fair bit of that going on at the moment, a few institutions will be calling some suits at Blizzard I reckon :)
There's an EULA fo sho, but its never been tested in court. Its pretty standard consumer law in most countries that you don't get to change the item you're selling after you sell it!
For example I'd get kicked in the face if I sold unlimited email accounts and then decided that was a bad idea and made them limit 5 per customer without issuing refunds or providing a grandfather period for existing customers. No amount of "but you agreed to this!" would save me.
The reality of the RMAH is that its a commodity trading market of sorts, where the value of what you buy may rapidly change. This is fine when you're using fake money. But for lots, and lots of reasons these sorts of markets IRL are heavily regulated. Huge can o worms is open.
lol, seller accounts end up getting banned because the trio of Buyer, Blizzard and CC company have a dispute?
what a hilarious mess. :D
The seller's account gets suspended cos it could be someone running a scam. Get two accounts, sell a $250 item on one, buy it with the other, then get a chargeback. Presto, free $250.
I'm guessing people were using it as a staple stat and Blizzard didn't like that so they nerfed it. Since they nerfed the stat by half, a lot of gear has become useless, and thus people are pushing chargebacks to get their money back. This causes both buyer and seller to get banned from what I presume is a security method, and now we have one massive pile of a mess.
But it's a virtual item not a physical item though so Blizzard are in full control - to stop scams like that from occurring if a chargeback occurs on a buyer account they can simply delete the item from that account. From there, give it back to the seller (or not, depending on rollbacks)
I'm starting to think the South Koreans were onto something when they banned their RMAH launch.
I don't think they are concerned about the item disappearing, it is more so that you get a free $250 from performing a chargeback.
Account A puts a item up for $250
Account B buys that item for $250 but the money isn't moving anywhere because you own that money
Account B then performs a chargeback, thus giving them another $250 for free
At least, that is what I'm presuming, no clue if it would work.
I'm guessing people were using it as a staple stat and Blizzard didn't like that so they nerfed it. Since they nerfed the stat by half, a lot of gear has become useless, and thus people are pushing chargebacks to get their money back. This causes both buyer and seller to get banned from what I presume is a security method, and now we have one massive pile of a mess.
yeah i get the implications of the nerf, just wasn't sure why in the first place with regards to actualy game play
you'd think they would learn by now that people always find these little loophole type things and all jump on the bandwagon, it has been the same right through diablo 2.
the next big thing will pop up and people will all start stacking whatever stat it might be, are they just going to keep nerfing it each time?
I agree to an extent, but the value is not based solely on natural market forces or what's popular at the time, etc.
The item is arbitrarily created by and manipulated by the same entity that takes a cut of the transactions. Ths can only cause grief :/
Oh absolutely! There's all sorts of market shenanigans that would make regulators pale. The nature of the online game nerf cycle is that people are going to be buying the best items for a particular class / build, Blizzard rides the crest of that price bubble and then after they get their cut, deliberately prick the asset class bubble!
Its fucking mental and its like watching a disaster movie unfold, this is the bit where people start to complain about weird noises and tremors.
There's also shit like this:
Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed. Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.
So there's NO WAY to tell if the legendary item you are buying with your moolah really has the stat on it? What the hell lol?
Account B then performs a chargeback, thus giving them another $250 for free
wut? A chargeback isn't free money from nowhere, it gets deducted from the merchant account and sent back to the customer account. It's a transaction reversal.
If you're both the merchant and customer zero money moves but nothing changes hands (less fees) so the only benefit I can see is presumably item duping (maybe via seller account rollback somehow) so you could then sell both items to someone else.
wut? A chargeback isn't free money from nowhere, it gets deducted from the merchant account and sent back to the customer account. It's a transaction reversal.
Ahh but that's the thing - the merchant is Blizzard being charged back the $250 when the seller can have already withdrawn the $212.50 from the sale from their Blizzard wallet.
AccountA: puts $250 in wallet.
AccountB: lists $250 item.
A: buys item, B gets 212 in wallet.
B transfers money to bank account.
A charges back, gets the 250.
If A and B are the same person, they're up $212. Blizzard is the merchant and stuck with the bill.
wut? A chargeback isn't free money from nowhere, it gets deducted from the merchant account and sent back to the customer account. It's a transaction reversal.
Wheres it going to come from though? When you sell something, money goes into your "Battlenet wallet" or whatever, and then you transfer it out of that into paypal and from there into your accounts.
So you sell the item, get the money, transfer it out of Blizzard's system and thats it, its gone, its yours. Then you do a chargeback and get that money too. Blizzard then foots the bill.
i wonder if they thought it would turn into such cluster fuck when they decided they were going to implement the idea. surely they must have had some inkling
Ahh, I getcha now. Because of the Blizzard wallet intermediary multiple transactions need reversing across a myriad of payment providers and that's causing nightmares for them so they just take the simple option and hit the nuke button on both accounts.
They've effectively exposed themselves to credit card fraud by acting as a bank without the anti-fraud resources a bank would have at it's disposal.
i wonder if they thought it would turn into such cluster fuck when they decided they were going to implement the idea. surely they must have had some inkling
Prolly went something like this:
"How the fuck are we going to pay for online only without a subscription?"
"We could release regular content as DLC? Sort of like mini expansions"
"... Take too fucking long. Besides, this is Blizzard, for some reason we make it really hard to alter our games and patch shit. Also, work. Surely there's an easier hustle?!"
"Why do we-"
"More ideas?"
"What about if we had a real money auction house?"
" .... "
"Fuck me, that's amazing!"
"But what ab-"
"Would it be hard?
"Nah, just replace gold with money lol"
"You're getting a pay rise! We'll be rich!"
"But wha-"
"Hmm we need to make the end game really fucking hard so people get frustrated and buy shit."
"Hey, I ju-"
"Yeh, hey, that's cool, we can pimp it out as some sort of uber mode! An epic challenge or something?!"
"MONEY MODE YOU MEAN!"
"haha!"
"but-"
"Can someone get rid of this guy? He's annoying."
"Money! Money!"
"WOOOO RMAH!!!!"
The only way the RMAH would of been ok and sensible is if they put a cap on the items you were selling, like $5 or $10 at most. Is anyone surprised that the people who were selling items for like 30m for a 1000dps weapon are now asking like $50+ for the same thing? I havn't even touched D3 in like 2 weeks or something and I seriously doubt I will again.
i wonder if they will remove the ability to transfer your money to paypal.
They might, but then it just becomes "Blizzard Bucks" and is just another virtual currency. If they do that, they are just indirectly selling gold (since items can be converted to gold via the GAH) which is probably a safer idea than the RMAH but presumedly was discarded during development as something they didnt want to do.
I reckon it's justified to back pedal on a love for Blizzard if their customer service team refused to provide service because of some stupid arbitrary rule.
Seriously, some of you really are jerks. I'm all for a piss take and argy-bargy but I don't understand why you'd point and laugh at someone who lost their main char the way I did.
Think I might just take a break from QGL a while, this has bummed me out a bit.
hoggy he didn't even say he was laughing at your character being deleted, he said it was at your turnaround in blizzard love. I too find it funny that for ages whenever someone else has been posting in this thread to complain about things you've been all 'lol new idea lol' and now all you're doing is complaining.
Mythic potions drops nerfed? Could be related to destructible items
Seems to be the opposite to what I was just experiencing. I was just playing and was getting more mythic potions than I have in the past and was thinking "I wonderr if they increased the drop rate".
I think its just that patch day syndrome where people imagine a lot of things to have secretly changed based on their experiences straight after the patch. The old "Onyxia deep breaths more" syndrome.
Seems to be the opposite to what I was just experiencing. I was just playing and was getting more mythic potions than I have in the past and was thinking "I wonderr if they increased the drop rate".
I think its just that patch day syndrome where people imagine a lot of things to have secretly changed based on their experiences straight after the patch. The old "Onyxia deep breaths more" syndrome.
Well it is an unofficial post, so it is based purely on speculation. There are some that seem to be true, and other that might just not be documented properly.
I found act 1 MUCH easier despite a 4k drop in my DPS due to the IAS nerf (luckily I only had it on 3 items). Gonna grab my barb mate tonight and give act 2 ago since the progression is supposed to be a bit more linear.
I lost about 1/3 of my already shit dps, resulting in a lot of deaths on content I used to blaze through for farming - this in turn resulted in the loss of a lot of gold. hope the cost of gear comes down soon
Yeah same. I only played it a little bit last night, but I was taking down elite packs with invulnerable minions and elite packs with mortar (even with the new change where mortar can shoot furthur) quite easily and without any deaths.
Granted its only Act 1 and I know the difficulty ramps up substantially in later acts of Inferno, but pre-patch I was still struggling in Act 1 and last night I was breezing through.
i was making my final push for level 60 last night after the servers shut down the night before, iinet fucks out last night and i ended up going to bed
Overall most the changes seem ok. For me it has made the game harder and repairing is killing me. I can take a few more hits now vs champ packs but the lack of damage is a pain in the arse.
What I am pissed about is all these changes should have been like this on release and not a month after the games release.
I found act 1 too easy but act 2 is still a bastard not because ur dying more it's just because repairs cost per death is way too much.
I think it's time to have a break from D3. I wanted so much for this game to be great, but it just isn't. After this amount of time spent playing, I want my char to feel powerful; right now it just feels like a squealing worm on a hook.
Myself and Exi killed Azmodan last night on the third attempt, after 20 wipes on Cydea.
Adrenaline rush when Exi died on Cydea @ 25% and I had to kite the mobs, get off my AOE stun and res him. Finally got her down. Azmodan is a cakewalk. ACT 4 BITCHES
If ur dying consistently you need to look at your play style / gearing. Then spend some time farming the correct items, dont just disenchant blues either.
I by no means have great gear, but I do have around 3 gear sets hanging in my stash, and i never sell anything that I think I may use. That way I can change gear / specs all the time to suit what I am doing.
With my barb last night on inferno Cydea (Boss before Azmodan) I had to change specs completely and run a double stun, group survivability spec, as well as run less All Resist and more HP and armor. This allowed me to stun the adds she spawns for 8 seconds or so when they spawn while my wizard DPS's down. Then had Ignore pain with the group rune to use if wizard got stuck in sticky situations.
More normal build is nothing like that and my gearing is completely different.
Thats the thing though. This update is suited for barbs but nerfs wiz and dh to the point where it makes it much harder and more expensive to get through act 2 and 3.
lol! Forbes reports that Vivendi is looking to sell off Acti-Blizzard. I wonder if D3's tarnished reputation has anything to do with this?
Activision is Vivendi’s fourth largest company, and the second fastest growing, with $4.76 billion in sales last year, and share value outperforming both EA and Take Two, Bloomberg reports. All of which makes the possibility of a sale of the company puzzling to say the least.
I wonder if D3's tarnished reputation has anything to do with this?
I doubt it, by the time the next WoW expansion or SC2 expansion comes out, people will have forgotten they were upset with Blizzard and the cash will keep rolling in. Activision is far more widley reviled than Blizzard ever will be, and it hasn't hurt their bottom line any.
As well of course as the 11 million or so people paying $20 a month every month to play WoW, thats a huge revenue stream to just throw away. And when you throw in Activision's COD games, its quite puzzling indeed, Acti-Blizzard would be a cash cow.
I'd also imagine they haven't really been *that* tarnished by the D3 stuff. Yeah theres plenty of whinging on the forums, but like in WoW, the vocal minority on the forums make up a very small percentage of the actual player base. I've got people on my d3 friends list who aren't "hardcore" gamers and don't follow gaming news and don't really give a shit about any of the drama surrounding d3, they're still happily enjoying the game and loving blizzard.
Same way that we can sit here and slag off COD games, but they still sell millions and millions of copies because the vast majority of people either have lower expectations than we do as "hardcore" gamers, or they just don't care.
You guys are lucky us WoW players are keeping the SC and Diablo universes going.
If we can reserve the right to whinge about your patches taking down our game, you can reserve the right to whinge about our patches taking down your game, deal?
I know that Tuesday nite will prolly be off limits for WoW. It's been happening for 8 years now. You can't break me damn it! The hilarious thing is seeing Diablo people getting upset about Tuesday downtime 8-)
The hilarious thing is seeing Diablo people getting upset about Tuesday downtime
Rightfully so. Why should a single player game, with minimal multiplayer features (4man co-op is nothing compaired to WoW) require weekly downtime for 8+ hours? Blizzard just cant run stable servers.
Thats the thing though. This update is suited for barbs but nerfs wiz and dh to the point where it makes it much harder and more expensive to get through act 2 and 3.
Funnily I spent the last couple of weeks racing to 60 to get into inferno whenever I could play but since then have barely logged in. All I've done in Act 1 Inferno is get to the first check point.
Over the past week I've contemplated playing but all of a sudden, I am being drawn back to SWToR particularly when the new patch goes up..
The hilarious thing is seeing Diablo people getting upset about Tuesday downtime 8-)
Nah the "hilarious thing" is that you happily accept one night a week of downtime as being normal and OK for a game you paid for, and in the case of WoW continually paying for.
I am being drawn back to SWToR particularly when the new patch goes up
Whens that happening? I'll probably play some more ToR when the patch goes live cos it has the LFG tool. Cos I really enjoy doing the flashpoints but getting groups together is just too much of a hassle, especially if you want to run a bunch of them.
Wonder if their LFG tool will cover operations as well, that'd be interesting.
Has anyone done Ghom (larder) on inferno?
He seems impossible because the entire screen is filled with poison. I am guessing the trick is to walk him around the outside as slow as you can so you get a chance for the poison to die down.
If you have an authenticator, I urge you to copy down the removal code. Going through the process now to get my one removed so I can add a new one, as I just changed phones from my old Desire HD to my Lumia 900 and completely forgot to get rid of it.
If you have an authenticator, I urge you to copy down the removal code. Going through the process now to get my one removed so I can add a new one, as I just changed phones from my old Desire HD to my Lumia 900 and completely forgot to get rid of it.
there is a sms recovery option for that, if you have it set up beforehand of course.
When I changed phones and forgot to remove the authenticator it only took ~24hrs for Blizzard to remove it once I proved that I owned my account. I think proof was a CD key from a game added to my Battle.Net account and a photocopy of some ID (license).
Speaking of authenticators. How long do the battery ones last and can you just open them and put another battery in when the old one goes flat? I bought mine back when they were released for WoW. I'm guessing it would last at least 5-6 years, maybe more.
Speaking of authenticators. How long do the battery ones last and can you just open them and put another battery in when the old one goes flat? I bought mine back when they were released for WoW. I'm guessing it would last at least 5-6 years, maybe more.
i don't think so. if they work like the RSA tokens they are synced with the server that keeps track of them before being sent out. that is how they know which number is coming up on your fob, because at the same time the same number is coming up on their server. once the battery is removed, the clock in the fob that they seed it with isn't going to be synced anymore.
Yeah don't think I set up SMS recovery, ah well I just sent a ticket with drivers license, though I'll have to find my Diablo 3 CD Key if they ask for that.
i don't think so. if they work like the RSA tokens they are synced with the server that keeps track of them before being sent out. that is how they know which number is coming up on your fob, because at the same time the same number is coming up on their server. once the battery is removed, the clock in the fob that they seed it with isn't going to be synced anymore.
And in the reverse if the server does have its clock in sync then none of the client can log in either, can happen a bit in vm environments where a retard has set it up and there is too much time drift..mind you its not just two factor auth effected there
Also started playing finally with a guest access pass currently DH lvl12 still farming to get my blacksmith upgraded and get myself to at least lvl 14 while I wait for payday to upgrade
Been cutting my teeth into Onferno for a little bit, was previously just farming Hell Whimsyshire / Act IV.
I'm at the point where I can do content and take down a few elite packs, Vortex+Plague+Arcane seem to screw me the most... Molten+Wall combo inside caevs seems to do some damage as well.
Pave joined for a bit which saw me using a lot more potions than normal... then Strik3r and his mate (?) came on and we took down Butcher, I think I'll be doing Act 1 for a little while though, untill I can afford some good Life on Hit and a better weapon...
Herbal, Blacksmith is (currently) a waste of money. Spend the Upgrade costs on the AH and you'll get much better equipment. I'd just save the money though, items that drop should be fine to get you through all/most of Normal/Nightmare/Hell. Then you have a nice chunk of change to buy some gear for Inferno so you don't get reemed by the first large pack of normal mobs.
yeah that was working well for me too mosfxx, once you get to inferno you need to start thinking about other stats like defence and resistances which means i am now starting to sacrifice a bit int and vit for those other stats
My Monk has ~250 Resist (Resist all at max Trait) and I was reading where I should be around 700ish for Inferno Monk... woops.
Maybe Molten/Arcane/Plague wouldn't give me as much grief if I had Resist out the Wazoo.
The conversion of Int to Resist is horrid though, surely they need to adjust it to 5 int per 1 resist or something to make it somewhat slightly reasonable.
My Monk has ~250 Resist (Resist all at max Trait) and I was reading where I should be around 700ish for Inferno Monk... woops.
I havn't touched D3 in ages but last time I was in a group with a barbarian on inferno my resists were at about 1250 with his shout and it gave me like 80% resist all. Monks have it easy when it comes to gearing for resistance. A lot of my gear is +35ish arcane +70 resist all, so it's really +105 all per item. I went for arcane because I already had some items with it so it made gearing quicker. Without any other buffs except self ones, I run about 830 for all types.
Even with like 80% resist all damage I still died in like 3 hits to bees pre-1.0.3. All that said there seems to be a serious drop off at 800+ levels. The difference between 800 and 1200 is really only like 5% or so, so once you hit 800 i'd say it'd be better to go for damage or something else.
Yeah I'm kinda stuck in act 1 hardcore since I only have around 450 all resist so I've been running rumford and collecting tomes to upgrade my gems... Not enough ppl play hc so the ah is empty
By Sunday night I'd spent maybe 400K gold him, his stats look like this atm self buffed (healing aura with the +20% resistances and the all resists passive, mirror image guy that gives me 10% healt):
70K health
5K armor
5K damage
720 resist all
2.6% damage converted to life
800 life on hit (1.2 attacks per second on weapon)
800 health per second
I've found a few uber items over the weekend too, including a ring that has 70 resist all, 50 poison resist, 70 dexterity, 6-12 damage. Shame I'm stacking physical resistance at the moment.
Has anyone heard about any of the following changes? These are just things I would like to see changed.
- more filters on the AH i.e. 4-5 different stats instead of limit of 3
- ability to change the auction times (48 hours suck if no one wants to buy an item)
- remove the limit of 10 AH items at a time (I find more items to sell than my stash has space!)
I like the 10 auction limit, it stops people from listing every single piece of crap they find. I mean, theres already tonnes of useless crap on the AH, imagine how much more there would be if there was no limit.
Being able to change the listing time would be nice though, I'd much rather list for 24 hours and relist it if it didn't sell (and I wanted to keep trying).
I like the 10 auction limit, it stops people from listing every single piece of crap they find.
I don't really see a problem. When I used the AH, I used the filter 99% of the time to show only items with the minimum stats I was after - so junk never entered into the picture.
Yeah I'm kinda stuck in act 1 hardcore since I only have around 450 all resist so I've been running rumford and collecting tomes to upgrade my gems... Not enough ppl play hc so the ah is empty
whhhhat. there is plenty of econ to gear up for act1 inferno esp if you have a few mill in gold.
Oh eu. No idea. Hc on us is pretty healthy. Def a slight inflation since 1.03 and a whole lot more people playing as well. Its a good time to level a new char on the us hc server.
Latest patch causes some of the 'flying' enemies from act 3 to become invisible until they attack, then even then you can't attack them back. Moving to the beginning of the map didn't make it go away. wtf.
I'm kinda at the point where I can farm Butcher. Butcher himself is easy, even with 1/2 my gold find gear on (had to flee to the door due to fucker Champion pack) however, as mentioned, I'm still having trouble with some Packs...
Vortex and FireChain + Moltenseem to be the really bad ones. Add waller to anything, even 'weak' packs, in the tight corridors, and I get fucked pretty quickly as well.
Might come home to a new shield, which should help (26% Block, 9% Life and 1.2k Def) and I have enough money to get a 600+ life on hit amulet... well one of the cheap ones, with little frills... at the cheapest I've seen them. So I'll have to check/camp auctions in between farming.
After I get the Amulet I'm going to try do content in act 2 rather then farm Act 1. I tried Act 2 previously and just got spanked by any eliets. Bee's wern't as much trouble as I thought they would be though, they went down pretty easy.
elites in act2 are still a massive wall compared to act1, at least for a soloing wizard in shitty gear
I go from melting face in act1 to kiting for miles in act2
Just finished reading your issue (and reddit bsns) Hoggy, tough break!
(and MAN some of that reddit content was tedious to read as a 3rd party...)
I'd think it worthwhile asking (in a calm, fatherly manner) for Blizz to re-consider it, but yeah, if you've taken that path, and 'no' was the answer... 'Blizzard 1, Hogfather 0' I'm afraid.
I'd like to offer you some gear/cash to get started again (it's not a pity thing, more a 'get back up to running speed' thing) but yeah, that building of your character is realistically a large part of the game :\
Funny that a game so many people were begging for ultimately lead them to stop liking blizzard...
Blizzard is NOT the company it was pre-wow.
And the one thing VERY evident in the two franchises of theirs I play, is that their dev teams are verrrry different.
I fuckin enjoyed the pixels out of Star Craft 2's SP game, and am looking forward to HotS (am even willing to pay for a 'full game' given it has the same amount of content that WoL had in its SP game) but Diablo 3 isn't likely to last anywhere near as long as I thought it should.
The 'content' within the game seems waaaay too short lived. I'll admit the game has been well engineered to make the replay experience reasonable, but I think that's a bit of a cop out.
Add to it the whole 'maintenance' routine for a 'pseudo-MMO' and game crippling lag; my patience to play it has worn VERY thin.
Gaming in the past 12 months has forced me to re-evaluate how I go about playing games. I'd racked up nearly 30 hours of BF3 within 7 days of launch (whilst working 40+ hours that week, and no Khel, that wasn't racking up hours @ work :P (if it was you (might have been Nerfy) with the cool boss etc).
That made me step back for a minute and try to identify why 'being competitive' in something ultimately with an 'off switch' really mattered to me. (that is to say... racking up so many hours in a game that someone else 'holds the keys to'... what do you think WOW users will do when Blizz finally put it to death.)
I like gaming, I like online gaming, but ultimately it winds up being a frustrating experience I (in my case) have been really burning myself to maintain and, in reality, nothing to show for it.
It's not that I don't like some of the mainstream games out there... but after racking up an obscene number of hours in Diablo 2, I ultimately stopped playing RPG's (let alone 'ARPG's) because the 'time vs enjoyment' comparison was stacking well into the 'time' and not at all into the enjoyment (it's not that I hate playing games, its more that in retrospect, I go into a trance, and mechanically smash my way through 10 hours of gaming in a single sesh, and looking back it's not all 'fun'.)
In other news, there are more and more indy games that really provide a satisfying experience, without the time sinkhole that mainstream gaming seemingly asks for (seriously... 'grinding' game mechanics need to fuck off and die a horrible death!).
I'll still subscribe to some of mainstream gamings offerings, but I think it might actually be me 'growing out of gaming'.
(that last sentence may not read very dramatically, but for a ~30 year old who's been playing [video] games for a quarter of a century, it represents a good portion of what I identify with.)
EDIT: on a less serious note... Raven, have you never played BlackThorne?!? that was an AWESOME adult platformer!
you couldn't walk through hell difficulty first time through like you can in diablo 3
is it that low character the level ceiling that is what does your head in, in diablo 2 level 99 was the highest level you could get to and fuck me i think i got a character to level 97 and the amount of exp to get to level 99 was soul draining
all they have really done is take the grinding part out of the game and stack it all onto the end of the game. so anyone who want to play through the game from normal to hell can and any of us neckbeard types can bash our heads against the wall grinding to try and get inferno
I'd racked up nearly 30 hours of BF3 within 7 days of launch (whilst working 40+ hours that week, and no Khel, that wasn't racking up hours @ work :P (if it was you (might have been Nerfy) with the cool boss etc).
You missed a right parenthesis.
I am therefore reading the rest of your comment as though it was background information. Consequently, paveway, you're a footnote too.
AND THEN you die and lose 10% xp and cry rivers of bloooooood!
You never played FF11 I take it. That game was brutal for failure. Not only did you lose exp when you died, you could DELEVEL if you lost enough. Even though that game was so anti-single player it's the most fun i've had in an mmo. Best game to learn party tactics from imo.
I actually a group of players I was with found a Lv 75 botter killing 35ish level mobs, so we trained a long line of monsters onto him and kept ressing him over and over (since there was no accept button, you just got back up) and he would die in 1 or 2 hits. We made him drop 3 levels before I bailed.
So after a long period of nothing, I decide to boot up D3 and give it another go, see how things go. I've spent the past 25 minutes trying to patch and/or load the and getting nothing but freezes, non stop "updating tools" problems, you must install the game errors and even a please disable your anti-virus message. I give up. Fuck you blizzard and your shitty arse patching that can't work without massive issues.
Eve death is fairly well up on the brutalness. First off you lose your ship and everything contained within, if you had implants then they are also gone too. Next up is if you didn't have a clone or the correct level clone you loose skill points.
That's probably why every time I engaged in a fight it was the most nervous few minutes of the game!
From history, and relevancy, D2 is far more correct to compare d3 to. D3 seems hard, but getting to 99 was impossible for most people because a slight mistake undid more than you achieved.
This isn't a pissing contest of what was worse, it's just a comparison of change.
D2 also seemed to have more replayability, i'm finding D3 really really boring atm.. especially with the massive lag spikes death which cause 4k+ per death
cos it's not a level 48 item
anyone with a clue looking for twink gear selects the reduced level attribute cos it's going to be way more important than any other stat
That and the fact that anyone that is searcing for gear (on character) only sees items they can equip.
So if a level 48-59 character searches it will be at, or near, the top of the list for them. When they ding 60, then the will see all the other lv60 gear they can equip.
I can breeze through Act 1 now, face-tank most packs... except Arcane... fuckers.
I can just barely down Packs in Act 2, but it takes a long time and often involves a few deaths first. Found a 904 DPS weapon, but it's a 2-hander, so I'll see how it sells. Hopefully give me enough to buy a LoH Amulet and Ring which should make Act 2 easier. The AH needs more then 3 filters though, when specing some gear for monk I want to be able to filter at least 4 but realisticly probably 5 stats...
Hey scooter, is that true? I don't remember seeing any equipment on my searches with lower level requirements at all before hitting 60 unless i SPECIFICALLY added that in my search. Even though that equipment was up to 600dps more than what i had equiped. I have two 60's and 2 mid 30's characters, though the 30's are too low so i can't really test..
I'm positive my DH had a Reduced Level Req Bow show up and not any that were above a level I could equip. Can't imagine why it wouldn't work for the staff as well. If you list it I can check tonight with my DH.
Keep in mind though while it is a good weapon, Solid DPS and a Socket to boot. Amazing weapon for 48-59 but people don't really need the best gear to get to 60... and most will want better gear when they reach 60. So I don't think it will sell for all that much reguardless. That and it's a 2-hander, from what I can tell most people seem to prefer Sword + Board...
Reduced level requirements stuff does NOT show up in a search for lower levels unless you specifically enter it as an affix. That doesn't mean it won't be found though; most people who already have a high level char will search for that for any new characters they're making.
Reduced level requirements stuff does NOT show up in a search for lower levels unless you specifically enter it as an affix. That doesn't mean it won't be found though; most people who already have a high level char will search for that for any new characters they're making.
Yeah just means that the total market is smaller, like scooter said, it's not an expensive weapon so it's not priced out of the range of first time players who have just hit 48.
It was listed cheaper than a similarly DPS'ed weapon of it's level, and it took 30 hours to sell @ 200 000g. My DH made more than 200 000g in about 10 levels between 20-30, of which i spent maybe 30 000 gearing him to the teeth.
There is no challenge anymore to gearing your lowbies, every 5-10 levels worth replacing everything and still earning a lot more than you spend.
My 749 dps 1hand crossbow that had 17 Reduced Levels (level 43 required) sold for 1.5 million. I thought that was a fair price for something that would be so totally awesome to level with. Whoever bought it is going to power so fast from 43-60.
For those still actually playing it looks like d3 is about to get another nerf in the magic find department targeting people who swap gear with MF gear towards the end of a boss.
I personally do it more so in the last week since I downed diablo on inferno on the weekend, there really isn't much more to do except farm. I tend not to bother switching unless I am soloing.
Keep in mind it is basically impossible to wear your MF gear 100% of the time in act 3 and 4.
My stats geared - 42k dps (pre buffs)/29k hp/950 all resist
My stats with MF gear - 32kdps /24khp/250 all resist.
I beleive it takes quite a bit of skill to switch gear considering the gear u switch to will make you get 1 shotted. Also doing this while kiting and trying to avoid being mortared/jailed/laser beamed/walled/vortexed or plain old raped can be quite difficult.
The past week however has been very fruitful in the items department and honestly has been the only reason I kept playing since completing it.
Most of the farming I did though was goblin runs and I was wearing MF gear 100% of the time so a nerf may or may not effect me.
Either way it seems instead of trying to fix their broken game and make it more enjoyable (i.e. make the end game enjoyable).
At the moment I am afraid of trying different builds fearing it will get nerfed. For example I'd like to try a crit build but it's safe to say it will get nerfed shortly.
I read a stat tonight that said x-fire was reporting 25% of the original diablo 3 activity (logins). So it is fairly safe to say that the general feeling of diablo 3 is that it is an epic failure. Everyone even the haters want it to succeed but it is a case of "we will just have to wait 6 months for Blizzard to fix it before we will try it again".
My feeling toward this game is how I felt about Duke Nukem Forever however it has taken a little mroe time to work it out.
Interesting stat and based off my own friends list, I'd probably agree that 3/4 of those friends haven't touched D3 for at least a fortnight when they were playing daily. Friends list is littered with "Last online 10+" days ago.
Upgrading Shen seems to be a waste of money, as you can get gems on the AH for about the same amount as you can from him. Though it may be different for the high quality gems. I'm only using flawless squares.
Seems to be too big a step after square, and not enough of a step before that ... though I guess tomes are expensive.
IMO there really need to be more gem styles, a-la Diablo 1 :(
It seems that somewhere between the beta and release, they got rid of Diamond and Sapphire. As a result there's no cold damage/resist, or mana regen (Skull).
Surely Ruby should have been fire damage/fire resist? :(
Really not liking the D3 socketing system.
Also, WTF is with there being no cow level? Moo, ffs :(
Due to wide availability, gems on the AH are pretty close to the combining costs. Only the best two types require plans to make, and even those do not have a great ROI. Makes sense economically since just about anyone can do it.
1 of the awesome things drop for me was a plan for jewelcrafting for a perfect square emerald. At best I could have only made around 50000 gold per gem so it wasn't really worth keeping so I sold it for 2.5m
Also in a shock move it seems Blizzard are actually putting it out there in the community instead of forcing their rules upon us about the magic find issue.
They have posted 5 possible solutions on their website.
Its not listed on there thing, since its probably hard to implement, but I think the best solution would be for the MF to be recorded vs damage dealt to the mob. so if you do 95% damage while with 75% MF and the final 5% with 250% MF; then you would get effective magic find of .95 x 75% + .05 x 250% giving 83% MF for that kill.
Seems to be too big a step after square, and not enough of a step before that ... though I guess tomes are expensive.
IMO there really need to be more gem styles, a-la Diablo 1 :( It seems that somewhere between the beta and release, they got rid of Diamond and Sapphire. As a result there's no cold damage/resist, or mana regen (Skull). Surely Ruby should have been fire damage/fire resist? :(
Really not liking the D3 socketing system.
Also, WTF is with there being no cow level? Moo, ffs :(
Single resists only help 1 class, an area won't have frost mobs, they'll have mobs with 4 attacks, of which they could be 4 different damage types and cannot be only 1. The only class which benefits from a single resist is monk. There's no reason to build just one resist.
There is mana regen on some items, your mana isn't based on int in this game, so even at level 60 your skills don't require millions of mana's. In fact for my WD his mana spend is just a tiny bit less than mana regen by natural regen, so if i stacked a little bit of mana regen, then i'd be above 0 regen in combat. But with kiting i regen anyway so it's never bothered me.
Because the game ends at 60, no more levels, you don't have that multiplier to factor in. At 60, you have squaregems and a bunch more. Before 60 you don't. At 60 you have items too, which are about 3-10x beter than level 59 gear. The above square gems are similar to that, they just increase at a much faster rate than the pre-60 gems because the game isn't linear.
Also flawless squares are free, i've got more than 10 of each (30+ of some) spare in my bank, and because its a couple thousand gold to remove them i usually don't bother if im replacing gear, even if the gear gets vendored.
Seems to be too big a step after square, and not enough of a step before that ... though I guess tomes are expensive.
IMO there really need to be more gem styles, a-la Diablo 1 :(
It seems that somewhere between the beta and release, they got rid of Diamond and Sapphire. As a result there's no cold damage/resist, or mana regen (Skull).
Surely Ruby should have been fire damage/fire resist? :(
Really not liking the D3 socketing system.
Also, WTF is with there being no cow level? Moo, ffs :(
maybe you should either get over it or go and play diablo 2
there is a new level in place of the cow level, fyi
Also in a shock move it seems Blizzard are actually putting it out there in the community instead of forcing their rules upon us about the magic find issue. They have posted 5 possible solutions on their website..
Here's one, drop MF as a stat entirely. There's a 'hidden' mf stat. That's magic items per minute. MF allows more magic items per mob, but if you just kill more mobs in the same time, you find more magic items.
paveway, I cry myself to sleep over that one. Really, I do. As a person who only finds about one hour every three or so days to play D3, it really hurts deeply that they made that game design decision :(
I believe, regardless of what I do, I won't be happy. 24 hour days just suck. Not enough time for sleep, not enough time to have a life. 8 hours work + 3 hours travel + 8 hours sleep doesn't leave much time left.
haha loved the act 3 bit, i really hated how the azmodan just keeps telling you exactly what he is about to do, it is the most retarded thing ever and made no sense
should've done a bit about the sidekick, who follows you around through thick and thin through dungeon after dungeon, fight after fight - only to give up at the very end and tell you to go on without them, just cos of a pissy bone cage
There's only so many times you can build 5 NV and kill Kulle before it becomes a little repetitive... and I thought Butcher runs were boring...
Someone Kill Inferno Beliel for me, I can get him to like 5-10% but then he goes crazy with Poison/Fireball rain which can one shot me and seems to cover everywhere... The Non-Rage ones only hit me for ~80% HP and 99% of the time can be avoided. Spent about ~100k on repairs because of deaths to him so far...
There's only so many times you can build 5 NV and kill Kulle before it becomes a little repetitive... and I thought Butcher runs were boring...Someone Kill Inferno Beliel for me, I can get him to like 5-10% but then he goes crazy with Poison/Fireball rain which can one shot me and seems to cover everywhere... The Non-Rage ones only hit me for ~80% HP and 99% of the time can be avoided.Spent about ~100k on repairs because of deaths to him so far...
He's not that hard, you just have to do enough dps early, he hits an enrage point if you take too long. There is no poison. The green is just a way to tell you where the next hit is coming.
The (Green) Fireball rain is what I call 'poison rain', and I know green on the ground it's just an indicator for where they land, but in rage mode it pretty much covers the entire ground and One-shots me...
I have a ~930 DPS weapon, but I need to buy some better (DEX) gear for other slots, that I cant afford at the moment... so it looks like Kulle it is for now...
I can take out Packs fairly easy, most of the time, and Kulle is a piss ant... I'm think I would be able to progress in Act III, just I cant seem to off Beliel before rage... maybe I need to drop some VIT for more DEX, but I like having ~35k HP...
You shouldn't hit rage mode, you should kill him shortly after the third set of rain. If he enrages, it's all over. That's the wipe enrage unless you're a monk :P
Although i'm sure with enough gear you can beat an enraged belial :P
I am a monk :/ I can survive the first set of Firball spam, but Sanct doesn't recharge in time to finish off that last little bit... I should (apparently) have a lot more Dex then I currently do though...
I think D3 is too small. I've put in a lot of time though, but i have had lots of free time during and after work to play it but i just haven't bothered because I don't want to. Which is kind of dumb because i just made my witch doctor even better, he's now 31k hp with 25k dps (unbuffed) and 450+ resists to all.. I was thinking act3 shouldn't be too hard with him.
But instead of being encouraged to play, i feel discouraged.
Probably burnt out though. I've already gone over 255 hours of playtime so.. I probably just made my point moot. If i play any full price game for more than 50 hours i consider it a successful purchase.
Edit: should mention that that's still with 85% magic find. Not huge, but a good bonus pre stacks.
If u play hc u will learn a lot about equipment.. we have guides on where u should be stats wise for each lvl..the problem with sc is you can just death spam ur way through..
In hc u should have 700-800 all resist 12-15k dps 7-8000 armor for act 2 I bet ur nowhere near that
I got up to Act 2 Inferno, and I just couldn't be bothered farming the same shit over and over for the gear or money I'd need to progress any furthur. Farming is pretty much guaranteed to suck the fun out of any game for me.
But like Skythra was saying, I've got like 180 hours played on it all up, thats pretty epic for any non-mmo game, so I've more than got my money's worth out of it, and it was fun while it lasted. I'll probably come back to it a bit furthur down the line and try some other classes, but I'm a bit over it for the moment, need to play other stuff to cleanse the gaming palate.
He's right. My Wd died the other night in act2 inferno due to a double elite pack and a timely lag spike...I'm still gutted
Had such crazy gear. 65k hp 5k armour 900 all resist and 12k dps. Fucking lag spike.
Running into act 2 with anything lower than 600 all resist and 45k hp will just be a repair bill. Just people in sc don't appreciate other stats besides dps and all resist (and they only care about all resists because it's expensive) and then complain they got 1 hit and that they can't even kite.
People might say that's reducing your freedom and dictating how a game is played but if you're 80+ hours into a character and the only stat that has actually stayed the same or in some cases gone down is vitality and armour. You're doing it wrong.
check out the hardcore forums and ask if your ready for act 2 inferno and list your stats..
i bet they wonder how you got through act 1...
also csirac it looks like your armour was a bit low and your all resist was a bit high..
you should try and keep your armour/res at a 10/1 ratio for optimal effectiveness - 900 is a good number - but then you should have had 9000 armour (buffed or otherwise) 5k sounds a bit low..
personally i'm aiming for 8k/800 for act 2
currently i'm at around 650/6000 self buffed with he right party i get to nearly 1k/13k (skill change as well)
also its good to travel in a good party since they can save your life when you d/c which happened to me yesterday
I wouldn't say it's a bad game. It's just boring. It was fun going thru it once but I couldn't be fucked doing it again. I guess if you can stay away from both AH's it might be alright. Once you start buying stuff from the AH it really kills the game.
I can't see how a Wd could get such high ac. Most of my items already had + armour. Maybe an extra 1k with more optimal shield but no more really.
Was playing with a barb friend. Same thing would have happened with a group of 4. If you're doing progression and you double pull elites, you run. The lag spike was just shit coz it rubber banded me 2 screens back :(
noone seems to be playing this anymore, can't say I blame them I'm pretty bored of it and that's saying something
d2 you could fire it up and actually have a decent chance at getting some nice loot. this, you can do days and days of clearing all the elites in act3/4 and get nothing but utterly useless junk
I barely made it into act 2 (inferno) before I got bored. I just find running around killing elites gets old quick, with no real sense of progression past that point.
I'll probably spend some time playing through other classes, but inferno grinding is not for me.
Having said that I have got some very decent playtime out of this game considering the price tag.
I played another hour of this the other night before saying "what am I getting out of this? This is boring".
Act 3 Nightmare is just tiptoe in, anger 60 evil mother fuckers, run like a bitch and kite for 5 minutes. Repeat, rinse.
It might not be so bad if Nightmare/Hell/Inferno weren't just exactly the same content but with damage and armour multipliers.
even my hardcore wizard uses glass cannon - unless you're not upgrading your gear, there's nothing you need to kite until inferno except for phase beasts in hell.
sure, the game is horribly boring and repeating the same content is super lame, but it doesn't have to be anywhere near that slow and drawn out pre-inferno
“God Mode†Exploit Found in Diablo III, Makes Players Invincible Luke Plunkett
A loophole has reportedly been found in Diablo III that can, in effect, make you invincible. Which for a game that has a real-money auction house attached to it could be a bit of a problem.
While it only works for the Wizard class, there's apparently no restriction on which game mode (normal or harder) you use. The exploit renders a few effects inactive, but on the flipside, well, you'll be invulnerable.
A poster on the Blizzard forums says to active the exploit, you need to do the following:
Step 1: Select Teleport - Fracture. Bind it to a key Step 2: Select Archon, tested with Improved Archon Step 3: Hover your mouse over or near your charcter Step 4: Press Teleport Step 5: QUICKLY(!) Press Archon
Note that, given the consequences of letting people run around without fear of dying while picking up items they can sell for actual money, Blizzard will likely be working super fast to get this fixed.
d3 has an exploit a day. Two day's ago it was the invincible wizard and today its the stunlock/invincible barbarian. Its bull shite! how long have people been using these exploits? oh well, I just downed Ghom inferno, under geared, no challenge.
That will never happen, because the game is online and talks to a server over in the US, and so we will always get some form of latency that will affect our characters movement.
That will never happen, because the game is online and talks to a server over in the US, and so we will always get some form of latency
It's not about latency, it's about the perception of it (i.e. rubber-banding).
There's no reason they can't allow some deferral to the client rather than coarsely snapping the character back onto a path server-side every few seconds, especially if there were no obstacles/monsters in the way.
13 hours of downtime last Tuesday? That's almost 10% of downtime in a week. Sucks to still be playing this game if you still can't play it 1 out of 7 nights after work, etc.
Seriously, if you're not playing this game Hardcore then you're not playing it correctly. When I killed inferno diablo ages ago I was going to quit then and there as none of my mates wanted to play HC with me. Now that they're pretty much all over it, it's like a completely different game. Hardcore seriously rules and if you're afraid of dying then you're a complete PUSSEH.
I tried to post my profile by changing the battletag of your link superform but only to rediscover a toon I must have created during 1 of the updates.
http://eu.battle.net/d3/en/profile/Dodgymon-1107/
I don't get why Diablo fanboys are saying Diablo 3 is like WoW. It's nothing like it. WoW is actually fun to play and there's millions of places to explore. Diablo 3 is about as linear as you can get. And the WoW auction house is lightyears ahead of the Diablo one.
most of the references I saw to that were in regard to some game mechanics which exist in wow such as soft and hard enrage timers - a couple of things like that may have 'bled' across into d3 a bit
but yeah saying it's like wow is obviously a very exaggerated call
I am still playing only because it is my primary source of income.
I am struggling to find the motivation to even finish my last 2 toons and farm pony's.
P.S. if anyone needs help on Inferno SC let me know Dodgymon#1107
(ps: in before you say something about mw3 - i uninstalled it today - the cheats finally defeated my spirit for the fast paced counterstrike-style shooter qq)
It's been... maybe about 2 months now for me I think. I can't even get it to boot up anymore so no fucks are given if my account info was stolen during that last hack.
I logged in last week to see if I could buygear good enough to kill belial, but haven't logged back in to see if I won the Auctions (I doubt it.) Before that it was probably around month ago
The last month or so I've only been logging in from time to time to check the AH. Usually there's 0-3 friends online, and all are in menus.
Has anybody else noticed in the last 2 days that a lot of people are online again? I just had 8 friends online with 5 actually in game (OMGOSH!). I'm assuming it's in anticipation to 1.0.4
Tried to read and understand all that Paragon stuff... way to make a game confusing as hell. So how you have both Magic Find plus this Paragon level system? WTF.
Looks to me like he was just trying to make the guy from his team feel better, cos the guy was all gutted after having read the article. You know how if a mate is upset cos a girl made him feel like shit and you're all like "Fuck that bitch, who cares what she thinks". Its just he lacked the foresight to realise he was doing it in a public way in front of the whole internet, instead of just in a private conversation between friends.
Pretty tactless, but really, who wouldn't be thinking the same. I know if I'd worked on a game for years and some guy slagged it off I'd probably be thinking "Fuck you buddy", I just wouldn't post it on Facebook like a noob.
Tried to read and understand all that Paragon stuff... way to make a game confusing as hell. So how you have both Magic Find plus this Paragon level system? WTF.
From what I've read and tried to understand, you will hit level 60, and then after level 60 you will have 100 more levels to add on over time. The required amount is estimated to be about 1452 hours to get from level 1 to 100 Paragon (source).
Basically what happens is each Paragon level you gain similar increase to base stats as you do in normal levelling, but you also gain an increase magic find for items and gold, all the way up to 300% which is the hard cap now for magic find. So once you are level 100 Paragon, you will have 300% magic find, with no way to increase it through gear stats, though apparently Nephalem buff will increase it slightly on top of the 300%.
Basically, Blizzard has made it so you can only get to 300% magic find, and while levelling up your Paragon levels you will still "have high magic find" so you will still require gear.
Also Khel, it isn't "some guy", Jay Wilson is saying F U to the guy who created Diablo 1 and Diablo 2.
Pretty tactless, but really, who wouldn't be thinking the same. I know if I'd worked on a game for years and some guy slagged it off I'd probably be thinking "Fuck you buddy", I just wouldn't post it on Facebook like a noob.
1. that some guy created diablo 1 and 2.
2. he didn't slag it off, he just voiced his disappointment with the game. he pointed out the problems that the majority of gamers were upset about.
2. he didn't slag it off, he just voiced his disappointment with the game. he pointed out the problems that the majority of gamers were upset about.
This point needs emphasis. I saw the video, Brevik was extremely diplomatic in answering a bunch of leading questions and was just echoing the community disappointment, nothing really new. Doesn't matter whether you're trying to cheer someone up, when you call the guy who indirectly had a large part in the D3 sales success "that loser" you come across as a douchebag.
And Hellgate: London, so you know, glass houses, stones, etc.But yeah, what eski said.
It is sad that the people in that Facebook conversation are picking out a game that failed over the series that made them where they are now. If it wasn't for Brevik and the original team there wouldn't be a Diablo 3. Jay Wilson acted out of anger and trying to comfort a friend, I understand that, but he seriously needs to close his mouth more often. I'm sure many developers have had several failed games before hitting it big, but it seems people will hate on them rather then their successes just to prove a point.
Brevik didn't lash out at all in the interview, he answered as civil as he could, and never once called names or said "fuck that loser". He made a great point that it is the team that makes or breaks the game at the end of the day, not the sales. He echoed what many customers felt dissatisfied with Diablo 3, and Jay Wilson's comment shows what seems many at Blizzard have lost touch with. I felt like his immature response was directed at the community, because that is what Brevik's interview was summarising, what the community felt about Diablo 3.
I dunno, I agree he went about it all wrong, but I can still empathise with him. Hes probably just as frustrated, and let it get the better of him. I'd probably feeling like telling the community to fuck off as well in his position, have you ever actually read the forums over at Blizzard? I'd be ashamed of having that sort of 'community'.
Yeah, none of that excuses it, and sure it was a bit of a douchebag thing to do, but I think its being blown out of proportion just because its popular to hate on Blizzard/D3 at the moment. Just like when Mass Effect 3 came out and it was popular to hate on the writers of that for a while, or when Dragon Age 2 came out it was popular to hate on the team behind that for a while. Soon enough the next popular game worth hating will be out and nobody will even remember who Jay Wilson was.
The plot thickens with more facebook shit. Would link here but tis a big image and don't want to bork the thread.
Guy is insulting people who have joined a boycott blizzard group or something and turns out to be a CM employed by them. All this stupid shit because 1 guy said they took D3 in a different direction than him. Butt hurt much?
How'd he get the five year sword if hes only been there for 3 years
Perhaps he's only been in that position for 3 years but at Blizzard longer.
I had no ill feelings towards Blizzard after Diablo 3, I mean sure it gets kind of boring pretty quickly but to me that's no different to how Diablo 1 or 2 felt personally, and it was still better than most games out at the moment and still worth the price. In fact I even thought a lot of the negative feedback and rage from fans was a pretty unfair.
But this has changed how I feel towards Blizzard a lot. You can see that the guy being interviewed was trying his hardest to answer obviously loaded questions as civilly as possible while still being genuine about how his own feelings.
But in the end it just seems like the guys at Blizzard have shown that they are more interested in defending themselves against perceived insults that aren't really there than admitting that there are obvious failings in the game they've created and are genuinely interested in listening to fans and fixing the problems.
As Khel said, those Facebook comments are more something you would say in private which you don't really mean as harshly as you say, but you say them like that to try to make someone feel better. I would expect the lead Game Director of a Blizzard game to have a lot more sense than to post something like that publicly.
I think the only people who would say D3 is not a good game in the scope of all games, are those with an axe to grind. The core gameplay mechanic is fun (if you like ARPG games)
But people don't expect a good game of Blizzard, they expect an excellent game - a best-in-genre game. Particularly people those who loved Diablo 1/2. I think for most people, the disappointment is that they dont view it as best-in-genre and hence its seen as a let-down.
I think the only people who would say D3 is not a good game in the scope of all games, are those with an axe to grind. The core gameplay mechanic is fun (if you like ARPG games)
I really think that depends what you classify as a "good game".
I don't think D3 is a "good" game because once you scrape past the surface, you realise you're just repeating the same actions over and over. It's addictive to a point in its reward system, but it's that formula that makes it addictive, but not good.
That's in a different way that I struggle to call TA a "good game", because really I think it's a fantastic game, but if you're the only one in it, and there's not enough people playing it, then you can't call it a "good game".
Zelda: Link to the Past was a "good game". More like this, please ;)
nathan is right, it is a good game. but grinding like MMO spec grinding just wasn't doing it for me
i can deal with a bit of it, but as stated in that write up from blizzard about the paragon system - it was fucking shitting me playing for a couple of hours and finding fuckall items worth anything
I don't think D3 is a "good" game because once you scrape past the surface, you realise you're just repeating the same actions over and over.
If you can put 20 hours into it and enjoy those 20 hours, to me I think you have to classify that a a good (as in above average) game.
If you pick any random game off a store shelf and buy it, there's good chance you will just stop playing well before 20 hours because you aren't enjoying it (a bad game). Or you'll finish it, and have no interest in playing it again (an average game).
In my mind for a game to go from being good to great, then either a) that 20 hours has to be EXCELLENT (like your Zelda example) , or b) you want it to have excellent replayability.
I think D3 definitely fails on (a) - all the criticism about the dumb story, the uninspired boss fights, the side missions, and so on to me are spot on. People wanted it to succeed on (b) but general opinion is, it failed, and I think the combination of failure on both those points is what has people so down on the game.
I don't think D3 is a "good" game because once you scrape past the surface, you realise you're just repeating the same actions over and over
How many times have you pressed WASD and left mouse buttons in a FPS, run down the same hall in CS.
How many times have you built a pylon, before gateway.
How many times have you broken down the actions of any game and realised how repetitive all games are. That's how skill is built.
If you feel like the repetition isn't building skill however, and that itself is making it boring, then that might be a complaint but repetition is like calling the sun hot, or the moon far away.
Thinking of getting this (have played free to play). Anyone got a spare copy/key they would like to sell me? (probably not). Think its $68, not too bad. Would prefer the $40 mark for digital copies.
One thing I hate about MP is when you have people drop in they just complete the game for you and run around as-if like in single player, no team play, always ahead finishing everything... Real annoying.
How many times have you pressed WASD and left mouse buttons in a FPS, run down the same hall in CS.How many times have you built a pylon, before gateway. How many times have you broken down the actions of any game and realised how repetitive all games are. That's how skill is built. If you feel like the repetition isn't building skill however, and that itself is making it boring, then that might be a complaint but repetition is like calling the sun hot, or the moon far away.
Yeah all games are repetitive just like most actions in daily life. When I finished my first play through with Diablo 3 I grew tired of it quite quickly, as I could see alot of MMORPG grinding elements in the game. Only recently I've started getting back into the game because the Arena/PVP looks like it could be fun so I want to get a Witch Doctor to level 60. I think this Paragon level is a step in the right direction, what else is there to do at level 60 once you've completed Inferno?
While it doesn't qualify a game being "good", I tend to consider a game to be good value if I get 1hr gameplay for every dollar I spent on it.
eg, Secret of Mana: Easily worth the $70 I paid for it.
Quake 3: Smashed through the $90 purchase price.
Portal 2: Maybe only barely.
LA Noire: Certainly didn't take me 80 hours to pass.
I tend to consider a game to be good value if I get 1hr gameplay for every dollar I spent on it.
I got about 3 hours of enjoyment out of D3 and then grinded through the rest only to get it over with.
The fact that the game's merits and value are being questioned so frequently and by so many people is a good indicator that there are some definite short-comings with the game. As others have said, D3 would have been a good sequel had it come out 5-7 years ago when typical gameplay mechanics and rules were still generally simple ...
I got almost 200 hours of play out of D3, so by your metric that would make it an amazing game.
While I don't think it was the classic that people were hoping for, I enjoyed it, I'd still consider it a good game and a fun game, and I'll probably even go back and play it some more at a later date I would imagine.
I hit up d3 today on my day off, I have to say it does actually feel like a every so slightly different game. I hadn't looked into what the patch actually did
Jumped on today for a bit of a play. Killed Belail without any trouble at all, not sure if it was just the no-rage timer or if they made mobs easier as well?
That's probably enough to boost me to bother clocking Inferno on my Monk, not sure if I'll play/do much after that though.
So I just started playing this (wtfbbq I know right, well I only just got round to fixing my PC).
I've had major issues trying to get it to work, basically once it gets into the main menu it starts throwing graphics glitches (pixelation, etc) then crashes, either a straight freeze or sometimes a BSOD referencing nvlddmkm.dll. This issue is intermittant, sometimes it does it immediately, other times after playing for a while.
I did all the standard troubleshooting, tried; old drivers, current drivers, latest beta drivers, several different settings variations, etc. Last thing I tried and it only kind of works, is I had to install EVGA Precision X and set a manual fan curve on the fans on my graphics cards, so they sped up as the temp went up. Looks like it was getting up to 80C previously! Now it sits around 40 and whilst playing Diablo it goes up to 50-60. The card temps stay pretty low when playing any other game.
Whilst researching I've found alot of refences to the same issue, and some referencing temps of 110+ whilst playing Diablo only.
Anyone had simliar problems?
Spec for reference is:
Quad Core 3Ghz 8GB RAM 2x Geforce 9800 GTX+ 256MB
Playing the game, it's pretty cool.. in that it's Diablo 2 with sweet graphics and cool physics.. killing things is very satisfying.
Bit of a resurrection I know... I thought since I'm playing D3 a fair bit now (only got to 52 before - feels good after the patches though) I'd drop by and see if there's anyone else playing. Feel free to add me to do some runs or something: Ineptek#1168
I nailed Diablo on Inferno on my witch doctor, been trying to get motivated to play since that. Will probably wait until after the next patch where you can set monster levels before I get back into it.